Must see content from 16 onwards?


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Posted

Hi - I just got back into the game several weeks ago and I have a character that I have decided to use primarily.

Unfortunately, I have no missions queued up, so I cant determine what he has worked on, its been so long.

What should I do to start levelling at this point? What zones are best? Are there any 'must do' content I shouldn't miss along the way? I never got a character much beyond 20, so most of the game is fresh and new for me, so any advice is welcomed.

I looked for a guide but I didn't find anything quite like what I was looking for. The game is so wide open I suspect many of us miss alot of it along the way. I really like to experience a game, rather than level through it at breakneck speeds =)

Thanks!


 

Posted

If you are at 15-16, I recommend Faultline for heroes. First contact is Jim Tremblor - to get to faultline, go to Skyway South, and head south from there. From the zone entrance head South and a little east, go past the donut shop, he stands in front of a monument of steel beams.


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Posted

You're best bet will be to talk to your contacts. You should have some in there, even if you've finished their arcs. If for some reason you've cleared them all, then go to a level appropriate zone and run some radio missions. Once you do three to five random radio missions(Depending on level) you'll be given a safeguard(Hero) or mayhem(Villain) mission from your Detective/Broker for that zone. If you succeed or fail the mission, you'll be introduced to new contacts from the Detective/Broker.


 

Posted

Quote:
Originally Posted by Rajani Isa View Post
If you are at 15-16, I recommend Faultline for heroes. First contact is Jim Tremblor - to get to faultline, go to Skyway South, and head south from there. From the zone entrance head South and a little east, go past the donut shop, he stands in front of a monument of steel beams.
I second this advice. The Faultline storyline is excellent. There isn't a lot of other good material in the 15-19 range, though if you haven't done Montague Castanella's Midnight Club arc (you can find him in the university in Steel Canyon), now is a good time to do it.

In my opinion, the biggest concentration of excellent content in CoH is in the 20-29 range. There's a lot of newer arcs (I particularly like Mercedes Shelton's three arcs, though you can only get those if you've joined the Midnighters); three "story zones" (the second half of Faultline, the first half of Croatoa, and Striga. I don't like Striga much, but many on the forums like it a lot.) Even the original content, usually the weakest in the game, contains several really well-written story arcs.


 

Posted

Faultline story arcs; Freakolympics; farming the Ghost Ship; GM Lusca in IP; respec in TV; Hess TF on Striga; tagging Sally in Croatoa; Midnight Club arc. Probably a lot of good 15-30 content I'm forgetting, it's been a while since I've played those levels (but I've been running a new character, Level 21 now, so I should be running those arcs again shortly).


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Posted

As has been mentioned the revamped Faultline is worth doing from 15-25 or so; I personally like Strigga Island (20-30) and it has some really nice temp powers in several of the arcs. Croatoa is an interesting zone (25-35), the mobs are different than you'll find elsewhere and can be really dangerous.

Freakolympics in the 20-25 (or is it 25-30?) range is a fun story arc... I forget who gives it out offhand but the contact's in Independence Port. Montague whatsisname in the Steel Canyon University has the entrance arc that'll allow you access to the Midnighter Club and Cimerora (35-50). You'll certainly want access to Cimerora for the Imperious Task Force, one of the most popular TF's in the 35+ game.

The Devouring Earth "Terra" arc in Founder's Falls is worth doing; the zone's 30-40 but I forget offhand if the arc is 30-35 or 35-40. Actually all the arcs in Founder's Falls are worth doing at least once, some are a lot of fun.

Once you reach 40 you'll want to run Tina MacIntyre's arc (40-45) in Perigrine Island and Maria Jenkins' arc follows in the 45-50 range. Both arcs are what I would consider must do in the later levels. They're packed with AV's so expect a challenge.

Along the way to 50 there's a bunch of Task Forces to run, some of them good and some of them, well, part of an accolade badge. The first you'll find is Positron in Steel Canyon, it's now split into two TF's in the 10-15 & 11-16 range and is worth doing. Synapse in Skyway (15-20) is long and all Clockwork all the time... I find it boring but relatively easy. Sister Psyche (20-25) in Independence Port is a lot of fun and Citadel (25-30) in Talos Island is decent albeit over supplied with Council cave maps. Manticore (30-35) in Brickstown is another fun one to run. Numina (35-40) in Founder's Falls is in need of a rewrite... it's a decent TF with a LOT of pointless hunt missions stuck in the middle, most of them hunting level 1-20 mobs at level 40.

The Hess TF in Strigga Island is a good, relatively quick one (25-30) and Moonfire (also in Strigga) is another fun, quick TF. The Katie Hannon TF in Croatoa (30-35) is worth doing although the rewards on it got cut drastically some time ago.

Moving on in your career you'll almost certainly run the Imperious TF (ITF, 35-50) in Cimerora several times as it's one of the most popular in the game. There's several 45-50 TF's also, many of them among the most challenging in the game. If you like pain then try the Quaterfield TF in the Shadow Shard (40-45) and you'll be running the longest TF in the entire game (4-8 hours to complete).

Those are the things that I try and do while leveling up.


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Posted

Also, don't worry too much if you miss some content. Indeed, it's pretty much impossible NOT to. But apart from being able to make other characters to go back and play through it, you can also go "back in time" to experience it through the Ouroboros flashback system.