Death Car on the Highway
Your wish for a random event involving vehicles is granted.
http://wiki.cohtitan.com/wiki/Arachnos_Flier
Since Issue 12, whenever the Arachnos Flier spawns in Grandville, the channel Villain Zone Event Messages will display the text: Arachnos Flyer patrol beginning in Grandville.
I think something else would need to be done first: the abandoning of cars for invasions (and perhaps this kind of zone event). Basically, when something happens that might affect traffic, the cars on the street would stop and be replaced with destructible cars. (As opposed to continuing to drive through Rikti, zombies, Praetorians, etc., as if they have no fear.)
Do that first and this could be pretty cool! Otherwise we'd have people asking why blowing up a fleeing Family car doesn't cause the truck in the next lane to crash. (Or that apparently the Hellions' possessed car is getting run off the road by a pinto, because the current cars can't be stopped or pushed around.)
Yeah, I was gonna say ... before stuff like this can be done they gotta revamp how vehicles work.
Not that I wouldn't want to see it, because it would be really awesome to get in on police car chases.
(Which reminds me, where's all the news and police choppers?!)
Yeah, I was gonna say ... before stuff like this can be done they gotta revamp how vehicles work.
Not that I wouldn't want to see it, because it would be really awesome to get in on police car chases. (Which reminds me, where's all the news and police choppers?!) |
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How about a new random event involving vehicles?
It might be a runaway bus going in circles until somebody stops it, or it might be a getaway vehicle racing from one end of a zone to an exit on the other end of the zone, or it might be a gang's "battle vehicle" mowing down pedestrians.
A vehicular hazard is a constantly moving target, so the heroes have to stay in range by moving with it. A vehicle with a destination also has a built-in time limit -- once it gets to the tunnel between Zone A and Zone B it has escaped (or gets caught "off-camera" by PPD).
Heroes might target the wheels to stop the vehicle, or they might target the vehicle itself. (Or they might be able to target both, and damaging the wheels gets you Influence for being heroic while damaging the vehicle incurs an influence penalty for being less heroic.) The vehicle itself might be vulnerable to effects like Hold and Slow and Immobilize (but not to damage) while the wheels are vulnerable to any type of damage.
A getaway car might have bad guys hanging out the windows firing weapons -- they should be targetable as well. A battle vehicle should have exterior weapons built onto it -- they could be targetable as well.
When a runaway bus or civilian car stops, grateful people should pop out and thank the heroes. When a getaway car or battle vehicle stops, bad guys should jump out and run away or attack nearby heroes. When a battle vehicle stops, it might turn into a giant monster (depending on which gang it belongs to).
Worth developing, or total bollocks?