Ill/Storm Leveling?


Carnifax_NA

 

Posted

Here's mine.

IMPORTANT NOTE: I just made some changes to MIDS based on my current build some of the slotting actually occurs earlier than shown. Most notably HEALTH and STAMINA. The idea here was perma PA, perma hasten. Perma freezing rain was a nice bonus....

Anyway there are lots of steath powers that are never used it's just for slotting LoTG 7.5%.

My recharge rate is 200%.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Spectral Wounds -- Apoc-Acc/Dmg/Rchg(A), Apoc-Dmg/Rchg(3), Apoc-Dmg/EndRdx(3), Apoc-Acc/Rchg(9), Apoc-Dmg(11)
Level 1: Gale -- Acc-I(A)
Level 2: Blind -- UbrkCons-Acc/Hold/Rchg(A), UbrkCons-Hold/Rchg(5), UbrkCons-EndRdx/Hold(5), UbrkCons-Acc/Rchg(9), UbrkCons-Hold(13)
Level 4: Deceive -- CoPers-Acc/Conf/Rchg(A), CoPers-Acc/Rchg(7), CoPers-Conf/Rchg(7), CoPers-Conf%(11), CoPers-Conf/EndRdx(13)
Level 6: Super Speed -- EndRdx-I(A)
Level 8: Flash -- GladNet-Acc/EndRdx/Rchg/Hold(A), GladNet-EndRdx/Rchg/Hold(15), GladNet-Acc/Rchg(15), GladNet-Acc/Hold(27), GladNet-Rchg/Hold(27)
Level 10: Superior Invisibility -- LkGmblr-Rchg+(A)
Level 12: Group Invisibility -- LkGmblr-Rchg+(A)
Level 14: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 16: Freezing Rain -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Dmg/Rchg(17), Ragnrk-Acc/Rchg(17), Ragnrk-Dmg(23), Ragnrk-Knock%(23), LdyGrey-%Dam(37)
Level 18: Phantom Army -- RechRdx-I(A), ExRmnt-Acc/Rchg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(25), ExRmnt-Dmg/EndRdx(25), ExRmnt-Acc/Dmg(37)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 22: Invisibility -- LkGmblr-Rchg+(A)
Level 24: Steamy Mist -- GA-End/Res(A), GA-RechEnd(29), GA-3defTpProc(31)
Level 26: Spectral Terror -- Abys-Acc/Fear/Rchg(A), Abys-Acc/Rchg(29), Abys-Fear/Rng(31), Abys-EndRdx/Fear(33), Abys-Acc/EndRdx(34)
Level 28: Snow Storm -- EndRdx-I(A)
Level 30: Hurricane -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-Rchg/EndRdx(31), DarkWD-ToHitdeb/Rchg/EndRdx(33), DarkWD-ToHitDeb(33), DarkWD-ToHitDeb/Rchg(34)
Level 32: Phantasm -- S'bndAl-Acc/Dmg/Rchg(A), S'bndAl-Dmg/Rchg(34), S'bndAl-Dmg(36), S'bndAl-Acc/Rchg(36), S'bndAl-Dmg/EndRdx(36)
Level 35: Tornado -- Amaze-Acc/Stun/Rchg(A), Amaze-Stun/Rchg(40), Amaze-Acc/Rchg(42), Amaze-EndRdx/Stun(42), Amaze-Stun(42)
Level 38: Lightning Storm -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(39), Decim-Dmg/EndRdx(40), Dmg-I(40)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43), Posi-Dmg/EndRdx(45)
Level 44: Rise of the Phoenix -- RechRdx-I(A)
Level 47: Consume -- Efficacy-EndMod/Rchg(A), Efficacy-Acc/Rchg(48), Efficacy-EndMod/Acc/Rchg(48), Efficacy-EndMod(48), Efficacy-EndMod/Acc(50), Efficacy-EndMod/EndRdx(50)
Level 49: Stealth -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(37), Numna-Heal/Rchg(45), Mrcl-Rcvry+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(46), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc/Rchg(46), P'Shift-End%(50)


My 50's
Prickly Darkness - Spines Dark
Flame of Enforcement - Fire/Fire Blaster
Lady Vahalla - Illusion/Storm
(plus 27 others)

 

Posted

Quote:
Originally Posted by TivoManiac View Post
Here's mine.

IMPORTANT NOTE: I just made some changes to MIDS based on my current build some of the slotting actually occurs earlier than shown. Most notably HEALTH and STAMINA. The idea here was perma PA, perma hasten. Perma freezing rain was a nice bonus....

Anyway there are lots of steath powers that are never used it's just for slotting LoTG 7.5%.

My recharge rate is 200%.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Spectral Wounds -- Apoc-Acc/Dmg/Rchg(A), Apoc-Dmg/Rchg(3), Apoc-Dmg/EndRdx(3), Apoc-Acc/Rchg(9), Apoc-Dmg(11)
Level 1: Gale -- Acc-I(A)
Level 2: Blind -- UbrkCons-Acc/Hold/Rchg(A), UbrkCons-Hold/Rchg(5), UbrkCons-EndRdx/Hold(5), UbrkCons-Acc/Rchg(9), UbrkCons-Hold(13)
Level 4: Deceive -- CoPers-Acc/Conf/Rchg(A), CoPers-Acc/Rchg(7), CoPers-Conf/Rchg(7), CoPers-Conf%(11), CoPers-Conf/EndRdx(13)
Level 6: Super Speed -- EndRdx-I(A)
Level 8: Flash -- GladNet-Acc/EndRdx/Rchg/Hold(A), GladNet-EndRdx/Rchg/Hold(15), GladNet-Acc/Rchg(15), GladNet-Acc/Hold(27), GladNet-Rchg/Hold(27)
Level 10: Superior Invisibility -- LkGmblr-Rchg+(A)
Level 12: Group Invisibility -- LkGmblr-Rchg+(A)
Level 14: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 16: Freezing Rain -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Dmg/Rchg(17), Ragnrk-Acc/Rchg(17), Ragnrk-Dmg(23), Ragnrk-Knock%(23), LdyGrey-%Dam(37)
Level 18: Phantom Army -- RechRdx-I(A), ExRmnt-Acc/Rchg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(25), ExRmnt-Dmg/EndRdx(25), ExRmnt-Acc/Dmg(37)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 22: Invisibility -- LkGmblr-Rchg+(A)
Level 24: Steamy Mist -- GA-End/Res(A), GA-RechEnd(29), GA-3defTpProc(31)
Level 26: Spectral Terror -- Abys-Acc/Fear/Rchg(A), Abys-Acc/Rchg(29), Abys-Fear/Rng(31), Abys-EndRdx/Fear(33), Abys-Acc/EndRdx(34)
Level 28: Snow Storm -- EndRdx-I(A)
Level 30: Hurricane -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-Rchg/EndRdx(31), DarkWD-ToHitdeb/Rchg/EndRdx(33), DarkWD-ToHitDeb(33), DarkWD-ToHitDeb/Rchg(34)
Level 32: Phantasm -- S'bndAl-Acc/Dmg/Rchg(A), S'bndAl-Dmg/Rchg(34), S'bndAl-Dmg(36), S'bndAl-Acc/Rchg(36), S'bndAl-Dmg/EndRdx(36)
Level 35: Tornado -- Amaze-Acc/Stun/Rchg(A), Amaze-Stun/Rchg(40), Amaze-Acc/Rchg(42), Amaze-EndRdx/Stun(42), Amaze-Stun(42)
Level 38: Lightning Storm -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(39), Decim-Dmg/EndRdx(40), Dmg-I(40)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43), Posi-Dmg/EndRdx(45)
Level 44: Rise of the Phoenix -- RechRdx-I(A)
Level 47: Consume -- Efficacy-EndMod/Rchg(A), Efficacy-Acc/Rchg(48), Efficacy-EndMod/Acc/Rchg(48), Efficacy-EndMod(48), Efficacy-EndMod/Acc(50), Efficacy-EndMod/EndRdx(50)
Level 49: Stealth -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(37), Numna-Heal/Rchg(45), Mrcl-Rcvry+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(46), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc/Rchg(46), P'Shift-End%(50)
I messed around with your build a bit and made some changes that I think make the build better. I got rid of the useless Invis powers, and added Combat Jumping (provides Immob protection and jumping maneuverability). I put a LotG and a Karma -Knockback into Steamy Mist. That allowed me to add O2 Boost, which is handy for healing or unstunning Phanty and teammates. I moved purple Hold set to Flash, put a Baz Gaze set into Blind and found an extra slot to add a decent amount of damage into Blind. I traded out the Fire APP for Ice, giving you (a) a fast single target blast for the Blind-SW-Blast-SW attack chain, (b) a place for a Luck of the Gambler Recharge, (c) some decent S/L defense, and (d) Hibernate to take care of when you have either endurance or health problems.

I still would like to get rid of the Ragnarok set in Freezing Rain and the Absolute Amazement set in Tornado, but I didn't figure out how to do that. Tornado should be slotted for Damage. Freezing Rain shouldn't be slotted for Damage -- procs do more damage in it.

And by the way . . . I got you more Recharge than you had before.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Spectral Wounds -- Apoc-Acc/Dmg/Rchg(A), Apoc-Dmg/Rchg(3), Apoc-Dmg/EndRdx(3), Apoc-Acc/Rchg(9), Apoc-Dmg(11)
Level 1: Gale -- Acc-I(A)
Level 2: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-Rchg/Hold(5), BasGaze-Acc/EndRdx/Rchg/Hold(9), HO:Nucle(13), Dmg-I(40)
Level 4: Deceive -- CoPers-Acc/Conf/Rchg(A), CoPers-Acc/Rchg(7), CoPers-Conf/Rchg(7), CoPers-Conf%(11), CoPers-Conf/EndRdx(13)
Level 6: Super Speed -- EndRdx-I(A)
Level 8: Flash -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(15), UbrkCons-Acc/Rchg(15), UbrkCons-Dam%(21), UbrkCons-EndRdx/Hold(27)
Level 10: Superior Invisibility -- LkGmblr-Rchg+(A)
Level 12: Group Invisibility -- LkGmblr-Rchg+(A)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Freezing Rain -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(17), Ragnrk-Acc/Rchg(17), Ragnrk-Dmg(23), Ragnrk-Knock%(23), Achilles-ResDeb%(37)
Level 18: Phantom Army -- S'bndAl-Build%(A), ExRmnt-Acc/Rchg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(25), S'bndAl-Dmg/Rchg(25), ExRmnt-Acc/Dmg(37)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 22: O2 Boost -- Heal-I(A)
Level 24: Steamy Mist -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(29), LkGmblr-Rchg+(31), Krma-ResKB(34)
Level 26: Spectral Terror -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(29), U'spkT-Fear/Rng(31), U'spkT-Acc/Fear/Rchg(33), U'spkT-Stun%(34)
Level 28: Snow Storm -- EndRdx-I(A)
Level 30: Hurricane -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-Rchg/EndRdx(31), DarkWD-ToHitdeb/Rchg/EndRdx(33), DarkWD-ToHitDeb(33)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(34), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), HO:Nucle(36)
Level 35: Tornado -- Amaze-Acc/Stun/Rchg(A), Amaze-Stun/Rchg(40), Amaze-Acc/Rchg(42), Amaze-EndRdx/Stun(42), Amaze-Stun(42)
Level 38: Lightning Storm -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(39), Decim-Dmg/EndRdx(40)
Level 41: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(43), Decim-Dmg/EndRdx(45)
Level 44: Hibernate -- RechRdx-I(A)
Level 47: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(37), Mrcl-Heal(45), Mrcl-Rcvry+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(46), P'Shift-EndMod/Rchg(46), P'Shift-End%(46)
------------
Set Bonus Totals:
  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 2.5% Defense(Energy)
  • 2.5% Defense(Negative)
  • 1.25% Defense(Ranged)
  • 4.5% Max End
  • 63% Enhancement(Accuracy)
  • 2.2% Enhancement(Terrorized)
  • 4% Enhancement(Confused)
  • 136.3% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 110.6 HP (10.9%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 5%
  • MezResist(Held) 5%
  • MezResist(Immobilize) 10.5%
  • MezResist(Sleep) 5%
  • MezResist(Stun) 5%
  • MezResist(Terrorized) 5%
  • 28% (0.47 End/sec) Recovery
  • 64% (2.71 HP/sec) Regeneration
  • 9.13% Resistance(Fire)
  • 9.13% Resistance(Cold)
  • 2.5% Resistance(Negative)
  • 5% RunSpeed
  • 1.5% XPDebtProtection

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LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Actually you aren't getting the same recharge I'm getting I don't think. MIDS only shows I get 130% but I think that is because you cannot toggle all the invis powers on at the same time to get them taken into account.

Also I loose 10.5% damage with your revised build:

Set Bonus Totals:
24.5% DamageBuff(Smashing)
24.5% DamageBuff(Lethal)
24.5% DamageBuff(Fire)
24.5% DamageBuff(Cold)
24.5% DamageBuff(Energy)
24.5% DamageBuff(Negative)
24.5% DamageBuff(Toxic)
24.5% DamageBuff(Psionic)
3% Defense(Melee)
3% Defense(Smashing)
3% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
3% Defense(Energy)
3% Defense(Negative)
3% Defense(Psionic)
3% Defense(Ranged)
3% Defense(AoE)
4.5% Max End
2.5% Enhancement(Held)
130% Enhancement(RechargeTime) --- per the game "Recharge Time Bonus = 200%"
4% Enhancement(Confused)
2.75% Enhancement(Terrorized)
63% Enhancement(Accuracy)
5% FlySpeed
156.4 HP (15.4%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -3)
Knockup (Mag -3)
MezResist(Confused) 2.5%
MezResist(Held) 6.9%
MezResist(Immobilize) 5.25%
MezResist(Sleep) 2.5%
MezResist(Stun) 2.5%
MezResist(Terrorized) 2.5%
27.5% (0.46 End/sec) Recovery
64% (2.71 HP/sec) Regeneration
9.13% Resistance(Fire)
9.13% Resistance(Cold)
5% RunSpeed

I appreciate the input but I stick by this build. It's rare I have any issues with being held or knocked down I do have -3 KB as it is. I also know it's weird to have Ragnarock in Freezing Rain but I fooled around with it and there is a method to my madness. The difference in damage is significant in the long run.

At any rate that's what makes the game great is all the options to be able to do all these different fine tunings to suit each players own style and needs.


My 50's
Prickly Darkness - Spines Dark
Flame of Enforcement - Fire/Fire Blaster
Lady Vahalla - Illusion/Storm
(plus 27 others)

 

Posted

Quote:
Originally Posted by TivoManiac View Post
Actually you aren't getting the same recharge I'm getting I don't think. MIDS only shows I get 130% but I think that is because you cannot toggle all the invis powers on at the same time to get them taken into account.

Also I loose 10.5% damage with your revised build:

Set Bonus Totals:
24.5% DamageBuff(Smashing)
24.5% DamageBuff(Lethal)
24.5% DamageBuff(Fire)
24.5% DamageBuff(Cold)
24.5% DamageBuff(Energy)
24.5% DamageBuff(Negative)
24.5% DamageBuff(Toxic)
24.5% DamageBuff(Psionic)
3% Defense(Melee)
3% Defense(Smashing)
3% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
3% Defense(Energy)
3% Defense(Negative)
3% Defense(Psionic)
3% Defense(Ranged)
3% Defense(AoE)
4.5% Max End
2.5% Enhancement(Held)
130% Enhancement(RechargeTime) --- per the game "Recharge Time Bonus = 200%"
4% Enhancement(Confused)
2.75% Enhancement(Terrorized)
63% Enhancement(Accuracy)
5% FlySpeed
156.4 HP (15.4%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -3)
Knockup (Mag -3)
MezResist(Confused) 2.5%
MezResist(Held) 6.9%
MezResist(Immobilize) 5.25%
MezResist(Sleep) 2.5%
MezResist(Stun) 2.5%
MezResist(Terrorized) 2.5%
27.5% (0.46 End/sec) Recovery
64% (2.71 HP/sec) Regeneration
9.13% Resistance(Fire)
9.13% Resistance(Cold)
5% RunSpeed

I appreciate the input but I stick by this build. It's rare I have any issues with being held or knocked down I do have -3 KB as it is. I also know it's weird to have Ragnarock in Freezing Rain but I fooled around with it and there is a method to my madness. The difference in damage is significant in the long run.

At any rate that's what makes the game great is all the options to be able to do all these different fine tunings to suit each players own style and needs.
When I pulled up your build in Mids, it showed PA recharging in 60.5 seconds, while my build had it recharging in 59.7 seconds. I took out that PvP set slotting in Flash giving 7.5% recharge in 5 slots (very expensive set), swapped sets with Blind and then added the Baz Gaze set (7.5% Recharge in 4 slots) with 1 slot left to add damage. I also added an extra Expediant Reinforcement to Phantasm (an extra 6.25% set), but had to change the set in Spectral Terror to a 5% recharge set due to the Rule of 5. The net effect was an extra 5% recharge. So my version has 205% Recharge with Hasten active.

You may be losing a damage bonus, but you are GAINING damage in Blind and a single target blast, which will, by far, offset the loss in damage bonus. Gaining the ability to do a lot more damage is far better than a 10% damage bonus on fewer damage powers. And that bonus does not affect PA, so the overall effect is smaller. However, by putting the chance for Build Up in PA, you get 3 phantom guys with a chance for build up, which adds to another nice damage bonus.

But if you are happy with your build, so be it. It could be better, though. That Blind-SW-Blast-SW attack chain results in a HUGE amount of damage, in part because it kills things fast enough to retain the Illusory damage from Spectral Wounds.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

All,

This is a bit off topic, since the thread is about a Leveling build. Though when I played my Illusion/Storm up back in the day, I only had Blind and Spectral for my attacks. But anyway, I wanted to post my current end-game build just because I finally got him all slotted out just like he is here, with only 2 exceptions. I don't have the (gratuitous) single Apocalypse Damage IO in Blind yet. Instead, I only have 2 generic level 50 damage IOs. I don't know that I'll ever have it since the damage difference is super tiny, and the IO sells for so much. Also, I am only just now starting to work on my Alpha stuff. I don't even have Tier 1 spiritual yet. However, even without Spiritual, the build is perma-hasten and has 61.5 recharge on PA. Once I get Tier 4 Spiritual, he will be truly perma-PA, since my recharge on PA will then be 56.8.

Anyway, basically, I've been having a good time since spending the cash / time / Hero Merits / etc on this guy, so I'm posting it just for fun. This is one of my oldest characters, and he is probably in my top 3 favorite characters that I have.

Lewis

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Glass Menagerie: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Spectral Wounds -- Thundr-Dmg/Rchg(A), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(9)
Level 1: Gale -- Acc-I(A)
Level 2: Blind -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(7), Apoc-Dmg(7), Dmg-I(11)
Level 4: Deceive -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(13), CoPers-Acc/Rchg(13), CoPers-Conf/EndRdx(34), CoPers-Conf%(34)
Level 6: Snow Storm -- EndRdx-I(A)
Level 8: Hover -- LkGmblr-Rchg+(A), Srng-Fly(31), Srng-EndRdx/Fly(31), Krma-ResKB(50)
Level 10: Steamy Mist -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(45), RedFtn-EndRdx(48), LkGmblr-Rchg+(50)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Freezing Rain -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(17), TmpRdns-Acc/EndRdx(17), TmpRdns-EndRdx/Rchg/Slow(43), TmpRdns-Acc/Dmg/Slow(48), Achilles-ResDeb%(48)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), S'bndAl-Dmg/Rchg(21), S'bndAl-Build%(25)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(25), DarkWD-ToHitdeb/Rchg/EndRdx(27), DarkWD-ToHitDeb/EndRdx(27)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Flash -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(37), UbrkCons-Acc/Hold/Rchg(37), UbrkCons-Acc/Rchg(40), UbrkCons-EndRdx/Hold(40)
Level 26: Spectral Terror -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(43), U'spkT-Acc/EndRdx(46), U'spkT-Fear/Rng(46), U'spkT-Acc/Fear/Rchg(46)
Level 28: Thunder Clap -- Amaze-Stun(A), Amaze-Stun/Rchg(29), Amaze-Acc/Stun/Rchg(29), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(34)
Level 30: Group Invisibility -- LkGmblr-Rchg+(A)
Level 32: Phantasm -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33)
Level 35: Tornado -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36)
Level 38: Lightning Storm -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43)
Level 44: Fire Blast -- HO:Nucle(A), HO:Nucle(45), Thundr-Dmg/EndRdx(45)
Level 47: Fire Shield -- TtmC'tng-ResDam/EndRdx(A)
Level 49: Superior Invisibility -- LkGmblr-Rchg+(A)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), EndMod-I(23)



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Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

So, I spent the entirety of Double XP swapping between leveling new toons and leveling this project. Having gotten this one to 38, here is her current build...

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Smoke and Mirrors: Level 40 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping

Hero Profile:
Level 1: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(5), BasGaze-EndRdx/Rchg/Hold(7), RechRdx(29)
Level 1: Gale -- Empty(A)
Level 2: Spectral Wounds -- Acc-I(A), Dmg-I(3), Dmg-I(5), Dmg-I(31), RechRdx(31)
Level 4: Deceive -- Pplx-EndRdx/Conf(A), Pplx-Acc/EndRdx(7), Pplx-Acc/Conf/Rchg(13)
Level 6: Snow Storm -- EndRdx-I(A)
Level 8: Superior Invisibility -- EndRdx-I(A), EndRdx-I(9)
Level 10: Air Superiority -- Acc(A), Dmg(11)
Level 12: Super Speed -- EndRdx(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 16: Freezing Rain -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17), DefDeb(37)
Level 18: Phantom Army -- C'Arms-Acc/Rchg(A), C'Arms-Dmg/EndRdx(19), C'Arms-Acc/Dmg/Rchg(19), C'Arms-EndRdx/Dmg/Rchg(21), RechRdx-I(23), RechRdx-I(23)
Level 20: Hurricane -- EndRdx-I(A), EndRdx-I(21), ToHitDeb(27)
Level 22: Steamy Mist -- EndRdx-I(A), EndRdx-I(29)
Level 24: Flash -- RechRdx(A), RechRdx(25), Acc(27), Acc(31), Empty(40)
Level 26: Spectral Terror -- RechRdx(A)
Level 28: Combat Jumping -- DefBuff(A)
Level 30: O2 Boost -- EndRdx-I(A), Heal(34)
Level 32: Phantasm -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(33), KinCrsh-Rchg/KB(33), KinCrsh-Rechg/EndRdx(33), KinCrsh-Dmg/EndRdx/KB(34), KinCrsh-Acc/Dmg/KB(34)
Level 35: Tornado -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(36), KinCrsh-Rchg/KB(36), KinCrsh-Rechg/EndRdx(36), KinCrsh-Dmg/EndRdx/KB(37), KinCrsh-Acc/Dmg/KB(37)
Level 38: Lightning Storm -- KinCrsh-Rchg/KB(A), Empty(39), Empty(39), Empty(39), Empty(40), Empty(40)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal-I(A), Heal-I(13), Heal-I(25)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(9), EndMod-I(11)



I will say that this has been a blast to level and is currently duo'd with the g/f's Dark/Dark Corr. Ran Numina and the team had 2 Stromies, myself and a Grav/Storm. Mobs were flying everywhere, but it kept our squishies safe. Also note, the Kinetic Crashes were all very cheap and provided some awesome bonuses with the full 6 slots that I already have the rest to fill in Lightning Storm >.>