10 Pet Advice
I'll see what I can come up with for you after I get off of work tonight.
I have played Necromancy and Traps in the past but not together. It does look like a fun combo to play for an MM. If I made one, I would probably roll with a build like this:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1459;701;1402;HEX;| |78DA6D93D94F534114C6E7F6B6D696A5ADA5025296225016B9D0687C3571794028D| |660D4F8426AB9C84DBAA505635D415F35F1CD7FC0058DCB83EBA3FC0F2EEFC65DB1| |45F4C9A59E7BBE915E536FD2FC66BE3973BE73A633D113BB6B8598DF2114EFAE643| |C9F9F8CC6F3B37A2E65A4A71CD1F83123219C428860459D9C984BA532696D5C4FE4| |32A9783A5108581677CE4D4F6B0772F16CDE37929ED1737A7A56FB3B70C73299A43| |691D5F5290F0FC7F4F8949ECBCF18591FCF47D2C78DBC71D4481AB3856A25B8276B| |24346B2199B9A42CB7D044456AF45B7408F9951DE235212CFADE006F19FDEF80F7C| |00746C1BEB64B88ED04BB2A4E92A640B32BF70911617B003C64841F33FA9E304E51| |B82AC3D551C594EC51609CB16E1F1063DCA23A1DD2D111E20C9D74D04E762CDB9C0| |32CADFF07A7C9C2853DAACB4666ADC2AD020A23B26413C22F6E53E21A7906351F79| |6BED27E033A36B194078B8C8331FD9D749FB3A2F1759DF00041867C8DE23033C08F| |022C08B803BE4EB93BEBEA2CD943694801546C72B9B5966689567A16F0C3FF9FA91| |D6E1BFCA52C335E03A63E30D6011396E2223ED0A609708E0FCCE527D8DF2781A9FB| |153D373E005A3E325E32E95D92CCB6C2EF1D64D2BC05746DB2A50E4BBD1F69D6775| |64D822BB6F41F741741F44F7F54E33392A6A85748F9CDAA5D48E22E7A9C84E794D3| |A7F702B9B7F02BF80DF8C2EF33245C4028577CBF06E5CC21E5CC21E5CC21E5CC230| |2EE153DAD42B4FA5B751310B2AD1EB1E901906CE71595BE68105E03C63F0026349C| |53B32C335180EC170E81100C3080C3DD4F4B0EC70184D07AD6FA94C9FE8AF5286AB| |944895B2B54AD956A58C5915171F5CB422956395272C14BC219777ED999697DDB42| |C4F4B19E4E562455294BD8AF9FF870E725B5FACC1BD1C5CAA48AA7291DD072F0197| |19912B8CFD6E331D3C0F59C6872DE32396F1FFBE513F6592EB7F00295B0FFA| |-------------------------------------------------------------------|
If you team a lot, swap out Invisibility for Vengeance.
man that sounds fun, blowing up your pets then extracting their souls lol, i think im gonna roll one of those now lol
agree
kick it out. no personal attacks is the rule that everyone should follow.
waste of power and slots.
6 slot it. 2 rech, 2 slow, 2 damage, no kidding. later on some damage procs and watch the numbers floating. compare by numbers - its a frigging nuke.
Enchant Undead => 1 slots
Recall Friend => 1 slots Acid Mortar => 6 slots Grave Knight => 6 slots |
you really need an extra slot for it?
3 is better. may be even 4 for some set bonuses.
seriously undersloted. poison trap is a cornerstone of the skillset.
6 slots and nice orange set, nothing else.
Assault => 1 slots
Tactics => 2 slots Lich => 6 slots Seeker Drones => 6 slots Aid Other => 2 slots |
Dark Empowerment => 1 slots
Maneuvers => 2 slots Detonator => 4 slots |
1. dps is marginal.
2. most damage will be done on lich, but killing him will cancel all his controls, which are invaluable. you not only loose dps, you also loose those debuffs he make.
3. it cost a lot of endurance to resummon.
while its quite funny it doesn't pay it out using it.
It looks like you don't have mids.
Mids is a build planner that, if you spend much time on the forums, you will see a lot of.
Mids can be downloaded from here http://www.cohtitan.com/
Play around in there a bit, come up with something you like and if you have questions, post the build (short form with data chunk) and any of your questions. That's the best advice I can give right now.
Murphys Military Law
#23. Teamwork is essential; it gives the enemy other people to shoot at.
#46. If you can't remember, the Claymore is pointed towards you.
#54. Killing for peace is like screwing for virginity.
I think no-attacks kinda got kicked out the door with the advent of incarnate and free-fitness.
They CAN be useful on a mastermind to get enemy attention, and are occasionally useful for set bonuses but... ...It's highly dependent on the Primary/Secondary. In your case: You've got way too much other stuff to get.
1: Keep in mind that this build is expensive.
2: Keep in mind that just about everything your pet attacks do debuffs the enemy to hit value, So you may have TOO MUCH defense with this build, even if it's not soft capped. (44% S/L without using power boost.)
3: This is based off of my experience with Zombies/Dark, and a few friends royally tearing into poison trap. (It sucks as a hold, but rules as a -regen.)
4: I tried to build for as much recharge as I could, and I think I may have overbuilt on recovery, but it's better to be overbuilt there.
5: You could easily swap out TP other for Vengeance, or group fly. Which... ...Really can be handy for zombies given their lovely Melee requirement. More then once I've found my pets just staring at something that happened to be flying just out of reach. I think you've got web-grenade to deal with that though.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Traps
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Zombie Horde
- (A) Blood Mandate - Accuracy/Damage
- (34) Blood Mandate - Accuracy/Damage/Endurance
- (34) Sovereign Right - Accuracy/Damage
- (34) Sovereign Right - Accuracy/Damage/Endurance
- (37) Edict of the Master - Defense Bonus
- (37) Sovereign Right - Resistance Bonus
- (A) Enfeebled Operation - Accuracy/Recharge
- (37) Enfeebled Operation - Accuracy/Endurance
- (40) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (40) Enfeebled Operation - Endurance/Immobilize
- (A) Recharge Reduction IO
- (33) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Damage/Endurance
- (45) Ragnarok - Chance for Knockdown
- (A) Doctored Wounds - Heal/Endurance
- (5) Doctored Wounds - Endurance/Recharge
- (7) Doctored Wounds - Heal/Recharge
- (7) Doctored Wounds - Heal/Endurance/Recharge
- (9) Doctored Wounds - Recharge
- (48) Panacea - +Hit Points/Endurance
- (A) Endurance Reduction IO
- (A) Soaring - Endurance
- (9) Soaring - Endurance/FlySpeed
- (A) Achilles' Heel - Chance for Res Debuff
- (11) Touch of Lady Grey - Chance for Negative Damage
- (11) Recharge Reduction IO
- (23) Positron's Blast - Accuracy/Damage
- (25) Positron's Blast - Damage/Recharge
- (A) Blood Mandate - Accuracy/Damage
- (13) Blood Mandate - Accuracy/Damage/Endurance
- (13) Sovereign Right - Accuracy/Damage
- (15) Sovereign Right - Accuracy/Damage/Endurance
- (15) Touch of Lady Grey - Chance for Negative Damage
- (48) Achilles' Heel - Chance for Res Debuff
- (A) Flight Speed IO
- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Defense/Recharge
- (50) Luck of the Gambler - Defense/Endurance
- (A) Expedient Reinforcement - Accuracy/Recharge
- (19) Expedient Reinforcement - Accuracy/Damage/Recharge
- (19) Expedient Reinforcement - Endurance/Damage/Recharge
- (21) HamiO:Nucleolus Exposure
- (21) Call to Arms - Defense Bonus Aura for Pets
- (23) Expedient Reinforcement - Resist Bonus Aura for Pets
- (A) Empty
- (A) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (46) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Recharge Speed
- (46) Endurance Reduction IO
- (A) Endurance Reduction IO
- (25) Endurance Reduction IO
- (A) Blood Mandate - Damage
- (27) Blood Mandate - Accuracy/Damage/Endurance
- (27) HamiO:Endoplasm Exposure
- (33) To Hit Debuff IO
- (33) Blood Mandate - Accuracy/Damage
- (50) Cloud Senses - Chance for Negative Energy Damage
- (A) Stupefy - Accuracy/Recharge
- (29) Stupefy - Endurance/Stun
- (29) Stupefy - Accuracy/Endurance
- (31) Stupefy - Stun/Range
- (43) Stupefy - Accuracy/Stun/Recharge
- (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (31) Adjusted Targeting - Endurance/Recharge
- (31) Adjusted Targeting - To Hit Buff/Endurance
- (43) Adjusted Targeting - To Hit Buff
- (A) Endurance Reduction IO
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (39) Positron's Blast - Damage/Endurance
- (39) Positron's Blast - Damage/Recharge
- (39) Positron's Blast - Damage/Range
- (40) Positron's Blast - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (42) Endurance Reduction IO
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (48) Endurance Reduction IO
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
------------
Level 1: Brawl
- (A) Empty
- (A) Empty
Level 2: Rest
- (A) Empty
Level 2: Swift
- (A) Empty
- (A) Miracle - +Recovery
- (A) Empty
- (A) Performance Shifter - EndMod
- (3) Performance Shifter - EndMod/Recharge
- (3) Performance Shifter - EndMod/Accuracy
- (5) Performance Shifter - Chance for +End
Given that every pet in the set has a self-heal after level 32, I think the addition of defence is probably going to improve the survivability a good deal. I went /poison, go figure. Necro/Traps is likely one of those combos that doesn't get a lot of play/publicity due the apparent differences in concept (ie. magic vs tech), but I think an army of cyborg zombies backed by a madman is pretty damned awesome.
As far as weaknesses, I think they cover each other fairly well with weak pets (with heals) being covered by the FFG (but lacking a heal otherwise).
Also, flamethrowers.
Disregard my views if you wish, but these are personal thoughts about necromancy and its pets... with pinch of salt.
I dont understand example builds frankensteining sets and add weird procs here and there.
Lets start with basic setting of necromancy pets.
Zombies, you probably could fully slot them with Blood mandate, full set. The set also offers in later levels some nice defensive bonuses to you, which you... need.
Death Knights, slot them maybe with Blood Mandate until you can actually squeeze money/luck to add Soulbound Allegiance there. Full set... period.
Lich, I use him as a baglady to carry Edict of Master : Defence bonus and Soveireign resistance bonus. Rest of the slots I do frankenstein, acc/dam/whatnot x 2, one from sovereign set and another from mandate, hit another acc/dam from mandate and you got minor bonuses. Last slots slot as you wish, maybe even with franky intrests Cloud Senses: Chance for negative energy damage.
The Soul Extraction I do like it, but with my build of necromancy and dark miasma I dont need its extra holds and control powers, so I just slot it with two slots and fit there Call to Arms : Defence and Expedient Reinforcement: Resist Aura.
I know your examples use different secondary, but in some aspect mastermind can be little short on setbonuses that actually increase your defencebonuses from set. So I personally try to avoid frankensteining, min/max acc/damage from multiple sets on one pet, so i dont lose the set bonsues form good sets. Its not forced on either Death Knights or Zombies. And Lich is mostly a mezzing machine.
I've been playing a Necro/Traps mastermind for a while and have been enjoying it a lot, the combination of having so many pets and the Soul Extraction/Detonator combo just feels really cool. I haven't found much info about this build however, is there some hidden weakness i haven't come across yet?
The reason why I ask is that I am coming up to the levels where I need to switch from SO to IO Enhancements, does anyone have any recommendations? In general I'd like to have the recharge on Detonator and Soul Extraction greater than +100% to make the wraith permanent but other than that I have no idea where to start.
My current setup is:
Health => 2 slots
Web Grenade => 1 slots
Zombie Horde => 6 slots
Gloom => 6 slots
Caltrops => 2 slots
Enchant Undead => 1 slots
Recall Friend => 1 slots
Acid Mortar => 6 slots
Grave Knight => 6 slots
Teleport => 2 slots
Force Field Generator => 2 slots
Soul Extraction => 6 slots
Poison Trap => 2 slots
Assault => 1 slots
Tactics => 2 slots
Lich => 6 slots
Seeker Drones => 6 slots
Aid Other => 2 slots
Dark Empowerment => 1 slots
Maneuvers => 2 slots
Detonator => 4 slots