Critique my Ice/Storm Build
Not an expert on either of these sets, but some general comments...
-You've got several pvp IOs in there. While some are surprisingly economical, I know the +3 defense one is incredibly expensive, and I'm pretty sure the Panacea proc is too. Something to think about.
-Several powers seem almost insanely overslotted for accuracy, especially with tactics running.
-The procs in O2 Boost would be better in Health.
-If you want a control proc in Lightning Storm, why not Devastation, instead? It has a slightly higher activation chance.
I'm going to agree with Morganite here. You are going to want to spend some time looking at the market to get a sense of how much some of those IOs run for. You have a couple that generally sell for 2 billion or more in that build. Although those IOs are now purchasable through other means you are still looking at 60-70 empyrian merits, or 35 Hero Merits. Also, often those sets do not have the best set bonuses, even though they are the most expensive. If you want to spend money on an expensive build, I would suggest sticking a LoTG proc in every power that will take one before splurging on PvP IOs.
Defense becomes more valuable as you have more of it, so unless you are building for the soft cap (that's 45% defense in non incarnate trials) I would say 2 billion influence for 3% defense is not worth it.
In general to be truly powerful with IOs you should try to maximize either recharge, or defense. If you are truly planning on PvPing, then hitpoints are essential as well, but they won't make you feel particularly powerful in PvE. My recommendation would be to look at prices, to get a sense of price point you are interested in, decide if you are more interested in defense (ranged goes well with hurricane, smash/lethal goes well with arctic air) or recharge (more LS, FR, Tornado, Glacier (which you don't have))
I don't know how close to this build you are running right now, but with three leadership toggles, arctic air, steamy mist, sharkskin running, I suspect this build is rough on the endurance and I hope you're planning on going cardiac. (If you find that hibernate is enough to solve your endurance issues, then great!)
Some thoughts on slotting to help you along:
Chillblain is one of your primary damage powers, slot it as such.
Snow Storm: You have so much -recharge that the -recharge proc in Snow Storm is wasted (especially on an ice troller). Also consider how much you use Snow Storm. I find that I tend to use it fairly rarely at higher levels, so this would be over slotted for me. If you use it on every battle though, then great.
O2 Boost: Heal Procs (with the possible exception of the Panacea) should always go in Stamina. You don't want to be reliant on having someone/thing to heal to get the bonus. Jack dies, and you aren't getting any significant set bonuses to make this worthwhile. Consider Doctored Wounds for the recharge bonus.
Fly: The stealth proc can go in sprint, don't waste a slot on it.
Steamy Mist: This is probably an 8+ billion inf slotting. You may want to reconsider
Freezing Rain: The most important thing in Freezing Rain is recharge. Analyze Weakness is not worth it in Freezing Rain in my opinion since FR should let you hit just about everything anyway. A good proc for FR is the Achilles' heel proc.
Tactics: Chance to build it up is probably the most frustrating thing in tactics. It always seems to fire when you are between fights. I was never happy with the proc there.
Hurricane: the Force feedback proc is a waste unless you are going to run hurricane all the time. And if you're going to run hurricane all the time, you need more endurance in it. Deflated ego is also basically worthless since you don't have a reliable way to sap endurance. If you use hurricane consider 4 slots for Dark Watchers. However, Hurricane conflicts with Arctic Air, so if you use Arctic Air it may be you choose not to take it. In which case, I suggest possibly swapping out one or the other for Glacier.
LS: Devastation Hold is better than the stun since it has a higher percentage, especially since you have other holds to stack with it, you don't have another reliable stun (since you didn't take thunderclap). I'm not even certain the Decimation proc will work due to the time between lightning strikes. Still need to do testing on that.
Waterspout: Like tornado this power is autohit, so you don't need accuracy. If you enjoy using waterspout, then you should consider slotting up tornado as well and using both of them. Especially since you have KB suppressing immobilizes. (If you like that strategy, consider frostbite. I would drop one of the leadership toggles for it).
Brawl: wow...that's a waste of a hecatomb....
If you're interested in seeing more of thoughts on Storm Summoning you can read my guide. The numbers are for defenders, but controller numbers are 100-80% (depending on the power) so most things apply to controllers as well.
Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here
Congrats on your first 50.
Definitely take a look at Draggynn's Storm guide. It's excellent.
I don't have much to add to what other people have said so far but I can take a look once you've made modifications. You can see other Ice/Storm builds, including the one I posted as a potential model for another poster, here: http://boards.cityofheroes.com/showthread.php?t=266799
I agree with everything Draggynn and Morganite said.
Chilblain - more slots, more damage!
Gale - Last thing gale needs is range... go with a acc IO.
Block of Ice - Yes, it does good damage but its one of your main single target holds. I would slot it for that (as I did in my ice/kin build) and let Jack beat them to death.
O2 Boost - A total waste for a Numina's set.. go Doc Wounds.
Arctic Air - Needs more endurance reduction!
Frrezing Rain - More recharge, and the A-Heel proc!
Assault - toss it.
Tornado - Reslot it with something far better.... like anything! Because a Tornado pet don't get killed, its duration runs out. Res/Def... crazy talk! This pet is great for AVs, and a few other annoyances in the game. Again the A-Heel proc is good here as well as any decent damage set.
Lighting Storm - This is one of my fav powers in the storm set. While Devastation is a ok set, see if you can find one better. Its worth the extra loving, since this power has saved my life a number of times. When after casting, seeing a mob member running up behind me for the melee smackdown and seeing him get kb by a lightning bolt.
/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen
Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper
I assumed the procs in Tornado are there to help keep Jack alive. Which I suppose isn't an unworthy goal. But it'd also be nice to slot the things the power actually does, unless you hate it and never plan to actually use it. But personally I hate taking set mules.
You are right Morg, I took Water Spout to replace Tornado and have Tornado just to take those bonuses for my Jack.
So I did some tweaking and after reading the guide on Storm Summoning (very helpful) I am think I have a good build, any other glaring changes you might recommend? I am thinking if Lightning Storm keeps the +Recharge Proc then I can keep a perma Patron Pet. Does Lightning Storm do a good job of keeping the proc up?
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Silver Nimbus: Level 50 Science Controller
Primary Power Set: Ice Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Chilblain
- (A) Devastation - Accuracy/Damage/Recharge
- (3) Devastation - Accuracy/Damage
- (3) Devastation - Accuracy/Damage/Endurance/Recharge
- (5) Damage Increase IO
- (A) Empty
- (A) Lockdown - Accuracy/Hold
- (5) Lockdown - Recharge/Hold
- (7) Lockdown - Chance for +2 Mag Hold
- (7) Lockdown - Endurance/Recharge/Hold
- (9) Lockdown - Accuracy/Endurance/Recharge/Hold
- (A) Impeded Swiftness - Chance of Damage(Smashing)
- (11) Endurance Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Doctored Wounds - Heal/Endurance
- (9) Doctored Wounds - Heal
- (13) Doctored Wounds - Endurance/Recharge
- (15) Doctored Wounds - Recharge
- (15) Doctored Wounds - Heal/Endurance/Recharge
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Malaise's Illusions - Endurance/Confused
- (17) Malaise's Illusions - Chance of Damage(Psionic)
- (23) Coercive Persuasion - Confused/Endurance
- (23) Coercive Persuasion - Contagious Confusion
- (25) Coercive Persuasion - Confused
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Recharge Speed
- (31) Titanium Coating - Resistance
- (31) Titanium Coating - Resistance/Endurance
- (A) Achilles' Heel - Defense Debuff
- (21) Achilles' Heel - Defense Debuff/Recharge
- (21) Achilles' Heel - Chance for Res Debuff
- (25) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Endurance Reduction IO
- (34) Endurance Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (36) Endurance Reduction IO
- (A) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (36) Endurance Reduction IO
- (A) Dampened Spirits - To Hit Debuff
- (29) Dampened Spirits - To Hit Debuff/Endurance
- (31) To Hit Debuff IO
- (33) Endurance Reduction IO
- (A) Trap of the Hunter - Accuracy/Endurance
- (33) Trap of the Hunter - Accuracy/Recharge
- (50) Accuracy IO
- (A) Sovereign Right - Resistance Bonus
- (33) Sovereign Right - Accuracy/Damage
- (37) Soulbound Allegiance - Chance for Build Up
- (39) Soulbound Allegiance - Accuracy/Damage/Recharge
- (39) Soulbound Allegiance - Damage
- (39) Soulbound Allegiance - Accuracy/Recharge
- (A) Call to Arms - Defense Bonus Aura for Pets
- (37) Call to Arms - Endurance/Damage/Recharge
- (37) Edict of the Master - Defense Bonus
- (40) Damage Increase IO
- (43) Recharge Reduction IO
- (A) Devastation - Accuracy/Damage
- (40) Devastation - Damage/Recharge
- (40) Devastation - Accuracy/Damage/Endurance/Recharge
- (42) Devastation - Accuracy/Damage/Recharge
- (42) Devastation - Chance of Hold
- (42) Force Feedback - Chance for +Recharge
- (A) Aegis - Psionic/Status Resistance
- (43) Aegis - Resistance/Endurance
- (43) Aegis - Resistance
- (45) Endurance Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Accuracy/Damage/Endurance
- (46) Positron's Blast - Damage/Endurance
- (46) Positron's Blast - Chance of Damage(Energy)
- (46) Ragnarok - Accuracy/Recharge
- (A) Expedient Reinforcement - Accuracy/Damage
- (48) Expedient Reinforcement - Accuracy/Recharge
- (48) Expedient Reinforcement - Accuracy/Damage/Recharge
- (48) Expedient Reinforcement - Damage/Endurance
- (50) Expedient Reinforcement - Resist Bonus Aura for Pets
- (50) Recharge Reduction IO
- (A) Winter's Gift - Slow Resistance (20%)
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Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Celerity - +Stealth
- (A) Empty
Level 2: Swift
- (A) Run Speed IO
- (A) Numina's Convalescence - Heal
- (11) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (13) Performance Shifter - Chance for +End
This build is certainly more reasonable in price. You haven't gone for crazy amounts of recharge or defense so this probably won't feel "epic", but you should notice a significant improvement in your performance.
Some thoughts:
Chillblain: I would stick another slot in there and go with 5 decimations for the 6.25% recharge bonus.
Block of Ice: Since you don't have significant defense bonuses, consider swapping out 4 lockdowns for 4 Basilisk's gazes and 7.5% recharge. However, beware that this is one of your main attack powers, so you may want to consider putting more damage in there than hold.
Freezing Rain: I would consider dropping the pure defense debuff IO for a damage proc, but this slotting is also fine.
Hurricane: You will get more milage from 4 dark watcher's despairs here for the easy recharge bonus.
LS: Force Feedback proc is a waste here. It will only have a chance to fire on you when you summon LS and otherwise will have no impact. Too long a recharging power with too low a chance to fire, in my opinion.
Health: I would stick the miracle proc in here as well, I still predict you're going to want all the endurance you can get.
Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here
Yeah, endurance looks like it's going to be really difficult. You've got only slightly more recovery than what your toggles consume without using Snow Storm or Hurricane, and that's before factoring in any click powers you might decide to use. (Although it's not quite as bad as it might appear, since mids doesn't take the performance shifter proc into account. But while that proc is nice, I wouldn't rely on it to save you.)
There's still some places where you seem to be going for odd bonuses like +HP (which is of rather limited use IMO) or scraps of defense (never bad, but I wouldn't go far out of my way for AoE defense), and it's hurting your enhancement values and slot usage. Freezing Rain for instance can get better defense debuff, basically equivalent recharge, and still keep the proc in just four slots.
I'm also not sure I'd call the Aegis proc that useful. After all, it doesn't stop you from being mezzed, it just reduces the duration. And my experience suggests that mezzes come in two flavors - ones happening where you're not threatened enough for it to matter if they're a bit shorter, and ones happening where you're threatened enough that you'd better use a break free now, and then the duration still doesn't matter.
Oh, and I'd suggest switching the enhancements in Fly and Hover. Endurance consumption when you're flying between missions is meaningless as long as it doesn't drain you, which it won't as long as you turn off AA. Endurance consumption when you're in combat really matters, and that's when you'll be using Hover. It's not a huge difference, but enough to help. Or you could stick a LotG recharge in there, if you feel like chasing that bonus some more.
You absolutely must slot Contagious Confusion in Arctic Air. This is one of the best proc-power synergies in the game. Getting the proc and nothing else is probably about as effective on its own as completely slotting 5 or 6 entire powers.
I had Devastation slotted in Ice Block and then was told to take Lockdown, now you are telling me to take Devastation LOL! Can someone explain how the Force Feedback proc will work. If I took the Coralax Patron Pool Summon and slotted it, would my pet have a chance to proc it whenever it attacked? Or would it only have a chance to proc when I summon the pet, just as how Lightning Storm only procs it when summoned, not when the storm strikes an enemy.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Silver Nimbus: Level 50 Science Controller
Primary Power Set: Ice Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Chilblain
- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Recharge
- (3) Decimation - Accuracy/Endurance/Recharge
- (5) Decimation - Accuracy/Damage/Recharge
- (42) Decimation - Damage/Endurance
- (A) Empty
- (A) Lockdown - Accuracy/Hold
- (5) Lockdown - Recharge/Hold
- (7) Lockdown - Chance for +2 Mag Hold
- (7) Lockdown - Endurance/Recharge/Hold
- (9) Lockdown - Accuracy/Endurance/Recharge/Hold
- (A) Endurance Reduction IO
- (11) Endurance Reduction IO
- (A) Endurance Reduction IO
- (A) Doctored Wounds - Heal/Endurance
- (9) Doctored Wounds - Heal
- (13) Doctored Wounds - Endurance/Recharge
- (15) Doctored Wounds - Recharge
- (15) Doctored Wounds - Heal/Endurance/Recharge
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Malaise's Illusions - Endurance/Confused
- (17) Malaise's Illusions - Chance of Damage(Psionic)
- (23) Coercive Persuasion - Confused/Endurance
- (23) Coercive Persuasion - Contagious Confusion
- (25) Coercive Persuasion - Confused
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Recharge Speed
- (31) Titanium Coating - Resistance
- (31) Titanium Coating - Resistance/Endurance
- (A) Achilles' Heel - Defense Debuff
- (21) Achilles' Heel - Defense Debuff/Recharge
- (21) Achilles' Heel - Chance for Res Debuff
- (25) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Endurance Reduction IO
- (34) Endurance Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (36) Endurance Reduction IO
- (A) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (36) Endurance Reduction IO
- (A) Dark Watcher's Despair - To Hit Debuff
- (29) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (31) Dark Watcher's Despair - To Hit Debuff/Endurance
- (33) Dark Watcher's Despair - Recharge/Endurance
- (A) Trap of the Hunter - Accuracy/Endurance
- (33) Trap of the Hunter - Accuracy/Recharge
- (50) Accuracy IO
- (A) Sovereign Right - Resistance Bonus
- (33) Sovereign Right - Accuracy/Damage
- (37) Soulbound Allegiance - Chance for Build Up
- (39) Soulbound Allegiance - Accuracy/Damage/Recharge
- (39) Soulbound Allegiance - Damage
- (39) Soulbound Allegiance - Accuracy/Recharge
- (A) Call to Arms - Defense Bonus Aura for Pets
- (37) Call to Arms - Endurance/Damage/Recharge
- (37) Expedient Reinforcement - Damage/Endurance
- (40) Expedient Reinforcement - Resist Bonus Aura for Pets
- (43) Expedient Reinforcement - Endurance/Damage/Recharge
- (50) Edict of the Master - Defense Bonus
- (A) Devastation - Accuracy/Damage
- (40) Devastation - Damage/Recharge
- (40) Devastation - Accuracy/Damage/Endurance/Recharge
- (42) Devastation - Accuracy/Damage/Recharge
- (42) Devastation - Chance of Hold
- (A) Impervium Armor - Resistance/Endurance
- (43) Impervium Armor - Resistance
- (43) Resist Damage IO
- (45) Endurance Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Accuracy/Damage/Endurance
- (46) Positron's Blast - Chance of Damage(Energy)
- (46) Positron's Blast - Damage/Endurance
- (46) Ragnarok - Accuracy/Recharge
- (A) Energy Manipulator - EndMod
- (48) Energy Manipulator - EndMod/Recharge
- (48) Adrenal Adjustment - EndMod
- (48) Adrenal Adjustment - EndMod/Recharge
- (A) Winter's Gift - Slow Resistance (20%)
------------
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Celerity - +Stealth
- (A) Empty
Level 2: Swift
- (A) Run Speed IO
- (A) Miracle - +Recovery
- (11) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (13) Performance Shifter - Chance for +End
- (50) Endurance Modification IO
Can someone explain how the Force Feedback proc will work. If I took the Coralax Patron Pool Summon and slotted it, would my pet have a chance to proc it whenever it attacked? Or would it only have a chance to proc when I summon the pet, just as how Lightning Storm only procs it when summoned, not when the storm strikes an enemy.
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Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here
From reading the Storm Summoning guide, it isn't recommended to take Gale, but as a Controller I am forced to take it, so I was wondering what you all thought about dropping Hurricane (since it doesn't work well with Arctic Air) and using the extra slots to put 2 IO Accuracy and Force Feedback into Gale. The more enemies I hit with it greater chance to proc the +Recharge. So what you all think of doing that?
I assumed the +Recharge effect, affected me and all cooldowns not just Lightning Storm. Well then I guess it would be a waste on the Patron Pool Summon. I have heard you can get a Perma Patron Pool pet with cooldown, is that true?
Procs like that work on the caster. So when you use the power, you have a chance for it on yourself, and then when the pet uses their attacks, it has a chance to affect them... Except, of course, recharge doesn't work on pets anymore. (This is also why some otherwise fascinating proc options are no good in chain powers - after the first target, the caster isn't 'you' anymore.)
I don't know any reason why one couldn't perma a patron pet. After all, people do perma-Phantom Army, and that requires even more recharge. (PA's recharge is 4 times it's duration, the patron pets are 3.75.) Of course, that's a -lot- of recharge. If you want to use the FF proc to help fill in the gaps, AoE clicks against large groups are what you need. Generally I'd look at APP or PPP for that. Mace is the only PPP with a knock-based attack though, and you might want to deal with redraw. Gale might work, since if you're using Hover you can stay above battles and get knockdown instead of knockback. I'll admit to an aesthetic dislike for using a power just for that though.
Hurricane might still be worth keeping around. Shoving around mobs that aren't inclined to bunch up for AA strikes me as potentially useful, and a big tohit debuff is always welcome against hard targets.
I think I will just ignore the Patron Pool Pet, Jack is more then enough, and I want to keep my weather controller theme going. I guess now it is just a question of do I want Arctic Air and/or Hurricane, or if I really want the Force Feedback +Recharge proc. I just tried moving some more Enhancement sets around and I can't get Perma Haste without the Recharge proc, I am just shy of it constantly being up *sigh* I should just make another Controller... I don't feel like I am getting what I want from Ice/Storm. Now if only I knew exactly what I wanted LOL!
From reading the Storm Summoning guide, it isn't recommended to take Gale, but as a Controller I am forced to take it, so I was wondering what you all thought about dropping Hurricane (since it doesn't work well with Arctic Air) and using the extra slots to put 2 IO Accuracy and Force Feedback into Gale. The more enemies I hit with it greater chance to proc the +Recharge. So what you all think of doing that?
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Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here
From reading the Storm Summoning guide, it isn't recommended to take Gale, but as a Controller I am forced to take it, so I was wondering what you all thought about dropping Hurricane (since it doesn't work well with Arctic Air) and using the extra slots to put 2 IO Accuracy and Force Feedback into Gale. The more enemies I hit with it greater chance to proc the +Recharge. So what you all think of doing that?
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Yes, Hurricane conflicts with Arctic Air. But then Frostbite conflicts with Ice Slick, and you can find uses for both of those powers. Just because powers conflict does not mean that they are useless. I almost never use Gale -- once in a while to throw foes into a corner or as a "get out of my face" power, but Hurricane usually does the job much better with better control and adds the huge ToHitDebuff.
My attempt at an Elemental character is my Earth/Storm/Fire who is subtly named "Ella M. Ental." But don't feel that you aren't effective as a controller unless you can get perma-hasten or fully IO'ed out. Most of my Controllers, even the level 50 ones, aren't even close to those kind of builds. I don't enjoy farming and don't have huge amounts of Influence. I enjoy playing controllers and don't feel the need to min-max every one. Ella is probably my next project to IO out, but I haven't decided exactly where I will go with her.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
I think the issue I am having with this and being a Controller in general is the game has evolved to being about damage and not crowd control. Right now all anyone does is Incarnate Trials and if it about killing things not controlling them. I used to love being Ice/Storm because I could Frostbite 1 group of mobs and Snow Storm them, and then Ice Slick and Freezing Rain another group, and then Ice Block the main target. At 50 none of that is required. Tankers are capped, all the enemies are 54+ Bosses, Archvillians etc that are immune to my CC, or need it applied to beat Mag. And the mission is for a league so everything dies in 30 sec.
I feel less powerful even with a great build because my damage will never be huge and in today's game it is about damage.
Even with Arctic Air, I found occasional uses for
Yes, Hurricane conflicts with Arctic Air. But then Frostbite conflicts with Ice Slick, and you can find uses for both of those powers. Just because powers conflict does not mean that they are useless. I almost never use Gale -- once in a while to throw foes into a corner or as a "get out of my face" power, but Hurricane usually does the job much better with better control and adds the huge ToHitDebuff. |
Does Hurricane repel against -KB? I thought one could spam AE immob on the group while standing in the middle with Arctic Air to slow and confuse them and Hurricane to debuff them into uselessness. The -KB will keep Hurricane from repelling or knocking them out of the area. Then thrown in tornado or another slow but big damage area attack from the APP.
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LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
This is my first 50, and I have been doing all of the Incarnate stuff, but haven't done anything in terms of Enhancements yet other then using SOs.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Silver Nimbus: Level 50 Science Controller
Primary Power Set: Ice Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Chilblain
- (A) Accuracy IO
- (3) Accuracy IO
- (3) Entropic Chaos - Damage/Endurance
- (5) Entropic Chaos - Chance of Heal Self
Level 1: Gale- (A) Range IO
Level 2: Block of Ice- (A) Devastation - Accuracy/Damage
- (5) Devastation - Chance of Hold
- (7) Devastation - Accuracy/Damage/Endurance/Recharge
- (7) Devastation - Accuracy/Damage/Recharge
- (9) Gladiator's Javelin - Accuracy/Damage/End/Rech
- (9) Gladiator's Javelin - Damage/Endurance/Recharge
Level 4: Snow Storm- (A) Impeded Swiftness - Chance of Damage(Smashing)
- (11) Pacing of the Turtle - Chance of -Recharge
- (19) Endurance Reduction IO
- (21) Endurance Reduction IO
Level 6: Hover- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 8: O2 Boost- (A) Numina's Convalescence - Heal/Endurance
- (13) Numina's Convalescence - Endurance/Recharge
- (15) Numina's Convalescence - Heal/Recharge
- (15) Numina's Convalescence - Heal/Endurance/Recharge
- (17) Numina's Convalescence - +Regeneration/+Recovery
- (17) Miracle - +Recovery
Level 10: Hasten- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
Level 12: Fly- (A) Freebird - FlySpeed
- (21) Freebird - +Stealth
Level 14: Arctic Air- (A) Malaise's Illusions - Endurance/Confused
- (23) Malaise's Illusions - Accuracy/Endurance
- (23) Malaise's Illusions - Chance of Damage(Psionic)
- (25) Coercive Persuasion - Confused
- (25) Coercive Persuasion - Confused/Endurance
- (27) Coercive Persuasion - Contagious Confusion
Level 16: Ice Slick- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
Level 18: Steamy Mist- (A) Shield Wall - Defense/Endurance
- (29) Shield Wall - Defense
- (29) Shield Wall - +Res (Teleportation), +3% Res (All)
- (31) Gladiator's Armor - Resistance
- (31) Gladiator's Armor - End/Resist
- (31) Gladiator's Armor - TP Protection +3% Def (All)
Level 20: Freezing Rain- (A) Touch of Lady Grey - Defense Debuff
- (33) Touch of Lady Grey - Defense Debuff/Recharge
- (33) Analyze Weakness - Chance for +ToHit
- (33) Analyze Weakness - Accuracy/Defense Debuff
Level 22: Assault- (A) Endurance Reduction IO
- (34) Endurance Reduction IO
Level 24: Tactics- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (36) Endurance Reduction IO
Level 26: Maneuvers- (A) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Recharge Speed
- (37) Endurance Reduction IO
Level 28: Hurricane- (A) Deflated Ego - Chance for Recovery Debuff
- (37) Force Feedback - Chance for +Recharge
Level 30: Recall Friend- (A) Winter's Gift - Slow Resistance (20%)
Level 32: Jack Frost- (A) Call to Arms - Defense Bonus Aura for Pets
- (37) Call to Arms - Accuracy/Damage/Recharge
- (39) Soulbound Allegiance - Accuracy/Damage/Recharge
- (39) Soulbound Allegiance - Damage
- (39) Soulbound Allegiance - Accuracy/Recharge
- (40) Soulbound Allegiance - Chance for Build Up
Level 35: Tornado- (A) Sovereign Right - Resistance Bonus
- (46) Edict of the Master - Defense Bonus
Level 38: Lightning Storm- (A) Devastation - Accuracy/Damage
- (40) Devastation - Damage/Recharge
- (40) Devastation - Accuracy/Damage/Endurance/Recharge
- (42) Devastation - Accuracy/Damage/Recharge
- (42) Decimation - Chance of Build Up
- (42) Energy Manipulator - Chance to Stun
Level 41: Water Spout- (A) Absolute Amazement - Chance for ToHit Debuff
- (43) Absolute Amazement - Accuracy/Recharge
- (43) Detonation - Accuracy/Damage
- (43) Detonation - Damage/Recharge
- (45) Detonation - Accuracy/Damage/Endurance
- (45) Positron's Blast - Chance of Damage(Energy)
Level 44: Shark Skin- (A) Aegis - Resistance/Endurance
- (45) Aegis - Resistance
- (46) Aegis - Psionic/Status Resistance
- (46) Endurance Reduction IO
Level 47: Summon Coralax- (A) Expedient Reinforcement - Accuracy/Damage
- (48) Expedient Reinforcement - Accuracy/Recharge
- (48) Expedient Reinforcement - Accuracy/Damage/Recharge
- (48) Expedient Reinforcement - Endurance/Damage/Recharge
- (50) Expedient Reinforcement - Resist Bonus Aura for Pets
- (50) Achilles' Heel - Chance for Res Debuff
Level 49: Hibernate- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 50: Spiritual Core Paragon------------
Level 1: Brawl
- (A) Hecatomb - Chance of Damage(Negative)
Level 1: ContainmentLevel 1: Sprint
- (A) Run Speed IO
Level 2: Rest- (A) Recharge Reduction IO
Level 4: Ninja RunLevel 2: Swift
- (A) Flight Speed IO
Level 2: Health- (A) Panacea - +Hit Points/Endurance
- (11) Healing IO
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina