Ranged Softcapped DP/Devices Build Critique
I think you accomplished what you were asked to do. I quickly played around with the build and these are my thoughts.
- DP is short ranged and HOB is PBAOE so I can see you going with Force mastery. I do think the KB from repulsion field could be an issue at times. But I can see where being forced into melee range that having Force Mastery for back up is not bad.
- Your recovery numbers are good. I do not see where you would have any endurance issues really.
- I do think you can afford to remove 1 IO from both Maneuvers and Weave. Specifically the def/end/recharge. You will still have range defense cap.
- Personally 1 slot heal other. Why would you give a poo about healing someone else. Especially wasting 2 extra slots to make sure you can. If someone cannot manage themselves I think that is there issue and not mine. Especially as a blaster. If you want to heal then go DP as a defender and obtain range defense cap in that AT.
- I would change your health slotting to 2 Numima for added health regen.
- I would add a slot to aid self for a total of 4 and double Numina for health regen bonus and keep the heal recharge and interrupt IO. That will give you a real nice heal.
- Get rid of resuscitate and pick up Assault for added dps increase. You can double slot it for endurance redux if you want.
- The 2 slots you removed from aid other you can place one in Hail of bullets and the other in bullet rain.
- I would consider placing expedite reinforcement into gun drone
End result your loosing bit of endurance for regeneration. But I think you have a solid self heal, higher dps and you will heal up a bit faster when your getting missed.
Honestly I'm not crazy about DP. I have 2 though they are corruptors at 50. One Traps and the other a Kin. I think the damage is lack luster. I literally see 1's ticking off some mobs. But I have a AR Dev which is ranged capped and with no aid self and I love his build, so I think you score with aid self and range cap.
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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
You could also swap slotting of gun drone to 6 pieces of expedient reinforcement. Large range defense boost and a recharge bonus, too.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
The Stupify set will only work when you are using the default ammo. If you use Fire or one of the other ammos, isn't Supressive a Hold then? How about changing to the Lockdown set? You will also get a chance to Hold a Boss with the proc in that set.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Before I lay out the build, I want to establish that I've never played either of these sets into the teens, much less to 50. This is a build I made for a friend at her request (okay, it was more of a challenge, she was told by a SG mate that softcapping a DP/Devices couldn't be done). Her build requirements were Super Speed for travel, as much of the Medicine pool as possible, and enough recovery to not bottom out while fighting. After talking with her and tweaking, I switched out Targeting Drone for Suppressive Fire because she liked it better. I slotted it with Stupefy to get back the +recovery lost from losing the Gaussian's set, while still keeping the high ranged defense.
Is there anywhere this can be tweaked to be more efficient?
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
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Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Devices
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Web Grenade -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(25), TotHntr-Acc/EndRdx(27), TotHntr-Immob/Acc(27), TotHntr-Acc/Immob/Rchg(31), TotHntr-Dam%(31)
Level 2: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 4: Caltrops -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(33), P'ngTtl-Acc/EndRdx(33), P'ngTtl-Rng/Slow(33), P'ngTtl-EndRdx/Rchg/Slow(34), P'ngTtl--Rchg%(34)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 8: Swap Ammo
Level 10: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(17), LkGmblr-Rchg+(23), LkGmblr-Def/EndRdx/Rchg(25)
Level 12: Suppressive Fire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(15), Stpfy-Acc/Stun/Rchg(15), Stpfy-KB%(17)
Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel(36)
Level 16: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(40), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(42)
Level 18: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(23)
Level 20: Smoke Grenade -- ToHitDeb-I(A)
Level 22: Cloaking Device -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(34), LkGmblr-Rchg+(36)
Level 24: Kick -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(46), ExStrk-Dam%(48)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(48)
Level 28: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Rchg+(29), LkGmblr-Def/EndRdx/Rchg(31)
Level 30: Aid Other -- Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(48), IntRdx-I(50)
Level 32: Hail of Bullets -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(43), Erad-Dmg/Rchg(45), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 35: Aid Self -- Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(50), IntRdx-I(50)
Level 38: Gun Drone -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 41: Personal Force Field -- LkGmblr-Rchg+(A)
Level 44: Repulsion Field -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(45), ExStrk-Dam%(45)
Level 47: Resuscitate -- IntRdx-I(A)
Level 49: Force of Nature -- S'fstPrt-ResKB(A)
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Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc(43), P'Shift-End%(43)
Level 8: Chemical Ammunition
Level 8: Cryo Ammunition
Level 8: Incendiary Ammunition
Level 8: Incendiary Ammunition
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Set Bonus Totals: