seeking Darkity Darkness build advice


AF_Bill

 

Posted

I returned to CoH about a month ago after an extended absence. IO's had just come out when I left and I'm now trying to learn their idiosyncracies. my DM/DA scrapper was a joy to level back in the day, but she's been sitting at 47 now for years. I've decided to make the push to 50 and re-tool her build for inherent fitness and IO-set goodness. after attempting to do my homework and read a bunch of threads, this is what I came up with. I've softcapped to S/L/E/N without losing too much utility. I wanted to reach that goal without the Glad Armor unique, but I couldn't figure out how. Shadow Meld is for incarnate "oh crap" moments. my biggest concerns are the lack of hasten and poor overall recharge. I also don't know what I'm missing, if anything, by not working in more +hp, +end, +rec and/or +regen. help? comments?


Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(7), HO:Nucle(21)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-EndRdx(37), S'fstPrt-ResKB(45), S'fstPrt-ResDam/Def+(48)
Level 2: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), HO:Nucle(19)
Level 4: Death Shroud -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(11), Erad-%Dam(11), C'ngBlow-Dmg/EndRdx(13), C'ngBlow-Acc/Dmg(13), C'ngBlow-Dmg/Rchg(15)
Level 6: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(48)
Level 8: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(23), RctvArm-ResDam/Rchg(37), GA-3defTpProc(42)
Level 10: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25), Nictus-Acc/Heal(27), Nictus-Acc/EndRdx/Heal/HP/Regen(27)
Level 12: Fly -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(48)
Level 14: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam/Rchg(39)
Level 16: Dark Regeneration -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/EndRdx/Rchg(29), Nictus-Acc/EndRdx/Heal/HP/Regen(29), Theft-Acc/EndRdx/Rchg(31), Theft-+End%(40)
Level 18: Touch of Fear -- N'mare-Acc/Fear(A), N'mare-Acc/Fear/Rchg(40), N'mare-Acc/Rchg(50)
Level 20: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Rchg+(33)
Level 22: Boxing -- HO:Nucle(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(37)
Level 26: Soul Drain -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(34), Rec'dRet-ToHit/Rchg(34), Rec'dRet-Pcptn(34)
Level 28: Dark Consumption -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(39), Efficacy-EndMod/Rchg(40), Efficacy-EndMod/Acc/Rchg(50)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43), HO:Nucle(43)
Level 35: Oppressive Gloom -- Acc-I(A)
Level 38: Hover -- LkGmblr-Rchg+(A)
Level 41: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx(45)
Level 44: Shadow Meld -- DefBuff-I(A)
Level 47: Soul Storm -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46), EndMod-I(46)



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Posted

This seems more like a Tanker build than a Scrapper one. I would personally like more recharge bonuses in there.


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Posted

Quote:
Originally Posted by Scarab_NA View Post
I returned to CoH about a month ago after an extended absence. IO's had just come out when I left and I'm now trying to learn their idiosyncracies. my DM/DA scrapper was a joy to level back in the day, but she's been sitting at 47 now for years. I've decided to make the push to 50 and re-tool her build for inherent fitness and IO-set goodness. after attempting to do my homework and read a bunch of threads, this is what I came up with. I've softcapped to S/L/E/N without losing too much utility. I wanted to reach that goal without the Glad Armor unique, but I couldn't figure out how. Shadow Meld is for incarnate "oh crap" moments. my biggest concerns are the lack of hasten and poor overall recharge. I also don't know what I'm missing, if anything, by not working in more +hp, +end, +rec and/or +regen. help? comments?

You've got the right basic idea, but a few choices are misguided, IMHO. Soft capping in Dark Armor is rarely worth the effort. Basically, you've sacrificed a great deal of damage out put for a smidge more survivablity. 35-40% S/L and E/Ne is the ballpark objective.

*Tough is a mule for Gladiator's and Steadfast +defense. Fully slotting up Tough is of little benefit. The base values of Tough on scrapper mods make slotting else where more beneficial.

*You need A LOT more recharge. Your single target attack chain depends on it. It will also allow you to had a great deal more AoE damage.

*Dark Regneration should be available ever 9-11 seconds. At this level, you no longer need to slot heals in Siphon Life, allowing you to treat it solely as an attack. (Comment specific to DM/DA.)

* Shadow Punch should be removed from the build. Sadly, Shadow Punch is no longer ideal for scrapper Dark Melee attack chains. You're ideal ST attack chain is Smite - Siphon Life - Smite - Mignight Grasp. If you fall short on recharge, you can use Smite - Siphon Life - Fire Blast - Midnight Grasp.

* I strongly recommend switch to Cloak of Fear. All CoH negatives are over come with IOs while good and cheap sets can be slotted into CoF. CoF + DM debuffs + defense = you hard to kill.

* I strongly recommend you invest in Purple Sets for +acc, +recharge, and + Fire/Cold resistance. Not to mention high % PROCs.

* I strongly recommend you switch to Blaze Mastery. Soul Mastery is turd for DM/DA. I REALLY hoped Soul Mastery would have been better to maintain the "Dark Elemental" theme for my DM/DA. Unfortunately, Incarnates offers no such option. Then factor in that for scrappers, Fire Ball is your absolute best option for APP AoE. (Mu Mastery a close second.) With High levels of recharge, you can unleash Fire Ball ever ~9 seconds (three times before Soul Drain wears off.)

* In case you didn't know, get Atlas Medallion and Portal Jockey ASAP. Then get Cardiac Core Alpha ASAP. This will dramatically simplify your endurance management and boost your survivablity.


Here's what my current build looks like.

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

DM/DA Possible I19 Build C: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(23)
Level 2: Shadow Maul -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(13), Armgdn-Acc/Rchg(13), Armgdn-Dmg/EndRdx(15), Armgdn-Dam%(15)
Level 4: Death Shroud -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(5), Erad-Acc/Dmg/EndRdx/Rchg(5), C'ngBlow-Dmg/EndRdx(7), C'ngBlow-Acc/Dmg(7), C'ngBlow-Dmg/Rchg(9)
Level 6: Hover -- Zephyr-ResKB(A), SW-ResDam/Re TP(21)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg(21)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(43)
Level 12: Murky Cloud -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(46)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Heal(27), Theft-Acc/EndRdx/Rchg(29), Nictus-Acc/EndRdx/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(31), H'zdH-Heal/EndRdx/Rchg(31)
Level 18: Hasten -- RechRdx-I(A)
Level 20: Dark Consumption -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(36), C'ngBlow-Dmg/Rchg(42), C'ngBlow-Acc/Rchg(42), C'ngBlow-Acc/Dmg(43)
Level 22: Touch of Fear -- SipInsght-ToHitDeb(A), SipInsght-Acc/EndRdx/Rchg(34), SipInsght-Acc/Rchg(34), SipInsght-ToHitDeb/EndRdx/Rchg(43), SipInsght-%ToHit(50)
Level 24: Cloak of Darkness -- LkGmblr-Rchg+(A), HO:Enzym(48)
Level 26: Soul Drain -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), RechRdx-I(37), Rec'dRet-ToHit(37), Rec'dRet-ToHit/Rchg(37)
Level 28: Cloak of Fear -- SipInsght-ToHitDeb(A), SipInsght-ToHitDeb/EndRdx/Rchg(33), SipInsght-Acc/ToHitDeb(34), SipInsght-Acc/EndRdx/Rchg(40), SipInsght-Acc/Rchg(40)
Level 30: Boxing -- Empty(A)
Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Rchg(39), Hectmb-Dmg/EndRdx(39), Hectmb-Dam%(40)
Level 35: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(42)
Level 38: Weave -- LkGmblr-Rchg+(A), HO:Enzym(45)
Level 41: Char -- Empty(A)
Level 44: Fire Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46), Apoc-Dam%(46)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), Ragnrk-Dmg/EndRdx(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(27)
Level 2: Stamina -- EndMod-I(A), EndMod-I(25)



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SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

I'm a fan of slotting and using Tough since it's stacking on your existing resistance. My Katana/Dark is at 60% smashing/lethal resistance before I hit Barrier (thank you Cardiac). That said, unless you're trying to turn your Scrapper into a Tanker (in which case there's at least an argument for "soft cap or go home"), I agree with Desmodos regarding general build direction here. For damage output and general convenience, Dark Melee wants recharge. Lots and lots of recharge. Since you want lots of recharge for your primary, you're going to have a rapid fire Dark Regeneration by default. So probably lean on that more and on defense less for your survivability, and you'll have a better overall package of damage and survivability.

Shadow Meld is tempting, but again, mostly if you're trying to be Tankerish. Fire Ball is probably the better choice for a balanced build, particularly at high recharge, as it can give you the AoE that you're lacking.

Hit points can be important, but if you pick up the accolades, I'd consider your hit points adequate. Regeneration is almost completely unimportant - Siphon Life and Dark Regeneration are where it's at for this build. I haven't checked your endurance use, but it looks ugly on first glance. But I also suspect that it's nothing that Cardiac can't fix.

High recharge builds often slot Siphon Life with three Nucleolus and three Golgi for maximum everything but recharge, and suffer with the loss of set bonuses. I agree that on a Dark Armor it's damage first and healing second, but you can have it all if you have the slots and can afford the set bonus loss. Siphon Life is good enough that I'd try to make room for it.

Yours certainly isn't a bad build. I just think it would be a little better with a little change of direction, mostly for more recharge. Much more recharge.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
I'm a fan of slotting and using Tough since it's stacking on your existing resistance. My Katana/Dark is at 60% smashing/lethal resistance before I hit Barrier (thank you Cardiac).
The way I'm looking at it, is 2 slots worth 4% smash/lethal resistance? My build has 56% S/L resistance with no resistance slotting in Tough. Just two defense uniques. Granted I achieved that via Cardiac Core and Gladiator's Unique.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Quote:
Originally Posted by Desmodos View Post
The way I'm looking at it, is 2 slots worth 4% smash/lethal resistance? My build has 56% S/L resistance with no resistance slotting in Tough. Just two defense uniques. Granted I achieved that via Cardiac Core and Gladiator's Unique.
I personally think it's worth it, particularly since we're stacking. Not that we'd do exactly this, but for the sake of argument, we slap in two Ribosomes. Endurance use goes down by 0.07 EPS and on-paper survivability vs. smashing/lethal climbs by 10%. That's pretty good for two slots if you ask me. As always, the question is what you have to give up to get there. But it would definitely be on the list of things I'm shooting for.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

thanks so much for the replies!

did you slot lvl 30's intentionally into the majority of the powers where the sets don't go to 50 for exemp and affordability purposes? did the devs never fix that bug where enzyme HO's buff defense?

I hesitate to take blaze mastery for thematic reasons, plus I liked the idea of a genuine melee tier 9 in shadow meld, but I can see the appeal of fireball. was there any reason why you chose fire blast over ring of fire? according to Mids, RoF has higher damage, although it is DoT. but this also opens up the door for melt armor. I don't know how it is on scrappers, but melt armor is an awesome power on corruptors. even if it does pale in comparison, it seems to have more functionality than an unslotted char

Des: I understand why you advocate for CoF v. OG, and to an extent I agree with you. coming from a Dark/ defender, I greatly appreciate the value of -tohit, especially coupled with +def. it does add an extra layer of mitigation, and is stackable with touch of fear. I also like the graphics for the power. that said, I have always used OG due to slot starvation with fantastic results, so I am still reluctant to fully embrace this change

in my first (unposted) attempt at IO set slotting, I tried to focus on +regen and +hp to mimic the glory days of /Regen. my live character is an almost-finished version of that build. this did not work too well. I then read Dech's blog about the softcap. my understanding is that there is a gulf of difference between 42% and 45% when dealing with non-incarnate content. I've never been a numbers guy, but his logic did make sense to me. when dealing with Dark Armor, which was historically a resist based set, it also made a lot of sense to try and shore up the inherent weakness of resistance as a form of mitigation with rock-solid defense. instead of the two layers of +resist and the heals from dark regen and siphon life, now there would be a stronger frontline in capped S/L/E/N defense. hence the build above

in the interests of optimizing recharge, and with the posted advice in mind, this is my second build attempt. I took Des' build above and moved a couple things around. I still softcapped S/L with all the recharge intact. I had to add a second or so onto the recharge times for dark regen and soul drain to accomplish this end, but I hope that won't result in too much performance loss. I couldn't figure out a way to keep S/L capped and lose the set bonus from siphon life

what do y'all think?


Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Desmodos Modified: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(3), KntkC'bat-Dmg/Rchg:30(3), KntkC'bat-Dmg/EndRdx/Rchg:30(9), C'ngImp-Acc/Dmg/Rchg:50(11)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx:30(A), RctvArm-ResDam/Rchg:30(17), RctvArm-ResDam/EndRdx/Rchg:30(23), RctvArm-ResDam:30(23)
Level 2: Shadow Maul -- Armgdn-Dmg:50(A), Armgdn-Acc/Dmg/Rchg:50(13), Armgdn-Acc/Rchg:50(13), Armgdn-Dmg/EndRdx:50(15), Armgdn-Dam%:50(15)
Level 4: Death Shroud -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(5), Erad-Acc/Dmg/EndRdx/Rchg:30(5), C'ngBlow-Acc/Dmg:30(7), C'ngBlow-Dmg/EndRdx:30(7), C'ngBlow-Acc/Rchg:30(9)
Level 6: Hover -- LkGmblr-Rchg+:30(A)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(17), KntkC'bat-Dmg/Rchg:30(19), KntkC'bat-Dmg/EndRdx/Rchg:30(19), C'ngImp-Acc/Dmg/Rchg:50(21)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx:30(A), RctvArm-ResDam/Rchg:30(11), RctvArm-ResDam/EndRdx/Rchg:30(25), RctvArm-ResDam:30(43)
Level 12: Murky Cloud -- RctvArm-ResDam:30(A), RctvArm-ResDam/EndRdx:30(33), RctvArm-ResDam/Rchg:30(33), RctvArm-ResDam/EndRdx/Rchg:30(46)
Level 14: Fly -- Zephyr-ResKB:50(A)
Level 16: Dark Regeneration -- Theft-+End%:30(A), Theft-Acc/EndRdx/Rchg:30(27), Nictus-Acc/EndRdx/Rchg:50(29), Nictus-Acc/EndRdx/Heal/HP/Regen:50(29), Dct'dW-EndRdx/Rchg:50(31)
Level 18: Hasten -- RechRdx-I:50(A)
Level 20: Dark Consumption -- Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(21), Erad-%Dam:30(31), Efficacy-Acc/Rchg:50(36), Efficacy-EndMod/Acc/Rchg:50(42)
Level 22: Touch of Fear -- SipInsght-ToHitDeb:30(A), SipInsght-Acc/EndRdx/Rchg:30(34), SipInsght-Acc/Rchg:30(34), SipInsght-ToHitDeb/EndRdx/Rchg:30(43), SipInsght-%ToHit:30(50)
Level 24: Cloak of Darkness -- LkGmblr-Rchg+:30(A), HO:Enzym(48)
Level 26: Soul Drain -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(36), Erad-Acc/Dmg/EndRdx/Rchg:30(36), Rec'dRet-ToHit/Rchg:20(37), Rec'dRet-Pcptn:20(37)
Level 28: Cloak of Fear -- SipInsght-ToHitDeb:30(A), SipInsght-ToHitDeb/EndRdx/Rchg:30(33), SipInsght-Acc/ToHitDeb:30(34), SipInsght-Acc/EndRdx/Rchg:30(40), SipInsght-Acc/Rchg:30(40)
Level 30: Boxing -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(31), KntkC'bat-Dmg/Rchg:30(37), KntkC'bat-Knock%:30(43)
Level 32: Midnight Grasp -- Hectmb-Dmg:50(A), Hectmb-Acc/Dmg/Rchg:50(39), Hectmb-Acc/Rchg:50(39), Hectmb-Dmg/EndRdx:50(39), Hectmb-Dam%:50(40)
Level 35: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(42), GA-3defTpProc:30(42)
Level 38: Weave -- LkGmblr-Rchg+:30(A), HO:Enzym(45)
Level 41: Ring of Fire -- Apoc-Acc/Dmg/Rchg:50(A), Apoc-Acc/Rchg:50(45), Apoc-Dmg:50(45), Apoc-Dmg/EndRdx:50(46), Apoc-Dam%:50(46)
Level 44: Melt Armor -- DefDeb-I:50(A)
Level 47: Fire Ball -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(50), Ragnrk-Dmg/EndRdx:50(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+:30(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(27)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(25)



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Posted

Obviously I like the build, since it's similar to my own. While I'd disagree with a few choices, those would be a matter of personal preference.

One suggestion though, You used Touch of the Nictus: ACC/END/Heal. If you switched to Theft of the Essense: ACC/END/HEAL, Dark Regeneration would cost you 0.32 more endurance per uses with no loss to recharge. It would however boost your recovery by 0.05 EPS, because it would raise your maximum endurance from 115.4 to 117.2


EDIT: oh on the Fire Blast vs Ring of Fire thing. While Ring of Fire does more damage, it's a DoT, the damage is spread out over 9.2 seconds. Fire Blast does the bulk of it's damage upon activation, with a smaller DoT portion over 3 seconds. Additionally, the cast time for Ring of Fire is longer. Using RoF or Fire Blast lowers your DPS vs the ideal DM attack chain. (SM-SL-SM-MG). Of the two, RoF lowers your DPS more due to the longer animation(cast) time.

EDIT2: Sorry, I over looked this question.

Quote:
did you slot lvl 30's intentionally into the majority of the powers where the sets don't go to 50 for exemp and affordability purposes? did the devs never fix that bug where enzyme HO's buff defense?
I have found, that level 50 IOs are generally more expensive than lower level IOs. I do like my builds to be more exemplar capable as I get rather accustomed that that level of performance, losing every bonus makes exemplaring rather unappealing. In most cases, if you are using a full set, level 50s aren't really needed. If you're using a single IO or even two from a set, then you have to use level 50s as the enhancement values will be too low.

And no, Enzymes continue to work in the same manner.


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Posted

The devs never fixed the bug where Enzymes buff defense.

There IS a huge survivability gulf between 42% and 45%. Dechs is correct. His logic is sound. That said, there's a similarly huge survivability gulf between low recharge and massive recharge on Siphon Life and Dark Regeneration. Which ends up more significant would take quite a bit of calculation, but since recharge is also boosting your damage output, it's hard to argue against except on a pseudo-Tanker build.

Still, I think sacrificing a few seconds here might be worth it to hit the smashing/lethal softcap, so I can't really argue with what you've done. I haven't crunched any numbers, but it's probably a reasonable trade.

While I suggest more, I use Cloak of Fear successfully with two slots - L53 Endoplasm and a Nightmare accuracy/endurance. It's less than I prefer, but functional. Let's call it where my two slots for Tough came from (though that's not actually the case, just giving an idea what sort of trade offs are being made). Mind you, you slotted it up in the build you posted. I'd want some fear enhancement, but that's probably only an issue against significantly uplevel enemies.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

would you mind posting your build Werner? I'm curious what you did with the slots you freed up from Cloak of Fear?


 

Posted

Quote:
Originally Posted by Scarab_NA View Post
would you mind posting your build Werner? I'm curious what you did with the slots you freed up from Cloak of Fear?
Mine's a Katana/Dark, which is a very different animal (positional defense, much less benefit from recharge) and so probably mostly useless to you. But in case something in it is helpful, sure. (Edit: And mine IS a "Tanker" build - no-inspiration survivability at the cost of damage output, so not a generally recommended approach, even if I personally love it.)

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"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

I'd like to squeeze a second recharge enhancement into Hasten. what do you think would be the least damaging place to take that slot from?

also: can you run Combat Jumping and Hover at the same time? I always thought travel powers were mutually exclusive


 

Posted

Quote:
Originally Posted by Scarab_NA View Post
I'd like to squeeze a second recharge enhancement into Hasten. what do you think would be the least damaging place to take that slot from?
Using the build you posted, the only place you can afford to pull a slot from is Dark Consumption. Lose the damage proc in Dark Consumption, replace it with Acc/Dmg/Recharge. Leave the Acc/Rechr from Efficacy Adaptor in, move the last slot to Hasten.

Quote:
also: can you run Combat Jumping and Hover at the same time? I always thought travel powers were mutually exclusive

Yes you can. They are not mutually exclusive. I routinely run both on all my flying characters.


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Posted

so ... I've got this build done except for the purples, GA unique, LotG's and two annoying Siphon Insight recipes that haven't appeared on the market in weeks. keep in mind that the character is only lvl 48 right now, so I can't slot the purples yet anyway. plus no incarnate-ness

initial observations: wow, what an end hog. Cloak of Fear kills me. and by me, I mean my blue bar. brutal. I'm thinking of dropping back to Oppressive Gloom just to get some endurance relief. goodness gracious. short of cardiac core paragon, am I ever going to be able to run CoF? I also find myself waiting on Dark Consumption quite often. bizarre because I never had end problems in any of my previous builds

I guess I feel more sturdy, but I still get hammered by carnies and their stupid psi damage, despite Obsidian Shield. attack chain feels sluggish, but that's probably due to the missing LotG's and purple set bonuses. I also find that I am missing more than I'd like. don't have a large enough sample size to draw any definitive conclusions (and again this was mostly against stupid carnies). am I doing something wrong, ya think?


 

Posted

Quote:
Originally Posted by Scarab_NA View Post
so ... I've got this build done except for the purples, GA unique, LotG's and two annoying Siphon Insight recipes that haven't appeared on the market in weeks. keep in mind that the character is only lvl 48 right now, so I can't slot the purples yet anyway. plus no incarnate-ness

initial observations: wow, what an end hog. Cloak of Fear kills me. and by me, I mean my blue bar. brutal. I'm thinking of dropping back to Oppressive Gloom just to get some endurance relief. goodness gracious. short of cardiac core paragon, am I ever going to be able to run CoF? I also find myself waiting on Dark Consumption quite often. bizarre because I never had end problems in any of my previous builds

I guess I feel more sturdy, but I still get hammered by carnies and their stupid psi damage, despite Obsidian Shield. attack chain feels sluggish, but that's probably due to the missing LotG's and purple set bonuses. I also find that I am missing more than I'd like. don't have a large enough sample size to draw any definitive conclusions (and again this was mostly against stupid carnies). am I doing something wrong, ya think?

Sorry, I'm not clear on which build you are using, so it's hard to identify the problem. Immediate question would be "Did you get the accolades yet?"

Keep in mind, my build and a few others posted here are end game builds. They assume you have necessary accolades and Cardiac Core, they are not sustainable without them. That's the price you pay for this level of survivablity. Yes, you can make the endurance management independent on Cardiac Core, but that will sacrifice defense and resistance levels.

EDIT: As to problems with missing, at level 48 you can't slot the Purple sets yet? The build I designed, and the one you modified (if this is what you are using) is dependent on the accuracy bonuses granted by the purple sets. With out those accuracy bonuses, consistently hitting targets will be a problem.


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Posted

Quote:
Originally Posted by Scarab_NA View Post
I guess I feel more sturdy, but I still get hammered by carnies and their stupid psi damage, despite Obsidian Shield. attack chain feels sluggish, but that's probably due to the missing LotG's and purple set bonuses. I also find that I am missing more than I'd like. don't have a large enough sample size to draw any definitive conclusions (and again this was mostly against stupid carnies). am I doing something wrong, ya think?
Gonna address separately, as I suspect there are some misconceptions about Dark Armor's performance against Carnies. Dark Armor can laugh off the Psi damage of carnies. Some players opt to ignore resistance slotting in Dark Armor, which I disagree with. Fully slotted, Obsidian Shield (with out Cardiac Core) should be granting you 60% resistance to Psi Damage. Even the end drain from Carnie Defeats can generally be ignored by Dark Armor.

Psi Damage isn't what makes Carnies challenging to Dark Armor. Carnies have far nastier tricks in their bag. Mask of Vitiation is the most crippling debuff that can be done to Dark Armor. It hits you with -Defense, -Regeneration, and -Recovery. So all the set enhancements you put in to beef up defense; USELESS. The -Recovery component is misleading; it does not drain your endurance, it lowers your maximum endurance by 50%. So for the next 60 seconds (I'm sure it's less time, but it feels like 10 minutes), you have no defense, and are completely incapable of managing your endurance.

If you are lucky, you managed to get hit by Mask of Weakness at the same time, -accuracy and - damage.

Ring Mistresses and Dark Ring Mistresses must die, immediately upon engaging the spawn.

FYI, MoV and MoW are ranged attacks, they have no types. So the typed defense builds I prefer have 28% defense to this debuff.


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Posted

I'm one of those people who ignored his Obsidian Shield slotting - that's where I put my Steadfast Protection unique, and there's nothing else in it. I still get a healthy 57.5% psionic resistance, or 62.5% if we count the tail of perma Barrier (though I only have tier 3 at the moment), but of course I'd love to slot it up to the hard cap. It's just a matter of trade offs to get the defense soft cap. As always, it's quite debatable whether the trade offs are worth it or not given how much else Dark Armor has going for it (and particularly now with incarnate to hit at 64%).

But I agree, it isn't the psi damage or endurance drain that's a problem with Carnies. It IS the Mask of Vitation. It typically misses, but when it does hit, it HURTS. Really? Ranged with no type? That seems the opposite of what I'm used to, which is non-positional psionic attacks. But with 27% psionic defense and 57.5% psionic resistance, it's not generally an issue, even if I could have built better for it.

And do the Master Illusionist pets have the typical pet 75% to hit? That's probably an issue as well, though I don't recall it being a big deal.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Well I'm rerolling my DM/DA into a Brute and just whipped up this build, maybe this will help (I took Energy Mastery for the blue bar worries and with this had a ton of spare slots since I don't have epic attacks) - the endmods in the endurance APP powers are there to simulate a Perfomance shifter proc.

It has defenses like Des's build so you might get something from it. And lots of +HP and +end, plus 3-slotting Hasten. But idk how I'd do it it I were to choose Fireball and Fire Blast.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

BubbleGum Girl Brute: Level 50 Natural Brute
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(7)
Level 2: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(13)
Level 4: Death Shroud -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(13), Erad-Acc/Rchg(15), Erad-Acc/Dmg/Rchg(15), C'ngBlow-Dmg/EndRdx(17), EndRdx-I(17)
Level 6: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(21)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23), C'ngImp-Acc/Dmg/Rchg(25)
Level 10: Obsidian Shield -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(25), S'fstPrt-ResKB(27)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 16: Dark Regeneration -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-Acc/Dmg/Rchg(31), Mrcl-Heal/EndRdx/Rchg(31), Mrcl-Heal/EndRdx(31), Theft-+End%(33)
Level 18: Dark Consumption -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(34), Efficacy-EndMod/Rchg(34)
Level 20: Cloak of Darkness -- GftotA-Def/EndRdx(A), GftotA-Run+(34), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(36)
Level 22: Touch of Fear -- HO:Endo(A)
Level 24: Boxing -- Empty(A)
Level 26: Soul Drain -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(37), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(37), Mocking-Rchg(39)
Level 28: Cloak of Fear -- SipInsght-Acc/ToHitDeb(A), SipInsght-ToHitDeb/EndRdx/Rchg(39), SipInsght-Acc/Rchg(39), SipInsght-Acc/EndRdx/Rchg(40), SipInsght-ToHitDeb(40), EndRdx-I(40)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam(43)
Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(48), C'ngImp-Acc/Dmg/Rchg(48), C'ngImp-Acc/Dmg/EndRdx(50), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 35: Weave -- GftotA-Def/EndRdx(A), GftotA-Run+(42), LkGmblr-Def/EndRdx(42), LkGmblr-Rchg+(42)
Level 38: Soul Transfer -- RechRdx-I(A)
Level 41: Superior Conditioning -- EndMod-I(A)
Level 44: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Run+(45), LkGmblr-Def/EndRdx(45), LkGmblr-Rchg+(45)
Level 47: Physical Perfection -- EndMod-I(A)
Level 49: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc(46), P'Shift-End%(46)
------------
Set Bonus Totals:

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 24.3% Defense(Smashing)
  • 24.3% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 16.1% Defense(Energy)
  • 16.1% Defense(Negative)
  • 3% Defense(Psionic)
  • 16.4% Defense(Melee)
  • 9.56% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 7.2% Max End
  • 47.5% Enhancement(RechargeTime)
  • 25% Enhancement(Accuracy)
  • 9% FlySpeed
  • 179.9 HP (12%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 11%
  • MezResist(Stun) 2.2%
  • 20% Perception
  • 12.5% (0.21 End/sec) Recovery
  • 30% (1.87 HP/sec) Regeneration
  • 31.5% RunSpeed
  • 2% XPDebtProtection



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Posted

Quote:
Originally Posted by Werner View Post
I'm one of those people who ignored his Obsidian Shield slotting - that's where I put my Steadfast Protection unique, and there's nothing else in it. I still get a healthy 57.5% psionic resistance, or 62.5% if we count the tail of perma Barrier (though I only have tier 3 at the moment), but of course I'd love to slot it up to the hard cap.
It should be noted, that while you under slotted Obsidian Shield, you did pick up quite a few Psi Resistance bonuses, ~8% or so. Sure, not at the levels my build uses, but combined with Cardiac Core you are getting the same values one would get by using a complete Steadfast set; ~57%.

Here's where we get into splitting hairs.
66.7 Psi resistance/ 21% Psi defense/ 28% ranged defense
vs
57.5% Psi resistance/ 28% Psi defense/ 45% positional defense.
While the Psi attacks that have a positional component generally have ranged, we know some have no positional component. I'd guess that on average, the positional component more than makes up the difference in 10% resistance values. Assuming ParagonWiki data is correct in regards to the ranged component, your build would provide better protection against Mask of Vitiation. Granted we're comparing Kat/DA to DM/DA where I would apply and additional ~17% ToHit debuff to Ring Mistress or DRM (before accounting for their debuff resistances.)


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Posted

Yeah, I perhaps just shouldn't be using anything I did in my build in this discussion since the primaries are different. With Dark Melee, I'd go with typed defense, probably decide that soft capping isn't worth it, and end up with a very similar build approach and numbers to yours. I'd still probably shaft Obsidian Shield, but it's hard to know. I certainly WANT to slot it, but I expect not as much as I'd want other things. Still, without the insane needs of the soft cap, I'd probably have more room, so maybe it could get a couple more slots.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Desmodos View Post
Sorry, I'm not clear on which build you are using, so it's hard to identify the problem.
this is my current live build. the IO's in Midnight Grasp and Shadow Maul are placeholders leftover from my previous build:


Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Desmodos Modified: Level 48 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(3), KntkC'bat-Dmg/Rchg:30(3), KntkC'bat-Dmg/EndRdx/Rchg:30(9), C'ngImp-Acc/Dmg/Rchg:50(11)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx:30(A), RctvArm-ResDam/Rchg:30(17), RctvArm-ResDam/EndRdx/Rchg:30(23), RctvArm-ResDam:30(23)
Level 2: Shadow Maul -- Sciroc-Acc/Dmg:50(A), Sciroc-Acc/Dmg/EndRdx:50(13), Sciroc-Dmg/EndRdx:50(13), C'ngBlow-Acc/Dmg:50(15), C'ngBlow-Dmg/EndRdx:50(15)
Level 4: Death Shroud -- Erad-Dmg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(5), Erad-%Dam:30(5), C'ngBlow-Acc/Dmg:30(7), C'ngBlow-Dmg/EndRdx:30(7), C'ngBlow-Acc/Rchg:30(9)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(17), KntkC'bat-Dmg/Rchg:30(19), KntkC'bat-Dmg/EndRdx/Rchg:30(19), C'ngImp-Acc/Dmg/Rchg:50(21)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx:30(A), RctvArm-ResDam/Rchg:30(11), RctvArm-ResDam/EndRdx/Rchg:30(25), RctvArm-ResDam:30(43)
Level 12: Murky Cloud -- RctvArm-ResDam:30(A), RctvArm-ResDam/EndRdx:30(33), RctvArm-ResDam/Rchg:30(33), RctvArm-ResDam/EndRdx/Rchg:30(46)
Level 14: Fly -- Zephyr-ResKB:50(A)
Level 16: Dark Regeneration -- Theft-+End%:30(A), Theft-Acc/EndRdx/Rchg:30(27), Theft-Acc/EndRdx/Heal:30(29), Nictus-Acc/EndRdx/Rchg:50(29), Dct'dW-EndRdx/Rchg:50(31)
Level 18: Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:30(31), KntkC'bat-Dmg/Rchg:30(37), KntkC'bat-Knock%:30(43)
Level 20: Dark Consumption -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(21), Erad-Acc/Dmg/EndRdx/Rchg:30(31), Erad-Dmg/Rchg:30(36)
Level 22: Touch of Fear -- SipInsght-Acc/Rchg:30(A), SipInsght-ToHitDeb/EndRdx/Rchg:30(34), SipInsght-Acc/ToHitDeb:30(34), Empty(43), SipInsght-ToHitDeb:30(48)
Level 24: Cloak of Darkness -- LkGmblr-Rchg+:30(A), HO:Enzym(48)
Level 26: Soul Drain -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(36), Erad-Acc/Dmg/EndRdx/Rchg:30(36), Rec'dRet-ToHit/Rchg:20(37), Rec'dRet-Pcptn:20(37)
Level 28: Cloak of Fear -- SipInsght-Acc/Rchg:30(A), SipInsght-ToHitDeb/EndRdx/Rchg:30(33), SipInsght-Acc/ToHitDeb:30(34), Empty(40), SipInsght-ToHitDeb:30(40)
Level 30: Hover -- LkGmblr-Rchg+:30(A)
Level 32: Midnight Grasp -- Mako-Acc/Dmg:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(39), Mako-Acc/EndRdx/Rchg:50(39), Mako-Dmg/Rchg:50(39), P'ngS'Fest-Acc/Dmg:30(40)
Level 35: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(42), S'fstPrt-ResDam/EndRdx:30(42)
Level 38: Weave -- LkGmblr-Rchg+:30(A), HO:Enzym(45)
Level 41: Ring of Fire -- Acc-I:50(A), Dmg-I:50(45), Dmg-I:50(45), Dmg-I:50(46), EndRdx-I:50(46)
Level 44: Melt Armor -- HO:Lyso(A)
Level 47: Fire Ball -- Acc-I:50(A), Dmg-I:50(48)
Level 49: [Empty] -- Empty(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(27)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(25)



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Quote:
Originally Posted by Desmodos View Post
Immediate question would be "Did you get the accolades yet?"
only Atlas Medallion so far. still working on the others. my time has mostly been spent at the market lately. oddly I find that I enjoy creating and assembling a build almost moreso than putting it into action


Quote:
Originally Posted by Desmodos View Post
EDIT: As to problems with missing, at level 48 you can't slot the Purple sets yet?
not sure if that was a question, but no I can't slot purples yet. my understanding is that you can't slot them until you hit 50. I have one set already purchased and waiting in base storage. taking my time purchasing the others since I don't plan on powerleveling to 50


Quote:
Originally Posted by Desmodos View Post
The build I designed, and the one you modified (if this is what you are using) is dependent on the accuracy bonuses granted by the purple sets. With out those accuracy bonuses, consistently hitting targets will be a problem.
I think the carnies' masks (and Dark Servants) are what was causing my accuracy problems. the end problems I still attribute to Cloak of Fear, however. I mostly noticed this issue when fighting against Master Illusionists and the large mob around them. I'm well aware of the horrors of Ring Mistresses, so I tend to single them out when possible with minimal toggles running

Kioshi: you have some interesting slotting choices in there, especially that taunt set in Soul Drain. makes me consider tinkering with a couple things


 

Posted

Quote:
Originally Posted by Scarab_NA View Post
Kioshi: you have some interesting slotting choices in there, especially that taunt set in Soul Drain. makes me consider tinkering with a couple things
Thanks, but you can't put the taunt set on a scrapper unfortunately. Well I abandoned my 50 DM/DA scrapper which still has fitness, I kinda fell in love with brutes so I just rerolled her as a brute, but since I would be chasing energy defense and I love the HP and end bonuses from eradication I'd probably slot SD like this (Obliteration is another good choice, since there's no set for accurate tohit buffs):

EDIT - I agree with Des, ditch the slots in Ring of Fire and slot Fire Blast. Since Melt Armor is just a cool looking animation that costs a LOt of end and does basically nothing, you can pick Ring of Fire and use it as an immob with an acc or acc/mez HO. I know you're slot starved (looking at your subpar stamina slotting for example) but Fireball deserves a bit of love. How bout 4 thunderstrikes in Fire Blast and 3 slots in FBall, like 1 acc/dam HO and maybe two damage/recharges or dam/rech/end from sets?


Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 48 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor

Hero Profile:
Level 1: [Empty]
Level 1: Dark Embrace -- Empty(A)
Level 2: [Empty]
Level 4: [Empty]
Level 6: [Empty]
Level 8: [Empty]
Level 10: [Empty]
Level 12: [Empty]
Level 14: [Empty]
Level 16: [Empty]
Level 18: [Empty]
Level 20: [Empty]
Level 22: [Empty]
Level 24: [Empty]
Level 26: Soul Drain -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(27), Erad-Acc/Dmg/EndRdx/Rchg(29), C'ngBlow-Acc/Rchg(29)
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
------------
Set Bonus Totals:
  • 3.13% Defense(Energy)
  • 3.13% Defense(Negative)
  • 1.56% Defense(Ranged)
  • 1.8% Max End
  • 30.1 HP (2.25%) HitPoints


 

Posted

Quote:
Originally Posted by Scarab_NA View Post
this is my current live build. the IO's in Midnight Grasp and Shadow Maul are placeholders leftover from my previous build:
The build you are currently using DOES NOT have sustainable endurance management. Recovery is sitting at 3.07 eps - 2.46 eps = 0.61 eps. A single cycle of SM-SL-SM-MG is costing you 7.69 EPS. You are hemorrhaging 7.02 endurance points per second. Yes, I know you can't sustain that attack cycle yet, it is your objective. Adding Portal Jockey will improve things, 3.21 eps - 2.46 eps = 0.75 eps, but still not really manageable.

Granted, I am not factoring in the Performance Shifter +End PROC. I still consider it unwise to use this proc in lieu of Endurance Mod enchantments. If you have the slot, using it in addition to is great. I am aware some numerical analysis states otherwise, but call me stubborn

I will restate; these are end game builds that ARE NOT sustainable without Cardiac Core. Using my build as an example, with out Cardiac Core, I drop to 3.62 eps - 2.24 eps = 1.38 eps. SM-SL-SM-MG costs me 4.40 EPS. So I hemorrhage 3.02 eps. Better, yes, manageable ... meh not really.

EDIT: I should have stated, Cardiac Core AND ACCOLADES are required to sustain these builds. For any Dark Armor build, Atlas Medallion and Portal Jockey are not nifty trinkets, they are a requirement.


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Posted

Quote:
Originally Posted by Kioshi View Post
I know you're slot starved (looking at your subpar stamina slotting for example) but Fireball deserves a bit of love. How bout 4 thunderstrikes in Fire Blast and 3 slots in FBall, like 1 acc/dam HO and maybe two damage/recharges or dam/rech/end from sets?
this build is only at 48. I'm putting my next three slots into fireball. eventually, fireball with be 5-slotted with Ragnaroks and Fire Blast (yes, I'll switch it out) will be 5-slotted with Apocalypses

you guys really think that two 50 IO endmods are better than the way I have stamina slotted now? theoretically, I could pull another slot out of Dark Consumption and put a third slot into Stamina if I had to (losing 4 seconds off of recharge)

I know that this is an end game build and all, but I was very surprised by how end hungry it turned out to be. I just need to finish out the badge for the Praetorian AV's to get Portal Jockey, so I suppose I can work on that while waiting for those elusive Siphon Insight recipes to hit Wentworth's


 

Posted

Oh sorry didn't notice you posted a 48 build. I like my Stamina with 4 perf shifters (endmod, 2 endmod/whatever and the proc) unless you are capped on 2.5% recovery bonuses then I like 3 endmods and the proc.

My DM/DA/Dark scrapper is 50, is an end game build from the old times (no purps, no incarnate stuff, I'm busy playing lowbies in Praetoria), she uses OG and I still find her end hungry. Since I took a long hiatus, I was surprised too last night when I hit 10 on my claws/DA brute and thought 'wow I'm running 4 toggles already damn' (D. Shroud, and the three shields) - I was out of blue constantly. Sure at 10 you aren't hot on endurance but with inherent fitness my other toons at 10-22 are way more manageable.