Mission Architect, Vengeance and Hasten issues (or bugs?).
The other bug, or issue or whatever you want to call it, that I encountered was with vengeance. I would use it on whoever would drop dead first (naturally) and, with enough recharge (some from procs), it would come back up before the buff would completely fade out. The 'bug' arises upon using vengeance during that small lapse of time where the buff is still up and the power is recharged. To make a short story, the buff did not refresh nor stack and vengeance would go on cooldown, while the buff would fade out a few moments later.
Is this intended? I'm not really seeing the point of this, as it already costs a high amount of recharge to get vengeance back up before its own buff fades, it would only make sense if it refreshed itself (not to forget that in a typical group, the opportunities to use vengeance are quite low). |
The way it works is that Vengeance Fails to stack/refresh if you already have Vengeance affecting you. Note: If you want to stack Vengeance, activate multiple applications of Vengeance at the same time.
While I'm at it, I'll throw out a third issue I've had (this one not so recently). Whenever I manage to get near permanent hasten on a character and I end up on a team where I am buffed with a bonus to my recharge (Speed Boost, Accelerate Metabolism, etc.) that would make it permanent, I cannot active it before its duration ends. I see it being fully recharged, but whenever I active it, it simply says 'still recharging' while the buff fades. Am I the only one getting this issue? Is it caused by lag ?
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Favorite Hero: Computer (Empathy/Energy Blast Defender)
Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)
The first one is possibly the most irritating one. As I was doing some missions in Architect Entertainment with two other players, we were quickly confronted with this 'it appears you are already on a task force and therefore cannot start a mission architect. blablabla' message as I tried to re-select the same mission for our team. Of course, naturally, we simply reform the team. But we kept on getting the same message, every single time we would try to start another mission. After a few runs, we decided to change the mission, but nothing changed and the message kept coming up when I tried to start another mission.
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1) Form a team...number of players doesn't seem to matter, but obviously at least 2.
2) Choose an AE mission from the terminal.
3) Click the mission avatar outside the portal. Accept the mission.
4) Enter mission portal.
5) Run mission, complete the objective.
6) Click the blue button to "Exit" mission.
7) Click the mission avatar outside portal for the closing comments.
8) Approach AE mission portal and search for a new mission or choose the same mission to take it again.
9) You'll be given a prompt that says you are currently on a 'task force' and must either finish it or quit it before taking another mission. There is no such command to do so.
10) In order to take any other AE missions, you must quit and reform team. Then repeat the above 9 steps.
Happened over a dozen times.
Perhaps unrelated but I also have sporadic problems of a character on the team being outside the mission, not in a "X2" zone (like Talos2 or whatever) but showing up as 'out of zone' on the team menu when running AE missions. This isn't happening at the same time as the above problem, but may be related somehow.
While I'm at it, I'll throw out a third issue I've had (this one not so recently). Whenever I manage to get near permanent hasten on a character and I end up on a team where I am buffed with a bonus to my recharge (Speed Boost, Accelerate Metabolism, etc.) that would make it permanent, I cannot active it before its duration ends. I see it being fully recharged, but whenever I active it, it simply says 'still recharging' while the buff fades. Am I the only one getting this issue? Is it caused by lag ? |
I've been having the AE issue as well, but you DON'T have to reform the team completely. Pass the star to another player and have them pass it back, then you can reselect the mish. Or, leave someone dead in the mission, click the contact to yank them out, and then reselect the mish while they're zoning, works every time.
The AE issue with the 'you are already on a tf' message preventing a team from starting another missions seems to have spread, as it was happening a lot throughout my teams today.
A quick an easy trick to solve this that some kind soul decided to share was to switch leaders. The former leader can take the lead back afterwards, it only matters that it changes once though. (edit: silly me not reading completely/correctly everything, the above poster mentioned this.)
As for the hasten issue, I've spotted the issue a lot throughout ITFs (the tf that people seem to want me in the most, or simply that is ran the most during the times I play -I'm just an ITF magnet), but I rarely lag, if ever. Even in the few BAFs that I've done on my characters who can achieve perma hasten with outside buffs, lag has been a non-issue. I haven't done many runs nor has the trials lasted long enough for me to notice any issue with hasten, though.
Thank you for the answer on the vengeance one, I'll keep an eye out to make sure I don't use it when I am already affected by it.
I've got one toon sitting at 140% global recharge without Incarnate +RCHGE. Once I trigger Incarnate powers that invoke +RCHGE, Hasten behaves exactly as you state. It shows as being clickable but its not...just says its recharging. Seems like a bug to me. Happens on BAF, LAM and normal PVE missions alike. I just assumed it was because I'm past the recharge upper limit and so the code won't let me stack it (which would make sense, but poor implementation).
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I think this happens because Hasten is getting buffed by +recharge, however that +recharge is wearing off before it is actually recharged (like with Ageless). I think the game just has a hard time readjusting for the new recharge time.
Favorite Hero: Computer (Empathy/Energy Blast Defender)
Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)
An observation with no proof behind it below.
I think this happens because Hasten is getting buffed by +recharge, however that +recharge is wearing off before it is actually recharged (like with Ageless). I think the game just has a hard time readjusting for the new recharge time. |
I'm not sure if this is the place for this, but I'll post anyways, as I haven't found any other place where this might belong.
That being said, I've come across two 'bugs' very recently. In fact, these happened just a few hours ago.
The first one is possibly the most irritating one. As I was doing some missions in Architect Entertainment with two other players, we were quickly confronted with this 'it appears you are already on a task force and therefore cannot start a mission architect. blablabla' message as I tried to re-select the same mission for our team. Of course, naturally, we simply reform the team. But we kept on getting the same message, every single time we would try to start another mission. After a few runs, we decided to change the mission, but nothing changed and the message kept coming up when I tried to start another mission.
A few things on this, as I may have a lead onto what may have caused this, although this is purely speculations and nothing more. We were originally four, but the last member encountered a game crash and, after coming back to finish the run, left the team. I have seen similar events before, where someone disconnects while still on the team, this causes problems (notably, not allowing anyone to enter the mission or the issue I mentioned above). but once the team is reformed, normally there are no further problems. Note that we reformed after every single mission/arc (and we did quite a bunch).
The other bug, or issue or whatever you want to call it, that I encountered was with vengeance. I would use it on whoever would drop dead first (naturally) and, with enough recharge (some from procs), it would come back up before the buff would completely fade out. The 'bug' arises upon using vengeance during that small lapse of time where the buff is still up and the power is recharged. To make a short story, the buff did not refresh nor stack and vengeance would go on cooldown, while the buff would fade out a few moments later.
Is this intended? I'm not really seeing the point of this, as it already costs a high amount of recharge to get vengeance back up before its own buff fades, it would only make sense if it refreshed itself (not to forget that in a typical group, the opportunities to use vengeance are quite low).
While I'm at it, I'll throw out a third issue I've had (this one not so recently). Whenever I manage to get near permanent hasten on a character and I end up on a team where I am buffed with a bonus to my recharge (Speed Boost, Accelerate Metabolism, etc.) that would make it permanent, I cannot active it before its duration ends. I see it being fully recharged, but whenever I active it, it simply says 'still recharging' while the buff fades. Am I the only one getting this issue? Is it caused by lag ?
In any case, thank you in advance for your responses, they are greatly appreciated.