Emergency!! (well I think so..)


Finduilas

 

Posted

Hi all. i need help badly.
I've been swapping IOs for sets and have noticed my powers are being cut badly. SL was capped but is now 82% and I swear that when I swapped IOs for sets on my defence a while ago a similar thing happened but I wasn't studying my stats properly.
Can someone please put me on the straight and narrow bearing in mind i just spent 200 mill

My current build below. (i think. First time i tried this.)

Thank you!Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctvArm-ResDam/Rchg(A), RctvArm-EndRdx/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3)
Level 1: Jab -- Acc-I(A)
Level 2: Temp Invulnerability -- RctvArm-ResDam/Rchg(A), RctvArm-EndRdx/Rchg(5), RctvArm-ResDam(5), RctvArm-EndRdx(11)
Level 4: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(13), RechRdx-I(13), RechRdx-I(15), RechRdx-I(15)
Level 6: Haymaker -- Dmg-I(A), Dmg-I(7), Dmg-I(7), Dmg-I(9), RechRdx-I(9), RechRdx-I(11)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam(17), EndRdx-I(19)
Level 10: Taunt -- Taunt(A)
Level 12: Boxing -- Dmg-I(A)
Level 14: Tough -- RctvArm-ResDam/Rchg(A), RctvArm-EndRdx(19), RechRdx-I(21)
Level 16: Air Superiority -- Dmg-I(A)
Level 18: Fly -- Srng-EndRdx/Fly(A), Frbd-EndRdx(21), Srng-Fly(23)
Level 20: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def/Rchg(25), LkGmblr-Def/EndRdx(25)
Level 22: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Acc/Dmg(29), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31)
Level 24: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/Rchg(31), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33), ToHit-I(33), EndRdx-I(34)
Level 26: Resist Energies -- RctvArm-ResDam/Rchg(A), RctvArm-EndRdx/Rchg(34)
Level 28: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(34), LkGmblr-Def(36)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37), RechRdx-I(37)
Level 32: Rage -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39), ToHit-I(39)
Level 35: Unstoppable -- ResDam-I(A), RechRdx-I(40), RechRdx-I(40), RechRdx-I(40), RechRdx-I(42)
Level 38: Hurl -- Dmg-I(A), Dmg-I(42), Dmg-I(42), Dmg-I(43), EndRdx-I(43), RechRdx-I(43)
Level 41: Foot Stomp -- Dmg-I(A), Dmg-I(45), Dmg-I(45), Acc-I(45), Dmg-I(46), EndRdx-I(46)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(48), RechRdx-I(48)
Level 47: Physical Perfection -- EndMod-I(A), EndMod-I(48), Heal-I(50)
Level 49: Resist Elements -- RctvArm-ResDam/Rchg(A), RctvArm-EndRdx(50), RctvArm-ResDam/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(27), EndMod-I(36), EndMod-I(36)


Don't get into a flap. It's only my opinion and I'm thick

Arc 56763 Lord Anarchys heaven

2 mission arc. Bring friends cause Lord Anarchy means business...

 

Posted

I prefer using the data link.

I think you need to review the concept of Enhancement Diversification, here:

http://paragonwiki.com/wiki/Enhancement_Diversification

because right now you have a TON of wasted slots. ED is based on SO levels of enhancement, so when using high-level IO a lot of the third slot of the same type is not being used, and virtually none of the fourth slot.

Mouse over Unstoppable, for instance, and you'll see that although you've slotted almost 170% recharge enhancement, (the number in paretheses) you're actually getting only 105%. As a general rule, never slot more than three enhancements of the same type in a power, and often with level 50 common IOs you don't need more than two.

The reason why you're not at the S/L resist cap is that the powers that provide it are woefully underslotted for resistance. In the three resistance toggles you want to use all of the resistance pieces in RA; they simply do not need the levels of end reduction you've slotted. If they are fully slotted to around 56% resistance enhancement, all you need in RPD is the Steadfast +Def and one resist common to hit the hard cap.

Oh, and you definitely want to take Invinc, Rage and Foot Stomp as soon as they're available, the resistance passives can easily be delayed until the 20s or 30s, as can Tough and Weave.

Your attacks, however, definitely do need end reduction, and accuracy. The standard non-set slotting is 1xAcc, 1xEnd Red, 1xRecharge, 3xDamage, and those levels of enhancements are a good guide for sets too, though you can often reach higher levels of Acc, End Red and Recharge pretty easily with set IOs.

Fly is way overslotted. They increased its speed so now Fly is at the cap without needing enhancement. I'd throw a Fly common or the Winter's Gift proc in the base slot.

You need to decide what the overall goal of your build is. Probably the most common strategy these days is to try to soft-cap S/L/E/NE defense with one foe in range of Invinc. That can be an expensive proposition, but the closer to get to that goal, the better, because it will take fewer foes in range of Invinc for you to soft-cap.

Here's a relatively inexpensive build that's soft-capped to S/L with three and E/NE with four in range of Invinc. You could hit the soft-cap by dropping a power (Unstopp or ResEL would be my choice) and picking up CJ for a little more defense. There are other ways to increase defense with sets, but I'm trying to stay away from very expensive sets like Kinetic Combat. By the way, I used the Mako's quad as the fifth slot in the Smashing Haymaker sets, but any set IO with accuracy and damage will do.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/Rchg:40(A), RctvArm-ResDam/EndRdx:40(5), RctvArm-ResDam:40(5), RctvArm-ResDam/EndRdx/Rchg:40(11)
Level 1: Jab -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(13), S'ngH'mkr-Dmg/Rchg:35(13), S'ngH'mkr-Dmg/EndRdx/Rchg:35(21), Mako-Acc/Dmg/EndRdx/Rchg:50(39)
Level 2: Dull Pain -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(3), Dct'dW-Heal/EndRdx:50(3), Dct'dW-EndRdx/Rchg:50(15), Dct'dW-Heal/Rchg:50(15)
Level 4: Haymaker -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(7), S'ngH'mkr-Dmg/Rchg:35(7), S'ngH'mkr-Dmg/EndRdx/Rchg:35(9), Mako-Acc/Dmg/EndRdx/Rchg:50(9)
Level 6: Air Superiority -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(11), S'ngH'mkr-Dmg/Rchg:35(23), S'ngH'mkr-Dmg/EndRdx/Rchg:35(31), Mako-Acc/Dmg/EndRdx/Rchg:50(39)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx/Rchg:40(A), RctvArm-ResDam/EndRdx:40(17), RctvArm-ResDam:40(17), RctvArm-ResDam/Rchg:40(19)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(37), Mocking-Taunt/Rchg/Rng:50(37), Mocking-Acc/Rchg:50(40), Mocking-Taunt/Rng:50(40), Mocking-Rchg:50(42)
Level 12: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A), ResDam-I:50(33)
Level 14: Fly -- Srng-EndRdx/Fly:50(A)
Level 16: Boxing -- Dmg-I:50(A)
Level 18: Invincibility -- LkGmblr-Def:50(A), LkGmblr-Def/Rchg:50(19), LkGmblr-Def/EndRdx:50(33), LkGmblr-Def/EndRdx/Rchg:50(33)
Level 20: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(27), C'ngImp-Acc/Dmg:50(21), C'ngImp-Dmg/EndRdx:50(29), C'ngImp-Dmg/Rchg:50(31)
Level 22: Tough -- RctvArm-ResDam/Rchg:40(A), RctvArm-ResDam/EndRdx:40(23), RctvArm-ResDam/EndRdx/Rchg:40(29), RctvArm-ResDam:40(34)
Level 24: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx/Rchg:50(31), LkGmblr-Def/Rchg:50(25), LkGmblr-Def/EndRdx:50(25)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(34), LkGmblr-Def:50(36)
Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(39)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 32: Unstoppable -- ResDam-I:50(A), RechRdx-I:50(34)
Level 35: Hurl -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(42), Thundr-Dmg/Rchg:50(42), Thundr-Acc/Dmg/Rchg:50(43), Thundr-Acc/Dmg/EndRdx:50(43), Thundr-Dmg/EndRdx/Rchg:50(43)
Level 38: Foot Stomp -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(40), Erad-Acc/Dmg/Rchg:30(45), M'Strk-Dmg/EndRdx:50(45), M'Strk-Acc/Dmg/EndRdx:50(46), FrcFbk-Rechg%:50(46)
Level 41: Resist Energies -- RctvArm-ResDam/Rchg:40(A), RctvArm-ResDam/EndRdx:40(45), RctvArm-ResDam/EndRdx/Rchg:40(48), RctvArm-ResDam:40(50)
Level 44: Resist Elements -- RctvArm-ResDam/Rchg:40(A), RctvArm-ResDam/EndRdx/Rchg:40(46), RctvArm-ResDam/EndRdx:40(48), RctvArm-ResDam:40(48)
Level 47: Conserve Power -- RechRdx-I:50(A)
Level 49: Physical Perfection -- EndMod-I:50(A), EndMod-I:50(50), Heal-I:50(50)
------------
Level 1: Brawl -- Dmg-I:50(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Heal-I:50(A), Heal-I:50(36)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(27), EndMod-I:50(36)
------------
Set Bonus Totals:

  • 17.4% Defense(Smashing)
  • 17.4% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 16.1% Defense(Energy)
  • 16.1% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.2% Defense(Melee)
  • 11.4% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 3.6% Max End
  • 32% Enhancement(Accuracy)
  • 17.5% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 4% FlySpeed
  • 105.4 HP (5.63%) HitPoints
  • 4% JumpHeight
  • 4% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 14.3%
  • MezResist(Sleep) 1.65%
  • MezResist(Terrorized) 2.2%
  • 2% (0.03 End/sec) Recovery
  • 30% (2.34 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 4% RunSpeed

Code:
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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Vanden View Post
Post the data chunk, it's easier to work with.
The Data Chunk is in the link that says Click this DataLink to open the build!

Here is a quick revamp. Check this guide out if you have not already.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- RctvArm-ResDam/Rchg(A), RctvArm-EndRdx/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(11), S'fstPrt-ResDam/Def+(37)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 2: Temp Invulnerability -- RctvArm-ResDam/Rchg(A), RctvArm-EndRdx/Rchg(5), RctvArm-ResDam(5), RctvArm-ResDam/EndRdx(11)
Level 4: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(13), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15)
Level 6: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam(17), RctvArm-ResDam/Rchg(19)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(21), Mocking-Taunt/Rchg/Rng(23), Mocking-Acc/Rchg(34), Mocking-Taunt/Rng(48), Mocking-Rchg(48)
Level 12: Boxing -- Dmg-I(A)
Level 14: Tough -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam(19), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/EndRdx/Rchg(42)
Level 16: Air Superiority -- Dmg-I(A)
Level 18: Fly -- EndRdx-I(A)
Level 20: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(33)
Level 22: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Acc/Dmg(29), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31)
Level 24: Invincibility -- LkGmblr-Def(A), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx(33), ToHit-I(33)
Level 26: Resist Energies -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(36), RctvArm-ResDam/EndRdx(50)
Level 28: Tough Hide -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(34), LkGmblr-Def(36)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 32: Rage -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(39), AdjTgt-Rchg(39), AdjTgt-ToHit/Rchg(50)
Level 35: Unstoppable -- Aegis-ResDam/Rchg(A), Aegis-EndRdx/Rchg(40), Aegis-ResDam/EndRdx/Rchg(40), RechRdx-I(40)
Level 38: Hurl -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 41: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(45), Erad-Acc/Dmg/Rchg(45), Erad-Dmg/Rchg(45), M'Strk-Acc/Dmg/EndRdx(46), FrcFbk-Rechg%(46)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(46)
Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48)
Level 49: Resist Elements -- ResDam-I(A)
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(23)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27), EndMod-I(36)



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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Hers the data link. I am studying replies quite seriously and appreciate any help you can give me.

One thing worth mentioning: my build may be slightly gimped (I didnt know you can reach flight speed cap on less than three slots for a start) but I was SL capped when I was on IOs. It's only now I've dropped to 82%.

My defence is a different story but even then I rarely get troubled (barring incarnate trials) so, while my build can certainly use improvement, gimped may be too strong a term. Anyway:
http://www.cohplanner.com/mids/downl...35807FD332BCF4


Don't get into a flap. It's only my opinion and I'm thick

Arc 56763 Lord Anarchys heaven

2 mission arc. Bring friends cause Lord Anarchy means business...

 

Posted

This may sound stupid..but.. Do you have all of your powers activated? Unyielding, included?


 

Posted

Quote:
Originally Posted by Finduilas View Post
I prefer using the data link.

I think you need to review the concept of Enhancement Diversification, here:

http://paragonwiki.com/wiki/Enhancement_Diversification

because right now you have a TON of wasted slots. ED is based on SO levels of enhancement, so when using high-level IO a lot of the third slot of the same type is not being used, and virtually none of the fourth slot.

Mouse over Unstoppable, for instance, and you'll see that although you've slotted almost 170% recharge enhancement, (the number in paretheses) you're actually getting only 105%. As a general rule, never slot more than three enhancements of the same type in a power, and often with level 50 common IOs you don't need more than two.

The reason why you're not at the S/L resist cap is that the powers that provide it are woefully underslotted for resistance. In the three resistance toggles you want to use all of the resistance pieces in RA; they simply do not need the levels of end reduction you've slotted. If they are fully slotted to around 56% resistance enhancement, all you need in RPD is the Steadfast +Def and one resist common to hit the hard cap.

Oh, and you definitely want to take Invinc, Rage and Foot Stomp as soon as they're available, the resistance passives can easily be delayed until the 20s or 30s, as can Tough and Weave.

Your attacks, however, definitely do need end reduction, and accuracy. The standard non-set slotting is 1xAcc, 1xEnd Red, 1xRecharge, 3xDamage, and those levels of enhancements are a good guide for sets too, though you can often reach higher levels of Acc, End Red and Recharge pretty easily with set IOs.

Fly is way overslotted. They increased its speed so now Fly is at the cap without needing enhancement. I'd throw a Fly common or the Winter's Gift proc in the base slot.

You need to decide what the overall goal of your build is. Probably the most common strategy these days is to try to soft-cap S/L/E/NE defense with one foe in range of Invinc. That can be an expensive proposition, but the closer to get to that goal, the better, because it will take fewer foes in range of Invinc for you to soft-cap.
Thank you for the time you've taken so far in putting this build together.

Actually what has frustrated me is that, looking at your build, I find I was only marginally weaker than you with res and health end while my reses were IO based. It's only now, that I put in the sets, that i've weakened substantially.
However, that said, defence was and still is, way lower than yours on almost every point.

Can you put an estimate on how much your proposed build wil cost? I just burned a large chunk of my inf on the build that just went south....


Don't get into a flap. It's only my opinion and I'm thick

Arc 56763 Lord Anarchys heaven

2 mission arc. Bring friends cause Lord Anarchy means business...

 

Posted

Quote:
Originally Posted by GI Justice View Post
This may sound stupid..but.. Do you have all of your powers activated? Unyielding, included?
Absolutely. Can I ask what you were driving at with that question?


Don't get into a flap. It's only my opinion and I'm thick

Arc 56763 Lord Anarchys heaven

2 mission arc. Bring friends cause Lord Anarchy means business...

 

Posted

Quote:
Originally Posted by lionsbane_EU View Post
Thank you for the time you've taken so far in putting this build together.

Actually what has frustrated me is that, looking at your build, I find I was only marginally weaker than you with res and health end while my reses were IO based. It's only now, that I put in the sets, that i've weakened substantially.
However, that said, defence was and still is, way lower than yours on almost every point.

Can you put an estimate on how much your proposed build wil cost? I just burned a large chunk of my inf on the build that just went south....
I have a WP/SS build that I hardly sent any influence on, I just did lot of TFs to get the merits and HAMI for the merits to buy the IOs, and it is way cheaper then buying some of the stuff at the auction.


 

Posted

Quote:
Originally Posted by lionsbane_EU View Post
Thank you for the time you've taken so far in putting this build together.

Actually what has frustrated me is that, looking at your build, I find I was only marginally weaker than you with res and health end while my reses were IO based. It's only now, that I put in the sets, that i've weakened substantially.
However, that said, defence was and still is, way lower than yours on almost every point.
Common IOs only enhance one power attribute, many set IOs enhance several, but to a lesser amount than a common of the same level. When used together, however, sets are usually as good or better than the same number of common IOs. The reason your resistance powers were weaker with sets is that you chose some Reactive Armor pieces that enhanced something other than resistance. Using the four RA pieces that enhance resistance to one degree or another should give you more than adequate slotting for both resistance and end reduction.

Your defence powers were better slotted than the resistance powers, all the extra defense was added by using special set IOs and set bonuses.

Quote:
Can you put an estimate on how much your proposed build wil cost? I just burned a large chunk of my inf on the build that just went south....
You should definitely keep the LotG sets, and they're among the most expensive IOs you have slotted. Likewise, you should keep the Crushing Impact set, the two Doctored Wounds IOs and the all Reactive Armor pieces except the End and End/Rchg IOs. I'd pull the RA pieces you don't need and as many of the common IOs as you can. If you're really short on cash you can respec twice to get more of the common IOs out to resell. (I'd check Wentworth's first to see which common IOs you can get the most for.)

As for the new IOs, the Steadfast +Def and some of the RA IOs are likely to be the most expensive. Smashing Haymaker, Mocking Beratement, Thunderstrike, Multi Strike and the Eradication pieces I recommended are all pretty cheap. I haven't priced some of these in a while so I may be way off, but ballpark estimate, I'd say another 100 million for the ones you don't have, but you'll be able to recoup some by selling the IOs you don't need.

Keep in mind that sometimes it's easier and cheaper to use merits for the pricey ones. I think the Steadfast +Def and Reactive Armor Resistance IOs are only one Hero Merit, so that's an option to consider.

I know it seems like a lot of influence, but the additional defense will make this character substantially more tough than it is now.

P.S. I mentioned this in my original post, but I wanted to reiterate that you don't necessarily need to use the Mako's quads with the Smashing Haymaker sets if they're out of your price range. Any higher level set IO that has accuracy and damage will work fine.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

at a quick glance, underslotting resist physical damage could cost you around 8% resistance, which where you are most likely short cutting yourself.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

Posted

Quote:
Originally Posted by Lohenien View Post
at a quick glance, underslotting resist physical damage could cost you around 8% resistance, which where you are most likely short cutting yourself.
In the original build or the revised one? In the OP's build, *all* of the powers that provide S/L resistance were underslotted for resistance, which accounts for the low resistance levels.

My revised build had RPD two-slotted because that was all that was needed to hit the S/L resistance cap.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by lionsbane_EU View Post
Absolutely. Can I ask what you were driving at with that question?
Ah. I had noticed that after a respec, I tended to not put all of my toggles in their proper place, leading them to not be activated. On an Invuln, that 8% or so that you're missing in S/L could easily be your slotted Unyielding not activated.


 

Posted

I see that for some of your resistance powers, you slotted Reactive End/Rech, Res, End/Rech/Res, and the End one. Try switching to End/Res, Res/End/Rech, Res/Rech, Res ones.

What do you think of this build...

Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam/Rchg(40)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(34), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(50)
Level 4: Haymaker -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(27), P'ngFist-Acc/Dmg/EndRdx/Rchg(37), P'ngS'Fest-Acc/Dmg(42), P'ngS'Fest-Dmg/EndRdx(42), P'ngS'Fest-Dmg/Rchg(43)
Level 6: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(34)
Level 8: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(9), Aegis-ResDam/EndRdx/Rchg(17)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(11), Mocking-Taunt/Rchg/Rng(11), Mocking-Acc/Rchg(15), Mocking-Taunt/Rng(15), Mocking-Rchg(17)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Boxing -- Empty(A)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(19), HO:Enzym(19), Rec'dRet-ToHit(33), Rec'dRet-Pcptn(33)
Level 20: Knockout Blow -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(21), BasGaze-Rchg/Hold(21), BasGaze-EndRdx/Rchg/Hold(23), Hectmb-Dmg(23), Hectmb-Acc/Dmg/Rchg(43)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(31), RctvArm-ResDam/Rchg(33)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), HO:Enzym(25)
Level 26: Tough Hide -- LkGmblr-Rchg+(A)
Level 28: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(29), RechRdx-I(29)
Level 30: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/Rchg(31)
Level 32: Stimulant -- Empty(A)
Level 35: Aid Self -- Numna-Heal(A), Numna-Heal/Rchg(36), Numna-Heal/EndRdx/Rchg(36), IntRdx-I(36)
Level 38: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(39), Erad-Acc/Rchg(39), C'ngBlow-Acc/Dmg(39), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Dmg/Rchg(42)
Level 41: Electrifying Fences -- AirB'st-Acc/Dmg(A)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), HO:Enzym(48)
Level 49: Resist Energies -- Aegis-Psi/Status(A), Aegis-ResDam(50), Aegis-ResDam/EndRdx(50)
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(5), Numna-Heal/EndRdx(5), Mrcl-Rcvry+(7), Mrcl-Heal(7), RgnTis-Regen+(9)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(3), P'Shift-EndMod(3)



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Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by _Pine_ View Post
What do you think of this build...
I think the GA +Def puts it waaay out of the price range of many, if not most players.

Tough Hide is very underslotted and KoB is underslotted for damage.

Combat Jumping would be a much better choice than Maneuvers; it provides slightly more defense at a fraction of the endurance cost.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
My revised build had RPD two-slotted because that was all that was needed to hit the S/L resistance cap.
Nothing wrong with not capping. It's not a crime to sit at 89.6% res and put the slot elsewhere.

I emailed Lionsbane on taking the best bits from peoples suggestions to mix up a new build. Prolly went to the wrong address XD.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Finduilas View Post
Keep in mind that sometimes it's easier and cheaper to use merits for the pricey ones. I think the Steadfast +Def and Reactive Armor Resistance IOs are only one Hero Merit, so that's an option to consider.
Most of the RA armor is between 50-150 reg merits, and i think the Steadfast is about the same with merits.


 

Posted

Quote:
Originally Posted by New Dawn View Post
Nothing wrong with not capping. It's not a crime to sit at 89.6% res and put the slot elsewhere.

I emailed Lionsbane on taking the best bits from peoples suggestions to mix up a new build. Prolly went to the wrong address XD.
Sorry Dawn. I forgot to check pms. Won't happen again.


Don't get into a flap. It's only my opinion and I'm thick

Arc 56763 Lord Anarchys heaven

2 mission arc. Bring friends cause Lord Anarchy means business...