-dmg effects
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They should stack. In fact the -DMG from Void, the Interface one, Darkest Night, Chilling Embrace, and any other sources should all stack.
Hello,
I am hoping that someone can explain how the -dmg effect in void and other powers like flucrum shift work. When I was looking at void and saw the -50% dmg for 30 sec it made me wonder what would happen if 2 people used it on the same mob. Would that mean that the mob would be unable to do any dmg for 30 sec? thanks, Gitch |
The trick is that the cap on -DMG is 90%. So you won't see any -DMG above 90% and, to turn that around, a foe will always be able to do 10% of its damage to you.
You can test with the Power Analyzer (now on sale at Wentworths). That will let you see the -DMG that has been stacked on a target.
Also keep in mind that if the target has +damage, the -damage will cancel that out first. This is particularly relevant in PVP, where a target could have +damage from slotting, set bonuses, inspirations, team buffs and self buffs totaling 100% or more (Diminishing returns doesn't matter in this case - all the buffs and debuffs are added together BEFORE DR is applied).
@Roderick
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No.
Hello,
I am hoping that someone can explain how the -dmg effect in void and other powers like flucrum shift work. When I was looking at void and saw the -50% dmg for 30 sec it made me wonder what would happen if 2 people used it on the same mob. Would that mean that the mob would be unable to do any dmg for 30 sec? |
It counts each debuff separately.
If you apply a 50% damage debuff to an enemy who deals 100 damage per attack, he will then deal 50 damage per attack. If you then stack another 50% damage debuff on him, it will apply that to the 50 damage he is doing now and make it 25 damage. Then 12.5 damage, then 6.25 damage, and so on.
2 50% damage debuffs will NOT put an enemy at 0% damage.
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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Are you sure about that, Claws? That's not how other debuffs work.
No.
It counts each debuff separately. If you apply a 50% damage debuff to an enemy who deals 100 damage per attack, he will then deal 50 damage per attack. If you then stack another 50% damage debuff on him, it will apply that to the 50 damage he is doing now and make it 25 damage. Then 12.5 damage, then 6.25 damage, and so on. 2 50% damage debuffs will NOT put an enemy at 0% damage. |
It should be additive, with a -DMG cap, meaning that (barring level differences), two -50% damage effects on a 100 damage attack will lower it to 10 damage, thanks to the -90% cap. It shouldn't lower it to 25 damage (100/2 = 50, 50/2 = 25).
+DMG and -DMG should work in exactly the same way.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
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All buffs and debuffs of the same type are added together, and then applied to the base value. In the case of your example of four 50% damage debuffs, the target's damage would indeed be debuffed by 200%, to -100% (Assuming no other buffs or debuffs were in place). However, every stat has a floor and a ceiling. In the case of Damage, then floor is 10% (as stated previously), and the ceiling varied by AT, so whether the target had two 50% damage debuffs or 100, they'd be debuffed down to 10% damage. The only benefit the additional debuffs would provide is to prevent buffs from bringing the target above the floor.
No.
It counts each debuff separately. If you apply a 50% damage debuff to an enemy who deals 100 damage per attack, he will then deal 50 damage per attack. If you then stack another 50% damage debuff on him, it will apply that to the 50 damage he is doing now and make it 25 damage. Then 12.5 damage, then 6.25 damage, and so on. |
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2 50% damage debuffs will NOT put an enemy at 0% damage. |
@Roderick
thanks for the replys. I wasn't aware of the floor value for the -dmg.
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It's also worth noting that Damage debuffs are also resisted by the target's damage resistance to the respective damage type. For example, if you're fighting an enemy that has 50% resistance to Smashing damage, then your 50% damage debuff will only reduce that enemy's Smashing damage by 25%. However, if that enemy doesn't have any Negative resistance, then its Negative damage will still receive the full debuff.
All buffs and debuffs of the same type are added together, and then applied to the base value. In the case of your example of four 50% damage debuffs, the target's damage would indeed be debuffed by 200%, to -100% (Assuming no other buffs or debuffs were in place). However, every stat has a floor and a ceiling. In the case of Damage, then floor is 10% (as stated previously), and the ceiling varied by AT, so whether the target had two 50% damage debuffs or 100, they'd be debuffed down to 10% damage. The only benefit the additional debuffs would provide is to prevent buffs from bringing the target above the floor.
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Hello,
I am hoping that someone can explain how the -dmg effect in void and other powers like flucrum shift work. When I was looking at void and saw the -50% dmg for 30 sec it made me wonder what would happen if 2 people used it on the same mob. Would that mean that the mob would be unable to do any dmg for 30 sec?
thanks,
Gitch