FM/WP build help.
It's not how I'd build a Fire/WP but if it suits your playstyle, all is good. Regarding your question, I honestly don't think you need Fire Sword at all, you should be able to get a good ST chain with Incinerate - Scorch - Cremate - Scorch and of course, Greater Fire Sword when ready.-
If you want to keep Fire Sword as a set mule for another Kinetic Combat set, you might want to keep the same def and save a few hundred mil inf by doing a just few changes that shouldn't affect your attack chain:
Villain Plan by Mids' Villain Designer 1,942
http://www.cohplanner.com/
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Jherrick II: Level 50 Natural Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(7)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Numna-Heal(46), Numna-Heal/EndRdx(46), Numna-Heal/EndRdx/Rchg(50)
Level 2: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Acc/EndRdx/Rchg(11)
Level 4: Fast Healing -- Mrcl-Rcvry+(A), RgnTis-Regen+(40)
Level 6: Mind Over Body -- RctvArm-EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam/EndRdx(36)
Level 8: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Acc/EndRdx/Rchg(25)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/EndRdx/Rchg(17)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(40), Numna-Heal/EndRdx/Rchg(42), Tr'ge-Heal/EndRdx(42), Tr'ge-Heal/EndRdx/Rchg(42)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(45)
Level 26: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(34)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(37)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(39), RechRdx-I(40)
Level 38: Strength of Will -- ResDam-I(A)
Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(43), Enf'dOp-Acc/EndRdx(43), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-Acc/Immob(46)
Level 44: Fire Blast -- Dmg-I(A)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), JavVoll-Acc/Dmg/End/Rech(50)
Level 49: Super Jump -- Jump-I(A)
Level 50: Nerve Radial Paragon
Level 50: Reactive Radial Flawless Interface
Level 50: Barrier Radial Epiphany
Level 0: Marshal
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 50: Pyronic Radial Final Judgement
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(13), Numna-Heal/EndRdx(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13)
------------
Set Bonus Totals:
- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 28,3% Defense(Smashing)
- 28,3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 5,5% Defense(Energy)
- 5,5% Defense(Negative)
- 3% Defense(Psionic)
- 20,8% Defense(Melee)
- 4,25% Defense(Ranged)
- 3% Defense(AoE)
- 18% Enhancement(Accuracy)
- 3% Enhancement(Immobilize)
- 52,5% Enhancement(RechargeTime)
- 10% FlySpeed
- 258,6 HP (17,3%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 26,4%
- MezResist(Stun) 2,2%
- 2,5% (0,04 End/sec) Recovery
- 90% (5,62 HP/sec) Regeneration
- 1,58% Resistance(Fire)
- 1,58% Resistance(Cold)
- 1,88% Resistance(Negative)
- 10% RunSpeed
------------
Set Bonuses:
Kinetic Combat
(Scorch)
- MezResist(Immobilize) 2,75%
- 22,5 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Scorch)
- MezResist(Immobilize) 3,3%
(High Pain Tolerance)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(High Pain Tolerance)
- 12% (0,75 HP/sec) Regeneration
- 28,1 HP (1,88%) HitPoints
(Cremate)
- MezResist(Immobilize) 2,75%
- 22,5 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Cremate)
- MezResist(Immobilize) 3,3%
(Mind Over Body)
- MezResist(Immobilize) 1,1%
- 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
- 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
(Incinerate)
- MezResist(Immobilize) 2,75%
- 22,5 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Incinerate)
- MezResist(Immobilize) 3,3%
(Indomitable Will)
- 10% (0,62 HP/sec) Regeneration
- 16,9 HP (1,13%) HitPoints
- 7,5% Enhancement(RechargeTime)
(Tough)
- MezResist(Immobilize) 1,1%
- 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)
- 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)
(Rise to the Challenge)
- 12% (0,75 HP/sec) Regeneration
- 28,1 HP (1,88%) HitPoints
(Rise to the Challenge)
- 4% (0,25 HP/sec) Regeneration
(Quick Recovery)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Weave)
- 10% (0,62 HP/sec) Regeneration
- 16,9 HP (1,13%) HitPoints
- 7,5% Enhancement(RechargeTime)
(Combat Jumping)
- 10% (0,62 HP/sec) Regeneration
- 16,9 HP (1,13%) HitPoints
- 7,5% Enhancement(RechargeTime)
(Fire Sword Circle)
- MezResist(Stun) 2,2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)
(Heightened Senses)
- 10% (0,62 HP/sec) Regeneration
- 16,9 HP (1,13%) HitPoints
- 7,5% Enhancement(RechargeTime)
(Maneuvers)
- 10% (0,62 HP/sec) Regeneration
- 16,9 HP (1,13%) HitPoints
- 7,5% Enhancement(RechargeTime)
(Greater Fire Sword)
- MezResist(Immobilize) 2,75%
- 22,5 HP (1,5%) HitPoints
- 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
(Greater Fire Sword)
- MezResist(Immobilize) 3,3%
(Build Up)
- 1,88% Defense(Smashing,Lethal), 0,94% Defense(Melee)
(Ring of Fire)
- 3% Enhancement(Immobilize)
- 1,88% Resistance(Negative)
- 2,5% Defense(Smashing,Lethal), 1,25% Defense(Melee)
- 3,75% Enhancement(RechargeTime)
- 3,13% Defense(Melee), 1,56% Defense(Lethal), 1,56% Defense(Smashing)
(Fire Ball)
- 2,5% (0,04 End/sec) Recovery
- 1,58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6,25% Enhancement(RechargeTime)
(Health)
- 12% (0,75 HP/sec) Regeneration
- 28,1 HP (1,88%) HitPoints
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Ok here is my ultimate build for my FM/WP/Pyre brute..its a ton of fun..
My ST attack chain is BU/GFS/Incinerate/Cremate...Its non stop, just those 3 attacks.
If im in a mob 10+ enemies...Bu/Fire Ball/FSC/GFS/Incinerate/Cremate/FSC/Fire Ball..then run to next mob.
I took barrier to softcap s/le/ne, just about perma hasten and i tried to maximize acc since my old build had only 9% acc and i missed a lot and its irritating when GFS misses since its a long animation. IMO fire melee can be a little slow and sometimes it gets on my nerves since i like to be a fast player, But having the pyre mastery for extra attacks and aoe is a nice balance and seems faster. Can be a lil end heavy so Ageless wouldnt be a bad idea either.
Also i dont even use fire sword attack, instead ill use fire blast cuz its actually more damage. I like char for when im doing a LGTF, i can help hold greens, also is nice to hold a boss.
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I'm not sure about the nerve choice in the Alpha. You'd have to pay me a lot of money before I'd agree anything other than Spiritual was the right choice for Willpower [recharge and more regen, what else can you ask for?]. I'd also go for 40% S/L/E/N and get t4 barrier ASAP. That should allow you more freedom in slotting your attacks.
Additionally, if you were to swap your slotting of Fast Healing and Health you would gain regen at no cost. Note that Fast Healing has a value of 75% base, compared to Healths 40%. If you are going to enhance the heal, it is preferable to do it to Fast Healing.
With enough recharge your starting attack is going to be nothing but a kin combat mule. I have a scrapper FM/WP build that I am working on that could be easily adapted to brute [swap incinerate and FSC], but it's eerily similar to PBaRmy's build, so I doubt it would add much useful. I used 6 piece numina to get the E/N defense and 5 slotted FCS with Armageddon. This did net me lower health, regen and recovery due to set bonuses and pulling the slots from health and stamina. There are other changes, but they are minor.
so pretty much if u can afford to make my build, your gonna be having fun!
So, I have been tooling around with a build in mids, and almost have it exactly where I want it to be. The only problem I'm having is figuring out the attack chain. Would someone mind having a look. I'm wondering if maybe I should drop fire sword, and maybe move thos slots to fire blast?
Any help is appreciated.
http://www.cohplanner.com/mids/downl...C7FE0795BD10AE
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?