Curious: Repulse > Disrupt


ClawsandEffect

 

Posted

Just curious when it comes to respec'ing my Kin/EA Stalker with the future changes.

Will Repulse be replaced with Disrupt in the build? i.e. When I log onto the guy, the Repulse power in the tray is now Disrupt?

Or will I simply have a void in my powers? i.e. I'll just be short a power since Repulse isn't in my tray, my build and Disrupt hasn't been chosen?

OR even better, I still keep Repulse until I respec?

I ask now because, I haven't actually played the guy in a while but his concept hinges on Repulse. Not that he uses it all the time, but the effect explains all his powers...

If we only lose Repulse when we respec, I'll definitely keep repulse and just use an alternate build. If any of the other two...I guess I'll have to make a concept build that picks up some sort of KB power...only one I can think of is Whirlwind...and aesthetically, it doesn't fit the character's concept...


 

Posted

So is this some type of mystery that no one has yet to encounter?

I'd just like a little info on what will eventually befall my Stalker...


 

Posted

The only people who know are in Beta, and can't say. And like everything else in Beta, it's subject to change before release - so even if someone DID know, and chose to tell you, they might be wrong by the time it mattered.


@Roderick

 

Posted

I imagine that the power will automatically change. That is what happened with Energize in Electric Armor, for example.

Have you considered putting a Stupefy Chance for Knockback enhancement in Disrupt?

It's only a 20% chance, and it wont be the same, but it will eventually repel anyone standing too close just like the old power used to. I used to have this in my Dark Defender's Oppressive Gloom epic power, and it worked quite well.


 

Posted

Quote:
Originally Posted by Roderick View Post
The only people who know are in Beta, and can't say. And like everything else in Beta, it's subject to change before release - so even if someone DID know, and chose to tell you, they might be wrong by the time it mattered.
Well I'm sure there's some sort of precedence involving this. It's not the first time powers have been altered or exchanged.

Quote:
Originally Posted by Dr Harmony View Post
I imagine that the power will automatically change. That is what happened with Energize in Electric Armor, for example.

Have you considered putting a Stupefy Chance for Knockback enhancement in Disrupt?

It's only a 20% chance, and it wont be the same, but it will eventually repel anyone standing too close just like the old power used to. I used to have this in my Dark Defender's Oppressive Gloom epic power, and it worked quite well.
Yes, like Energize. I never found out what actually happens in that instance since I'd not taken Conserve Power on any of my Brutes/Stalkers to know if CP was dropped, exchanged or pending a respec.

Now I wonder what happens if you put slots, like KB dmg procs or forcefeedback proc in the power now? Will it be dropped out of the slot? Will it be stuck in there until I respec? Will it *do* anything if it's still there?

As for the Stupefy proc, it depends. 20% is kinda weak. Doesn't encapsulate his powers *nearly* as well as Repulse did (and I based this guy on a RP character whose *only* power was Repulse...this guy is basically the awesomely trained Praetorian version of that guy). If I can cheat the slots and put KB sets in the power now, stick that 20% KB proc in there later and have a HAX damage aura...that'd be interesting.

If we have pool customization, maybe I'll just pick up whirlwind and color it...?

Ah well.

More info is still welcomed.


 

Posted

So there is one, usually it's me who is not too happy about a power changing on me. In this case Disorient and Energy attacks go together just as easily as KB and energy. My being MA, the disorient for my stalker is a bit easier to abide. Reading about how you would use it, it's the same for me but its still not really something for the average team though.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

It could go either way.

Either A) It will stay the same pending a respec, or B) it will change automatically.

Since Repulse was a Repel power and not a knockback power, I don't believe it accepted KB IO sets, and there is no such thing as a repel enhancement. If that is the case, then they can just swap it out and it won't break anything by people suddenly having IOs in a power that are no longer allowed.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
It could go either way.

Either A) It will stay the same pending a respec, or B) it will change automatically.

Since Repulse was a Repel power and not a knockback power, I don't believe it accepted KB IO sets, and there is no such thing as a repel enhancement. If that is the case, then they can just swap it out and it won't break anything by people suddenly having IOs in a power that are no longer allowed.
Oh it accepts KB IOs. I have a FF +rech proc in it now. I guess there's no harm in putting 3 more slots in it, 2 dmg procs and the KB proc...but currently Repulse doesn't take accuracy enhancements. I'm pretty sure Disrupt will require that. I'll just have to reserve one build with Repulse slotted out...maybe 4 slots. That way, I won't have to respec if I need the slots...or just leave one build open but with repulse taken to add slots when I choose the levels...Hmm...

I guess I won't need to 6 slot Energy Drain. Just some recharge and defense and that can easily be covered in 3 or 4 slots...


 

Posted

Quote:
Originally Posted by Leo_G View Post
Now I wonder what happens if you put slots, like KB dmg procs or forcefeedback proc in the power now? Will it be dropped out of the slot? Will it be stuck in there until I respec? Will it *do* anything if it's still there?
If they do it the same way they've done in the past it will be left in the power but won't do anything.


Kosmos

Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Since Repulse was a Repel power and not a knockback power,
Repulse is identical to Repel and Repulsion Field and ironically all three do KB, not Repel.


Kosmos

Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)