psi is broken


AresSupreme

 

Posted

Since that saying was used repeatedly to nerf PFF....It now should be used to nerf psi...There is no defense against psi that really works...this is not balanced, and or fair.It has created much turmoil on the PVP freedom zone..specifically RV

PFF in PVP is not PFF at all anymore...in its description it states that it is a defense against all attacks other than toxic...yet ALL attacks now breach PFF and I hardly ever see toxic damage..WTF?

Devs need to redesign the whole PVP experience...and please restore PFF ...It is the same as hibernate...why not nerf hibernate too in that reasoning?

It was bad form to nerf PFF in the first place.

Psi is broken...It needs nerfing.

This has created the same toon design running around in PVP...where is the originality?


 

Posted

Quote:
Originally Posted by TheStarhawk View Post
...why not nerf hibernate too in that reasoning?
Shhhhhhhh lol


 

Posted

PFF provides defense against Psi.

PFF was nerfed because it provided too much defense/elusivity for blasters/doms in an APP.

It was nothing to run around with 6-8 people shooting at you and flooring all of their to hit values even on builds with significant Acc and To-hit. It was broken, people joked how broken it was.

Psi Defense can come from Force Fields, Mind Link, anything that gives ranged defense (So yes even cold shields) any AoE defense powers (Steamy Mist, Shadow fall, arctic fog, etc) Indomitable will for Doms/Trollers

Psi Resists can come from Shadow Fall, Any epic Res Shield, Tough, Mind Link, Aegis Proc, Impervium Armor proc (which you can slot up to 5 of for 15% Res right there), Sonic Dispersion and various other sets that provide 3% res for slotting.

Hibernate has a 240 second recharge and after it is used, no matter how fast you get it to recharge there is the "No Phase" period to deal with.

PFF provides lesser survivability in exchange for a 30 second recharge, no mobility penalty and no "No Phase" period to deal with.


 

Posted

Learn how the game actually works before calling for nerfs.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
Learn how the game actually works before calling for nerfs.
this

any changes that should be made to psi to bring it into balance should be made from global changes that affect a wide range of powers/ATs/modifiers and not specifically to psi within the parameters of the current system.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

You are wrong...I play in Freedom PVP RV everyday. I see, and know what needs nerfing...Psi needs nerf..

If your going to nerf PFF then nerf hibernate...

PFF was NEVER broken...PFF was just that ...a personal force field...much like hibernate, only it does not restore your vitals...yet you can move....To nerf PFF was a major flaw....

Also travel supression is a flaw...If you are a energy,or elec blaster you cannnot advance on target ..You are held for some ridiculous reason....

PFF must be restored to its original purpose.....The game states that it is one of the most powerful defense choices...yet in PVP...PFF is nothing more than a joke...Yet hibernate is left alone...

This is bull....If you are going to nerf PFF, and make it useless- then Nerf Dark Armor,Stone armor,Ice Armor,charged armor and mind over body...Because PFF was the only reasonable Def against stalkers,scrappers,MM's Tanks ,Brutes that are over powered with high end enhancements...Now,since they cried that PFF was to strong the Devs gave in, and they nerfed it....Well in that case Nerf all the other Defense sets for all the other builds...

What has become of originality in this game?,,First it was stalkers with assault strike now its Psi Blasters with Mental attacks....It needs nerfed badly!


 

Posted

QUOTE-"PFF was nerfed because it provided too much defense/elusivity for blasters/doms in an APP.

It was nothing to run around with 6-8 people shooting at you and flooring all of their to hit values even on builds with significant Acc and To-hit. It was broken, people joked how broken it was."

OH!,I see,It actually gave a blaster that is of a origin other than psi a chance...so that is why you wanted it nerfed...

Typical and at the core of my point..

To much defense she said....Well In that way of thinking...I think your attacks are to powerful, so it should be nerfed...See.

Lame lame lame

Nerfing PFF was a flaw''''

NERF HIBERNATE and make it so they can be attacked while in the ice....That is what you did to PFF....See....It was and is wrong!

Devs,please restore PFF! Or start nerfing everyone elses defense powers...start with Hibernate!

PFF was not broken but it is now!! Everything gets through!!!

I see how you nerfed PFF yet powered up everything that breaches it?
Why exactly?

The game is flawed when you have a PFF tweeked by Mids to be at its most powerful level,,,,and you go into RV and anything and everything breaches it...

Fix PFF please.


 

Posted

Quote:
Originally Posted by TheStarhawk View Post
QUOTE-"PFF was nerfed because it provided too much defense/elusivity for blasters/doms in an APP.

It was nothing to run around with 6-8 people shooting at you and flooring all of their to hit values even on builds with significant Acc and To-hit. It was broken, people joked how broken it was."

OH!,I see,It actually gave a blaster that is of a origin other than psi a chance...so that is why you wanted it nerfed...

Typical and at the core of my point..

To much defense she said....Well In that way of thinking...I think your attacks are to powerful, so it should be nerfed...See.

Lame lame lame

Nerfing PFF was a flaw''''

NERF HIBERNATE and make it so they can be attacked while in the ice....That is what you did to PFF....See....It was and is wrong!

Devs,please restore PFF! Or start nerfing everyone elses defense powers...start with Hibernate!

PFF was not broken but it is now!! Everything gets through!!!

I see how you nerfed PFF yet powered up everything that breaches it?
Why exactly?

The game is flawed when you have a PFF tweeked by Mids to be at its most powerful level,,,,and you go into RV and anything and everything breaches it...

Fix PFF please.
i cant help but imagine some guy on the streets screaming/preaching this to me.

there is res/def to psi. sure its hard hitting but only because of the design of the set(slow projectiles). The set has a high end cost to make up for this. its no "broken", even though it seems close to being OP.

And about the PFF... Blasters arent supposed to have their own defences. Theyre lucky they get them in the APP's...because theyre not meant to have them at all.

Also, crying for nerf in this broken PvP system is...well... stupid

tell them to fix all of pvp, not this VERY minor detail to an already strong PvP toon

EDIT: pretty sure that the reason things get through PFF is because of DR
BAck to the...ya know... fix all of pvp thing


 

Posted

I love how the guy with 40 posts is screaming how the people with thousands of posts are all idiots who aren't listening to his wisdom.

PFF was nerfed for good reasons, it gave blasters a way to get completely out of the combat zone when they decided the fight wasn't going right, I know this because I used to do it all the time.

Psi is deffinately more powerful than most other blaster sets (Ice is still pretty fun though) in that it is the least resistable. With a bit of proper slotting though, you can get your Psi resisting up fairly high. High enough to make Psi seem like any other hard hitter.

I more or less live in Warburg myself, something about killing my friends that makes me smile, and I see a good deal of crazy people rocking the pvp fields and a lot of them can take my Psi/Nrg blaster out with as much ease as I can take them.

Keep Psi how it is, let's not break out the nerf bat, let's break out the steel. Don't hurt one set, boost some others. Nerf bats are bad for the environment anyways, all that foam crap...


 

Posted

Quote:
Originally Posted by TheStarhawk View Post
You are wrong...I play in Freedom PVP RV everyday. I see, and know what needs nerfing...Psi needs nerf..

If your going to nerf PFF then nerf hibernate...

PFF was NEVER broken...PFF was just that ...a personal force field...much like hibernate, only it does not restore your vitals...yet you can move....To nerf PFF was a major flaw....

Also travel supression is a flaw...If you are a energy,or elec blaster you cannnot advance on target ..You are held for some ridiculous reason....

PFF must be restored to its original purpose.....The game states that it is one of the most powerful defense choices...yet in PVP...PFF is nothing more than a joke...Yet hibernate is left alone...

This is bull....If you are going to nerf PFF, and make it useless- then Nerf Dark Armor,Stone armor,Ice Armor,charged armor and mind over body...Because PFF was the only reasonable Def against stalkers,scrappers,MM's Tanks ,Brutes that are over powered with high end enhancements...Now,since they cried that PFF was to strong the Devs gave in, and they nerfed it....Well in that case Nerf all the other Defense sets for all the other builds...

What has become of originality in this game?,,First it was stalkers with assault strike now its Psi Blasters with Mental attacks....It needs nerfed badly!
Unique Dragon II, I see you. The second coming of the Prophet is upon us. Hail to the King! The King has returned!


 

Posted

Quote:
Originally Posted by TheStarhawk View Post
....Well in that case Nerf all the other Defense sets for all the other builds...
This already happend...


 

Posted

Quote:
Originally Posted by vindizzLe View Post
Your overuse of ellipses is overly infuriating and a clear indication of how terrible you are at this game.

I highly recommend you play a game that caters to individuals with downs syndrome; Call of Duty, perhaps?
lol


 

Posted

Quote:
Originally Posted by TheStarhawk View Post
You are wrong...I play in Freedom PVP RV everyday. I see, and know what needs nerfing...Psi needs nerf..
Has a qualification like this ever worked in the history of the internet?

Given the frequency of use, I'm sure it has had to work...somewhere, at some point in time...


 

Posted

I haven't played in RV in a while, at that time it was the chance for placate proc that broke psi. Is it still true? Other than that...


Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit

 

Posted

Its not the damage its the delayed damage that op is seeing. With Psi you can land three attacks at the same (or close) time. This damage spike may look OP but in fact its barely above the same attack chain from fire. You are just forcing a large damage packet down the targets throat.


My advice to the op learn to watch your buff tray, well that and stop raging.


 

Posted

Hey OP, source for the PFF nerf?

I don't remember PFF being nerfed. I remember DR being implemented. DR nerfed everything, some things more than others, and yes it even nerfed hibernate. If you're complaining about DR, you're a couple years too late.

If you think Psi is overpowered, instead of trying to convince us with your "experience", perhaps some numbers would be more convincing. Or you could save a couple of hours doing math with blaster primaries and acknowledge people smarter and more qualified than you have already done it.

I have more trouble with fire than I do with psi, proc'd flares hurts. The only scary thing is that a dev might accidently click PvP forums and take this thread seriously.

This thread is a rant and a joke. No basis of proof.


@Sentry4 @Sentry 4

PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.

 

Posted

When playing my sonic/dark corr, the only blaster that would give me trouble 1 on 1 was psi/.

Fire does more damage of course, but the ambush style of psi damage is harder to recover from.

Not saying it is broken, but 1 on 1 it's tough to beat. For teams, sonic or fire is better.


Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit

 

Posted

Fortunata have reasonable psi resistance; I only recall losing to psi blasters twice ever, once was the first week I pvp'd, second the guy used t3 yellow inspirations. I wouldn't recommend rolling one though, if you're getting destroyed by psi blasters on whatever you're playing now, you'll get destroyed by everything else on a fort.

Like others said, learn to use and manage your insps better; anticipate the delayed damage, and make sure you have appropriate kb protection.

I can't believe people are still complaining about this. Psi sits pretty low on my list of pvp fixes.


 

Posted

I am inclined to agree even though all the arguments here are lol. We all know psi blast on blasters, concentrated strike on scrappers, and sharks on stalkers are overpowered. Live with it and take some countermeasures to protect yourself from those three. (self heals/phase/hyber)


 

Posted

I wouldn't say it's broken. I'd say it's the most popular because of the way it functions (delayed DOTDPS). Besides I'm sure if it were broken the devs would come out with an immediate fix, I mean look how quickly they fix AE. d;D


 

Posted

Quote:
Originally Posted by Syndace View Post
I am inclined to agree even though all the arguments here are lol. We all know psi blast on blasters, concentrated strike on scrappers, and sharks on stalkers are overpowered. Live with it and take some countermeasures to protect yourself from those three. (self heals/phase/hyber)
This is a point I've repeated about a dozen times in this forum.

If you look at the damage of a Psi/EM blaster it is comparable but slightly less than a Fire/EM blaster. Both blasters spend a similar amount of time animating their attack chain (psy around half a second less) though fire will deal slightly more damage.

The difference is, the fire damage comes in as the attacked are launched, where as for Psy, Will Dom + Psi Dart hit about the same time as you fire TK. In both cases attackers spend near the same time in animation firing these attacks, the only difference is when you see the damage come in.

Once you learn that, you'll understand that any situation where a Psy/EM breaks hiber, a Fire/EM could have done it too. Its just people still don't associate icons on their buff bar, with the damage they will be receiving, and are likely to react more proactively to the fire damage that is dropping their HP bar, than the Psi damage that is incoming, that will do the same.

Where you see the true advantage of Psy damage is in a team setting where you have multiple psi blasters firing off Will Dom/Dart/TK at the same time and having someone try to out heal that as it significantly cuts down on the margin of error one can have for getting a heal off. (Something that seldom if ever happens in RV)


 

Posted

Quote:
Originally Posted by TheStarhawk View Post
Nerf Ice Armor
I've heard it all now.


 

Posted

Quote:
Originally Posted by MrLiberty View Post
This is a point I've repeated about a dozen times in this forum.

If you look at the damage of a Psi/EM blaster it is comparable but slightly less than a Fire/EM blaster. Both blasters spend a similar amount of time animating their attack chain (psy around half a second less) though fire will deal slightly more damage.

The difference is, the fire damage comes in as the attacked are launched, where as for Psy, Will Dom + Psi Dart hit about the same time as you fire TK. In both cases attackers spend near the same time in animation firing these attacks, the only difference is when you see the damage come in.

Once you learn that, you'll understand that any situation where a Psy/EM breaks hiber, a Fire/EM could have done it too. Its just people still don't associate icons on their buff bar, with the damage they will be receiving, and are likely to react more proactively to the fire damage that is dropping their HP bar, than the Psi damage that is incoming, that will do the same.

Where you see the true advantage of Psy damage is in a team setting where you have multiple psi blasters firing off Will Dom/Dart/TK at the same time and having someone try to out heal that as it significantly cuts down on the margin of error one can have for getting a heal off. (Something that seldom if ever happens in RV)
I've learned to watch the buff bar very carefully. So yes even though the damage is delayed, the icon on the buff bar is not. As soon as those little pink psi blast icons pop up I usually phase/hyber as I know impending doom awaits.

Or if I am on a dom and I know where the little guy is.. I trow confuse/hold, heal, and retaliate much harder. There is nothing more satisfying than having the my ice block hit with both 33% chance procs going off. 350+ dmg hold? Yes please.

But yes when there are 2+ psi blasters on you its pretty much game over unless you have your max hp way up there.


 

Posted

Quote:
Originally Posted by Syndace View Post
I've learned to watch the buff bar very carefully.
Thanks to Interface, the icon in the buff bar is not reliable enough, cause you'll have the interface icon before the power's one. Then it's "good luck" to anticipate the psi spike or CS burst.