Silver_Nimbus

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  1. I think the issue I am having with this and being a Controller in general is the game has evolved to being about damage and not crowd control. Right now all anyone does is Incarnate Trials and if it about killing things not controlling them. I used to love being Ice/Storm because I could Frostbite 1 group of mobs and Snow Storm them, and then Ice Slick and Freezing Rain another group, and then Ice Block the main target. At 50 none of that is required. Tankers are capped, all the enemies are 54+ Bosses, Archvillians etc that are immune to my CC, or need it applied to beat Mag. And the mission is for a league so everything dies in 30 sec.

    I feel less powerful even with a great build because my damage will never be huge and in today's game it is about damage.
  2. I think I will just ignore the Patron Pool Pet, Jack is more then enough, and I want to keep my weather controller theme going. I guess now it is just a question of do I want Arctic Air and/or Hurricane, or if I really want the Force Feedback +Recharge proc. I just tried moving some more Enhancement sets around and I can't get Perma Haste without the Recharge proc, I am just shy of it constantly being up *sigh* I should just make another Controller... I don't feel like I am getting what I want from Ice/Storm. Now if only I knew exactly what I wanted LOL!
  3. I assumed the +Recharge effect, affected me and all cooldowns not just Lightning Storm. Well then I guess it would be a waste on the Patron Pool Summon. I have heard you can get a Perma Patron Pool pet with cooldown, is that true?
  4. From reading the Storm Summoning guide, it isn't recommended to take Gale, but as a Controller I am forced to take it, so I was wondering what you all thought about dropping Hurricane (since it doesn't work well with Arctic Air) and using the extra slots to put 2 IO Accuracy and Force Feedback into Gale. The more enemies I hit with it greater chance to proc the +Recharge. So what you all think of doing that?
  5. I had Devastation slotted in Ice Block and then was told to take Lockdown, now you are telling me to take Devastation LOL! Can someone explain how the Force Feedback proc will work. If I took the Coralax Patron Pool Summon and slotted it, would my pet have a chance to proc it whenever it attacked? Or would it only have a chance to proc when I summon the pet, just as how Lightning Storm only procs it when summoned, not when the storm strikes an enemy.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Silver Nimbus: Level 50 Science Controller
    Primary Power Set: Ice Control
    Secondary Power Set: Storm Summoning
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Teleportation
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Chilblain
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Damage/Recharge
    • (3) Decimation - Accuracy/Endurance/Recharge
    • (5) Decimation - Accuracy/Damage/Recharge
    • (42) Decimation - Damage/Endurance
    Level 1: Gale
    • (A) Empty
    Level 2: Block of Ice
    • (A) Lockdown - Accuracy/Hold
    • (5) Lockdown - Recharge/Hold
    • (7) Lockdown - Chance for +2 Mag Hold
    • (7) Lockdown - Endurance/Recharge/Hold
    • (9) Lockdown - Accuracy/Endurance/Recharge/Hold
    Level 4: Snow Storm
    • (A) Endurance Reduction IO
    • (11) Endurance Reduction IO
    Level 6: Hover
    • (A) Endurance Reduction IO
    Level 8: O2 Boost
    • (A) Doctored Wounds - Heal/Endurance
    • (9) Doctored Wounds - Heal
    • (13) Doctored Wounds - Endurance/Recharge
    • (15) Doctored Wounds - Recharge
    • (15) Doctored Wounds - Heal/Endurance/Recharge
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO
    Level 12: Fly
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 14: Arctic Air
    • (A) Malaise's Illusions - Endurance/Confused
    • (17) Malaise's Illusions - Chance of Damage(Psionic)
    • (23) Coercive Persuasion - Confused/Endurance
    • (23) Coercive Persuasion - Contagious Confusion
    • (25) Coercive Persuasion - Confused
    Level 16: Ice Slick
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 18: Steamy Mist
    • (A) Luck of the Gambler - Defense
    • (19) Luck of the Gambler - Defense/Endurance
    • (29) Luck of the Gambler - Recharge Speed
    • (31) Titanium Coating - Resistance
    • (31) Titanium Coating - Resistance/Endurance
    Level 20: Freezing Rain
    • (A) Achilles' Heel - Defense Debuff
    • (21) Achilles' Heel - Defense Debuff/Recharge
    • (21) Achilles' Heel - Chance for Res Debuff
    • (25) Recharge Reduction IO
    • (27) Recharge Reduction IO
    Level 22: Assault
    • (A) Endurance Reduction IO
    • (34) Endurance Reduction IO
    Level 24: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (36) Endurance Reduction IO
    Level 26: Maneuvers
    • (A) Luck of the Gambler - Defense/Endurance
    • (27) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Defense
    • (36) Endurance Reduction IO
    Level 28: Hurricane
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (29) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (31) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (33) Dark Watcher's Despair - Recharge/Endurance
    Level 30: Frostbite
    • (A) Trap of the Hunter - Accuracy/Endurance
    • (33) Trap of the Hunter - Accuracy/Recharge
    • (50) Accuracy IO
    Level 32: Jack Frost
    • (A) Sovereign Right - Resistance Bonus
    • (33) Sovereign Right - Accuracy/Damage
    • (37) Soulbound Allegiance - Chance for Build Up
    • (39) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (39) Soulbound Allegiance - Damage
    • (39) Soulbound Allegiance - Accuracy/Recharge
    Level 35: Tornado
    • (A) Call to Arms - Defense Bonus Aura for Pets
    • (37) Call to Arms - Endurance/Damage/Recharge
    • (37) Expedient Reinforcement - Damage/Endurance
    • (40) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (43) Expedient Reinforcement - Endurance/Damage/Recharge
    • (50) Edict of the Master - Defense Bonus
    Level 38: Lightning Storm
    • (A) Devastation - Accuracy/Damage
    • (40) Devastation - Damage/Recharge
    • (40) Devastation - Accuracy/Damage/Endurance/Recharge
    • (42) Devastation - Accuracy/Damage/Recharge
    • (42) Devastation - Chance of Hold
    Level 41: Charged Armor
    • (A) Impervium Armor - Resistance/Endurance
    • (43) Impervium Armor - Resistance
    • (43) Resist Damage IO
    • (45) Endurance Reduction IO
    Level 44: Ball Lightning
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Accuracy/Damage/Endurance
    • (46) Positron's Blast - Chance of Damage(Energy)
    • (46) Positron's Blast - Damage/Endurance
    • (46) Ragnarok - Accuracy/Recharge
    Level 47: Power Sink
    • (A) Energy Manipulator - EndMod
    • (48) Energy Manipulator - EndMod/Recharge
    • (48) Adrenal Adjustment - EndMod
    • (48) Adrenal Adjustment - EndMod/Recharge
    Level 49: Recall Friend
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Containment
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (11) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (13) Performance Shifter - Chance for +End
    • (50) Endurance Modification IO
  6. I have heard that Mind Control is better on Dominators, whereas Gravity Control is better on Controllers. Illusion is only available to Controllers, so if you want something that is unique that is always a good route.

    Mind/Empathy would make for a good Mental hero. Maybe a super powered Therapist! Therapists use Hypno-therapy and try to empathize and understand their patients. Maybe your hero created a mind amplification headband to amplify his mental powers. Empathy isn't as beefy but the offer heals and recovery add a ton of team support. Plus you get a rezz!
  7. So I did some tweaking and after reading the guide on Storm Summoning (very helpful) I am think I have a good build, any other glaring changes you might recommend? I am thinking if Lightning Storm keeps the +Recharge Proc then I can keep a perma Patron Pet. Does Lightning Storm do a good job of keeping the proc up?

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Silver Nimbus: Level 50 Science Controller
    Primary Power Set: Ice Control
    Secondary Power Set: Storm Summoning
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Teleportation
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Chilblain
    • (A) Devastation - Accuracy/Damage/Recharge
    • (3) Devastation - Accuracy/Damage
    • (3) Devastation - Accuracy/Damage/Endurance/Recharge
    • (5) Damage Increase IO
    Level 1: Gale
    • (A) Empty
    Level 2: Block of Ice
    • (A) Lockdown - Accuracy/Hold
    • (5) Lockdown - Recharge/Hold
    • (7) Lockdown - Chance for +2 Mag Hold
    • (7) Lockdown - Endurance/Recharge/Hold
    • (9) Lockdown - Accuracy/Endurance/Recharge/Hold
    Level 4: Snow Storm
    • (A) Impeded Swiftness - Chance of Damage(Smashing)
    • (11) Endurance Reduction IO
    Level 6: Hover
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 8: O2 Boost
    • (A) Doctored Wounds - Heal/Endurance
    • (9) Doctored Wounds - Heal
    • (13) Doctored Wounds - Endurance/Recharge
    • (15) Doctored Wounds - Recharge
    • (15) Doctored Wounds - Heal/Endurance/Recharge
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO
    Level 12: Fly
    • (A) Endurance Reduction IO
    Level 14: Arctic Air
    • (A) Malaise's Illusions - Endurance/Confused
    • (17) Malaise's Illusions - Chance of Damage(Psionic)
    • (23) Coercive Persuasion - Confused/Endurance
    • (23) Coercive Persuasion - Contagious Confusion
    • (25) Coercive Persuasion - Confused
    Level 16: Ice Slick
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 18: Steamy Mist
    • (A) Luck of the Gambler - Defense
    • (19) Luck of the Gambler - Defense/Endurance
    • (29) Luck of the Gambler - Recharge Speed
    • (31) Titanium Coating - Resistance
    • (31) Titanium Coating - Resistance/Endurance
    Level 20: Freezing Rain
    • (A) Achilles' Heel - Defense Debuff
    • (21) Achilles' Heel - Defense Debuff/Recharge
    • (21) Achilles' Heel - Chance for Res Debuff
    • (25) Recharge Reduction IO
    • (27) Recharge Reduction IO
    Level 22: Assault
    • (A) Endurance Reduction IO
    • (34) Endurance Reduction IO
    Level 24: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (36) Endurance Reduction IO
    Level 26: Maneuvers
    • (A) Luck of the Gambler - Defense/Endurance
    • (27) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Defense
    • (36) Endurance Reduction IO
    Level 28: Hurricane
    • (A) Dampened Spirits - To Hit Debuff
    • (29) Dampened Spirits - To Hit Debuff/Endurance
    • (31) To Hit Debuff IO
    • (33) Endurance Reduction IO
    Level 30: Frostbite
    • (A) Trap of the Hunter - Accuracy/Endurance
    • (33) Trap of the Hunter - Accuracy/Recharge
    • (50) Accuracy IO
    Level 32: Jack Frost
    • (A) Sovereign Right - Resistance Bonus
    • (33) Sovereign Right - Accuracy/Damage
    • (37) Soulbound Allegiance - Chance for Build Up
    • (39) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (39) Soulbound Allegiance - Damage
    • (39) Soulbound Allegiance - Accuracy/Recharge
    Level 35: Tornado
    • (A) Call to Arms - Defense Bonus Aura for Pets
    • (37) Call to Arms - Endurance/Damage/Recharge
    • (37) Edict of the Master - Defense Bonus
    • (40) Damage Increase IO
    • (43) Recharge Reduction IO
    Level 38: Lightning Storm
    • (A) Devastation - Accuracy/Damage
    • (40) Devastation - Damage/Recharge
    • (40) Devastation - Accuracy/Damage/Endurance/Recharge
    • (42) Devastation - Accuracy/Damage/Recharge
    • (42) Devastation - Chance of Hold
    • (42) Force Feedback - Chance for +Recharge
    Level 41: Charged Armor
    • (A) Aegis - Psionic/Status Resistance
    • (43) Aegis - Resistance/Endurance
    • (43) Aegis - Resistance
    • (45) Endurance Reduction IO
    Level 44: Ball Lightning
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Accuracy/Damage/Endurance
    • (46) Positron's Blast - Damage/Endurance
    • (46) Positron's Blast - Chance of Damage(Energy)
    • (46) Ragnarok - Accuracy/Recharge
    Level 47: Summon Guardian
    • (A) Expedient Reinforcement - Accuracy/Damage
    • (48) Expedient Reinforcement - Accuracy/Recharge
    • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (48) Expedient Reinforcement - Damage/Endurance
    • (50) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (50) Recharge Reduction IO
    Level 49: Recall Friend
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Containment
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - Heal
    • (11) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (13) Performance Shifter - Chance for +End
  8. You are right Morg, I took Water Spout to replace Tornado and have Tornado just to take those bonuses for my Jack.
  9. This is my first 50, and I have been doing all of the Incarnate stuff, but haven't done anything in terms of Enhancements yet other then using SOs.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Silver Nimbus: Level 50 Science Controller
    Primary Power Set: Ice Control
    Secondary Power Set: Storm Summoning
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Teleportation
    Ancillary Pool: Leviathan Mastery

    Hero Profile:
    Level 1: Chilblain
    • (A) Accuracy IO
    • (3) Accuracy IO
    • (3) Entropic Chaos - Damage/Endurance
    • (5) Entropic Chaos - Chance of Heal Self
    Level 1: Gale
    • (A) Range IO
    Level 2: Block of Ice
    • (A) Devastation - Accuracy/Damage
    • (5) Devastation - Chance of Hold
    • (7) Devastation - Accuracy/Damage/Endurance/Recharge
    • (7) Devastation - Accuracy/Damage/Recharge
    • (9) Gladiator's Javelin - Accuracy/Damage/End/Rech
    • (9) Gladiator's Javelin - Damage/Endurance/Recharge
    Level 4: Snow Storm
    • (A) Impeded Swiftness - Chance of Damage(Smashing)
    • (11) Pacing of the Turtle - Chance of -Recharge
    • (19) Endurance Reduction IO
    • (21) Endurance Reduction IO
    Level 6: Hover
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 8: O2 Boost
    • (A) Numina's Convalescence - Heal/Endurance
    • (13) Numina's Convalescence - Endurance/Recharge
    • (15) Numina's Convalescence - Heal/Recharge
    • (15) Numina's Convalescence - Heal/Endurance/Recharge
    • (17) Numina's Convalescence - +Regeneration/+Recovery
    • (17) Miracle - +Recovery
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO
    Level 12: Fly
    • (A) Freebird - FlySpeed
    • (21) Freebird - +Stealth
    Level 14: Arctic Air
    • (A) Malaise's Illusions - Endurance/Confused
    • (23) Malaise's Illusions - Accuracy/Endurance
    • (23) Malaise's Illusions - Chance of Damage(Psionic)
    • (25) Coercive Persuasion - Confused
    • (25) Coercive Persuasion - Confused/Endurance
    • (27) Coercive Persuasion - Contagious Confusion
    Level 16: Ice Slick
    • (A) Recharge Reduction IO
    • (27) Recharge Reduction IO
    Level 18: Steamy Mist
    • (A) Shield Wall - Defense/Endurance
    • (29) Shield Wall - Defense
    • (29) Shield Wall - +Res (Teleportation), +3% Res (All)
    • (31) Gladiator's Armor - Resistance
    • (31) Gladiator's Armor - End/Resist
    • (31) Gladiator's Armor - TP Protection +3% Def (All)
    Level 20: Freezing Rain
    • (A) Touch of Lady Grey - Defense Debuff
    • (33) Touch of Lady Grey - Defense Debuff/Recharge
    • (33) Analyze Weakness - Chance for +ToHit
    • (33) Analyze Weakness - Accuracy/Defense Debuff
    Level 22: Assault
    • (A) Endurance Reduction IO
    • (34) Endurance Reduction IO
    Level 24: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (36) Endurance Reduction IO
    Level 26: Maneuvers
    • (A) Luck of the Gambler - Defense/Endurance
    • (36) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Recharge Speed
    • (37) Endurance Reduction IO
    Level 28: Hurricane
    • (A) Deflated Ego - Chance for Recovery Debuff
    • (37) Force Feedback - Chance for +Recharge
    Level 30: Recall Friend
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 32: Jack Frost
    • (A) Call to Arms - Defense Bonus Aura for Pets
    • (37) Call to Arms - Accuracy/Damage/Recharge
    • (39) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (39) Soulbound Allegiance - Damage
    • (39) Soulbound Allegiance - Accuracy/Recharge
    • (40) Soulbound Allegiance - Chance for Build Up
    Level 35: Tornado
    • (A) Sovereign Right - Resistance Bonus
    • (46) Edict of the Master - Defense Bonus
    Level 38: Lightning Storm
    • (A) Devastation - Accuracy/Damage
    • (40) Devastation - Damage/Recharge
    • (40) Devastation - Accuracy/Damage/Endurance/Recharge
    • (42) Devastation - Accuracy/Damage/Recharge
    • (42) Decimation - Chance of Build Up
    • (42) Energy Manipulator - Chance to Stun
    Level 41: Water Spout
    • (A) Absolute Amazement - Chance for ToHit Debuff
    • (43) Absolute Amazement - Accuracy/Recharge
    • (43) Detonation - Accuracy/Damage
    • (43) Detonation - Damage/Recharge
    • (45) Detonation - Accuracy/Damage/Endurance
    • (45) Positron's Blast - Chance of Damage(Energy)
    Level 44: Shark Skin
    • (A) Aegis - Resistance/Endurance
    • (45) Aegis - Resistance
    • (46) Aegis - Psionic/Status Resistance
    • (46) Endurance Reduction IO
    Level 47: Summon Coralax
    • (A) Expedient Reinforcement - Accuracy/Damage
    • (48) Expedient Reinforcement - Accuracy/Recharge
    • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (48) Expedient Reinforcement - Endurance/Damage/Recharge
    • (50) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (50) Achilles' Heel - Chance for Res Debuff
    Level 49: Hibernate
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl
    • (A) Hecatomb - Chance of Damage(Negative)
    Level 1: Containment
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Health
    • (A) Panacea - +Hit Points/Endurance
    • (11) Healing IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (13) Performance Shifter - Chance for +End
  10. Silver_Nimbus

    So, Demons?

    Primary - Demonology:
    1 - Flares
    1 - Gremlins - Brawl
    2 - Fire Blast
    6 - Blood Pact - Gremlins: Shadow Punch, Succubi: Shadow Claw (Follow Up, Negative), Enthrall (Mind Probe), Behemoth: Combustion, Fire Breath
    8 - Fire Ball
    12 - Succubi - Swipe, Entrance (Dominate)
    18 - Demon Gate - Demonic Tentacle (Pet, Stationary): Swing (Knockdown, Smashing), Slam (Disorient, Smashing), Dark Grasp (Hold, Negative)
    26 - Behemoth - Fire Blast, Jab
    32 - Frenzied Ritual - Gremlins: Siphon Life, Touch of Fear, Succubi: Spin, Kiss of Death (Siphon Life, Psionic), Behemoth: Cremate, Healing Flames, Blaze

    Secondary - Thermal Radiation

    Just my idea
  11. Jade thank you for the insight, you explained a lot, I did post a Necro/DM build in another thread, if you wanted to look it over and tell me what you think. I am only taking the Grave Knights. I did think about the Thug Enforcers with their Leadership buffs but I feel like Necro/DM is more thematic and Fear + Immobilize act as a hold, so I would get more of a Controller feel.
  12. Well I was also thinking I could try Necro/Dark and get Torrent, ST I would have a fair number of attacks, heal, rezz, and fake hard CC via Tentacles+Fear and use the Dark Pet instead of the Necro pets since they are weak without the buffs. Now does Soul Extraction work on the Dark Pet?

    The thing is I worry if I play a Corrupter I will be seen as a Blaster and I prefer support more then attack. I like Controllers. And I don't find Dominators to be close to them in style at all since they lack the added support tools.

    Another combination I was thinking of was Thug/Pain I could still get I could still use Gang War if needed. All of the extra healing tools might make up for the lack of a pet.

    In the end I am just looking to have fun since what I would really like is to see Poison given to Defenders and Controllers. I want a Plant/Poison Controller
  13. I know this seems odd, but since I rarely play Villians I was wondering if someone could tell me how bad it would be to make a Petless Mastermind. I would of course use pets until level 50, but at level 50 I just want to run around as a support character not an army general. So if I went Ninjas/Poison would I be completely worthless or would I be close to a Defender?