Hero Mastermind Power Set


Adeon Hawkwood

 

Posted

they should make a mm set that is a bunch of guys in goofy outfits like the mighty morphin power rangers kinda thing. You can even have the final power in the set make all the minions "combine" into some sort of mek that the player controls.

:edit: beaten to the punch!


Jay Doherty: Yes, there was this one night that I was ready to go home but had to drop the browns off at the super bowl before I left for home. While on the throne it hit me. I stayed for a few more hours and that why we have the pain pads in the game.

 

Posted

I think rather than Hero/Villain themed Mastermind sets, they need to focus on fulfilling the origins. As has been mentioned, a Robotics, Mercenary or Ninja Mastermind wouldn't have any trouble fitting in blueside, and arguments can be made for Demons, Necromancy and Thugs towards the same...

But by my count, they've got Magic (Demons, Necromancy), Technology (Robotics) and Natural (Ninjas, Thugs, Mercs) covered with obvious sets, but there's nothing that's specifically Mutant or Science. Sure, you could say that your mutant/science abilities lie in your secondary powers (as I did with my Science origin Thugs/Poison MM)... but I'd really like to see something that would work well for those two origins, like maybe some sort of "Abomination Summoning" or something.

Looking at things from a different way, we've got different damage types covered: Lethal (Mercs, Thugs), Smashing (various), Fire/Cold (Demons), Energy (Robotics), Negative (Necromancy)... and Demon Summoners even do a bit of Toxic damage with their Hellfire powers. We're obviously missing Psionic damage from that list. If the OP's suggested Angelic set covers that with some sort of Energy/Psionic hybrid set, I could see that fitting in pretty well.

(I also really think Masterminds need one more completely free primary set--one that all users, including Free players, would get access to with no additional charges.)


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
(I also really think Masterminds need one more completely free primary set--one that all users, including Free players, would get access to with no additional charges.)
Free players won't get Masterminds, unless they pay to unlock Masterminds. If you meant if the F2Pers unlock MMs then it's a free set(Like all the other MM Primaries), then I agree with you.


 

Posted

Quote:
Originally Posted by Gemesis View Post
If you meant if the F2Pers unlock MMs then it's a free set(Like all the other MM Primaries), then I agree with you.
That is, of course, what I meant. Phrasing things is hard at 3:00 AM.

I guess I wouldn't REALLY complain if they made a new set and it was just free to VIPs either, but I'd feel bad for the Premium peeps who have Mastermind access. I'm going to be annoyed if they charge for the next set, though, given that they've only had 5 free sets in the past and charged us for the 6th.

-----
But I could also see them squeezing something out fairly easily in the form of an "Elementalist" or whatever, and just steal pets from existing control sets. 1 Fire Imp, 1 Electric Gremlin and 1 Fly Trap for Tier 1, a Jack Frost and a Singularity for Tier 2, and a Tier 3 based on a Stone/Stone Tank's Granite. Give Jack some Cold Domination abilities as part of his upgrade. Maybe do something a little different from other sets and give them all some low-end (Mag 1, stackable) control abilities as part of their upgrade process. The Granite "Golem" gets a taunt aura like Mudpots. Personal attacks could be generic elemental blast attacks. Pet upgrades could just add bigger, better auras to the pets, so their models wouldn't need to be changed. And the set would have good synergy with existing secondaries, so nothing new needs to be created or ported specifically to go along with it.

I'm not saying they could throw this together over a weekend or anything, but the art assets are already there, so I would expect (standard code rant, I know) it to take less development time than making any other new set from scratch.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by Gemesis View Post
Free players won't get Masterminds, unless they pay to unlock Masterminds. If you meant if the F2Pers unlock MMs then it's a free set(Like all the other MM Primaries), then I agree with you.

F2Pers that pay to unlock MM's aren't F2Pers. As soon as they make the purchase they get upgraded to Premiums and all the benefits that go with a Premium account.


 

Posted

Be happy you can even use the AT, ya little ingrates. It's bad enough that the one unique part of villainy is now available to heroes too, you don't need to rub salt in our wounds. Hide behind your minions, "hero". I'm sure the people of Paragon will praise your brave actions...


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.

 

Posted

Quote:
Originally Posted by AkuTenshiiZero View Post
Hide behind your minions, "hero". I'm sure the people of Paragon will praise your brave actions...
Seems to work out pretty well for Charles Xavier.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
Seems to work out pretty well for Charles Xavier.
Well, it's not like Xavier makes anyone follow him. And Cyclops is the field commander anyways, Xavier just covers the intel/PR side of things :P

So if anything Mr. Summers is the ****** here, something I can whole-heartedly agree with.


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.

 

Posted

Quote:
Originally Posted by AkuTenshiiZero View Post
Well, it's not like Xavier makes anyone follow him. And Cyclops is the field commander anyways, Xavier just covers the intel/PR side of things :P

So if anything Mr. Summers is the ****** here, something I can whole-heartedly agree with.
So what you're saying is... General George Washington was an evil *******?

I mean, he did "hide" behind his army while freeing his country.

Same with people like Winston Churchill and Patton and Marshal.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
So what you're saying is... General George Washington was an evil *******?

I mean, he did "hide" behind his army while freeing his country.

Same with people like Winston Churchill and Patton and Marshal.
I would think that if anything earned him the legacy of being "evil" it would be the whole town destroyer thing.


 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
I think rather than Hero/Villain themed Mastermind sets, they need to focus on fulfilling the origins. As has been mentioned, a Robotics, Mercenary or Ninja Mastermind wouldn't have any trouble fitting in blueside, and arguments can be made for Demons, Necromancy and Thugs towards the same...

But by my count, they've got Magic (Demons, Necromancy), Technology (Robotics) and Natural (Ninjas, Thugs, Mercs) covered with obvious sets, but there's nothing that's specifically Mutant or Science. Sure, you could say that your mutant/science abilities lie in your secondary powers (as I did with my Science origin Thugs/Poison MM)... but I'd really like to see something that would work well for those two origins, like maybe some sort of "Abomination Summoning" or something.

Looking at things from a different way, we've got different damage types covered: Lethal (Mercs, Thugs), Smashing (various), Fire/Cold (Demons), Energy (Robotics), Negative (Necromancy)... and Demon Summoners even do a bit of Toxic damage with their Hellfire powers. We're obviously missing Psionic damage from that list. If the OP's suggested Angelic set covers that with some sort of Energy/Psionic hybrid set, I could see that fitting in pretty well.

(I also really think Masterminds need one more completely free primary set--one that all users, including Free players, would get access to with no additional charges.)
Mercs get a temporary Science origin powerup, and the Thugs bruiser is definitely not a natural human being easily rp-able as either Mutant or Science


 

Posted

Quote:
Originally Posted by Goddamage View Post
I always thought it is a bit unfair that there's no hero equivalent to the villain mastermind power set. I also understand that one could just work through Praetoria and go hero at the end, but that's not the same.

Another reason for this would be to have an Angel summoning power (pointed out in another thread). I'm sure everyone could see how cool that would be. I suppose it wouldn't be necessary to have a Hero MM to have that particular power, but it sorta wouldn't make sense as a Villain power.

So, what other Hero MM powers would be cool? Robots, Ninjas, and Soldiers could stay, but Villains could keep Demons, Thugs, and Zombies... I'd say those aren't really suitable for Heroes. To replace those, on the Hero side I'd add Angels, Beast/Animal summoning, and Police Back-up.
Well, all of my angels are bent on the destruction of mankind, except for my Main, who despite her name is not actually an angel. As for a Blueside MM, I roll an Illusion Controller or join a full team on my Defender. Usually has a better pet AI, but not always. ^.^


 

Posted

Just putting this out there -- I am sure other people have thought of this but an animal summoning MM would be really cool. I was also hunting Shivans the other day and was thinking that shivan summoning would be cool. you start with little baby Shivans (so cute).


 

Posted

The OP doesn't understand, you don't complain about wanting stuff you already have....you complain about wanting stuff you absolutely know is unlikely in the near future, look at my track list since launch back in 04

the ability to have a skin-texture and clothes
ability to shift size and build between costume slots
power customization (before it was called that)
better selection of animal pieces
power proliferation (before it was called that)
side switching (I've had an MM on the docket since CoV launch whom I almost never played until Going Rogue came out...she's now a hero...I still have some 1-5 villains that were waiting for Going Rogue, since CoV launch, which I haven't gotten around to leveling)


my current list of wishes includes:

multi-armed builds or power sets
SS hurl being random stuff rather than just a hunk of dirt
more proliferation
incarnate-advancing content for soloists
more powersets

Trust me, I've been around a long time saying "a power in and of itself is neither good nor evil" or "why can't a blaster or controller use darkness?"

and then saying "finally woohoo!" when it actually happens

check back on my requests, you'll find most have happened and most were considered stupid or "too animeish" or "too furry" or "not right for that AT" at the time I originally suggested them


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

Quote:
Originally Posted by InfernoofHope View Post
Just putting this out there -- I am sure other people have thought of this but an animal summoning MM would be really cool. I was also hunting Shivans the other day and was thinking that shivan summoning would be cool. you start with little baby Shivans (so cute).
It would be neat but I'd guess the developers would be against it on thematic grounds. The existing sets we have are all "generic" rather than representing specific villain groups. Obviously there is some overlap in themes but it is (as an example) Thugs rather than Hellions. This isn't practical with Shivans since they are a very specific group rather than something that can be made generic. Plus they seem to be setting Shivans up as this uber threat and making them basic summonables would go against that.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Plus they seem to be setting Shivans up as this uber threat and making them basic summonables would go against that.
Aren't the Shivans just the advance troops for the real threat behind the Coming Storm?


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
Aren't the Shivans just the advance troops for the real threat behind the Coming Storm?
Maybe, my Knowledge(Lore) skill is low.