Finishing Dark: Suggested Assault and Control


Carnifax_NA

 

Posted

Refer to this chart here for what is, what is thought to be coming, and what is suggested.

Dark Assault

Edited version based on comments below, with less copying of Manipulation and more combining Dark Blast and Dark Melee and stealing from other ATs APPs:

  • Blast
  • Smite
  • Gloom
  • Shadow Maul
  • Night Fall
  • Fearsome Stare
  • Siphon Life
  • Moonbeam
  • Darkstar (a weakened, non-nuke version of Blackstar)




Dark Control

(Assume that -ToHit is added to everything and all Damage is Negative)

  • Tier 1: Midnight Grasp as a Single Target Immob (see why I took it out of Assault?). I made the Damage moderate instead of minor since it is melee.
  • Tier 2: Soul Storm - Single Target Hold
  • Tier 3: Soul Tentacles - Group Immob (Tenebrous Tentacles could be used, instead)
  • Tier 4: Dark Cloud: Take the Cloud/Fog from the indoor Croatoa ghosts-in-the-office-map and use it like a summoned pet. Since it makes things dark and cloudy it has these effects: -Perception, -Range, -Fly, -Speed, Confuse. Confuse is there because the foes are swinging blindly and it becomes the source of damage. This pet should have the AI of Tornado. It might even gather the foes together with the -Range and Confuse.
  • Tier 5: Umbral Slumber: Location based pseudo-pet with a continuing sleep effect that puts foes back to sleep after they are awakened. Thus it will leverage the same mechanic introduced by Static Field in the Electrical Control set.
  • Tier 6: Umbral Torrent: KB control and damage!
  • Tier 7: Quiet of the Night: a PBAoE Placate. Substitutes for an area denial power... can't touch this!
  • Tier 8: Pitch Dark: Like Illusion's Flash, except that the foes grab their eyes because of a black blob in front of them.
  • Tier 9: Shadows: These are the lieutenants from Dark Swan's missions. They're black colored fire imps, but they have Dark Blast and Melee attacks.


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Posted

I can't say I'm fond of either of these suggested sets.

Dark Assault seems like it would be left completely and utterly crippled at range (To the point where it makes Earth Assault's ranged damage look good), and I'm incredibly doubtful we'll ever see a straight up AoE control power (Fearsome Stare) in an assault set. (I also still don't believe Penumbral Grasp has anything at all to do with a self Heal, but is just a typical single target immobilize.)


Dark Control, well, Midnight Grasp(given my firm belief about Penumbral Grasp), leave MG in Assault and move PG to Control.

Beyond that I think Dark Control would end up too much like Electric Control. I mean, beyond the control staples (singe/AoE immobilize and Hold) they'd have exceedingly similar powers:

Sleep Patch
Multi Target confuse
Multi Target Knock* effect

Even the secondary effects end up doing similar things. No End means you can't attack me, therefore you can't damage me. Floored ToHit means you can't hit me, therefore you can't damage me.

The only really unique thing about the set is the PBAoE Placate. I just don't see that that would be enough to differentiate it from Electric though.



(Having typed this all up I can't help but feel I'm being rather negative, I don't mean to be, I just felt very "meh" looking over the OP. I'm content to have to wait for post i21 for Dark/Dark on Doms, I just hope they'll take the time and effort to make the set fun and unique. Worth the wait, ya know?)


@Oathbound & @Oathbound Too

 

Posted

I'd rather see a Dark Control get a permanent Dark Servant instead. It's already a viable pet, just remove the duration so it will stick around.

It should probably get a Targeted AoE immobilize instead of a cone.

How about Oppressive Gloom or Cloak of Fear? (one or the other)

Fearsome Stare should be in a Dark Control set as well.

IMO, a Dark Assault set should be predominately damage dealing powers, so just copying Dark Manipulation over wouldn't work so well.

I'll check in further with my take on it later.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Dark Assault

I basically copied Dark Manipulation to Dark Assault. Dark Manipulation was already pretty assaultive and not too manipulative, so I only made two changes:
Replace Touch of Fear (single target Fear) with Fearsome Stare (cone Fear).
Replace Midnight Grasp (single target melee superior damage immob) with Blackstar (PBAoE nuke).
Why would a Domi set get a nuke? Soul Drain would also be a no-no since Domis can get it in their PPP.


I'd remove Soul Drain and make the Tier 9 a version of the the Dark Dwarf Mire with a Chance to Fear thrown in.


Dark Blast, Gloom and Moonbeam should also probably be in the set too (even if I hate snipes). Dark Blast as the Tier 1, Gloom in Soul Drains place, Moonbeam replacing Dark Pit.

Even then the set doesn't have any ranged or melee heavy hitters and seems pretty weak. Maybe Moonbeam should be Siphon Life or Midnight Grasp (or a sorta combination of both, use Midnights animation & keep the DoT but give the caster +regen for a few seconds)

My version would be :
Dark Blast
Smite
Death Shroud
Shadow Maul
Gloom
Fearsome Stare (although I'm not convinced it shouldn't be Nightfall instead)
Dark Consumption (isn't this in the Soul PPP though?)
Midnight Grasp (or Midnight Grasp without the Tentacle effect if that causes issues with Dark Control, the immob isn't the good bit of this power anyway. Maybe it could give you some Regen for a few seconds instead and thus be a sort of Siphon / Midnight Grasp hybrid)
Soul Mire (copy of Black Dwarf mire with a 25% chance of a Fear thrown in). The ToHit/Damage buff would probably need to be half of what it is in the Warshade Dwarf version to maintain balance.


 

Posted

Okay, here's my take on a Dark Control and Dark Assault.

I'm thinking it extremely unlikely that Controllers will get access to Dark Miasma as it exists for MMs, Defenders, and Corruptors, so several powers from that would end up in a Dark Control.

It'd look something like this:

Tier 1: Penumbral Grasp
Tier 2: Abyssal Gaze
Tier 3: A targeted AoE Version of Tenebrous Tentacles
Tier 4: Tar Patch (enhanceable for slow)
Tier 5: Fearsome Stare
Tier 6: Shroud of Night - Basically a combination of Chill of the Night and Death Shroud. PBAoE aura with a 15' radius, 15% to-hit debuff, 20% damage debuff, minor damage (about half of Hot Feet)
Tier 7: AoE hold of some kind
Tier 8: Unique power of some sort
Tier 9: Permanent version of Dark Servant

For the Dark Assault:

Tier 1: Dark Blast
Tier 2: Smite
Tier 3: Shadow Maul
Tier 4: Gloom
Tier 5: Moonbeam
Tier 6: Oppressive Gloom or Cloak of Fear (there is precedent, Icy Assault has Chilling Embrace and Earth Assault has Mudpots)
Tier 7: Night Fall
Tier 8: Midnight Grasp
Tier 9: Short range, high damage attack of some kind.

That's what *I'D* do with a Dark Control/Dark Assault set.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Okay, here's my take on a Dark Control and Dark Assault.

I'm thinking it extremely unlikely that Controllers will get access to Dark Miasma as it exists for MMs, Defenders, and Corruptors, so several powers from that would end up in a Dark Control.
Then you'd also have to show us your Controller's version of Dark Miasma.


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Posted

I don't necessarily think that DM can't work (with the current powers) for Controllers. Yes Fearsome Stare at the least will likely need to be toned down for the controller version (drop it to mag 2 for instance), but it's not like Controllers don't already get some Control Heavy support sets (Storm and TA immediately spring to mind, along with Rad to a lesser degree).

I guess I'll just keep sporting my rose-colored glasses and keeping hope alive. If they take out Fearsome Stare my longtime desire for my own personal version of That One Grav/Dark MAGI Chick will be completely and irreparably crushed.



Edit: Another reason I'm leaning towards FS staying in Dark Miasma is cause they're going to have to port DM to controllers to match DC eventually, so they're going to have to make a new power to fit either THAT slot, or the slot in Dark Control. So they may as well just make the new power, for the actual new set.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
Why would a Domi set get a nuke? Soul Drain would also be a no-no since Domis can get it in their PPP.

I'd remove Soul Drain and make the Tier 9 a version of the the Dark Dwarf Mire with a Chance to Fear thrown in.
Point about the nuke taken, I weakened it into 'Darkstar'.

But with regard to Dwarf Mire, why would you make the set less Blappery with more ranged attacks and at the same time give it a damage aura?


Quote:
Dark Blast, Gloom and Moonbeam should also probably be in the set too (even if I hate snipes). Dark Blast as the Tier 1, Gloom in Soul Drains place, Moonbeam replacing Dark Pit.
Good ideas. Replaced.


Quote:
Dark Consumption (isn't this in the Soul PPP though?)
Oops. Yeah. Replace that, too.


I re-did Assault:
  • Blast
  • Smite
  • Gloom
  • Shadow Maul
  • Night Fall
  • Fearsome Stare
  • Siphon Life
  • Moonbeam
  • Darkstar


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Posted

i actually think It'd be interesting for a Dom set to get a Nuke. Maybe not a full nuke, but a mini Nuke like RoA or the SoA's crashless nukes would definitely set it apart from the rest.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Zombie Man View Post
Point about the nuke taken, I weakened it into 'Darkstar'.

But with regard to Dwarf Mire, why would you make the set less Blappery with more ranged attacks and at the same time give it a damage aura?

I didn't. I removed some of the utility/control powers, not the blapper ones. Domi sets always have at least 2 ranged attacks and they are usually pulled from Blast sets, not Blaster secondaries. You can use them point-blank as well, so they don't really interfere with a Blapper playstyle.


I suggested and then removed Moonbeam because although it fits Domi sets it isn't blapper friendly at all.


Fearsome Stare still sticks out in that version, I don't think any other domi Assault Set has a pure control power like that in it. I think that Nightfall is a better match for the cone power (although personally I'd love to see it with a range and cone similiar to Fling Thorns to again make it more melee friendly)


Given how Earth Assault was made (giving it Power Boost instead of Earths Embrace) I'm not sure Siphon Life would make it as-is either (hence my Regen version rather than the Healing version).


 

Posted

Quote:
Originally Posted by Zombie Man View Post
Then you'd also have to show us your Controller's version of Dark Miasma.
Indeed. Trying to reconcile Controller Dark Miasma with the new Dark Control set is likely why Dom proliferation has to wait. While I like the idea of Fearsome Stare in the Assault set, in the past all Dom Assault sets have gotten a solid self buff. It would be interesting to have a set without a self buff (and I guess we could call Siphon Life a self buff of sorts ).


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
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Posted

Quote:
Originally Posted by StratoNexus View Post
Indeed. Trying to reconcile Controller Dark Miasma with the new Dark Control set is likely why Dom proliferation has to wait.
Indeed, that's why for my Dark Control, I tried to go with a different set of Controllery controls other then the type of Controls already in Dark Miasma. Controls around the theme of being in darkness/lights out.


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Posted

Oh please NO Moonbeam. I don't care if it "should" or not, just say no to snipe!

The list looks good.

I am not really sure if they would put Fearsome Stare in Assault. I can see it being under Control?

My ideal Assault is:
* Blast
* Smite
* Gloom
* Shadow Maul
* Night Fall
* Tentacle for cone immb (or Dark Obliteration for target aoe)
* Siphon Life
* Soul Drain (although I think Dom already has soul drain from epic/patron?)
* Darkstar (mini nuke version like Fortunata's)


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
Oh please NO Moonbeam. I don't care if it "should" or not, just say no to snipe!

The list looks good.

I am not really sure if they would put Fearsome Stare in Assault. I can see it being under Control?

My ideal Assault is:
* Blast
* Smite
* Gloom
* Shadow Maul
* Night Fall
* Tentacle for cone immb (or Dark Obliteration for target aoe)
* Siphon Life
* Soul Drain (although I think Dom already has soul drain from epic/patron?)
* Darkstar (mini nuke version like Fortunata's)
Well, Psy Dom gets Snipe. And Moonbeam is one of the better snipes since it has the extra long range.

If you put Fearsome Stare in Control, then you have to replace it in the Controller's version of Dark Miasma... so what would you put there?

Soul Drain is indeed in the Dom EPP. See the link in the OP for a complete list of all the Dark powers in all the sets.


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Posted

Quote:
Originally Posted by Zombie Man View Post
Point about the nuke taken, I weakened it into 'Darkstar'...
Unappreciated, good sir.


@Draeth Darkstar
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Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

If Darkstar was like Psi Shockwave, I'd be game.


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Posted

My main hope for dark control is that it doesn't have Tenebrous Tentacles in it but they then make a Dark mastery APP with it, so that my Ill/Cold controller can get an aoe imob/damage attack >.>

Or they could swap Soul Tentacles for dark obliteration in soul mastery and I would be happy


 

Posted

Quote:
Originally Posted by Shadowy_Dream View Post
My main hope for dark control is that it doesn't have Tenebrous Tentacles in it but they then make a Dark mastery APP with it, so that my Ill/Cold controller can get an aoe imob/damage attack >.>

Or they could swap Soul Tentacles for dark obliteration in soul mastery and I would be happy
Actually, it's time to finish proliferating Dark Mastery to all the ATs.


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Posted

Quote:
Originally Posted by Zombie Man View Post
Actually, it's time to finish proliferating Dark Mastery to all the ATs.
I'd say all themes of Mastery sets could use a good bit of proliferation.

Where's Ice Mastery for Defenders? Stalkers could use one too once i21 hits.
Where's Electric Mastery for Controllers and Tankers and Brutes?
Where's my Earth Mastery for Doms?
And Psionic Mastery for Blasters and Masterminds?


People can't claim bias now about adding more APPs without adding more PPPs, so let's get to adding them.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Oathbound View Post
People can't claim bias now about adding more APPs without adding more PPPs, so let's get to adding them.
Funny thing - the APP/PPPs are now biased towards Villains rather than against them - you have to play as a villain/rogue to unlock the Patron sets and you get to keep them forever, even if you switch sides. Heroes have no way to unlock them short of taking a detour down evil street for a few days.


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Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.