Hows this MA/WP build?


BrandX

 

Posted

So hows it looking as far as damage and attack chain, whats the best attack chain for MA?
on a side note: Is MA/WP any good in pvp dueling?


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Posted

I haven't had a chance to look at the build but the best attack chain for MA is SK-CS-SK-CAK-repeat. I imagine MA to not be the best choice for pvp as all the MA attacks are smashing which is the most common damage resist (along with lethal).


 

Posted

cool ty, probably not gonna pvp it, just wondering.


 

Posted

I checked your build and it looks good. It will perform great through most content in the game. The only thing I would drop is Body Mastery. With Quick Recovery and Stamina, you won't have much endurance problems. Try the Blaze Mastery as it can get 3 different purple sets to help make Hasten perma.

Also if you go for the top attack chain, put Hecatomb in Storm Kick. It will be used more frequently so it needs the better recharge and damage.

I tossed this build together. It's definitely not ideal but it has perma Hasten and capable of running the top attack chain. I would carry half a tray of small purps if I find a situation my regen can't handle to softcap me in 6 positions:

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Storm Kick

  • (A) Hecatomb - Damage/Recharge
  • (40) Hecatomb - Accuracy/Damage/Recharge
  • (40) Hecatomb - Accuracy/Recharge
  • (40) Hecatomb - Damage/Endurance
  • (42) Hecatomb - Chance of Damage(Negative)
Level 1: High Pain Tolerance
  • (A) Reactive Armor - Resistance/Endurance
  • (9) Reactive Armor - Resistance/Recharge
  • (15) Reactive Armor - Resistance
  • (15) Numina's Convalescence - Heal/Endurance
  • (39) Numina's Convalescence - Heal/Recharge
  • (43) Numina's Convalescence - Heal
Level 2: Mind Over Body
  • (A) Steadfast Protection - Resistance/Endurance
  • (3) Steadfast Protection - Resistance/+Def 3%
  • (3) Resist Damage IO
Level 4: Cobra Strike
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (5) Kinetic Combat - Damage/Recharge
  • (11) Kinetic Combat - Damage/Endurance/Recharge
  • (13) HamiO:Nucleolus Exposure
Level 6: Fast Healing
  • (A) Numina's Convalescence - Heal/Endurance
  • (7) Numina's Convalescence - Heal/Recharge
  • (7) Numina's Convalescence - Heal
  • (11) Numina's Convalescence - +Regeneration/+Recovery
Level 8: Focus Chi
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
Level 10: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 14: Boxing
  • (A) Empty
Level 16: Rise to the Challenge
  • (A) Numina's Convalescence - Heal/Endurance
  • (17) Numina's Convalescence - Heal
  • (17) Healing IO
  • (39) Healing IO
Level 18: Crippling Axe Kick
  • (A) Kinetic Combat - Accuracy/Damage
  • (19) Kinetic Combat - Damage/Endurance
  • (19) Kinetic Combat - Damage/Recharge
  • (37) Kinetic Combat - Damage/Endurance/Recharge
  • (39) HamiO:Nucleolus Exposure
Level 20: Quick Recovery
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - EndMod/Accuracy/Recharge
  • (34) Performance Shifter - EndMod/Accuracy
  • (34) Performance Shifter - Chance for +End
Level 22: Tough
  • (A) Impervium Armor - Resistance/Endurance
  • (23) Impervium Armor - Resistance
  • (23) HamiO:Ribosome Exposure
Level 24: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Recharge Speed
Level 26: Dragon's Tail
  • (A) Armageddon - Damage
  • (27) Armageddon - Accuracy/Damage/Recharge
  • (27) Armageddon - Accuracy/Recharge
  • (31) Armageddon - Damage/Endurance
  • (34) Armageddon - Chance for Fire Damage
Level 28: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Recharge Speed
Level 30: Heightened Senses
  • (A) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Recharge Speed
Level 32: Eagles Claw
  • (A) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance/Recharge
  • (46) HamiO:Nucleolus Exposure
Level 35: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 38: Strength of Will
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 41: Ring of Fire
  • (A) Empty
Level 44: Fire Blast
  • (A) Apocalypse - Damage
  • (45) Apocalypse - Accuracy/Damage/Recharge
  • (45) Apocalypse - Accuracy/Recharge
  • (45) Apocalypse - Damage/Endurance
  • (46) Apocalypse - Chance of Damage(Negative)
Level 47: Fire Ball
  • (A) Ragnarok - Damage
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Accuracy/Recharge
  • (48) Ragnarok - Damage/Endurance
  • (50) Ragnarok - Chance for Knockdown
Level 49: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl
  • (A) Empty
Level 1: Critical Hit
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - Heal/Endurance
  • (42) Numina's Convalescence - Heal/Recharge
  • (43) Numina's Convalescence - Heal
  • (43) Regenerative Tissue - +Regeneration
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (42) Performance Shifter - Chance for +End
  • (50) Endurance Modification IO


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Posted

Well i seem pretty end heavy with the toggles and i plan on taking Spiritual Alpha and barrier for the extra perma 5% def to sofcapp s/l/e/n and because i cant take ageless i needed the extra end from body mastery, its also a themed toon so taking fire attacks aint really needed

With Foc Acc and Manuvers toggled im sure to be a bit end heavy with running attacks constantly, therefore body mastery. Not sure yet if the conserve power is necessary, might drop for something else, assualt would be nice, but more end drain too...


 

Posted

Quote:
Originally Posted by ricohdah View Post
I haven't had a chance to look at the build but the best attack chain for MA is SK-CS-SK-CAK-repeat. I imagine MA to not be the best choice for pvp as all the MA attacks are smashing which is the most common damage resist (along with lethal).

How much better is that then SK-CS-SK-Crane Kick ?

Ive noticed very few people take both cobra strike and crane kick

Is it the knockback or ?


 

Posted

Quote:
Originally Posted by Hai Jinx View Post
How much better is that then SK-CS-SK-Crane Kick ?

Ive noticed very few people take both cobra strike and crane kick

Is it the knockback or ?
Knockback is likely part of it, though really I never found it to be an issue. However, part of it is also likely just the limits of power picks.

The best chain is SK - CS (or CK) - SK - CAK - Repeat. Since you can remove either CK or CS and still have the best chain...people will likely keep the power that has a chance to stun over the power that has a chance for knockback.

Also CS's stun stacks with EC's Stun.

Personally, I just keep them both in, because CK is just one of MA's many cool animations.

PvP wise, MA/ isn't all that bad really for dueling. The problem is more from /WP. RTTC can easily be detoggled, no self heal...for a fightclubber it's not all that terrible, you'd just be better off with MA/Regen.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Hai Jinx View Post
How much better is that then SK-CS-SK-Crane Kick ?

Ive noticed very few people take both cobra strike and crane kick

Is it the knockback or ?
CAK works out better than CK on my MA/SD build. CAK does 30 points more damage with the exact same IOs slotted (According to mids). And yes, I am not fond of the KB.


 

Posted

Quote:
Originally Posted by BrandX View Post
Personally, I just keep them both in, because CK is just one of MA's many cool animations.
Yeah, both of CAK's animations look dumb.

But crane kick looks awesome. Of course I keep thunder kick in for the same reason I suppose - although I don't use it when I am trying to do something DPS.