Hero Mastermind Power Set
I think rather than Hero/Villain themed Mastermind sets, they need to focus on fulfilling the origins. As has been mentioned, a Robotics, Mercenary or Ninja Mastermind wouldn't have any trouble fitting in blueside, and arguments can be made for Demons, Necromancy and Thugs towards the same...
But by my count, they've got Magic (Demons, Necromancy), Technology (Robotics) and Natural (Ninjas, Thugs, Mercs) covered with obvious sets, but there's nothing that's specifically Mutant or Science. Sure, you could say that your mutant/science abilities lie in your secondary powers (as I did with my Science origin Thugs/Poison MM)... but I'd really like to see something that would work well for those two origins, like maybe some sort of "Abomination Summoning" or something.
Looking at things from a different way, we've got different damage types covered: Lethal (Mercs, Thugs), Smashing (various), Fire/Cold (Demons), Energy (Robotics), Negative (Necromancy)... and Demon Summoners even do a bit of Toxic damage with their Hellfire powers. We're obviously missing Psionic damage from that list. If the OP's suggested Angelic set covers that with some sort of Energy/Psionic hybrid set, I could see that fitting in pretty well.
(I also really think Masterminds need one more completely free primary set--one that all users, including Free players, would get access to with no additional charges.)
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
-----
If you meant if the F2Pers unlock MMs then it's a free set(Like all the other MM Primaries), then I agree with you.
|
I guess I wouldn't REALLY complain if they made a new set and it was just free to VIPs either, but I'd feel bad for the Premium peeps who have Mastermind access. I'm going to be annoyed if they charge for the next set, though, given that they've only had 5 free sets in the past and charged us for the 6th.
-----
But I could also see them squeezing something out fairly easily in the form of an "Elementalist" or whatever, and just steal pets from existing control sets. 1 Fire Imp, 1 Electric Gremlin and 1 Fly Trap for Tier 1, a Jack Frost and a Singularity for Tier 2, and a Tier 3 based on a Stone/Stone Tank's Granite. Give Jack some Cold Domination abilities as part of his upgrade. Maybe do something a little different from other sets and give them all some low-end (Mag 1, stackable) control abilities as part of their upgrade process. The Granite "Golem" gets a taunt aura like Mudpots. Personal attacks could be generic elemental blast attacks. Pet upgrades could just add bigger, better auras to the pets, so their models wouldn't need to be changed. And the set would have good synergy with existing secondaries, so nothing new needs to be created or ported specifically to go along with it.
I'm not saying they could throw this together over a weekend or anything, but the art assets are already there, so I would expect (standard code rant, I know) it to take less development time than making any other new set from scratch.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
-----
Free players won't get Masterminds, unless they pay to unlock Masterminds. If you meant if the F2Pers unlock MMs then it's a free set(Like all the other MM Primaries), then I agree with you.
|
F2Pers that pay to unlock MM's aren't F2Pers. As soon as they make the purchase they get upgraded to Premiums and all the benefits that go with a Premium account.
Be happy you can even use the AT, ya little ingrates. It's bad enough that the one unique part of villainy is now available to heroes too, you don't need to rub salt in our wounds. Hide behind your minions, "hero". I'm sure the people of Paragon will praise your brave actions...
The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)
Virtue Forever.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
-----
So if anything Mr. Summers is the ****** here, something I can whole-heartedly agree with.
The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)
Virtue Forever.
Well, it's not like Xavier makes anyone follow him. And Cyclops is the field commander anyways, Xavier just covers the intel/PR side of things :P
So if anything Mr. Summers is the ****** here, something I can whole-heartedly agree with. |
I mean, he did "hide" behind his army while freeing his country.
Same with people like Winston Churchill and Patton and Marshal.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
I think rather than Hero/Villain themed Mastermind sets, they need to focus on fulfilling the origins. As has been mentioned, a Robotics, Mercenary or Ninja Mastermind wouldn't have any trouble fitting in blueside, and arguments can be made for Demons, Necromancy and Thugs towards the same...
But by my count, they've got Magic (Demons, Necromancy), Technology (Robotics) and Natural (Ninjas, Thugs, Mercs) covered with obvious sets, but there's nothing that's specifically Mutant or Science. Sure, you could say that your mutant/science abilities lie in your secondary powers (as I did with my Science origin Thugs/Poison MM)... but I'd really like to see something that would work well for those two origins, like maybe some sort of "Abomination Summoning" or something. Looking at things from a different way, we've got different damage types covered: Lethal (Mercs, Thugs), Smashing (various), Fire/Cold (Demons), Energy (Robotics), Negative (Necromancy)... and Demon Summoners even do a bit of Toxic damage with their Hellfire powers. We're obviously missing Psionic damage from that list. If the OP's suggested Angelic set covers that with some sort of Energy/Psionic hybrid set, I could see that fitting in pretty well. (I also really think Masterminds need one more completely free primary set--one that all users, including Free players, would get access to with no additional charges.) |
I always thought it is a bit unfair that there's no hero equivalent to the villain mastermind power set. I also understand that one could just work through Praetoria and go hero at the end, but that's not the same.
Another reason for this would be to have an Angel summoning power (pointed out in another thread). I'm sure everyone could see how cool that would be. I suppose it wouldn't be necessary to have a Hero MM to have that particular power, but it sorta wouldn't make sense as a Villain power. So, what other Hero MM powers would be cool? Robots, Ninjas, and Soldiers could stay, but Villains could keep Demons, Thugs, and Zombies... I'd say those aren't really suitable for Heroes. To replace those, on the Hero side I'd add Angels, Beast/Animal summoning, and Police Back-up. |
Just putting this out there -- I am sure other people have thought of this but an animal summoning MM would be really cool. I was also hunting Shivans the other day and was thinking that shivan summoning would be cool. you start with little baby Shivans (so cute).
The OP doesn't understand, you don't complain about wanting stuff you already have....you complain about wanting stuff you absolutely know is unlikely in the near future, look at my track list since launch back in 04
the ability to have a skin-texture and clothes
ability to shift size and build between costume slots
power customization (before it was called that)
better selection of animal pieces
power proliferation (before it was called that)
side switching (I've had an MM on the docket since CoV launch whom I almost never played until Going Rogue came out...she's now a hero...I still have some 1-5 villains that were waiting for Going Rogue, since CoV launch, which I haven't gotten around to leveling)
my current list of wishes includes:
multi-armed builds or power sets
SS hurl being random stuff rather than just a hunk of dirt
more proliferation
incarnate-advancing content for soloists
more powersets
Trust me, I've been around a long time saying "a power in and of itself is neither good nor evil" or "why can't a blaster or controller use darkness?"
and then saying "finally woohoo!" when it actually happens
check back on my requests, you'll find most have happened and most were considered stupid or "too animeish" or "too furry" or "not right for that AT" at the time I originally suggested them
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
Just putting this out there -- I am sure other people have thought of this but an animal summoning MM would be really cool. I was also hunting Shivans the other day and was thinking that shivan summoning would be cool. you start with little baby Shivans (so cute).
|
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
-----
they should make a mm set that is a bunch of guys in goofy outfits like the mighty morphin power rangers kinda thing. You can even have the final power in the set make all the minions "combine" into some sort of mek that the player controls.
:edit: beaten to the punch!
Jay Doherty: Yes, there was this one night that I was ready to go home but had to drop the browns off at the super bowl before I left for home. While on the throne it hit me. I stayed for a few more hours and that why we have the pain pads in the game.