Thugs/Traps Build Help?
It's certainly a strong build and should do well however while you have strong defense your thugs do not and you will probably find you will need to recall them a lot especially the arsonist.
The strongest mm is robots/traps because of all the stacked ff bubbles and heals from the medic bots.
A Thugs/Traps does not take a back seat to Bots/Traps for "strongest MM".
I'll review in Mids later, when I get to a computer with it. Enzyme HOs are very nice in Enforcers because of the +Def for their Maneuvers and the +ToHit for their Tactics. The -Def is probably enhanced too, via an HO bug. Thugs Maneuvers, by the way, provide more def than those bot bubbles that supposedly make them stronger. Maneuvers also applies to all pets, unlike the bot bubbles for which the Prot Bots can only get 1 bubble instead of 2. Thugs Maneuvers (enhanced), the 2 +Def pet IOs and FFG will soft cap all of your pets.
Global = Hedgefund (or some derivation thereof)
For what Deacon said above is why I chose Thugs, the tricky part for me is trying to figure out how to cap myself as well since Enforcer leadership doesnt effect the MM, while still having some goodies. The alpha slot is up for debate, I was thinkin musculature but spiritual would be nice for traps.
The Only Token Black Guy
For what Deacon said above is why I chose Thugs, the tricky part for me is trying to figure out how to cap myself as well since Enforcer leadership doesnt effect the MM, while still having some goodies. The alpha slot is up for debate, I was thinkin musculature but spiritual would be nice for traps.
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The Only Token Black Guy
Now that I think about it, I do like this build a little more lol.
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Presence
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Call Thugs -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Web Grenade -- TotHntr-EndRdx/Immob(A), TotHntr-Acc/Rchg(7), TotHntr-Acc/EndRdx(9), TotHntr-Immob/Acc(9), TotHntr-Acc/Immob/Rchg(11), TotHntr-Dam%(11)
Level 2: Caltrops -- RechRdx-I(A)
Level 4: Triage Beacon -- Dct'dW-Rchg(A), Dct'dW-Heal(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal/EndRdx(15)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Acid Mortar -- Achilles-ResDeb%(A), LdyGrey-%Dam(17), Posi-Dam%(19), RechRdx-I(19), RechRdx-I(21)
Level 12: Call Enforcer -- HO:Enzym(A), HO:Enzym(21), BldM'dt-Dmg(23), BldM'dt-Acc/Dmg(23), BldM'dt-Acc/Dmg/EndRdx(25), BldM'dt-Acc(25)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(29)
Level 18: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 20: Poison Trap -- G'Wdw-Dam%(A), Lock-%Hold(33), NrncSD-Dam%(33), UbrkCons-Dam%(34), RechRdx-I(34), RechRdx-I(34)
Level 22: Assault -- EndRdx-I(A)
Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 26: Call Bruiser -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(37), BldM'dt-Acc/EndRdx(39), BldM'dt-Acc/Dmg/EndRdx(39), BldM'dt-Acc(39), BldM'dt-Dmg(50)
Level 28: Seeker Drones -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(40), Stpfy-Acc/EndRdx(40), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(42), Stpfy-KB%(42)
Level 30: Gang War -- EdctM'r-PetDef(A), SvgnRt-PetResDam(33), ExRmnt-+Res(Pets)(42), C'Arms-+Def(Pets)(43)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Trip Mine -- C'ngBlow-Acc/Rchg(A), C'ngBlow-Dmg/Rchg(43), C'ngBlow-Acc/Dmg(45), Erad-%Dam(45), Erad-Acc/Dmg/EndRdx/Rchg(45), Erad-Acc/Dmg/Rchg(46)
Level 38: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(46), Mocking-Taunt/Rchg/Rng(46), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(48), Mocking-Rchg(48)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(50)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 47: Super Speed -- Zephyr-ResKB(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 50: Musculature Radial Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-End%(17), P'Shift-EndMod(29)
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The Only Token Black Guy
I have no experience with thugs, so slotted them the best I could figure.
I also have no idea what your budget is. I did use a few purple sets, but kept them the lower cost ones. There are alot of Nucleous's and Enzymes in the build. Most of the enzymes can be switched out for IO's without loosing too much % points.
The build is iSoftcapped to sm/l (No idea what numbers the enforcers return, can probably lower it a bit, but nice to not have to worry if a minnion bites it) and with a small purp it is softcapped accross the board.
Traps is all about recharge, you need your **** out as fast, and as often as possible. I recommend Spiritual to help with this.
I dropped provoke, if you feel it is vital, so be it, but fighting with the bruiser for aggro doesnt make sense to me. Can probably still work it in if you really want it.
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I was thinking about a Thugs/Traps also. I started one, played her into the 30s, then had to delete her because I wanted her concept/name for something else. If I rebuild her, this is what I'd go with. Maybe it will help the OP, maybe not.
Lewis
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
ZZZ MMM Traps Thugs: Level 50 Technology Mastermind
Primary Power Set: Thugs
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Call Thugs -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Web Grenade -- Enf'dOp-Acc/EndRdx(A)
Level 2: Caltrops -- Ragnrk-Knock%(A)
Level 4: Triage Beacon -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(43)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 10: Acid Mortar -- RechRdx-I(A), ShldBrk-Acc/DefDeb(11), ShldBrk-DefDeb/EndRdx/Rchg(11), ShldBrk-Acc/Rchg(37), ShldBrk-Acc/EndRdx/Rchg(37), Achilles-ResDeb%(39)
Level 12: Call Enforcer -- HO:Nucle(A), HO:Nucle(13), BldM'dt-Acc/Dmg/EndRdx(13), S'bndAl-Dmg/EndRdx(15), DefBuff-I(15), DefBuff-I(40)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Force Field Generator -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(17), LkGmblr-Rchg+(17)
Level 18: Gang War -- S'bndAl-Dmg/Rchg(A), S'bndAl-Acc/Dmg/Rchg(19), S'bndAl-Acc/Rchg(19), HO:Nucle(21), EdctM'r-PetDef(21), C'Arms-+Def(Pets)(46)
Level 20: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(33), Lock-Rchg/Hold(34), Lock-EndRdx/Rchg/Hold(34), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(46)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Rchg+(25)
Level 26: Call Bruiser -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc(29), BldM'dt-Dmg(40)
Level 28: Seeker Drones -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(31), Cloud-Acc/Rchg(31), Cloud-ToHitDeb/EndRdx/Rchg(31), Cloud-Acc/EndRdx/Rchg(33), Cloud-%Dam(33)
Level 30: Boxing -- Acc-I(A)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Trip Mine -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Dam%(37)
Level 38: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam(39), S'fstPrt-ResDam/Def+(40)
Level 41: Web Envelope -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(42), TotHntr-Acc/EndRdx(42), TotHntr-Immob/Acc(42), TotHntr-Acc/Immob/Rchg(43), TotHntr-Dam%(43)
Level 44: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(48), GSFC-Build%(50)
Level 47: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 1: Supremacy
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), EndMod-I(23)
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Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
Took a break from him, I suck at playing MMs lol. They get frustrating pretty quick if you don't pick up on the playstyle.
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That said, you really should give traps a go, it is an extremely effective set. Fire/traps corrs are about as much fun as I have ever had in the game.
Here is my Thugs/Traps he plays pretty well.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Mastermind
Primary Power Set: Thugs
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Call Thugs -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Dmg(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(7), EdctM'r-PetDef(7)
Level 1: Web Grenade -- Acc-I(A)
Level 2: Dual Wield -- Acc-I(A), Dmg-I(9), Dmg-I(9), Dmg-I(50)
Level 4: Triage Beacon -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(5), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(21)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 10: Acid Mortar -- AnWeak-Acc/DefDeb(A), AnWeak-Acc/Rchg(15), UndDef-DefDeb/Rchg(17), UndDef-Rchg(27), Achilles-DefDeb/Rchg(27), Achilles-ResDeb%(29)
Level 12: Call Enforcer -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(13), BldM'dt-Dmg(13), BldM'dt-Acc/Dmg/EndRdx(15), BldM'dt-Acc(23), SvgnRt-PetResDam(31)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Force Field Generator -- DefBuff-I(A), DefBuff-I(17), DefBuff-I(23)
Level 18: Empty Clips -- Acc-I(A), EndRdx-I(19), HO:Centri(19), HO:Centri(39), HO:Centri(43)
Level 20: Poison Trap -- RechRdx-I(A), RechRdx-I(21), Lock-%Hold(25)
Level 22: Combat Jumping -- Krma-ResKB(A)
Level 24: Gang War -- HO:Nucle(A), HO:Nucle(25), HO:Nucle(29), RechRdx-I(34), C'Arms-+Def(Pets)(34), ExRmnt-+Res(Pets)(43)
Level 26: Call Bruiser -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(31), BldM'dt-Dmg(31), BldM'dt-Acc(33), BldM'dt-Acc/Dmg/EndRdx(33), S'bndAl-Build%(33)
Level 28: Aid Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(37), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Rchg(45)
Level 30: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(34), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-Rchg(50)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Sciroc-Acc/Rchg(37), Sciroc-Dmg/Rchg(37)
Level 38: Seeker Drones -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(39), Stpfy-Acc/EndRdx(39), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(48)
Level 41: Scorpion Shield -- EndRdx-I(A), DefBuff-I(42), DefBuff-I(42), DefBuff-I(42)
Level 44: Caltrops -- Slow-I(A), P'ngTtl--Rchg%(48), Ragnrk-Knock%(48), Posi-Dam%(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Tactics -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(46), EndMod-I(46)
------------
Set Bonus Totals:
- 6.5% DamageBuff(Smashing)
- 6.5% DamageBuff(Lethal)
- 6.5% DamageBuff(Fire)
- 6.5% DamageBuff(Cold)
- 6.5% DamageBuff(Energy)
- 6.5% DamageBuff(Negative)
- 6.5% DamageBuff(Toxic)
- 6.5% DamageBuff(Psionic)
- 10% Defense
- 11.3% Defense(Fire)
- 11.3% Defense(Cold)
- 14.1% Defense(AoE)
- 3% Enhancement(Stun)
- 9% Enhancement(Accuracy)
- 21.3% Enhancement(RechargeTime)
- 12% Enhancement(Heal)
- 15.1 HP (1.88%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Stun) 7.15%
- MezResist(Terrorized) 6.6%
- 7% (0.12 End/sec) Recovery
- 20% (0.67 HP/sec) Regeneration
- 20% Resistance(Smashing)
- 20% Resistance(Lethal)
- 23.8% Resistance(Fire)
- 23.8% Resistance(Cold)
- 20% Resistance(Energy)
- 20% Resistance(Negative)
- 20% Resistance(Toxic)
- 20% Resistance(Psionic)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1371;651;1302;HEX;| |78DA6D934B4F13511886CF4CA7D696022DD0726B4B0B056AA1038D246E4C4C44174| |60649604F2674A04DDAD274DA04BC81FA8F5CB1D4A0A26EF437B85303B8D0C478A1| |7EF3BD07185227699FE9DBEF76DE738EB1752B28C4EE0DA184E6CBA66DAF1AA6DDB| |0EA9552B5E05B341BCDBA59163E2144FFB9BEBADCAC5436ABFA4AB1B961475CFACD| |E6FABABE52376B76F84EB568D5AD6A433F7D092C6D6E96F5E59A651582FCBA6099B| |55275A3937F1856A1B456AA5ADDA77F15ACBA5D2CD562B76BA535DDD5C230D72C39| |E2F6008D354E9F7DAF904FCB2BBE104685FA15386668878C4B47C067C6B6769625C| |4104BAFA89002C9A340BA1C77230F3CA0540FE234CF5D855B2C310206B0C8E8BBC7| |784D65BDB29337C51546C9521F24D537C5D2F4053CA4167EB926FF07D591BA3E324| |2FB8CA103E005A157C45E320EA84D87CCEA801341381184135D70220A27123F1863| |3449A782F93AFD5CF611B5EF86A47627382A04448137D4292C2D08C3AA1E2CAD678| |EA079C4846456F2B1E64C8892BD58641F30F08B7B46698C881C23F29310176FA94B| |BF5C4FFF75D419908C49A65024F5497532B2DFB9D63B4A1C9489833022012312302| |2090792F023394F597911A70986E5A286B1AF696CE124F67512FB3A8DCD1EF1391D| |111E475C0A595984E7109E47F87B9A69441E831178B5AB39DF1873F4374F3EF607F| |80B9C30D2DB1C9EDE62EC6838F74EDFF11DAE3DB10B3CC1984F1933CF187B745433| |F0D59341DF2B89FFE03E959D92A77F6A86A599E728748DEDC9EF618369D9BA5C878| |E7ABD24CD4A691652CC7DBD5AF48805B792E3A025EDECC20985838CF3A0963F7476| |CD5A87018A94874341F2915BCAB074EC96D22C7D3B975425C952EE0266DB06CDB62| |9F93665AE4DB9DAA6FC038FD6DB8C| |-------------------------------------------------------------------|
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
I've been playing for 7+ years now & have been pretty burned out on the game (I play mostly melee toons) Then I read how /Traps was still a pretty active secondary while still being crazy powerful. I've tried putting a build together to Softcap but, I always feel like I'm either gimping myself, or I can't every reach 45% for all 3. Any help would be greatly appreciated.
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Presence
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Call Thugs -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Web Grenade -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(7), TotHntr-Acc/EndRdx(9), TotHntr-Immob/Acc(9), TotHntr-Acc/Immob/Rchg(11), TotHntr-Dam%(19)
Level 2: Caltrops -- RechRdx-I(A)
Level 4: Triage Beacon -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(13), Dct'dW-Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Acid Mortar -- Achilles-ResDeb%(A), ShldBrk-Acc/Rchg(11), AnWeak-Acc/Rchg(17)
Level 12: Call Enforcer -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg(17), BldM'dt-Dmg/EndRdx(21), BldM'dt-Acc/EndRdx(23), BldM'dt-Acc/Dmg/EndRdx(23), BldM'dt-Acc(25)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
Level 18: Kick -- Empty(A)
Level 20: Poison Trap -- NrncSD-Dam%(A), RechRdx-I(21), G'Wdw-Dam%(29), Lock-%Hold(31), GladNet-Dam%(31), RechRdx-I(31)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(25), LkGmblr-Def/EndRdx(33), LkGmblr-Def(33)
Level 26: Call Bruiser -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(33), SvgnRt-Acc/EndRdx(34), SvgnRt-Acc/Dmg/EndRdx(34), SvgnRt-Acc(36), SvgnRt-PetResDam(36)
Level 28: Seeker Drones -- RzDz-Acc/Rchg(A), RzDz-Acc/EndRdx(29), RzDz-Stun/Rng(36), RzDz-EndRdx/Stun(37), RzDz-Acc/Stun/Rchg(37), RzDz-Immob%(37)
Level 30: Gang War -- ExRmnt-+Res(Pets)(A), EdctM'r-PetDef(34), C'Arms-+Def(Pets)(39)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Trip Mine -- Oblit-Dmg(A), Oblit-%Dam(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40)
Level 38: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(42), Mocking-Rchg(42), Mocking-Acc/Rchg(43), Mocking-Taunt/Rng(43)
Level 41: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(43), TtmC'tng-ResDam/Rchg(45), TtmC'tng-EndRdx/Rchg(50), TtmC'tng-ResDam/EndRdx/Rchg(50), TtmC'tng-EndRdx(50)
Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Super Speed -- Zephyr-ResKB(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(48), P'Shift-EndMod/Acc(48)
The Only Token Black Guy