eta on cat 11.6 fix?


all_hell

 

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Devs, see title.


 

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Originally Posted by BROOOTALITY View Post
Devs, see title.
please see top of forum:

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Gameplay / Technical Issues & Bugs Discuss gameplay / technical issues or bugs here! This is NOT a forum where official technical/QA support is available. For technical assistance email support@coh.com.
Also, to answer your question, this is a driver issue with AMD, not a game issue with Paragon Studios. You need to go file a /bug with AMD: http://www.amd.com/us/CatalystCrewSurvey


 

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Since it does work with other ATI drivers and the breakage occurred when the driver was changed and not the game, it's clearly ATI's problem.


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Originally Posted by je_saist View Post
Also, to answer your question, this is a driver issue with AMD, not a game issue with Paragon Studios.
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Originally Posted by Father Xmas View Post
Since it does work with other ATI drivers and the breakage occurred when the driver was changed and not the game, it's clearly ATI's problem.
This is far from certain.

ATI drivers worked well until the introduction of i20, and more specifically i20.5. In other words, players using the same ATI driver before and after the issue launch had the game "break" after the issue change.

This does not mean it is a Paragon Studios problem. But it isn't clear as to who is at fault.

It would be great if Paragon Studios could get into contact with ATI and hash out where things went wrong and how to fix it, though.


 

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Originally Posted by Morgan Reed View Post
This is far from certain.

ATI drivers worked well until the introduction of i20, and more specifically i20.5. In other words, players using the same ATI driver before and after the issue launch had the game "break" after the issue change.

This does not mean it is a Paragon Studios problem. But it isn't clear as to who is at fault.

It would be great if Paragon Studios could get into contact with ATI and hash out where things went wrong and how to fix it, though.
Oh, it's pretty clear to me, to be honest. *Immediately* after installing 11.6 - and I tend to not just "install over the top," but uninstall, head to safe mode, run driver sweeper, THEN install the new ones fresh - I went from rock stable to crashing repeatedly.

Uninstall, re-download, clean, reinstall - same thing.

Immedate reversion to 11.5 - all issues stop. No COH patch in between.


 

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Originally Posted by Memphis_Bill View Post
Oh, it's pretty clear to me, to be honest. *Immediately* after installing 11.6 - and I tend to not just "install over the top," but uninstall, head to safe mode, run driver sweeper, THEN install the new ones fresh - I went from rock stable to crashing repeatedly.

Uninstall, re-download, clean, reinstall - same thing.

Immedate reversion to 11.5 - all issues stop. No COH patch in between.
Yep, same thing here, although I had to go all the way down to 11.3 or .4 (can't recall) before the problems stopped. No changes with CoX at all, just driver updates.


 

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I had severe crashing issues with 11.6 last month--BEFORE the release of Issue 20.5. I started a thread about it then, then rolled back to 11.5 and haven't had any problems since.


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Originally Posted by Memphis_Bill View Post
Oh, it's pretty clear to me, to be honest. *Immediately* after installing 11.6 - and I tend to not just "install over the top," but uninstall, head to safe mode, run driver sweeper, THEN install the new ones fresh - I went from rock stable to crashing repeatedly.

Uninstall, re-download, clean, reinstall - same thing.

Immedate reversion to 11.5 - all issues stop. No COH patch in between.
Yea, I agree 100% it's an ATI issue. I had the same experience with 11.6 with all other things being equal. It wouldn't be the first time ATI/AMD has had this problem. Back in 2004 or 05, Creative had a similar issue with their audio drivers that caused me to lose a little hair.


 

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Originally Posted by Slauterhause View Post
Yea, I agree 100% it's an ATI issue. I had the same experience with 11.6 with all other things being equal. It wouldn't be the first time ATI/AMD has had this problem. Back in 2004 or 05, Creative had a similar issue with their audio drivers that caused me to lose a little hair.
Reportedly the OpenGL rendering problem has been fixed in the 11.7 preview released for gDEBugger: http://developer.amd.com/tools/gDEBu...s/default.aspx

Note: i haven't actually tested it myself.


 

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It's reasons like this that so many people switch to consoles. I'm so tired of this ati/amd jump through this hoop and jump through that hoop and maybe jsut maybe your game will work right. Is open gl that hard to get right i mean c'mon this game is not graphically intensive by any means when you compare it to crysis, bad company 2, arma and other games out there and they all perform the same if not better than any open gl game. As soon as i can im dumping this ati card and switching back to nvidia. At least when nvidia has a problem they usually have it ironed out in a little over a week.


 

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Originally Posted by BROOOTALITY View Post
It's reasons like this that so many people switch to consoles.
really?

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I'm so tired of this ati/amd jump through this hoop and jump through that hoop and maybe just maybe your game will work right.
Okay?

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Is open gl that hard to get right
Yes / No / Not really.

For starters, there are multiple versions of OpenGL. Ratified versions of OpenGL include 1.1, 1.2, 1.3, 1.4, 2.0, 2.0 ES, 3.0, 3.1, 3.2, 4.0, and 4.1. In addition OpenGL also supports Vendor Specific / Proprietary Extensions.

The original City of Heroes rendering engine was built with help from Nvidia and leveraged several proprietary Nvidia extensions for graphical effects. This was why ATi users had issues with depth of field and water effects for so long.

During Going Rogue development Paragon Studios worked with AMD to rewrite the legacy graphics engine to use API calls only in the ratified OpenGL 1.4 / 2.0 specifications, which incidentally broke compatibility with Intel graphics chips that also depended on vendor-specific extensions. In addition AMD and Paragon Studios implemented a Ratified Specification compliant rendering engine based against OpenGL 3.0, I believe the first retail game to leverage OpenGL 3.0.

Unfortunately, or fortunately, OpenGL is a complex API covering a wide range of acceleration technologies designed for fast-single-pass rendering such as those used in game, and multi-pass techniques used in rendering jobs for the likes of Pixar and Dreamworks.

Changes to an OpenGL driver that improves performance for something Pixar does may have negative impact on performance for a rendering job such as that used by City of Heroes. This is also why Driver vendors often issue warnings with their drivers to not upgrade unless you need to.

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i mean c'mon this game is not graphically intensive by any means when you compare it to crysis, bad company 2, arma and other games out there
Really? As far as I'm aware none of those games support the sheer number of potential players in a single area with anywhere close to the number of possible particle effects and other rendering techniques called for by Costumes and Powers alone.

Whether you like it or not, CoH is incredibly graphically intensive in the Ultra-Mode settings.

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and they all perform the same if not better than any open gl game.
Performance should be the same. According to the graphics masters at Valve Software and IDSoftware (e.g. Gabe Newell and John Carmack) there isn't a whole lot of performance difference between OpenGL and DirectX.

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As soon as i can im dumping this ati card and switching back to nvidia.
Have fun with that.

You do know that Nvidia is in major financial trouble, right? http://www.google.com/finance?client=ob&q=NASDAQ:NVDA

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At least when nvidia has a problem they usually have it ironed out in a little over a week.
Bull Manure.

It took Nvidia over 4 years to fix a bug in their 96 driver branch.

Oh, and Nvidia has a total of 3 different OpenGL legacy drivers from the 71, 96, 175 branches to cover just how often their driver breaks, neverminding their current 275 stable branch and 280 development branch.


 

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Originally Posted by Memphis_Bill View Post
Oh, it's pretty clear to me, to be honest. *Immediately* after installing 11.6 - and I tend to not just "install over the top," but uninstall, head to safe mode, run driver sweeper, THEN install the new ones fresh - I went from rock stable to crashing repeatedly.

Uninstall, re-download, clean, reinstall - same thing.

Immedate reversion to 11.5 - all issues stop. No COH patch in between.
And then there are threads such as this one where everything was fine before a CoX patch. (User looks to be using ATI 11.1 drivers.)

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Originally Posted by Chad Gulzow-Man View Post
I had severe crashing issues with 11.6 last month--BEFORE the release of Issue 20.5. I started a thread about it then, then rolled back to 11.5 and haven't had any problems since.
And yet there are users (like me) that have severe crashing issues with ATI 11.5 drivers that 11.4 works for. (I haven't tried 11.6 at all.) And there are those users that 11.4 doesn't work for. And I could keep going.

And yet there are several users that have issues with nVidia OpenGL drivers.

As long as we are using circumstantial observations, it appears that CoX isn't coding properly for OpenGL.

But it isn't that clear. As players it is impossible to roll back versions of the game (I'm not even sure Devs can do it - they may not even have that code anymore) to do any real proper testing. Not to mention, as players, we won't even get paid to do it.

All we can say for certain is that something in CoH (likely Ultra Mode related) and something in ATIs 11.X drivers aren't playing nice together.


 

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Originally Posted by BROOOTALITY View Post
It's reasons like this that so many people switch to consoles.
Even if they should ever port CoH over to a console platform, I surely would not abandon my computer to play on it. Another game tried the whole PC/console platform, guess what, it blew chunks.

I've had very few graphics issues myself and haven't had to roll back, but then I've been a little slow in updating my drivers, seems that's been a good thing this round.


 

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Originally Posted by Red Valkyrja View Post
Even if they should ever port CoH over to a console platform, I surely would not abandon my computer to play on it.
/this. The last console I actually spent time on was an Atari 2600. I've *had* an NES and PS2, but they went away quickly.

The games I like and the flexibility I want are not available on consoles (go ahead, try to play Sins of a Solar Empire on one... or find a *real* flight sim) - and I almost never have trouble with games on the PC.


 

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Originally Posted by BROOOTALITY
It's reasons like this that so many people switch to consoles.

really?




It's a shame when things just work right the first time, Isn't it?


 

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Originally Posted by BROOOTALITY View Post
It's a shame when things just work right the first time, Isn't it?
Not guaranteed on consoles either, if you want to be honest about it. And also not guaranteed NOT to break (especially in this day of Internet-connected, pushed-update consoles) afterward.

My personal success rate with PC gaming is in the exceptionally high 90s - we're talking 99-and-many 9s before we change percent. Games that didn't work right away? Right now, they tend to be VERY old games (Mechwarrior II - even the Win95 version, Subwar 2050... um... that's actually all I can think of that don't work for me right now,) or it's a driver revision that can be rolled back.

(Which is a choice I wouldn't really have on a console. "Update or be locked out, and new games may not run either" is where you are there.)

Yes, it was worse in the days of DOS, and if you play with alternative OSes, it's more work with no real guarantee of success. But a Windows PC... yeah, it's pretty good, usually.


 

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Does anyone else kind of notice how when people complain about the freezing they always say they have an ati hd 5xxx series card?


 

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Originally Posted by je_saist View Post
Reportedly the OpenGL rendering problem has been fixed in the 11.7 preview released for gDEBugger: http://developer.amd.com/tools/gDEBu...s/default.aspx

Note: i haven't actually tested it myself.
Early preview driver 11.7 works fine with me and CoH, the 11.6 crashes are all gone and forgotten


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Originally Posted by Skela_EU View Post
Early preview driver 11.7 works fine with me and CoH, the 11.6 crashes are all gone and forgotten
Awesome, will have to try it out when it's released.


 

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Originally Posted by BROOOTALITY View Post
Does anyone else kind of notice how when people complain about the freezing they always say they have an ati hd 5xxx series card?
I noticed that trend. (I happen to have a Radeon HD 5750.) Although it isn't limited to the 5XXX series.

But I am pretty certain that is just a matter of "playing the odds." For many, many, months several cards in the Radeon HD 5XXX series have held the "sweet spot" for price versus performance. I don't think it would be an unsafe bet to wager that the largest percentage of cards in gaming computers is a Radeon HD 5XXX series card. Of course, to hedge that bet, it is almost certainly true among ATI cards.


 

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Originally Posted by BROOOTALITY View Post
Does anyone else kind of notice how when people complain about the freezing they always say they have an ati hd 5xxx series card?
I have a 5870. Still running the 10.8 drivers, which have proved to be rock-solid. I tried several newer versions; each eventually wound up having issues so I decided to stick with this version until I actually need to change. I've had zero crashes of any type for months, even playing several games that happen to be very-crash prone (as in devlopers forced to admit they really shouldn't have released them in that state). Still, zero crashes.


I have a friend with a high end 4xxx series ATi card. He upgraded his drivers and started having tons of problems (in this game and others). Rolled back to the 10.8's...all problems went away.

We play for several hour sessions on Monday together, trials and all. No issues.


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I downgraded to 10.8 and still crash often. What other settings are you using? Ultra mode? Win7 64-bit, or some other OS?


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Originally Posted by Katsuki View Post
I downgraded to 10.8 and still crash often. What other settings are you using? Ultra mode? Win7 64-bit, or some other OS?
you need to first uninstall your driver, if you don't know how, AMD has a nice tutorial on how that's done. You'll know you've done it right if you get prompted to reboot your computer, do that. with the 10.8 drivers, after proper install, you will be prompted again to reboot your computer, do that again.


 

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Originally Posted by Mei_Lei_Fang View Post
you need to first uninstall your driver, if you don't know how, AMD has a nice tutorial on how that's done. You'll know you've done it right if you get prompted to reboot your computer, do that. with the 10.8 drivers, after proper install, you will be prompted again to reboot your computer, do that again.
Or be more thorough - grab DriverSweeper. No longer at guru3d, though.

1. Run the uninstall via add/remove. Make sure you're getting everything, including the catalyst control center.

2. Reboot in safe mode. Run driversweeper. Have it remove all ATI drivers.

3. Reboot normally. Install your new (or, rather, older) drivers.

As for what I'm running:
Core i7-860
8 Gb RAM
Win7 x64 Home Premium
ATI Radeon HD 5770


 

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Originally Posted by Morgan Reed View Post
ATI drivers worked well until the introduction of i20, and more specifically i20.5. In other words, players using the same ATI driver before and after the issue launch had the game "break" after the issue change.
This is not the case for me at all.
Everything was fine until I updated to the most recent driver whenever that was. I rolled back the driver and everything returned to being just fine.
That's been my anecdotal experience/ ymmv.