Finishing Dark: Suggested Assault and Control
I can't say I'm fond of either of these suggested sets.
Dark Assault seems like it would be left completely and utterly crippled at range (To the point where it makes Earth Assault's ranged damage look good), and I'm incredibly doubtful we'll ever see a straight up AoE control power (Fearsome Stare) in an assault set. (I also still don't believe Penumbral Grasp has anything at all to do with a self Heal, but is just a typical single target immobilize.)
Dark Control, well, Midnight Grasp(given my firm belief about Penumbral Grasp), leave MG in Assault and move PG to Control.
Beyond that I think Dark Control would end up too much like Electric Control. I mean, beyond the control staples (singe/AoE immobilize and Hold) they'd have exceedingly similar powers:
Sleep Patch
Multi Target confuse
Multi Target Knock* effect
Even the secondary effects end up doing similar things. No End means you can't attack me, therefore you can't damage me. Floored ToHit means you can't hit me, therefore you can't damage me.
The only really unique thing about the set is the PBAoE Placate. I just don't see that that would be enough to differentiate it from Electric though.
(Having typed this all up I can't help but feel I'm being rather negative, I don't mean to be, I just felt very "meh" looking over the OP. I'm content to have to wait for post i21 for Dark/Dark on Doms, I just hope they'll take the time and effort to make the set fun and unique. Worth the wait, ya know?)
I'd rather see a Dark Control get a permanent Dark Servant instead. It's already a viable pet, just remove the duration so it will stick around.
It should probably get a Targeted AoE immobilize instead of a cone.
How about Oppressive Gloom or Cloak of Fear? (one or the other)
Fearsome Stare should be in a Dark Control set as well.
IMO, a Dark Assault set should be predominately damage dealing powers, so just copying Dark Manipulation over wouldn't work so well.
I'll check in further with my take on it later.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Dark Assault I basically copied Dark Manipulation to Dark Assault. Dark Manipulation was already pretty assaultive and not too manipulative, so I only made two changes: Replace Touch of Fear (single target Fear) with Fearsome Stare (cone Fear). Replace Midnight Grasp (single target melee superior damage immob) with Blackstar (PBAoE nuke). |
I'd remove Soul Drain and make the Tier 9 a version of the the Dark Dwarf Mire with a Chance to Fear thrown in.
Dark Blast, Gloom and Moonbeam should also probably be in the set too (even if I hate snipes). Dark Blast as the Tier 1, Gloom in Soul Drains place, Moonbeam replacing Dark Pit.
Even then the set doesn't have any ranged or melee heavy hitters and seems pretty weak. Maybe Moonbeam should be Siphon Life or Midnight Grasp (or a sorta combination of both, use Midnights animation & keep the DoT but give the caster +regen for a few seconds)
My version would be :
Dark Blast
Smite
Death Shroud
Shadow Maul
Gloom
Fearsome Stare (although I'm not convinced it shouldn't be Nightfall instead)
Dark Consumption (isn't this in the Soul PPP though?)
Midnight Grasp (or Midnight Grasp without the Tentacle effect if that causes issues with Dark Control, the immob isn't the good bit of this power anyway. Maybe it could give you some Regen for a few seconds instead and thus be a sort of Siphon / Midnight Grasp hybrid)
Soul Mire (copy of Black Dwarf mire with a 25% chance of a Fear thrown in). The ToHit/Damage buff would probably need to be half of what it is in the Warshade Dwarf version to maintain balance.
Okay, here's my take on a Dark Control and Dark Assault.
I'm thinking it extremely unlikely that Controllers will get access to Dark Miasma as it exists for MMs, Defenders, and Corruptors, so several powers from that would end up in a Dark Control.
It'd look something like this:
Tier 1: Penumbral Grasp
Tier 2: Abyssal Gaze
Tier 3: A targeted AoE Version of Tenebrous Tentacles
Tier 4: Tar Patch (enhanceable for slow)
Tier 5: Fearsome Stare
Tier 6: Shroud of Night - Basically a combination of Chill of the Night and Death Shroud. PBAoE aura with a 15' radius, 15% to-hit debuff, 20% damage debuff, minor damage (about half of Hot Feet)
Tier 7: AoE hold of some kind
Tier 8: Unique power of some sort
Tier 9: Permanent version of Dark Servant
For the Dark Assault:
Tier 1: Dark Blast
Tier 2: Smite
Tier 3: Shadow Maul
Tier 4: Gloom
Tier 5: Moonbeam
Tier 6: Oppressive Gloom or Cloak of Fear (there is precedent, Icy Assault has Chilling Embrace and Earth Assault has Mudpots)
Tier 7: Night Fall
Tier 8: Midnight Grasp
Tier 9: Short range, high damage attack of some kind.
That's what *I'D* do with a Dark Control/Dark Assault set.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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I don't necessarily think that DM can't work (with the current powers) for Controllers. Yes Fearsome Stare at the least will likely need to be toned down for the controller version (drop it to mag 2 for instance), but it's not like Controllers don't already get some Control Heavy support sets (Storm and TA immediately spring to mind, along with Rad to a lesser degree).
I guess I'll just keep sporting my rose-colored glasses and keeping hope alive. If they take out Fearsome Stare my longtime desire for my own personal version of That One Grav/Dark MAGI Chick will be completely and irreparably crushed.
Edit: Another reason I'm leaning towards FS staying in Dark Miasma is cause they're going to have to port DM to controllers to match DC eventually, so they're going to have to make a new power to fit either THAT slot, or the slot in Dark Control. So they may as well just make the new power, for the actual new set.
Why would a Domi set get a nuke? Soul Drain would also be a no-no since Domis can get it in their PPP.
I'd remove Soul Drain and make the Tier 9 a version of the the Dark Dwarf Mire with a Chance to Fear thrown in. |
But with regard to Dwarf Mire, why would you make the set less Blappery with more ranged attacks and at the same time give it a damage aura?
Dark Blast, Gloom and Moonbeam should also probably be in the set too (even if I hate snipes). Dark Blast as the Tier 1, Gloom in Soul Drains place, Moonbeam replacing Dark Pit. |
Dark Consumption (isn't this in the Soul PPP though?) |
I re-did Assault:
- Blast
- Smite
- Gloom
- Shadow Maul
- Night Fall
- Fearsome Stare
- Siphon Life
- Moonbeam
- Darkstar
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i actually think It'd be interesting for a Dom set to get a Nuke. Maybe not a full nuke, but a mini Nuke like RoA or the SoA's crashless nukes would definitely set it apart from the rest.
Point about the nuke taken, I weakened it into 'Darkstar'.
But with regard to Dwarf Mire, why would you make the set less Blappery with more ranged attacks and at the same time give it a damage aura? |
I didn't. I removed some of the utility/control powers, not the blapper ones. Domi sets always have at least 2 ranged attacks and they are usually pulled from Blast sets, not Blaster secondaries. You can use them point-blank as well, so they don't really interfere with a Blapper playstyle.
I suggested and then removed Moonbeam because although it fits Domi sets it isn't blapper friendly at all.
Fearsome Stare still sticks out in that version, I don't think any other domi Assault Set has a pure control power like that in it. I think that Nightfall is a better match for the cone power (although personally I'd love to see it with a range and cone similiar to Fling Thorns to again make it more melee friendly)
Given how Earth Assault was made (giving it Power Boost instead of Earths Embrace) I'm not sure Siphon Life would make it as-is either (hence my Regen version rather than the Healing version).
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
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Oh please NO Moonbeam. I don't care if it "should" or not, just say no to snipe!
The list looks good.
I am not really sure if they would put Fearsome Stare in Assault. I can see it being under Control?
My ideal Assault is:
* Blast
* Smite
* Gloom
* Shadow Maul
* Night Fall
* Tentacle for cone immb (or Dark Obliteration for target aoe)
* Siphon Life
* Soul Drain (although I think Dom already has soul drain from epic/patron?)
* Darkstar (mini nuke version like Fortunata's)
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Oh please NO Moonbeam. I don't care if it "should" or not, just say no to snipe!
The list looks good. I am not really sure if they would put Fearsome Stare in Assault. I can see it being under Control? My ideal Assault is: * Blast * Smite * Gloom * Shadow Maul * Night Fall * Tentacle for cone immb (or Dark Obliteration for target aoe) * Siphon Life * Soul Drain (although I think Dom already has soul drain from epic/patron?) * Darkstar (mini nuke version like Fortunata's) |
If you put Fearsome Stare in Control, then you have to replace it in the Controller's version of Dark Miasma... so what would you put there?
Soul Drain is indeed in the Dom EPP. See the link in the OP for a complete list of all the Dark powers in all the sets.
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@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
If Darkstar was like Psi Shockwave, I'd be game.
@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr
My main hope for dark control is that it doesn't have Tenebrous Tentacles in it but they then make a Dark mastery APP with it, so that my Ill/Cold controller can get an aoe imob/damage attack >.>
Or they could swap Soul Tentacles for dark obliteration in soul mastery and I would be happy
My main hope for dark control is that it doesn't have Tenebrous Tentacles in it but they then make a Dark mastery APP with it, so that my Ill/Cold controller can get an aoe imob/damage attack >.>
Or they could swap Soul Tentacles for dark obliteration in soul mastery and I would be happy |
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Actually, it's time to finish proliferating Dark Mastery to all the ATs.
|
Where's Ice Mastery for Defenders? Stalkers could use one too once i21 hits.
Where's Electric Mastery for Controllers and Tankers and Brutes?
Where's my Earth Mastery for Doms?
And Psionic Mastery for Blasters and Masterminds?
People can't claim bias now about adding more APPs without adding more PPPs, so let's get to adding them.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
Refer to this chart here for what is, what is thought to be coming, and what is suggested.
Dark Assault
Edited version based on comments below, with less copying of Manipulation and more combining Dark Blast and Dark Melee and stealing from other ATs APPs:
Dark Control
(Assume that -ToHit is added to everything and all Damage is Negative)
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