Hows this MA/WP build?
I haven't had a chance to look at the build but the best attack chain for MA is SK-CS-SK-CAK-repeat. I imagine MA to not be the best choice for pvp as all the MA attacks are smashing which is the most common damage resist (along with lethal).
cool ty, probably not gonna pvp it, just wondering.
I checked your build and it looks good. It will perform great through most content in the game. The only thing I would drop is Body Mastery. With Quick Recovery and Stamina, you won't have much endurance problems. Try the Blaze Mastery as it can get 3 different purple sets to help make Hasten perma.
Also if you go for the top attack chain, put Hecatomb in Storm Kick. It will be used more frequently so it needs the better recharge and damage.
I tossed this build together. It's definitely not ideal but it has perma Hasten and capable of running the top attack chain. I would carry half a tray of small purps if I find a situation my regen can't handle to softcap me in 6 positions:
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
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Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Storm Kick
- (A) Hecatomb - Damage/Recharge
- (40) Hecatomb - Accuracy/Damage/Recharge
- (40) Hecatomb - Accuracy/Recharge
- (40) Hecatomb - Damage/Endurance
- (42) Hecatomb - Chance of Damage(Negative)
- (A) Reactive Armor - Resistance/Endurance
- (9) Reactive Armor - Resistance/Recharge
- (15) Reactive Armor - Resistance
- (15) Numina's Convalescence - Heal/Endurance
- (39) Numina's Convalescence - Heal/Recharge
- (43) Numina's Convalescence - Heal
- (A) Steadfast Protection - Resistance/Endurance
- (3) Steadfast Protection - Resistance/+Def 3%
- (3) Resist Damage IO
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (13) HamiO:Nucleolus Exposure
- (A) Numina's Convalescence - Heal/Endurance
- (7) Numina's Convalescence - Heal/Recharge
- (7) Numina's Convalescence - Heal
- (11) Numina's Convalescence - +Regeneration/+Recovery
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Empty
- (A) Numina's Convalescence - Heal/Endurance
- (17) Numina's Convalescence - Heal
- (17) Healing IO
- (39) Healing IO
- (A) Kinetic Combat - Accuracy/Damage
- (19) Kinetic Combat - Damage/Endurance
- (19) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (39) HamiO:Nucleolus Exposure
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy/Recharge
- (34) Performance Shifter - EndMod/Accuracy
- (34) Performance Shifter - Chance for +End
- (A) Impervium Armor - Resistance/Endurance
- (23) Impervium Armor - Resistance
- (23) HamiO:Ribosome Exposure
- (A) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Recharge Speed
- (A) Armageddon - Damage
- (27) Armageddon - Accuracy/Damage/Recharge
- (27) Armageddon - Accuracy/Recharge
- (31) Armageddon - Damage/Endurance
- (34) Armageddon - Chance for Fire Damage
- (A) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Recharge Speed
- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (46) HamiO:Nucleolus Exposure
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Empty
- (A) Apocalypse - Damage
- (45) Apocalypse - Accuracy/Damage/Recharge
- (45) Apocalypse - Accuracy/Recharge
- (45) Apocalypse - Damage/Endurance
- (46) Apocalypse - Chance of Damage(Negative)
- (A) Ragnarok - Damage
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (48) Ragnarok - Damage/Endurance
- (50) Ragnarok - Chance for Knockdown
- (A) Luck of the Gambler - Recharge Speed
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
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Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Level 2: Swift
- (A) Empty
- (A) Numina's Convalescence - Heal/Endurance
- (42) Numina's Convalescence - Heal/Recharge
- (43) Numina's Convalescence - Heal
- (43) Regenerative Tissue - +Regeneration
- (A) Empty
- (A) Performance Shifter - EndMod
- (42) Performance Shifter - Chance for +End
- (50) Endurance Modification IO
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Well i seem pretty end heavy with the toggles and i plan on taking Spiritual Alpha and barrier for the extra perma 5% def to sofcapp s/l/e/n and because i cant take ageless i needed the extra end from body mastery, its also a themed toon so taking fire attacks aint really needed
With Foc Acc and Manuvers toggled im sure to be a bit end heavy with running attacks constantly, therefore body mastery. Not sure yet if the conserve power is necessary, might drop for something else, assualt would be nice, but more end drain too...
I haven't had a chance to look at the build but the best attack chain for MA is SK-CS-SK-CAK-repeat. I imagine MA to not be the best choice for pvp as all the MA attacks are smashing which is the most common damage resist (along with lethal).
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How much better is that then SK-CS-SK-Crane Kick ?
Ive noticed very few people take both cobra strike and crane kick
Is it the knockback or ?
How much better is that then SK-CS-SK-Crane Kick ?
Ive noticed very few people take both cobra strike and crane kick Is it the knockback or ? |
The best chain is SK - CS (or CK) - SK - CAK - Repeat. Since you can remove either CK or CS and still have the best chain...people will likely keep the power that has a chance to stun over the power that has a chance for knockback.
Also CS's stun stacks with EC's Stun.
Personally, I just keep them both in, because CK is just one of MA's many cool animations.
PvP wise, MA/ isn't all that bad really for dueling. The problem is more from /WP. RTTC can easily be detoggled, no self heal...for a fightclubber it's not all that terrible, you'd just be better off with MA/Regen.
BrandX Future Staff Fighter

The BrandX Collection
Personally, I just keep them both in, because CK is just one of MA's many cool animations.
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But crane kick looks awesome. Of course I keep thunder kick in for the same reason I suppose - although I don't use it when I am trying to do something DPS.
So hows it looking as far as damage and attack chain, whats the best attack chain for MA?
on a side note: Is MA/WP any good in pvp dueling?