-dmg effects
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They should stack. In fact the -DMG from Void, the Interface one, Darkest Night, Chilling Embrace, and any other sources should all stack.|
Hello,
I am hoping that someone can explain how the -dmg effect in void and other powers like flucrum shift work. When I was looking at void and saw the -50% dmg for 30 sec it made me wonder what would happen if 2 people used it on the same mob. Would that mean that the mob would be unable to do any dmg for 30 sec? thanks, Gitch |
The trick is that the cap on -DMG is 90%. So you won't see any -DMG above 90% and, to turn that around, a foe will always be able to do 10% of its damage to you.
You can test with the Power Analyzer (now on sale at Wentworths). That will let you see the -DMG that has been stacked on a target.
Also keep in mind that if the target has +damage, the -damage will cancel that out first. This is particularly relevant in PVP, where a target could have +damage from slotting, set bonuses, inspirations, team buffs and self buffs totaling 100% or more (Diminishing returns doesn't matter in this case - all the buffs and debuffs are added together BEFORE DR is applied).
@Roderick
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No. |
Hello,
I am hoping that someone can explain how the -dmg effect in void and other powers like flucrum shift work. When I was looking at void and saw the -50% dmg for 30 sec it made me wonder what would happen if 2 people used it on the same mob. Would that mean that the mob would be unable to do any dmg for 30 sec? |
It counts each debuff separately.
If you apply a 50% damage debuff to an enemy who deals 100 damage per attack, he will then deal 50 damage per attack. If you then stack another 50% damage debuff on him, it will apply that to the 50 damage he is doing now and make it 25 damage. Then 12.5 damage, then 6.25 damage, and so on.
2 50% damage debuffs will NOT put an enemy at 0% damage.
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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Are you sure about that, Claws? That's not how other debuffs work.|
No.
It counts each debuff separately. If you apply a 50% damage debuff to an enemy who deals 100 damage per attack, he will then deal 50 damage per attack. If you then stack another 50% damage debuff on him, it will apply that to the 50 damage he is doing now and make it 25 damage. Then 12.5 damage, then 6.25 damage, and so on. 2 50% damage debuffs will NOT put an enemy at 0% damage. |
It should be additive, with a -DMG cap, meaning that (barring level differences), two -50% damage effects on a 100 damage attack will lower it to 10 damage, thanks to the -90% cap. It shouldn't lower it to 25 damage (100/2 = 50, 50/2 = 25).
+DMG and -DMG should work in exactly the same way.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
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All buffs and debuffs of the same type are added together, and then applied to the base value. In the case of your example of four 50% damage debuffs, the target's damage would indeed be debuffed by 200%, to -100% (Assuming no other buffs or debuffs were in place). However, every stat has a floor and a ceiling. In the case of Damage, then floor is 10% (as stated previously), and the ceiling varied by AT, so whether the target had two 50% damage debuffs or 100, they'd be debuffed down to 10% damage. The only benefit the additional debuffs would provide is to prevent buffs from bringing the target above the floor.|
No.
It counts each debuff separately. If you apply a 50% damage debuff to an enemy who deals 100 damage per attack, he will then deal 50 damage per attack. If you then stack another 50% damage debuff on him, it will apply that to the 50 damage he is doing now and make it 25 damage. Then 12.5 damage, then 6.25 damage, and so on. |
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| 2 50% damage debuffs will NOT put an enemy at 0% damage. |
@Roderick
thanks for the replys. I wasn't aware of the floor value for the -dmg.
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It's also worth noting that Damage debuffs are also resisted by the target's damage resistance to the respective damage type. For example, if you're fighting an enemy that has 50% resistance to Smashing damage, then your 50% damage debuff will only reduce that enemy's Smashing damage by 25%. However, if that enemy doesn't have any Negative resistance, then its Negative damage will still receive the full debuff.
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All buffs and debuffs of the same type are added together, and then applied to the base value. In the case of your example of four 50% damage debuffs, the target's damage would indeed be debuffed by 200%, to -100% (Assuming no other buffs or debuffs were in place). However, every stat has a floor and a ceiling. In the case of Damage, then floor is 10% (as stated previously), and the ceiling varied by AT, so whether the target had two 50% damage debuffs or 100, they'd be debuffed down to 10% damage. The only benefit the additional debuffs would provide is to prevent buffs from bringing the target above the floor.
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Hello,
I am hoping that someone can explain how the -dmg effect in void and other powers like flucrum shift work. When I was looking at void and saw the -50% dmg for 30 sec it made me wonder what would happen if 2 people used it on the same mob. Would that mean that the mob would be unable to do any dmg for 30 sec?
thanks,
Gitch