Originally Posted by UberRod
![]() Crushing Impact ...
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Originally Posted by UberRod
![]() Crushing Impact ...
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I have to disagree it has a PBAoE and a cone. It's not bad against multi-targets. I will agree that the constantly attacking format would be better for Brutes.
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The cone most skip unless you are using it for mitigation purposes for /sr and /regen and I don't recall it's damage being much of anything.
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I love KM! Sadly, I also wish it had alternate animations. Some kicks. I'd love a mixture of KM and MA animations!
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Repulsing Torrent's damage is effective. It is not great. It is lower than it should be based on its recharge, for no reason I can comprehend, but it is not low enough that you can just write it off. It's animation is too long and like all cones requires some positioning to maximize.
It is skippable. A large, ranged cone KB power is not everyone's cup of tea. That being said, you cannot judge KM's AoE output fairly by ignoring Repulsing Torrent just because some people fail to utilize it well. |
I respectfully disagree. RT's soft control is effective, it's damage is laughable at best, especally for the animation time and endo cost. Doesn't pretty much every other 'large cone' available to scrappers outdamage it (if nothing else in DPA), or is that my imagination?
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I respectfully disagree. RT's soft control is effective, it's damage is laughable at best, especally for the animation time and endo cost. Doesn't pretty much every other 'large cone' available to scrappers outdamage it (if nothing else in DPA), or is that my imagination?
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Fair enough. I'm not familiar with blasters, and with that comparison it seems less undesirable I guess. Still though, it should at least do the dmg of energy torrent - that might make it almost worthwhile.
It might not do throw spines dmg, but can it cover a similar area? That might make it a little more compelling - depending on kb vs. kd. Energy torrent is KD, and with the higher dmg seems like a better choice if that pool is already in one's plans. I don't have strong hate for KB or anything, i'd just rather have KD given the choice.
But with upcoming Crowd Control for scrappers, RT is just going to look that much smaller.
It might not do throw spines dmg, but can it cover a similar area?
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This is a tough call for me. I think I prefer Throw Spines area in general, but I have gotten good use out of RT's extra range (mine is 46 feet slotted). TS is a larger area (I think, I haven't done the math, though), but RT has a longer range and is a goodly sized cone. I learned to use cones with Fire Breath on my blaster, a 40 foot long, 30 degree arc cone. RT is also 40 foot long, but has a wider 45 degree arc. TS is only 30 feet long, but its arc is a massive 90 degrees.
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Well, CC has a 180 degree arc, and that is very nice (love it on my WP/WM tanker), but of course it only works on stuff right next to you with its 8 foot (unenhanceable) range.
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Love my KM/Shield/Body mastery scrapper. I took the repulsing torrent and it works great for soft control. My PS + AAO with burst, shield charge and repulsing torrent is nice AOE. To be honest, it is one of the most fun toons I have played, and one of the most survivable. The long animation is really only noticable with the "wind up" of CS, but it hits so hard, I cant complain. My record is 5 stacked PS's as well which is nucking futz. Routinely at damage cap.
I would imagine like other posters have said that KM/Fire would actually work well too, but I just love my ridiculous amount of knockdown. It just looks and feels good.
Repulsing Torrent's damage is effective. It is not great. It is lower than it should be based on its recharge, for no reason I can comprehend, but it is not low enough that you can just write it off. It's animation is too long and like all cones requires some positioning to maximize.
It is skippable. A large, ranged cone KB power is not everyone's cup of tea. That being said, you cannot judge KM's AoE output fairly by ignoring Repulsing Torrent just because some people fail to utilize it well. |
In fairness, shockwave is the highest DPA cone in the game and also one of the strongest control powers scrappers get access to. Nothing compares well with shockwave. I happen to agree that repulsing torrent is no more worth taking than scrapper fire breath, but even charitably judging it on its own merits can lead you to that conclusion, no need to bring shockwave into this.
I haven't played with Kinetic Melee yet. I have a Dual Blades/Willpower Scrapper, Fire/Regen Scrapper, Claws/Super Reflexes Scrapper, Dark Melee/Shield Defense Scrapper and a Super Strength/Dark Armor Brute. So I'm kind of tired of building melee toons at the moment. But I'm thinking Kinetic Melee/Energy Armor for the next issue.
In fairness, shockwave is the highest DPA cone in the game and also one of the strongest control powers scrappers get access to. Nothing compares well with shockwave. I happen to agree that repulsing torrent is no more worth taking than scrapper fire breath, but even charitably judging it on its own merits can lead you to that conclusion, no need to bring shockwave into this.
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I haven't played with Kinetic Melee yet. I have a Dual Blades/Willpower Scrapper, Fire/Regen Scrapper, Claws/Super Reflexes Scrapper, Dark Melee/Shield Defense Scrapper and a Super Strength/Dark Armor Brute. So I'm kind of tired of building melee toons at the moment. But I'm thinking Kinetic Melee/Energy Armor for the next issue.
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I don't know, comparing it to Shockwave it looks really bad to me.
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For some reason the devs decided to give RT a lower damage scale, with less effective control and double the cast time.
The design of RT is mind boggling. |
Balance: Repulsing Torrent's AoE size/damage/end/rech ratio does not match the forumla. Other similar cones with knock effects do not have this drawback.
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RT is actually worse than that even. It does not have the damage debuff effect the other powers have and it also does not have the +damage portion when PS is active either. I am not sure why this range cone was so reduced by design, although the set is decently potent, so maybe it's to help the overall set balance.
RT is functional currently, but on the weak end. Just good enough for me to not want to skip it and just bad enough for me to sometimes (but rarely) feel bad about that choice. |