Samual Tow's Muscular Woman...
Fun fact - look at the female Paragon Protectors sometime. They have the same abs and use the same male textures
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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That's where I drew the inspiration for my original doctored screen shots that I showed David. If you look closer, you'll notice that the female dummies are actually using the MALE tights texture. You'll also notice that it looks almost purpose-designed to fit the female body frame. That was the cornerstone of my argument back then - if something as simple as swapping the female texture for the male one could produce what is ostensibly a viable character model, just imagine what an actual artist could do.
Fun fact - look at the female Paragon Protectors sometime. They have the same abs and use the same male textures |
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Upon which I call [CENSORED]
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Or... they're NPC models. Different rig, thus, not portable to PC models. Same reason why NPC costume pieces aren't directly portable to PCs.
Since they're not directly portable, they would have to be constructed from scratch to make it available for Female Models. That puts them into the mix of all the other costume pieces that need to be made, which means it gets prioritized.
And for every customer who says female abs should be top priority there is a customer who says female jackets is a priority or fixing the missing magic capes is a priority or adding the missing accents to the Ascension Armor is a priority or adding Shields to Celestial Armor is a priority or steampunk boots to match steampunk armor is a priority etc....
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Or... they're NPC models. Different rig, thus, not portable to PC models. Same reason why NPC costume pieces aren't directly portable to PCs.
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These are my in-game model, they're perfectly playable in-game, they cause no errors, they show no distortion, they don't look out of place and nearly every time I post either of those pics I start getting PMs asking me how I did it and how the PM writer can have those pieces, too. There is nothing technically demanding in the slightest related to porting that exact texture to women. I did it by myself with no help and crappy software tools. I'm neither a developer of this game not a graphic artist. If I can do it, they can do it.
You wanna' know what's even more funny? A muscular texture for women with abs and all already exists in the game's files. It's been there for at least a year that I've known about it, but it's not usable from within the game. This is not a case of "this is not usable on player rigs" because even to this day, I have a Test client on my work PC that's modded to use exactly that texture on player rigs and it works perfectly.
You wanna' know what's even more funny? When I first showed these "doctored" mockups to David Nakayama, he agreed with me that this was something they wanted to do at some point, and he agreed that this was something they could do. This is well within the development team's capabilities. It's just not a priority.
About the only technical problem that exists is finding a way to hook this into the existing Tights With Skin options such that they'd give you a selection of textures, as opposed to assuming the use of the Female Skin texture. And even then, both skins can simply be treated like a Tights option with the paint-on clothes available as patterns exactly like they are on a skin-coloured Tights top, but without the "none" option.
Now, I'm a patient man and I'm not making a big deal out of it. I've already gotten a compliment from a red name on precisely this subject, as well as at least a few follow-up posts, all of which stating that this is still on the agenda, just not a high priority. This is not being held back for technical reasons. It's being held back because the art team have more important things to do. But its time will come, sooner or later. I'm sure of it.
*edit*
Also, I just noticed Anti_Proton got my name wrong in the thread title
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Aaaaaand Samuel Tow scores the point.
/em Trollface
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You know, the reason I've kept quiet about this for so long is that this is kind of played out. I begged at David's feet and pleaded with him repeatedly until he said he'd do what he could and that's really all that can be said on the subject. The man in charge knows, he says it's moving along, albeit slowly and there's nothing we can do but wait. And despite what it may seem, I actually am a patient man when I'm reasonably certain something good is actually coming.
Actually, the whole thing is still neatly documented somewhere in the first ten pages of the All Things Art thread, as I was lucky enough to come up with the method of reproducing those screenshots at around the time that was made. I honestly couldn't be happier with how that went, all things considered.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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If nothing else, the upcoming Barbarian costume pieces would be a good excuse to implement these muscular textures for the female model.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
I'm hoping - having asked for this idea myself, several times - that this will be available in the new store setup at some point. (Okay, I'm hoping that it's there at launch as a nice surprise, but I'm an optimist.)
Um... Z, the are very portable. Look - I ported them over once:
These are my in-game model, they're perfectly playable in-game, they cause no errors, they show no distortion, they don't look out of place and nearly every time I post either of those pics I start getting PMs asking me how I did it and how the PM writer can have those pieces, too. There is nothing technically demanding in the slightest related to porting that exact texture to women. |
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Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Nothing technical? Onto what menu option would you hang this texture that wouldn't preclude a bunch of other options?
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Both skins can simply be treated like a Tights option with the paint-on clothes available as patterns exactly like they are on a skin-coloured Tights top, but without the "none" option.
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*Smooth skin + all existing "pattern options"
*Muscular skin + all existing "pattern options"
*Angelic Plus, Hearts Plus, Metal, etc. with no pattern options (they don't have any)
This does not require new tech to do, just a reshuffling of existing costume items. Yes, it takes work to do, but I've still yet to see the mythical game addition which happens for no work and time investment whatsoever.
When David says they're waiting for new tech, what I think he means is he's trying to institute this in a better way than to just put in a new texture with more patterns on it. I actually suspect they're working on some kind of layering tech to avoid the "painted-on" effect altogether. I know this was brought up multiple times before - some kind of system which allowed multiple independent, non-planned textures to be laid overtop each other, allowing us to both lay solid colour patterns over detailed textures (such that it looks like fabric wrapped around armour, not armour painted a different colour) which would allow much more than just muscular skins with tights, but things like rock skin with tights, snake skin with tights, robotic skin with tights and more.
Originally, I thought this was already possible because I was convinced the Science Booster goggles straps were painted on the back of the head, but I've since seen that they are a separate detail. This is one of those BIG things for the costume creator which has the potential to open a TON of options.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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...in the wild.
I knew I saw that definition somewhere!
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."