Dark Melee/Shield Defense...Scrapper or Brute?
I understand what you're saying, Kenteko. It is true that if an attack does enough damage to one shot either character, then it is the one with higher HP that is losing out. That being said I would hardly call it liability, more like wasted effort in that particular case.
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SD on a brute can't touch SD on a scrapper in terms of damage. Hands down. Ask anyone that has both and not what they determine from Mids. I have a SD scrapper and a SD Brute. I'm about to delete the Brute due to the big difference. I can post hard numbers if anyone needs them.
As a matter of fact, i will post them in a few.
There's a reason that green inspirations and self heal modifiers are based on a percentage of your maximum hit points, ditto Regeneration. The only case where it's "easier" to reach max HP is when you are getting healed by an outside source, like another player or a Lore pet.
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SD on a brute can't touch SD on a scrapper in terms of damage. Hands down. Ask anyone that has both and not what they determine from Mids. I have a SD scrapper and a SD Brute. I'm about to delete the Brute due to the big difference. I can post hard numbers if anyone needs them.
As a matter of fact, i will post them in a few. |
Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich
Got a Mids suggestion? Want to report a Mids bug?
I would not dare argue with this. As damage buffs are added to the mix, Brutes need to receive comparably more of them in order to keep pace (at a rate of 3:2), but the Brute self-damage buff is lower than the Scrapper self damage buff, so the opposite happens and the Brute falls behind. But there's a massive difference between "falls behind" and "does terrible damage"; likewise, there's a difference between "less survivable" and "useless defense". There're ridiculous amounts of hyperbole in this thread for what is actually a very simple damage vs survivability comparison.
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As far as the damage, i ran a farm last night and with Build Up alone the scrapper was producing on ave. about 200hp worth more damage. Not saying that the Brutes SC damage is crappy in terms of damage. Just crappy that it's so low compared to the scrapper. I wonder now how it even stacks up to a SD tank. I don't have one of those. May need one now just to see.
The Brute was doing close to 400hp and the scrapper was doing right at 600hp worth of damage. Even with the nerf to SC, it alone can wipe out a mob of 0x8 at even cons. Minions and lt's.
Before the nerf, the scrapper SC was producing over 800hp worth of damage. I had posted pics somewhere on these forums before. Loved those days. lol.
I see what you're saying, but, the more damage you deal the faster they die which also helps in your survival.
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The Scrapper, while it does do better DPS at the top end, gets those DPS numbers from critical which average out over time to increase the overall DPS.
You can't count on criticals to go off when you want vs. standard enemies and there are a fair number of times my Scrappers simply "waste" some of that damage on something that was nearly dead anyway.
However ST DPS is still in favor of the scrapper, but pre-incarnates I was getting about 250 DPS on my Brute vs. the 300 or so the top Scrapper builds were getting.
Which is a 20% DPS advantage in favor of the Scrapper (extremely large) and while the advantage in survivability does go to the Brute I don't feel the Brute is 20% more survivable (just guessing in the dark here).
This is also build dependent and perhaps my attack chain and slotting were not the best, Dielan's chain looks to be better than mine so I'm working on incorporating that.
I think SD for Brutes should be reconsidered, but it will not happen. Brutes should not get the crummy Tanker version of AAO while also getting the comparatively crummier Scrapper Def & Res numbers.
This follows the pattern for all Brute primaries and secondaries, but SD is a special case where I don't think it works out very well.
A softcapd SD scrapper is just as tough as a tank or brute. I've been on teams and tanked when the tank died. (could've been an AE baby, but still. lol)
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I've been on lambdas where my Fire/Rad corr with no resistances and 1500 HP has out-survived entire teams of scrappers, brutes and tankers and gone on to complete container/crate objectives solo - this doesn't automatically mean a softcapped Corr is as tough as any of them.
The Brute is clearly more survivable, you can pretend if you like that 12% HP is not more, and you can pretend that more regen is not more and you can pretend that darkest night does not add to survivability - but that doesn't suddenly make any of those things true.
Softcapped defenses are amazing, they also are not the be all and end all of mitigation - inevitably you will get hit.
As far as the damage, i ran a farm last night and with Build Up alone the scrapper was producing on ave. about 200hp worth more damage. Not saying that the Brutes SC damage is crappy in terms of damage. Just crappy that it's so low compared to the scrapper. I wonder now how it even stacks up to a SD tank. I don't have one of those. May need one now just to see.
The Brute was doing close to 400hp and the scrapper was doing right at 600hp worth of damage. Even with the nerf to SC, it alone can wipe out a mob of 0x8 at even cons. Minions and lt's. Before the nerf, the scrapper SC was producing over 800hp worth of damage. I had posted pics somewhere on these forums before. Loved those days. lol. |
The Scrapper version needed the biggest nerfing and was the biggest offender, and then they cut the Brute version down too far in the process.
They reduced the Brute damage scale for SC too far IMO and then forgot about how Fury interacts with the Pseudopet - or simply didn't care.
From the patch notes:
Shield Charge changes:
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There's a reason that green inspirations and self heal modifiers are based on a percentage of your maximum hit points, ditto Regeneration. The only case where it's "easier" to reach max HP is when you are getting healed by an outside source, like another player or a Lore pet.
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So, since some people still don't get it...
HEALS ARE NOT A PERCENTAGE OF MAX HIT POINTS.
Regeneration is affected by your current max hp. Heals are not. The modifier does not change based on your hit points. It is based solely on your AT.
Thank you. That is all.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Just had an idea....anyone want to make a shield defense super team? The defense from Grant Cover and Phalanx Fighting would be insane.
Phalanx Fighting
Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense this bonus grows for each ally near you. This power is always on and costs no endurance.
Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build
I'm not convinced straight DPS calculations from excel sheets or pylons will see the scrapper doing exactly that.
The Scrapper, while it does do better DPS at the top end, gets those DPS numbers from critical which average out over time to increase the overall DPS. You can't count on criticals to go off when you want vs. standard enemies and there are a fair number of times my Scrappers simply "waste" some of that damage on something that was nearly dead anyway. However ST DPS is still in favor of the scrapper, but pre-incarnates I was getting about 250 DPS on my Brute vs. the 300 or so the top Scrapper builds were getting. Which is a 20% DPS advantage in favor of the Scrapper (extremely large) and while the advantage in survivability does go to the Brute I don't feel the Brute is 20% more survivable (just guessing in the dark here). This is also build dependent and perhaps my attack chain and slotting were not the best, Dielan's chain looks to be better than mine so I'm working on incorporating that. I think SD for Brutes should be reconsidered, but it will not happen. Brutes should not get the crummy Tanker version of AAO while also getting the comparatively crummier Scrapper Def & Res numbers. This follows the pattern for all Brute primaries and secondaries, but SD is a special case where I don't think it works out very well. That's just an anecdoote unfortunately and doesn't tellus anything about either build. I've been on lambdas where my Fire/Rad corr with no resistances and 1500 HP has out-survived entire teams of scrappers, brutes and tankers and gone on to complete container/crate objectives solo - this doesn't automatically mean a softcapped Corr is as tough as any of them. The Brute is clearly more survivable, you can pretend if you like that 12% HP is not more, and you can pretend that more regen is not more and you can pretend that darkest night does not add to survivability - but that doesn't suddenly make any of those things true. Softcapped defenses are amazing, they also are not the be all and end all of mitigation - inevitably you will get hit. I agree on SC nerf. The Scrapper version needed the biggest nerfing and was the biggest offender, and then they cut the Brute version down too far in the process. They reduced the Brute damage scale for SC too far IMO and then forgot about how Fury interacts with the Pseudopet - or simply didn't care. From the patch notes: |
And being softcapd DOES matter, too. Noones pretending anything. Did i say, "Pretend this...."? Take a Brute with the big 12% more HP and no defense and take a scrapper thats softcapd and i bet you a set of purples the SCRAPPER lives longer. Having more HP dont mean crap if the build sucks and it don't kill as fast.
Just had an idea....anyone want to make a shield defense super team? The defense from Grant Cover and Phalanx Fighting would be insane.
Phalanx Fighting Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense this bonus grows for each ally near you. This power is always on and costs no endurance. |
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build
And being softcapd DOES matter, too. Noones pretending anything. Did i say, "Pretend this...."? Take a Brute with the big 12% more HP and no defense and take a scrapper thats softcapd and i bet you a set of purples the SCRAPPER lives longer. Having more HP dont mean crap if the build sucks and it don't kill as fast.
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Take your softcapped Scrapper vs. an equivalent softcapped Bute, who also has darkest night, and 12% more HP and a better heal in Siphon Life and with OWTS + 1 T2 Orange can cap SM/L resistances at 90% with HP now at 2600-2800 vs the Scrappers cap at 2400 - and then tell me which is more survivable.
Like I said, pretending an advantage isn't there, doesn't make it true.
Some people say more damage makes a better DM/SD and some people say more survivability makes a better DM/SD. I think it is all about the players preference and playstyle.
Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build
Highlighted portion is false, and was pointed out as false earlier in the thread.
So, since some people still don't get it... HEALS ARE NOT A PERCENTAGE OF MAX HIT POINTS. Regeneration is affected by your current max hp. Heals are not. The modifier does not change based on your hit points. It is based solely on your AT. Thank you. That is all. |
No, heals don't scale automatically as your max hp gets buffed (so long as it comes from you and isn't from a Destiny power), but the % amount of the heal gets reduced the same regardless of Archetype. Siphon Life will heal 10% of my hp no matter what AT I am if I have no max hp buffs; if I have 10% +HP, then it will heal 9.09% of my max hp, no matter what AT I am. That's just how it falls out.
Global @Diellan - 5M2M
Mids' Hero/Villain Designer Lead
Virtue Server
Redside: Lorenzo Mondavi
Blueside: Alex Rabinovich
Got a Mids suggestion? Want to report a Mids bug?
Take your softcapped Scrapper vs. an equivalent softcapped Bute, who also has darkest night, and 12% more HP and a better heal in Siphon Life and with OWTS + 1 T2 Orange can cap SM/L resistances at 90% with HP now at 2600-2800 vs the Scrappers cap at 2400 - and then tell me which is more survivable.
Like I said, pretending an advantage isn't there, doesn't make it true. |
I DO like that if a fight might be tougher, I can alpha strike with all of my big hitters without needing to have Fury built up. I also like stealthing missions, and then alpha striking the objective again without having to worry about Fury.
I think it all comes down to playstyle preference really. But /Shield IS better on a Scrapper. But you might just prefer any Brute to any Scrapper. And that's ok too.
@SBeaudway on Pinnacle, TaskForce Titans Supergroup.
Who said anything about Siphon Life or Darkest Night? I was talking about SC on both toons. SC on scrappers wins hands down. Heck, i could break off topic, too, and say go to WW and buy the new super insp Ultimate and pop it for a level shift. Stop taking stuff off topic and say i'm pretending anything.... Mobs die faster = you live longer. Regardless of DN, SL, or any other powers that you want to bring up. Shield Charge was the topic. Now, anything to add?
Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build
Originally Posted by eryq2
A softcapd SD scrapper is just as tough as a tank or brute.
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You brought survivability into the issue, its not my fault you cant seem to keep track of the conversation beyond 2 or 3 posts.
Here's more dumb stuff from a few posts ago:
Originally Posted by eryq2
Take a Brute with the big 12% more HP and no defense and take a scrapper thats softcapd and i bet you a set of purples the SCRAPPER lives longer. Having more HP dont mean crap if the build sucks and it don't kill as fast.
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I'd go through the laundry list of options why, but I think you'll just ignore it.
Regardless, I made it stand out so you wouldn't miss it this time.
For some reason, these people dont understand that that having more HP = more survivability, assuming you are talking about the same power set and same defensive numbers.
I can see the logic behind thinking that the damage you lose is not worth the extra surviability, at which point that would be an opinion. Stating the SD scrapper is just as survivable as an SD Brute is just being ignorant.
Edited because people don't know how to stay on topic and take everything you say out of context.
Here is the part where you said something that was just completely dumb.
You brought survivability into the issue, its not my fault you cant seem to keep track of the conversation beyond 2 or 3 posts. Here's more dumb stuff from a few posts ago: To which I replied that since the SD Brute, who is hopefully not being played by a mentally incompetent sub-human primate, would also have softcapped their character and would then be more survivable. I'd go through the laundry list of options why, but I think you'll just ignore it. Regardless, I made it stand out so you wouldn't miss it this time. |
YOU are the one that said take a softcap scrapper vs. a softcap brute (then you go on to mention that you need) Darkest Night, Siphon Life and all that other crap. Well, if you're talking about equal to, then drop all that other crap and you will see the difference in the 2. I simply replied to someone that a softcap SD scrapper was just as tough as a tank/brute without all your other powers mentioned, it is. I can PL you one to see with your own eyes and stop sipping the haterade.
And to say that them dieing faster from my scrapper than from your brute DOES help suvivability. How would it not? They die, they can't attack. duh
For some reason, these people dont understand that that having more HP = more survivability.
I can see the logic behind thinking that the damage you lose is not worth the extra surviability, at which point that would be an opinion. Stating the SD scrapper is just as survivable as a Brute is just being ignorant. |
The fire aura brute does have more Hp than the scrapper (version), and since all of the other defensive numbers are the same, it is more survivable. It is also possible for the brute to have higher resists, although except for fire resistance it won't matter unless there are outside buffs such as sonic or thermal shields.
Fire aura also tends to do more damage on the brute, since fury effects the damage aura and burn, but scrappers inherent criticals do not. Fire Aura is kind of an odd set out and is probably the only secondary that is better in every way on the brute than a scrapper.
EDIT:
I think you were trying to say that the Fiery Aura brute has more HP than the SD scrapper? So now you want to compare a SD scrapper to a FA brute? That doesn't make much sense in a thread comparing the same set across different ATs.
The SD scrapper might have the same amount of health as an FA brute. Since shields has a +HP power and FA does not, I'm not sure which would have more HP between to the two. Overall I'd have to say that the SD scrapper has better survivability, but the FA brute would do more damage. This can be dependent on the primary too, as FA brutes also have access to rage which makes FA even better.
Edited again because I guess I need to be more specific and so that people stay on topic.
The fire aura brute does have more Hp than the scrapper, and since all of the other defensive numbers are the same, it is more survivable. It is also possible for the brute to have higher resists, although except for fire resistance it won't matter unless there are outside buffs such as sonic or thermal shields.
Fire aura also tends to do more damage on the brute, since fury effects the damage aura and burn, but scrappers inherent criticals do not. Fire Aura is kind of an odd set out and is probably the only secondary that is better in every way on the brute than a scrapper. EDIT: I think you were trying to say that the Fiery Aura brute has more HP than the SD scrapper? So now you want to compare a SD scrapper to a FA brute? That doesn't make much sense in a thread comparing the same set across different ATs. The SD scrapper might have the same amount of health as an FA brute. Since shields has a +HP power and FA does not, I'm not sure which would have more HP between to the two. Overall I'd have to say that the SD scrapper has better survivability, but the FA brute would do more damage. This can be dependent on the primary too, as FA brutes also have access to rage which makes FA even better. |
I understand what you're saying, Kenteko. It is true that if an attack does enough damage to one shot either character, then it is the one with higher HP that is losing out. That being said I would hardly call it liability, more like wasted effort in that particular case.
EDIT:
Also, I'm also aware of how much the Vicki's hurt. That is why I like dropping Darkest Night on a group of them, takes a little out of their bite and also makes it harder for them to hit me since I'm hanging around 47.5% defense to all positions.
I'm not going to argue about it anymore, if i was ever really arguing about it to begin with. I agree that the scrapper version of SD has more advantages than the brute version. But different players might have different goals. For the most part the extra survivability of the brute (along with soul mastery) is wasted, but in some situations having the increased survivability is nice. It's up for the player to decide if the better damage is worth the trade, and I can see how a min/maxer would choose the scrapper every time.