seeking Darkity Darkness build advice


AF_Bill

 

Posted

well, the only thread I found that had discussion at length regarding the slotting of stamina was ... inconclusive at best. different people seem to have different opinions regarding whether two endsmods or one endmod + perf proc is more advantageous. I imagine that some of these problems will be alleviated by the +recovery in the four purple sets once I get them slotted. unfortunately, I'm running out of vetspecs since I had to use a ton to get the existing IO's out of my old build. thus I don't have a lot of room for trial and error. but then I imagine that's what the training center is for

thanks so much to everyone for their input!


 

Posted

Quote:
Originally Posted by Werner View Post
Really? Ranged with no type? That seems the opposite of what I'm used to, which is non-positional psionic attacks.
Mask of Weakness and Mask of Vitiation are both Ranged and Negative Energy.

I'm not arguing that they sting like hell when they land on a Dark Armour toon (mine's a Dark/Stone scranker), but a purple or two or enough E/NE set bonuses should have you mostly laughing at Dark Ring Mistresses.

I find my main trouble with carnies on DA is with Master Illusionists. Sine I've got a mostly generic IO build, then I don't have much in the way of defence, and I've been held more than once when a MI and her summons all unloaded Flash and Blind on me.


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

In game date confirms ranged position and negative energy type.


 

Posted

Quote:
Originally Posted by Canine View Post
I find my main trouble with carnies on DA is with Master Illusionists. Sine I've got a mostly generic IO build, then I don't have much in the way of defence, and I've been held more than once when a MI and her summons all unloaded Flash and Blind on me.
Yes, this can be quite the challenge but it's not really unique to Dark Armor. If a MI gets enough of the right pets out, they can hold any secondary.


 

Posted

I've currently got -8 KB from Steadfast Protection and Blessing of the Zephr. for some reason I was playing around with PVP IO's and realized that I could get -3 KB from 3 Fury of the Gladiator IO's (lvl 50) slotted into Death Shroud ... one of which being the -res unique. I would have to remove the three Cleaving Blows (lvl 30), so I would lose 1.25 E/NE def and 1% recovery. this would allow me to free up a slot by removing the Steadfast Protection -kb IO in Tough, which I would probably slide over to put a second EndMod in Stamina, losing another 1.5% recovery from the Steadfast set bonus. I'm not softcapped to E/NE anyway, and this wouldn't drop me below 32 def, so I think I can afford to lose that bonus. the benefit to Stamina would outweigh the lost 2.5% recovery for a net gain of 0.18 end/sec. the chance for -res in Death Shroud looks huge. PVP IO's don't lose their set bonuses when you exemp, same as Purples, right? so I could slot 50's instead of 30's and ultimately maintain the same enhancement of Death Shroud. this looks like an upgrade to me all around, assuming I can lose the one point of -kb protection. am I missing anything?

looking at the numers in Mids, most secondaries provide -10 kb. Acrobatics provides -7 kb. so ... is -7 kb acceptable on a scrapper? is -8 kb measurably more sturdy?


 

Posted

Many secondaries also provide 10,000% knockback RESISTANCE, which prevents them from ever being knocked back. I don't really know how acceptable 7 KB protection is. I know that I still occasionally get knocked back with 11, but I have Hover, so it hasn't been a big problem. When I had 12, I can't remember ever being knocked back. I think 12 should be the target, and any less is a compromise. How much of a compromise you're making going from 8 to 7 depends on what enemy attacks do how much knockback, which is something I've never studied.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Personally, I find anything less than 12 KB protection intolerable on Dark Armor unless you are using Hover. If you are using Hover, 8 KB protection should be fine.

As Werner stated, most sets get KB resistance along with their KB protection. That resistance more than the KB mag is what protects them. KB protection IOs do not provide resistance, only protection.

As for 7 KB protection vs 8 KB protection, I have no way of judging. I've never played with 7. I've played with 0 KB protection and only hover, it's tolerable but not the most efficient. With out hover, I suspect 7 KB protection will irritate me more then 8 KB.


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Posted

I do play with hover on almost constantly. looked at a couple common kb inducing sets, and most notably at that threshold were KO Blow and Hurl from SS, both at mag 7.78 kb. guess -8 is a semi sweet spot

I'm thinking that the tradeoff probably isn't worth it in the long run, although that -res is sooooo tempting

EDIT: ok, forget about losing the -kb IO from Tough. is a straight up loss of 1% recovery and 1.25 E/EN set bonuses in the above build worth the gain of the PVP -res proc in Death Shroud? I'm kind of thinking that it is. furthermore, if I keep the existing -kb, my total protection would get boosted to -11. how can you argue with that?


 

Posted

Although my DM/DA is a brute, I was looking for advice and thought I would come here first.

I guess my biggest learning curve would be how effective the -to hit is as a primary defense. I normally use /wp and it's just not the same. In fact, I built this brute more like a /wp toon. Of course I plan on taking cardiac, but I still don't know if this build is substainable.

I mostly solo and I'm looking for a solid all around build. I don't normally fight AVs unless on a team.

Cost is not an issue.

Any assistance would be greatly appreciated.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Smite -- Hectmb-Dmg/Rchg(A), Hectmb-Dmg/EndRdx(3), Hectmb-Dmg(3), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(5)
Level 1: Dark Embrace -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(31)
Level 2: Death Shroud -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(9), Erad-Dmg/Rchg(11)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(13)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(19)
Level 10: Obsidian Shield -- GA-3defTpProc(A)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 14: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(19), Aegis-EndRdx/Rchg(39), Aegis-ResDam(39), Aegis-ResDam/EndRdx/Rchg(46)
Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Heal(21), Nictus-Acc/EndRdx/Rchg(21), Nictus-Heal/HP/Regen/Rchg(23), Theft-Heal/Rchg(23)
Level 18: Dark Consumption -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(25), Armgdn-Acc/Dmg/Rchg(25), Armgdn-Dmg/EndRdx(27), Armgdn-Acc/Rchg(27)
Level 20: Cloak of Darkness -- LkGmblr-Rchg+(A)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 26: Soul Drain -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(31), Erad-Acc/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34)
Level 30: Cloak of Fear -- SipInsght-Acc/ToHitDeb(A), SipInsght-Acc/Rchg(34), SipInsght-ToHitDeb/EndRdx/Rchg(34), SipInsght-ToHitDeb(36), SipInsght-Acc/EndRdx/Rchg(36)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), GS-Acc/End/Rech(37), GS-Acc/Dmg/End/Rech(39)
Level 35: Super Jump -- Winter-ResSlow(A)
Level 38: Soul Transfer -- Stpfy-KB%(A)
Level 41: Ring of Fire -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Rchg(42), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/Immob(43), Enf'dOp-Acc/Immob/Rchg(43)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(45), Thundr-Acc/Dmg/Rchg(45), Mael'Fry-Acc/Dmg(45), Mael'Fry-Dmg/Rchg(46), Mael'Fry-Dmg/EndRdx(46)
Level 47: Fire Ball -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Dmg(48), Ragnrk-Knock%(50), Ragnrk-Dmg/EndRdx(50)
Level 49: Char -- BasGaze-Slow%(A), BasGaze-Acc/Hold(50)
Level 50: Cardiac Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A)



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Posted

Quote:
Originally Posted by AF_Bill View Post
Although my DM/DA is a brute, I was looking for advice and thought I would come here first.

I guess my biggest learning curve would be how effective the -to hit is as a primary defense. I normally use /wp and it's just not the same. In fact, I built this brute more like a /wp toon. Of course I plan on taking cardiac, but I still don't know if this build is substainable.

I mostly solo and I'm looking for a solid all around build. I don't normally fight AVs unless on a team.

Cost is not an issue.

Any assistance would be greatly appreciated.
The build looks fairly solid. The glaring problem being you have no KB protection.

Not having a 2nd slot in Stamina is hurting your endurance management. I don't really think you are getting much out of having those heal slots in Siphon Life. If it were my build, I move one of those to Stamina.

Not sure I get what you are trying to do with Tough. It's over slotted and the bonuses of Aegis don't seem to compliment the rest of your build. Suggestion: swap Aegis for 4 Reactive Armor. This would save you a slot, boost your Energy Defense and allow you to pull all the slots out of Boxing.

This would free 4 slots, maybe invest in some KB protection, I strongly suggest you build up to +12.


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