iXP Bank
I agree with Thirty-Seven
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
I spy someone that thinks one trial is way easier than the other, and wants to be able to earn all four slots from that one trial.
[Admin] Emperor Marcus Cole: STOP!
[Admin] Emperor Marcus Cole: WAIT ONE SECOND!
[Admin] Emperor Marcus Cole: WHAT IS A SEAGULL DOING ON MY THRONE!?!?
Quote:
Hmm, I hadn't looked at it that way, and you make a good point. I suppose it would be a similar situation to where someone had great plans for their level 28 and 32 powers, but had no intention of slotting and/or using the power they took at level 30. It would essentially just be a place holder. For this, I guess (for example) the Interface slot would be just a place holder for someone whose actual goal was the Destiny slot.
/unsigned
I think the idea is that you are barred from certain powers until you have accrued a certain quantity of iXP for purposeful balance reasons... kinda like how you can't get to level 32 (and a pet on a Troller), until you go through level 31. |
Thanks for the new perspective. Makes a bit more sense now, and despite the fact that I would still like a way to pick and choose what Incarnate powers were unlocked on which toons, I at least get why they did it the way they did. I can live with that.
Quote:
I spy someone that thinks one trial is way easier than the other, and wants to be able to earn all four slots from that one trial.
|
Though that second point is moot since I now concede that the idea was short-sighted and not well-thought out. Oh well! Thanks for the insight fellas.
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.
In addition, the thing to remember is everything we've been told about the Incarnate path (in terms of the game lore), is it's just that; a path. Not an open lawn where you can go to whichever section most suits your fancy, but a path you have to follow in some semblance of an order. You don't have to stop and smell the flowers at each spot, but you do have to pass by. The Experience Points are symbolized by walking by. The crafting and slotting of powers are symbolized by stopping to smell the flowers.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
Disclaimer: I believe that this has been suggested before, but I have never liked reviving threads once they are a few pages back (even if they are "young" enough to not be considered necro'd).
I am not a fan of the method by which the Judgment, Lore, Interface, and Destiny slots are unlocked, mainly because you have to unlock Judgment and Interface before having access to Lore and Destiny (respectively). I have discovered that I only want certain Incarnate powers for certain characters, and would like to ignore the others. I know that puts me in the minority, but I think my suggestion may appeal to anyone.
What if, when running a BAF trial, the Psychic Incarnate XP you received was put into a stock pile, rather than immediately applied to the next applicable locked Incarnate power? Then, the player could apply the iXP to whatever power he/she saw fit, rather than having to unlock certain powers before certain others. (i.e. If a player wanted to skip Judgment, but take a Lore power, they could apply the iXP immediately to the Lore slot, rather than having to wait through the unlocking of Judgment).
I realize this is hardly an issue currently since we can convert threads into iXP and have any slot unlocked in very little time, but I am thinking toward the future. If the current trend continues, then one can only assume that Psychic iXP will be applied to the unlocking of Hybrid and Mind, and Physical iXP will be applied toward the unlocking of Genesis and Vitae (I don't have the tree in front of me, so I don't know if those are the right powers on the right sides, but I hope my point is demonstrated nonetheless). And, again with continuing trends, we can assume that the higher abilities will cost more iXP than their predecessors. If a player decides that only the Vitae power (whatever it ends up being) would be good for a particular character, why should he/she have to unlock 3 other powers first, especially when they have no relation to each other?
I am leaving the Alpha slot as is because, after all, it is the "Alpha," the first step toward being an Incarnate. It should be necessary to unlock that one (not to mention, it is laughably easy nowadays).
TL;DR
(because I seem to be notorious for lengthy posts)
Since the Incarnate powers (at least thus far) have no functional nor name relation to each other, other than the type of iXP required to unlock them (Psychic or Physical depending on which side of the chart you are on), I propose that both Physical and Psychic iXP be stored up, and applied at the player's discretion toward whichever applicable abilities the player sees fit (i.e. Psychic for Judgment's side, Physical for Interface's side).
Also, I realize there needs to be some sort of safeguard to keep people from storing up a bunch of iXP to use once the next abilities are released. Perhaps a player can only earn iXP of a certain type equal to the total amount that would be needed to unlock all the abilities on a certain side of the chart? I don't know, I'm open to ideas.
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.