Stalkers ??? Where??? R U Hiding?
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It IS from the archetype. You're splitting hairs over implementation detail. If you want to be that way then everybody's inherent is "from" the powers they use since they have to be implemented in the actual powers. Attacks that Brutes can use have a line-item that adds to their fury meter. Doesn't mean their inherent isn't Fury, because it is. Similarly, Hide sets the Stalker's "crit" meter to 1. But then so does Placate. Getting a controlled critical from the hidden state (again either Placate or Hide) together with getting random criticals outside hidden based on teammates within 30ft IS the Stalker inherent, collectively known as "Assassination".
Which reminds me...what exactly do stalkers get as their inhearent power?...the hide power lets them do criticals.....but thats from the power itself(just like blasters get usualy an immobolize power).....I mean from the actual archtype
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As for Blaster survivability, the point is not that they have no survivability. The point is that they have less survivability than Stalkers. Really, this can't be argued. Hit points may be the same, but Stalkers have an entire secondary powerset devoted to their survival, including mez protection from a low level and much better defense/resist values than a Blaster can achieve. Even if you don't believe any of that, the devs have come right out and said it before during the last discussion of Blaster buffs. Blaster earn the most debt bar none.
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Blasters have the same base hit points and hit point cap as Stalkers. They get armors in their APPs, but the resistance and defense AT modifiers are lower, so they get less resistance or defense for the same power.
Exactly how are they paying dearly?....lower health?...looks only 100 points different to me.....
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If you want to be that way then everybody's inherent is "from" the powers they use since they have to be implemented in the actual powers. Attacks that Brutes can use have a line-item that adds to their fury meter. Doesn't mean their inherent isn't Fury, because it is.
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Good examples of an AT where the AT inherent is entirely within the primary, secondary, and pool powers and the inherent auto power does nothing would be Scrappers, Tankers, and Corruptors.
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it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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I stand corrected. The point however is simply that the AT inherent is whatever the devs define it to be, regardless of how it is implemented. Even if every other AT inherent was implemented solely with inherent auto powers and Stalkers were the only ones whose inherent was coded directly into their pri/sec powers... it would still be true.
Nitpick (again) - Brutes are a very bad example for this, because there are actually 4 inherent auto-powers rolled up in the AT's inherent Fury power that controls the normal Fury gain, decay, and +damage boost (the 0s in the links are 0 due to being calculated values without an input). The line item in each attack for Brutes is solely an old hack fix for building Fury against single targets that was left in and the rest of the inherent falls in the "AT inherent auto-power".
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Right. And I even said it was a nitpick - but there are enough people still confused about how Fury works that I wanted to clarify things somewhat.
I stand corrected. The point however is simply that the AT inherent is whatever the devs define it to be, regardless of how it is implemented. Even if every other AT inherent was implemented solely with inherent auto powers and Stalkers were the only ones whose inherent was coded directly into their pri/sec powers... it would still be true.
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it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Yup. Stalker's inherent and "critical" mechanism is implemented in the powerset itself. Assassin Strike, Placate, Build Up and Hide. This can cause a problem when they design new powerset because they have to take "something" out.
I stand corrected. The point however is simply that the AT inherent is whatever the devs define it to be, regardless of how it is implemented. Even if every other AT inherent was implemented solely with inherent auto powers and Stalkers were the only ones whose inherent was coded directly into their pri/sec powers... it would still be true.
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Brute doesn't lose any power in the powerset. And as far as I can tell, only Brute's Claw has different values than other Claws? None of the Claw power is taken out though.
I still think the dev needs to re-balance some of the old primary sets first and then think about increasing overall damage index. Add some features like "refreshing" build up in Kinetic or modifying existing powers to make it more damaging.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Wait!? Whut? I thought they took out Spin in the claws set...which is imho the most important power in the entire set.
I was talking about Brute Claw. Brute Claw has Spin but its recharge/damage ratio is different from Scrapper version? That's the only Brute set that's like that? The different recharge/ratio isn't really built-in inherent but Brute's damage scale/fury generation made them change the values.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
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And it actually made Spin better on Brutes than Scrappers.
I was talking about Brute Claw. Brute Claw has Spin but its recharge/damage ratio is different from Scrapper version? That's the only Brute set that's like that? The different recharge/ratio isn't really built-in inherent but Brute's damage scale/fury generation made them change the values.
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Indeed they did. They said it didn't have enough umph to meet the brute's needs. Maybe the set was balanced around how often a Scrappers crits with claws fast animating attacks?
10% Crit chance on all attacks with bonus to crit for teammates within 30ft that stacks up to a 33% total crit chance.