Inv/Ele: Show me my mistakes
Well first off take at least 1 slot out of hasten any more then 3 is a waist. Put the extra slot in to resist elements and add reactive armor there 4 to give you some more s/l def.
One question is this a respec plan? Even so, taunt at level 49? An invul / EM tanker is a beast thanks to the AOE's they have to play with, leaving taunt way too late there I'd say personally. also looks like money is no object eh? Armageddon? nice!
Also IMHO taking hasten is not worth it either. The EM powers don't take that long to recharge really even without rech reductions.
6 slotting Health too I'm not sure is worth it even to use as a mule for a bonus. 6 slot physical perfection for sure, and also 6 slot dull pain instead.
6 slot Thunderstrike to get the Def bonus from Obliteration, Sacrifice a slot from Charged Brawl if need be.
Lightning Rod, I would have that 6 slotted that with Obliteration for another Def boost bonus.
Thanks for the comments keep'em coming!
Suffice to say it needs a lot of changes, and you'd benefit by looking at any of the other Invul build threads in the forum.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Same here, I've looked at the build, the expense on it. Expense tends to weigh better on a Tankers offense, defensively I'd say that an Inv/Elec could be soft capped to all but psi, perma DP, very enjoyable and durable for less. I'd have to look at it later, I have a CoP and stuff to do, but that's what I think can be achieved.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Seriously, look at Call Me Awesome's guid to the defense cap.
Your setup is fairly decent now. But you're wasting a LOT of slots.
Think: 4-slotted reactive armor x5 and 3-slotted Aegis for Resist Elements.
If you already have the two 3% defense uniques, kudos. 5-slot your first two resists (Reactivex4 and then the uniques).
Instead of Crushing Impacts, think 4-slotted Kinetic Combats and then the Mako triple or Quad.
The Shield Wall unique is, frankly, a waste.
The KB protection IO is a complete waste.
Remove a slot from Hasten.
Take a look at this rebuild. Soft-capped PLUS right out of the gate to S/L/E/N. F/C soft-cap with 3 enemies in range.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Electrical Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(5), S'fstPrt-ResDam/Def+:30(5)
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9), Mako-Acc/Dmg/EndRdx/Rchg:50(9)
Level 2: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(11), RctvArm-ResDam/Rchg:40(11), RctvArm-ResDam/EndRdx/Rchg:40(13), GA-3defTpProc:50(13)
Level 4: Havoc Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(17), Mako-Acc/Dmg/EndRdx/Rchg:50(17)
Level 6: Dull Pain -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19)
Level 8: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(21), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(23)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(23), Mocking-Taunt/Rchg/Rng:50(25), Mocking-Acc/Rchg:50(25), Mocking-Taunt/Rng:50(27), Mocking-Rchg:50(27)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(50), RctvArm-ResDam/Rchg:40(50), RctvArm-ResDam/EndRdx/Rchg:40(50)
Level 16: Thunder Strike -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(29), Erad-Acc/Rchg:30(29), Sciroc-Dmg/EndRdx:50(31), Sciroc-Dmg/Rchg:50(31), Sciroc-Acc/Dmg/EndRdx:50(46)
Level 18: Invincibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), DefBuff-I:50(33)
Level 20: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33), DefBuff-I:50(33)
Level 22: Build Up -- RechRdx-I:50(A), RechRdx-I:50(34), RechRdx-I:50(34)
Level 24: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34)
Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), DefBuff-I:50(36)
Level 28: Chain Induction -- Empty(A)
Level 30: Super Jump -- Empty(A)
Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(37)
Level 35: Resist Energies -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(37), RctvArm-ResDam/Rchg:40(37), RctvArm-ResDam/EndRdx/Rchg:40(39)
Level 38: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(39), Aegis-ResDam/Rchg:50(39)
Level 41: Lightning Rod -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(42), Erad-Acc/Rchg:30(42), Sciroc-Dmg/EndRdx:50(42), Sciroc-Dmg/Rchg:50(43), Sciroc-Acc/Dmg/EndRdx:50(43)
Level 44: Focused Accuracy -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(45), GSFC-ToHit/Rchg/EndRdx:50(45), GSFC-Rchg/EndRdx:50(45), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(46)
Level 47: Physical Perfection -- P'Shift-End%:50(A), P'Shift-EndMod:50(48), Panac-Heal/+End:50(48), Panac-Heal:50(48)
Level 49: Hover -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(40), RgnTis-Regen+:30(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(40), EndMod-I:50(43)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1355;651;1302;HEX;| |78DA65945D53125118C7CFC212F12692029ACA9B2002B942795D176933363283D97| |4EB6C7482D56D75804ABAEA3374D36D17BD7F979AD2ECE52B34597D037A78FE27CA| |D91DE0B7FB9CE7FCFF67FFBB87FAC16A5888C7578416BE6A9BDDEEF64DD3D9951D5| |FDD6C594DE11742A450D95E9577A5D395C6BAF3E0BEEDC88E79DBB2AD5E7F4E0DD7| |A52DA5B166CB66AF63354D1B85D8BAD3961DE9F48CBF2791C6DE9E6D5CB35AED9EE| |5B4C27CB521CD7DBA08F2C5D6BE947742E8B2876D136BFB56D35823CB567FBB6E76| |7BB2D39FA28515E87B18A01F8DBE62A08B1C9D14852705A4197A164812E6C4BBA85| |007B5370839716613B8C138BB05EC106AE288D435A5AE413D08F520D4C3500F5FF4| |0EDBDF93BA57A97BA13E06F531A88F437D1CEA9F48DD87768FAFC2A573A7F0991AF| |CB0F7FA613F09FB49D82760FF817C0310F205DA9EE1D484C598DA017619E76DE01E| |43A3871BC22C111AD021BC548928BF08FC6AF0ABC1AF06BF8FE417557ED11F9E61B| |0B327C07746EA21AF3F75C0587AC4F84A4B8C6941BEDD585CE386494626C50D3AD9| |4FC0DE338186CCA98643328DABC0E288287B0A09524842414B42210B856F643EADB| |4A731328F9179681F91F68C4A6386D348FA87B782CA1C577254492B91341CE7813C| |F0855C722AC01C02CC23C03C025C4080C7D457504285155EC64215A8318E69358B2| |AE145245C42C225245C42C265245C46C2CFE8E5AB40D65779CE0FF9C20BE025F08A| |B1F41A78C3781B11C2508B369E7269F90990E5D77A39C308D0DD57551ED52C1BCEE| |AA3ED449F6144257DB41F0765D768D555A9B92A975C95155765C35569E8CA962A1A| |5702E3A3CD3838098EF6B11AFDF5AFE2D16E71E6C5EBFC6C8A97F99FE2A76BCAEFF| |FA720A722722A67388D3F0C5FE7A5| |-------------------------------------------------------------------|
And where do you go from here? Enzymes where all your single-aspect defense IOs are (though if you replace the LOTG Defense ones you'll lose a chunk of regen).
Even so, just TWO Enzymes would reduce your resting endurance drain by 10%.
I did what I expected to do now that I've finished playing. Hyperstrike met my expectations but I would of done different. If I take an attack I will slot it, because I will use it, particularly AoEs. Also I felt more end rec would be nice to keep moving. For most the game don't need to be anymore than softcapped, when on a trial, being def buffed is likely, if not thats what an insp tray can be for. It took me 5 mins, using a template, could be errors but its only a suggestion not a "accept my reality" type thing. I don't come to the forums to tell people they are wrong.
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Superman: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Electrical Melee
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), T'Death-Acc/Dmg/EndRdx(9)
Level 2: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Rchg(5), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(15)
Level 4: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx/Rchg(11), Aegis-ResDam/EndRdx(25), Aegis-EndRdx/Rchg(37)
Level 6: Jacobs Ladder -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(13), Erad-Acc/Dmg/EndRdx/Rchg(17), C'ngBlow-Acc/Dmg(17), C'ngBlow-Dmg/EndRdx(19), C'ngBlow-Acc/Rchg(19)
Level 8: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(15), Aegis-ResDam/Rchg(21), Aegis-ResDam/EndRdx/Rchg(23)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(34), Mocking-Taunt/Rchg/Rng(34), Mocking-Taunt/Rng(36), Mocking-Rchg(36), Mocking-Acc/Rchg(37)
Level 12: Boxing -- Empty(A)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 16: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(29)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(25), DefBuff-I(31), Rec'dRet-ToHit(31), Rec'dRet-Pcptn(33)
Level 20: Thunder Strike -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(21), Erad-Acc/Dmg/EndRdx/Rchg(48), C'ngBlow-Acc/Dmg(48), C'ngBlow-Dmg/EndRdx(48), C'ngBlow-Acc/Rchg(50)
Level 22: Weave -- LkGmblr-Def/EndRdx(A), GftotA-Def/EndRdx(33), GftotA-Run+(34), LkGmblr-Rchg+(43)
Level 24: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(40), Aegis-ResDam(42)
Level 26: Tough Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(36)
Level 28: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(40), C'ngImp-Acc/Dmg/Rchg(40)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(50)
Level 32: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(42), Aegis-ResDam/Rchg(43)
Level 35: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(39), RechRdx-I(39)
Level 38: Lightning Rod -- Erad-Acc/Dmg/EndRdx/Rchg(A), C'ngBlow-Acc/Dmg(45), Erad-Acc/Dmg/Rchg(45), Erad-Dmg/Rchg(45), C'ngBlow-Dmg/EndRdx(46), C'ngBlow-Dmg/Rchg(46)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(46)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
Level 49: Hover -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(23), Mrcl-Rcvry+(27)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-End%(31), P'Shift-EndMod(33)
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Thanks again. Getting ready to read a couple ivuln threads. It just seems like there are so many different sets and bonuses in my face that I dont see some obviously better routes. I'll surely get better at this eventually!
Dawn, your link doesn't work and there's no data chunk.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Thanks again. Getting ready to read a couple ivuln threads. It just seems like there are so many different sets and bonuses in my face that I dont see some obviously better routes. I'll surely get better at this eventually!
|
Some key sets to look for:
4 slots of Reactive Armor for your resistance powers; 3 slots of Aegis is also good once you're soft-capped to S/L/E/NE.
4 slots Kinetic Combat, plus another slot or two for accuracy and damage in your ST attacks. Smashing Haymaker is a cheaper alternative that has half the defense bonus of Kin Combat.
3-4 Eradication in your PBAoE attacks, (3 are needed for the E/NE bonus) plus another slot or two for damage and end reduction.
A full set of Mocking Beratement or Perfect Zinger for Taunt.
Other options, like using LotG in your Defense powers is a good choice but not essential for getting to the soft-cap.
Personally, I think Focused Accuracy is not worth a power pick and Gaussian's is not a good choice for a typed defense build. It takes too many slots for a relatively small return. I'd go with 2 slots of Retified Reticle plus a recharge in Build Up and drop FA for Conserve Power as well.
A more general question...have you costed out all the IOs you have in your original build? Between the purples and the PvP IOs it will be a hugely expensive build, and not any more effective than a less expensive build. I'd ditch both the Glad Armor and Shield Wall uniques first thing, and then use purples only when you've gotten your defense where you want it to be. Having perma Dull Pain and/or perma Hasten is a nice goal, but it doesn't add nearly as much survivability as soft-capped defense.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Well, I managed to get perma-hasten, and DP, but I'm afraid I'd run out of endurance pretty quick with that amount of recharge along with the hasten END crash, and Focused Accuracy's huge end cost.
Oh, and it will also be hugely expensive.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Electrical Melee
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(15)
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Dmg/EndRdx(25)
Level 2: Dull Pain -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(7), Panac-Heal/Rchg(7), Panac-Heal/EndRedux/Rchg(15), Panac-Heal(25)
Level 4: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/Rchg(36)
Level 6: Hover -- LkGmblr-Rchg+(A), Flight-I(36), Flight-I(36)
Level 8: Unyielding -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(11), ResDam-I(11), GA-3defTpProc(17)
Level 10: Resist Physical Damage -- ResDam-I(A)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(37), Mocking-Taunt/Rchg/Rng(40), Mocking-Acc/Rchg(42), Mocking-Taunt/Rng(42), Mocking-Rchg(42)
Level 14: Fly -- Empty(A)
Level 16: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(48)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(43)
Level 20: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx(27), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit(46)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(40), RechRdx-I(50)
Level 24: Boxing -- Empty(A)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
Level 28: Chain Induction -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(29), Hectmb-Acc/Dmg/Rchg(29), Hectmb-Acc/Rchg(31), Hectmb-Dmg/EndRdx(34)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(33)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(34)
Level 35: Resist Energies -- ResDam-I(A), ResDam-I(37)
Level 38: Lightning Rod -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(40)
Level 41: Resist Elements -- ResDam-I(A), ResDam-I(46)
Level 44: Focused Accuracy -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(45), AdjTgt-ToHit/Rchg(45), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(46)
Level 47: Laser Beam Eyes -- Apoc-Dmg(A), Apoc-Dmg/Rchg(48), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(50), Apoc-Dmg/EndRdx(50)
Level 49: Physical Perfection -- Mrcl-Rcvry+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(23)
I also tried to slot hover for Fly speed so you can actually use it in combat.
I'd probably go the much cheaper route with a more balanced build with a little of everything, instead of just focusing on recharge. I prefer pretty fast, and steady rather than super fast, and having to take endurance breaks.
I've never done this before so I really need criticism. One of my main goals was to have Perma Dull Pain. Perma hasten was a goal to a lesser exten, but as long as my attack powers have a decently low recharge time (i.e. Lightning Rod) I'd be fine with getting rid of hasten.
Let me know what I should and shouldnt do.
Thanks in advance!
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Electrical Melee
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage
- (A) Steadfast Protection - Resistance/Endurance
- (9) Steadfast Protection - Resistance/+Def 3%
- (9) Steadfast Protection - Knockback Protection
Level 1: Charged Brawl- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Damage/Endurance
- (3) Crushing Impact - Damage/Recharge
- (5) Crushing Impact - Accuracy/Damage/Recharge
- (5) Crushing Impact - Accuracy/Damage/Endurance
Level 2: Temp Invulnerability- (A) Resist Damage IO
- (7) Resist Damage IO
- (7) Resist Damage IO
- (27) Gladiator's Armor - TP Protection +3% Def (All)
Level 4: Dull Pain- (A) Panacea - Heal/Endurance
- (36) Panacea - Endurance/Recharge
- (37) Panacea - Hea/Recharge
- (37) Panacea - Heal/Endurance/Recharge
- (37) Panacea - Heal
Level 6: Resist Elements- (A) Resist Damage IO
- (15) Resist Damage IO
- (15) Resist Damage IO
Level 8: Unyielding- (A) Impervious Skin - Resistance/Endurance
- (21) Impervious Skin - Resistance/Recharge
- (21) Impervious Skin - Endurance/Recharge
- (48) Impervious Skin - Resistance/Endurance/Recharge
- (50) Impervious Skin - Status Resistance
Level 10: Havoc Punch- (A) Crushing Impact - Accuracy/Damage
- (11) Crushing Impact - Damage/Endurance
- (11) Crushing Impact - Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Endurance
Level 12: Resist Energies- (A) Resist Damage IO
- (23) Resist Damage IO
- (23) Resist Damage IO
Level 14: Boxing- (A) Empty
Level 16: Thunder Strike- (A) Obliteration - Damage
- (17) Obliteration - Accuracy/Damage/Endurance/Recharge
- (17) Obliteration - Damage/Recharge
- (19) Obliteration - Accuracy/Damage/Recharge
- (19) Obliteration - Chance for Smashing Damage
Level 18: Invincibility- (A) Luck of the Gambler - Recharge Speed
- (33) Kismet - Defense/Endurance
- (33) Kismet - Defense/Recharge
- (48) Kismet - Endurance/Recharge
- (48) Kismet - Defense/Endurance/Recharge
- (50) Kismet - Accuracy +6%
Level 20: Build Up- (A) Recharge Reduction IO
Level 22: Tough- (A) Impervious Skin - Resistance/Endurance
- (33) Impervious Skin - Resistance/Recharge
- (34) Impervious Skin - Endurance/Recharge
- (34) Impervious Skin - Resistance/Endurance/Recharge
- (34) Impervious Skin - Status Resistance
Level 24: Weave- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Defense/Endurance
Level 26: Tough Hide- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance
- (36) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 28: Chain Induction- (A) Hecatomb - Damage
- (29) Hecatomb - Damage/Recharge
- (29) Hecatomb - Accuracy/Damage/Recharge
- (31) Hecatomb - Accuracy/Recharge
- (31) Hecatomb - Damage/Endurance
- (31) Hecatomb - Chance of Damage(Negative)
Level 30: Hover- (A) Luck of the Gambler - Recharge Speed
Level 32: Fly- (A) Empty
Level 35: Hasten- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
- (46) Recharge Reduction IO
Level 38: Lightning Rod- (A) Armageddon - Damage
- (39) Armageddon - Damage/Recharge
- (39) Armageddon - Accuracy/Damage/Recharge
- (39) Armageddon - Accuracy/Recharge
- (40) Armageddon - Damage/Endurance
- (40) Armageddon - Chance for Fire Damage
Level 41: Focused Accuracy- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 44: Physical Perfection- (A) Panacea - Heal/Endurance
- (45) Panacea - Endurance/Recharge
- (45) Panacea - Hea/Recharge
- (45) Panacea - Heal/Endurance/Recharge
- (46) Panacea - Heal
Level 47: Unstoppable- (A) Empty
Level 49: Taunt- (A) Empty
------------Level 1: Brawl
- (A) Empty
Level 1: GauntletLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Empty
Level 2: Health- (A) Panacea - Heal/Endurance
- (40) Panacea - Endurance/Recharge
- (42) Panacea - Hea/Recharge
- (43) Panacea - Heal/Endurance/Recharge
- (43) Panacea - Heal
- (43) Panacea - +Hit Points/Endurance
Level 2: Hurdle- (A) Empty
Level 2: Stamina