Broadsword/Dark Armor Scrapper
Future reference, not everyone can easily use the Mid's links. You'll get more and faster responses if you post the entire build with the data chunk.
BS/DA is one the sturdiest builds available to scrappers. You've really over slotted some powers and under slotted others. Specifically, you've over slotted your resistance toggles and under slotted Dark Regeneration.
You'v skipped Parry, which dramatically improves your survivablility. You also skipped Death Shroud, and important source of AoE damage and endurance management.
Much of your build is bit of a mish mash. You need to decide if you want to pursue a typed defense or a positional build. Either direction is viable but each has it's limitation. Both are very effective.
While were at it, did you go Cardiac alpha slot, or do you intend to? Do you have Atlas and Portal Jockey accolades?
You've skipped Parry, which dramatically improves your survivablility. You also skipped Death Shroud, and important source of AoE damage and endurance management. |
YOU. SKIPPED. PARRY.
Parry, all by itself, will double, or even triple your survivability.
And Death Shroud will actually IMPROVE your endurance consumption, not make it worse.
Why?
Because while you're fighting ONE enemy, all the others around you are taking damage. What that means is that you will have to use fewer of your endurance sucking Broadsword attacks to take them out.
I don't have much time here, so I'll try and take a look at your build when I get home from work. I have the feeling you did some rather goofy things with it, and I can offer some advice (I have a BS/DA softcapped to all positions, with sustainable endurance, that cost me less than 500 million to build, so I know a thing or two about building them)
Werner and Desmodos would be good people to ask as well. And Dechs Kaison can help on the Dark Armor part, if not necessarily the Broadsword part.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I don't know if Werners KAT/DA build would have enough +RCH for a BS/DA to use, but it could be something to look into if you're willing to go all out.
Since I can't see builds without the data chunk (the link never works for me) I have no idea how much you're willing to spend.
That said, friend in my SG has Werner's KAT/DA build on her's, minus the +3 HOs and is only missing 1 Enzyme, and is loving the build.
BrandX Future Staff Fighter

The BrandX Collection
Parry is pretty important. I know it's not a lot of damage but it's a metric tone of melee defence. It's also stackable with itself.
Good luck. Have fun... there is body mastery at 41 for your endurance woes and a tailor made endo reducing/damage resist increasing alpha incarnate ability at 50.
I don't know if Werners KAT/DA build would have enough +RCH for a BS/DA to use, but it could be something to look into if you're willing to go all out.
|
For one Parry, I think you want Head Splitter -> Hack -> Disembowel -> Parry -> Hack. That takes 219% recharge in Hack, so yeah, no way.
Since I can't see builds without the data chunk (the link never works for me) I have no idea how much you're willing to spend.
|
That said, friend in my SG has Werner's KAT/DA build on her's, minus the +3 HOs and is only missing 1 Enzyme, and is loving the build.
|

With even-level Hamios, you're only at 44.8% ranged and AoE, and maybe not quite sustainable endurance, but it would be REALLY hard to notice the difference. I'm just obsessed.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Read this thread: http://boards.cityofheroes.com/showthread.php?t=189427
I didn't get a chance to check out the build, but that thread discusses BS/DA and Kat/DA extensively.The pros and cons of a positional softcapped build are examined, and there are several builds in it.
It's not quite up to date (i18 or so), but most of the information in it is still relevant. One major difference not discussed in the thread is the fact that I'm using Eradication on my live build for the +End, ranged defense, +HP and AoE defense (you also get a debt protection bonus, but that's pretty irrelevant)
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack
- (A) Smashing Haymaker - Accuracy/Damage: Level 35
- (3) Smashing Haymaker - Damage/Endurance: Level 35
- (3) Smashing Haymaker - Damage/Recharge: Level 35
- (5) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (5) Reactive Armor - Resistance/Recharge: Level 40
- (7) Reactive Armor - Endurance: Level 40
- (7) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (9) Reactive Armor - Resistance: Level 40
- (9) Endurance Reduction IO: Level 50
- (A) Multi Strike - Accuracy/Damage: Level 50
- (34) Multi Strike - Damage/Endurance: Level 50
- (37) Multi Strike - Damage/Recharge: Level 50
- (37) Multi Strike - Damage/Endurance/Recharge: Level 50
- (50) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (11) Reactive Armor - Resistance/Recharge: Level 40
- (11) Reactive Armor - Endurance: Level 40
- (13) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (13) Reactive Armor - Resistance: Level 40
- (15) Endurance Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (37) Recharge Reduction IO: Level 50
- (A) Empty
- (A) Reactive Armor - Resistance: Level 40
- (15) Reactive Armor - Resistance/Endurance: Level 40
- (17) Reactive Armor - Resistance/Recharge: Level 40
- (17) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (19) Endurance Reduction IO: Level 50
- (19) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Recharge Reduction IO: Level 50
- (39) Recharge Reduction IO: Level 50
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (33) Reactive Armor - Resistance: Level 40
- (33) Reactive Armor - Resistance/Recharge: Level 40
- (33) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (34) Reactive Armor - Endurance: Level 40
- (34) Endurance Reduction IO: Level 50
- (A) Healing IO: Level 50
- (42) Healing IO: Level 50
- (42) Recharge Reduction IO: Level 50
- (43) Recharge Reduction IO: Level 50
- (A) Multi Strike - Accuracy/Damage: Level 50
- (40) Multi Strike - Damage/Endurance: Level 50
- (40) Multi Strike - Damage/Recharge: Level 50
- (42) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (48) Multi Strike - Damage/Endurance/Recharge: Level 50
- (A) Endurance Reduction IO: Level 50
- (21) Endurance Reduction IO: Level 50
- (21) Endurance Reduction IO: Level 50
- (23) Karma - Knockback Protection: Level 30
- (A) Serendipity - Defense/Endurance: Level 40
- (23) Serendipity - Defense/Recharge: Level 40
- (25) Serendipity - Endurance: Level 40
- (25) Serendipity - Defense/Endurance/Recharge: Level 40
- (27) Serendipity - Defense: Level 40
- (27) Endurance Reduction IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (39) Kinetic Combat - Damage/Endurance: Level 35
- (39) Kinetic Combat - Damage/Recharge: Level 35
- (40) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (48) Kinetic Combat - Knockdown Bonus: Level 35
- (A) Nightmare - Accuracy/Recharge: Level 50
- (29) Nightmare - Endurance/Fear: Level 50
- (29) Nightmare - Accuracy/Endurance: Level 50
- (31) Nightmare - Fear/Range: Level 50
- (31) Nightmare - Accuracy/Fear/Recharge: Level 50
- (31) Endurance Reduction IO: Level 50
- (A) Jumping IO: Level 50
- (A) Obliteration - Damage: Level 50
- (43) Obliteration - Accuracy/Recharge: Level 50
- (43) Obliteration - Damage/Recharge: Level 50
- (45) Obliteration - Accuracy/Damage/Recharge: Level 50
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (46) Obliteration - Chance for Smashing Damage: Level 50
- (A) Stupefy - Endurance/Stun: Level 50
- (36) Stupefy - Accuracy/Endurance: Level 50
- (36) Stupefy - Accuracy/Recharge: Level 50
- (36) Endurance Reduction IO: Level 50
- (A) Stupefy - Endurance/Stun: Level 50
- (46) Stupefy - Accuracy/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Endurance Modification IO: Level 50
- (45) Endurance Modification IO: Level 50
- (45) Endurance Modification IO: Level 50
- (A) Empty
- (A) Empty
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Level 2: Swift
- (A) Run Speed IO: Level 50
- (A) Miracle - +Recovery: Level 40
- (48) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (A) Jumping IO: Level 50
- (A) Performance Shifter - EndMod: Level 50
- (50) Performance Shifter - Chance for +End: Level 50
- (50) Performance Shifter - EndMod/Recharge: Level 50
theres the data chunk
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(3), S'ngH'mkr-Dmg/Rchg:35(3), S'ngH'mkr-Dmg/EndRdx/Rchg:35(5)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(5), RctvArm-EndRdx:40(7), RctvArm-ResDam/EndRdx/Rchg:40(7), RctvArm-ResDam:40(9), EndRdx-I:50(9)
Level 2: Slice -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(34), M'Strk-Dmg/Rchg:50(37), M'Strk-Dmg/EndRdx/Rchg:50(37), M'Strk-Acc/Dmg/EndRdx:50(50)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(11), RctvArm-EndRdx:40(11), RctvArm-ResDam/EndRdx/Rchg:40(13), RctvArm-ResDam:40(13), EndRdx-I:50(15)
Level 6: Build Up -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 8: Boxing -- Empty(A)
Level 10: Obsidian Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(17), EndRdx-I:50(19), S'fstPrt-ResDam/Def+:30(19)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39)
Level 14: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(33), RctvArm-ResDam/Rchg:40(33), RctvArm-ResDam/EndRdx/Rchg:40(33), RctvArm-EndRdx:40(34), EndRdx-I:50(34)
Level 16: Dark Regeneration -- Heal-I:50(A), Heal-I:50(42), RechRdx-I:50(42), RechRdx-I:50(43)
Level 18: Whirling Sword -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(40), M'Strk-Dmg/Rchg:50(40), M'Strk-Acc/Dmg/EndRdx:50(42), M'Strk-Dmg/EndRdx/Rchg:50(48)
Level 20: Cloak of Darkness -- EndRdx-I:50(A), EndRdx-I:50(21), EndRdx-I:50(21), Krma-ResKB:30(23)
Level 22: Weave -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(23), S'dpty-EndRdx:40(25), S'dpty-Def/EndRdx/Rchg:40(25), S'dpty-Def:40(27), EndRdx-I:50(27)
Level 24: Super Speed -- Run-I:50(A)
Level 26: Disembowel -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(40), KntkC'bat-Knock%:35(48)
Level 28: Cloak of Fear -- N'mare-Acc/Rchg:50(A), N'mare-EndRdx/Fear:50(29), N'mare-Acc/EndRdx:50(29), N'mare-Fear/Rng:50(31), N'mare-Acc/Fear/Rchg:50(31), EndRdx-I:50(31)
Level 30: Super Jump -- Jump-I:50(A)
Level 32: Head Splitter -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(43), Oblit-Dmg/Rchg:50(43), Oblit-Acc/Dmg/Rchg:50(45), Oblit-Acc/Dmg/EndRdx/Rchg:50(46), Oblit-%Dam:50(46)
Level 35: Oppressive Gloom -- Stpfy-EndRdx/Stun:50(A), Stpfy-Acc/EndRdx:50(36), Stpfy-Acc/Rchg:50(36), EndRdx-I:50(36)
Level 38: Soul Transfer -- Stpfy-EndRdx/Stun:50(A), Stpfy-Acc/Rchg:50(46)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- EndMod-I:50(A), EndMod-I:50(45), EndMod-I:50(45)
Level 47: Recall Friend -- Empty(A)
Level 49: Slash -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(48)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(50), P'Shift-EndMod/Rchg:50(50)
theres the short forum post too
I've had my BS/DA scrap for some time now, and frankly, i don't understand how i got him to 50 :P the end use is absolutely ridiculous and he's pretty squishy. I just recently made this build in mids
http://www.cohplanner.com/mids/downl...778C7F6733DBB3
can someone shed some light on how to improve the build? i know it aint perfect, but its aimed at getting enough recovery and lowering end cost. btw, this build is made for cardiac Alpha. . .