Need some Advice on my Ill/Rad


Bullet Priest

 

Posted

Alright, first and foremost, Local_Man, your guide is amazing and I love your build so I'm using the one you came up with some of my own modifications so sorry if it looks really close to yours.

Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Illusion-Radiation Guide: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leaping
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Blind -- Acc/Hold(A), Acc/Rchg(3), Rchg/Hold(15), EndRdx/Rchg/Hold(29), HO:Nucle(31), Dmg-I(36)
Level 1: Radiant Aura -- Heal/EndRedux(A), EndRdx/Rchg(9), Heal/Rchg(17), Heal/EndRedux/Rchg(27), Heal(40)
Level 2: Spectral Wounds -- Acc/Dmg(A), Dmg/EndRdx(3), Acc/EndRdx/Rchg(5), Acc/Dmg/Rchg(5), Build%(29), HO:Nucle(36)
Level 4: Deceive -- Conf/Rchg(A), Acc/Conf/Rchg(15), Acc/Rchg(27), Conf/EndRdx(31), Conf%(40), Acc-I(48)
Level 6: Accelerate Metabolism -- EndMod(A), EndMod/Rchg(7), EndMod/Acc/Rchg(7), Acc/Rchg(34), EndMod/Acc(34), EndMod/EndRdx(50)
Level 8: Superior Invisibility -- Rchg+(A), Def/EndRdx(9), EndRdx/Rchg(13), Def/EndRdx/Rchg(34), Def(37), EndRdx(43)
Level 10: Radiation Infection -- HO:Lyso(A), HO:Lyso(11), HO:Lyso(25)
Level 12: Hover -- Rchg+(A)
Level 14: Fly -- EndRdx-I(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Phantom Army -- Acc/Rchg(A), Acc/Dmg(19), Acc/Dmg/Rchg(19), EndRdx/Dmg/Rchg(21), Dmg/Rchg(21), Build%(23)
Level 20: Enervating Field -- EndRdx-I(A), EndRdx-I(23)
Level 22: Lingering Radiation -- Acc-I(A)
Level 24: Flash -- Acc/Hold(A), Acc/Rchg(25), Rchg/Hold(31), Acc/EndRdx/Rchg/Hold(36), Acc/Hold/Rchg(37)
Level 26: Spectral Terror -- Acc/Rchg(A), EndRdx/Fear(37), Acc/EndRdx(40), Fear/Rng(50), Acc/Fear/Rchg(50)
Level 28: Recall Friend -- ResKB(A)
Level 30: Mutation -- RechRdx-I(A)
Level 32: Phantasm -- Acc/Rchg(A), Acc/Dmg(33), Acc/Dmg/Rchg(33), Dmg/EndRdx(33), Dmg(46), Acc/Dmg/Rchg(46)
Level 35: Combat Jumping -- Rchg+(A)
Level 38: EM Pulse -- Acc/Hold(A), Acc/Rchg(39), Rchg/Hold(39), Acc/EndRdx/Rchg/Hold(39)
Level 41: Fire Blast -- Acc/Dmg(A), Dmg/EndRdx(42), Dmg/Rchg(42), Acc/EndRdx/Rchg(42), Acc/Dmg/Rchg(43), Acc/Dmg/Rchg(43)
Level 44: Fire Ball -- Acc/Dmg(A), Dmg/Rchg(45), Dmg/Rng(45), Acc/Dmg/EndRdx(45), Dam%(46), Acc/Dmg/End/Rech(48)
Level 47: Rise of the Phoenix -- RechRdx-I(A)
Level 49: Group Invisibility -- Rchg+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal(A), Rcvry+(48)
Level 2: Stamina -- End%(A), EndMod(11), EndMod-I(13)
------------
Set Bonus Totals:

  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 7.5% Defense(Energy)
  • 7.5% Defense(Negative)
  • 3.75% Defense(Ranged)
  • 4.5% Max End
  • 2.2% Enhancement(Terrorized)
  • 9% Enhancement(Accuracy)
  • 116.25% Enhancement(RechargeTime)
  • 4% Enhancement(Confused)
  • 5% FlySpeed
  • 49.6 HP (4.877%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 5%
  • MezResist(Held) 5%
  • MezResist(Immobilize) 12.7%
  • MezResist(Sleep) 5%
  • MezResist(Stun) 5%
  • MezResist(Terrorized) 5%
  • 16.5% (0.276 End/sec) Recovery
  • 52% (2.208 HP/sec) Regeneration
  • 2.835% Resistance(Fire)
  • 2.835% Resistance(Cold)
  • 2.5% Resistance(Negative)
  • 5% RunSpeed
  • 1.5% XPDebtProtection




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Here's what's going on, I'm doing the Incarnate stuff now and am having a problem choosing what new Incarnate powers I want. To be plain and simple, I want to be able to solo GM's easier.

I've solo'd Jack In Irons and Kraken no problem, but some monsters (Eochai and Lusca in particular) I'm having a problem beating down. So my thoughts are:
Lore - Warworks for their superior Damage
Judgement - Void for it's Debuff ability
Interface - Either Reactive for it's Resistance debuff ability or Diamagnetic for it's Regen debuff...can't decide here
Destiny - Ageless for more Hasten ability...or Barrier for Defense..don't know here either

So that's what I've come for help with. This build is amazing... but am I missing something for GM slaying? Also, what new Incarnate abilities would go for what I need? I took Musculature for my Alpha slot so that PA and Phantasm would output more damage as well as my Debuffs would do alot more. I just don't know what to take for the others. tyvm for looking!


 

Posted

first thing I'm seeing is you didn't take your fire shield, without it if you pull argo or fail to get PA out as soon as it recharges the AV will come very close to one shoting you.

The other thing I was thinking about, my Ill/rad is still in it's late 30's, is taking consume to help with end recovery in the long fights.


Dark Tower. SL50 Stone/Stone Tanker
Founder The Freedom Phalanx Reserve
An Infinity Top 25 Super Group
Founded January 4th 2006

 

Posted

I've never really seen the need for Fire shield for what minimum resistance it offers. I've got PA permanent, so as soon as they are starting to cool down I can cast the next wave, so I never lose the GM's attention. And if for some reason there is a failure and I die, I can RoTp and return to the battle immediately and get everything reset with the invulnerability it gives me. I had it on there before and I just found I was never using it

Another thing I was going to ask, are any of the Patron pools worth taking for what I'm doing? I thought about taking Soul mastery for damage AND debuff, but I was a little sketchy if it would be as good as Pyre mastery is


 

Posted

I summon LOCALMAN!


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

dang, your datalink is broken. I've been seeing alot of broken datalinks lately, maybe its my computer??


perma jump is ---> /up 1

 

Posted

Quote:
Originally Posted by EmperorSteele View Post
I summon LOCALMAN!
I spent a day with the family at DisneyWorld, so I'm kind of tired . . . might have a chance to look later.

By the way, does anyone know what EPCOT stands for? Every Person Comes Out Tired . . .


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

One thing that stood out to me was the Accuracy IO for Deceive. I would take that out and swap in the Kismet unique into CJ, to boost your to-hit not only for Deceive, but all your powers, Flash for example, is really helped quite a bit by this change, especially against +3s, where to the final chance to hit goes from 72ish to 81ish.

As for the patron pools, that's a very good question. I'm thinking of respeccing into perhaps Mace, the idea of another pet is quite enticing. Before making such a decision I'd need to know more about the patron pet ai. If the Arachnobot or Mu Guardian stay at range, I'd say absolutely yes, if they race Phantasm into melee just to get footstomped to death in 10 seconds, then no.


Global = Hedgefund (or some derivation thereof)

 

Posted

Quote:
Originally Posted by Bullet Priest View Post
Alright, first and foremost, Local_Man, your guide is amazing and I love your build so I'm using the one you came up with some of my own modifications so sorry if it looks really close to yours.

Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Illusion-Radiation Guide: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leaping
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Blind -- Acc/Hold(A), Acc/Rchg(3), Rchg/Hold(15), EndRdx/Rchg/Hold(29), HO:Nucle(31), Dmg-I(36)
Level 1: Radiant Aura -- Heal/EndRedux(A), EndRdx/Rchg(9), Heal/Rchg(17), Heal/EndRedux/Rchg(27), Heal(40)
Level 2: Spectral Wounds -- Acc/Dmg(A), Dmg/EndRdx(3), Acc/EndRdx/Rchg(5), Acc/Dmg/Rchg(5), Build%(29), HO:Nucle(36)
Level 4: Deceive -- Conf/Rchg(A), Acc/Conf/Rchg(15), Acc/Rchg(27), Conf/EndRdx(31), Conf%(40), Acc-I(48)
Level 6: Accelerate Metabolism -- EndMod(A), EndMod/Rchg(7), EndMod/Acc/Rchg(7), Acc/Rchg(34), EndMod/Acc(34), EndMod/EndRdx(50)
Level 8: Superior Invisibility -- Rchg+(A), Def/EndRdx(9), EndRdx/Rchg(13), Def/EndRdx/Rchg(34), Def(37), EndRdx(43)
Level 10: Radiation Infection -- HO:Lyso(A), HO:Lyso(11), HO:Lyso(25)
Level 12: Hover -- Rchg+(A)
Level 14: Fly -- EndRdx-I(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Phantom Army -- Acc/Rchg(A), Acc/Dmg(19), Acc/Dmg/Rchg(19), EndRdx/Dmg/Rchg(21), Dmg/Rchg(21), Build%(23)
Level 20: Enervating Field -- EndRdx-I(A), EndRdx-I(23)
Level 22: Lingering Radiation -- Acc-I(A)
Level 24: Flash -- Acc/Hold(A), Acc/Rchg(25), Rchg/Hold(31), Acc/EndRdx/Rchg/Hold(36), Acc/Hold/Rchg(37)
Level 26: Spectral Terror -- Acc/Rchg(A), EndRdx/Fear(37), Acc/EndRdx(40), Fear/Rng(50), Acc/Fear/Rchg(50)
Level 28: Recall Friend -- ResKB(A)
Level 30: Mutation -- RechRdx-I(A)
Level 32: Phantasm -- Acc/Rchg(A), Acc/Dmg(33), Acc/Dmg/Rchg(33), Dmg/EndRdx(33), Dmg(46), Acc/Dmg/Rchg(46)
Level 35: Combat Jumping -- Rchg+(A)
Level 38: EM Pulse -- Acc/Hold(A), Acc/Rchg(39), Rchg/Hold(39), Acc/EndRdx/Rchg/Hold(39)
Level 41: Fire Blast -- Acc/Dmg(A), Dmg/EndRdx(42), Dmg/Rchg(42), Acc/EndRdx/Rchg(42), Acc/Dmg/Rchg(43), Acc/Dmg/Rchg(43)
Level 44: Fire Ball -- Acc/Dmg(A), Dmg/Rchg(45), Dmg/Rng(45), Acc/Dmg/EndRdx(45), Dam%(46), Acc/Dmg/End/Rech(48)
Level 47: Rise of the Phoenix -- RechRdx-I(A)
Level 49: Group Invisibility -- Rchg+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal(A), Rcvry+(48)
Level 2: Stamina -- End%(A), EndMod(11), EndMod-I(13)
------------

Set Bonus Totals:
  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 7.5% Defense(Energy)
  • 7.5% Defense(Negative)
  • 3.75% Defense(Ranged)
  • 4.5% Max End
  • 2.2% Enhancement(Terrorized)
  • 9% Enhancement(Accuracy)
  • 116.25% Enhancement(RechargeTime)
  • 4% Enhancement(Confused)
  • 5% FlySpeed
  • 49.6 HP (4.877%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 5%
  • MezResist(Held) 5%
  • MezResist(Immobilize) 12.7%
  • MezResist(Sleep) 5%
  • MezResist(Stun) 5%
  • MezResist(Terrorized) 5%
  • 16.5% (0.276 End/sec) Recovery
  • 52% (2.208 HP/sec) Regeneration
  • 2.835% Resistance(Fire)
  • 2.835% Resistance(Cold)
  • 2.5% Resistance(Negative)
  • 5% RunSpeed
  • 1.5% XPDebtProtection



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Here's what's going on, I'm doing the Incarnate stuff now and am having a problem choosing what new Incarnate powers I want. To be plain and simple, I want to be able to solo GM's easier.

I've solo'd Jack In Irons and Kraken no problem, but some monsters (Eochai and Lusca in particular) I'm having a problem beating down. So my thoughts are:
Lore - Warworks for their superior Damage
Judgement - Void for it's Debuff ability
Interface - Either Reactive for it's Resistance debuff ability or Diamagnetic for it's Regen debuff...can't decide here
Destiny - Ageless for more Hasten ability...or Barrier for Defense..don't know here either

So that's what I've come for help with. This build is amazing... but am I missing something for GM slaying? Also, what new Incarnate abilities would go for what I need? I took Musculature for my Alpha slot so that PA and Phantasm would output more damage as well as my Debuffs would do alot more. I just don't know what to take for the others. tyvm for looking!
OK, overall great build in my opinion. The Accuracy in Deceive could be moved - since Deceive does not generate aggro, re-casting it is not a problem if it misses. As for where to put that extra slot . . . there are lots of options. I would put it in Health for a Numina Heal to add lots of Regen. But the Kismet in CJ is certainly an option.

As for Fire Shield vs. Rise of the Phoenix . . . that's really just a matter of opinion. I currently have Fire Shield, but I have seriously considered Rise of the Phoenix. Most of the time, PA should be taking the aggro and you shouldn't get much damage. As we know, sometimes ambushes happen where the baddies target you even if you are invisible and have PA out.

That Panacea set is excessively expensive . . . for an extra 2.5% Recharge. If you use the Doctored Wounds set in Radiant Aura and use some of the same Influence for a purple set, you'd probably end up better off. I'd rather spend less to get a Ragnarok set in Fireball (5 is enough to cap damage with good reacharge) for an extra 3.75% Recharge with higher recovery and Accuracy. Plus, it would free up a 6.25% Recharge slot, so you could put the Glympse of the Abyss set in Spectral Terror. Of course, if you can afford all of them, it really would be better.

As for the Incarnate slots:

On the Alpha slot, I went with Spiritual. Anything that is already capped for damage won't get much more with Musc. For Spiritual, I also got boosts to Healing and Slow. Nothing wrong with choosing Musc. or Cardiac.

Lore: Warworks is what I have too, but I haven't tried them all yet.
Judgment: I went with Pyronic for pure AoE damage. Ill/Rad is lacking in AoE damage, and it matched with Fireball two. I have tried Ionic and like it, but I haven't tried the other two.
Interface: I went with Reactive for the damage because it was just too good. With a fast recharging attack chain of Blind-SW-Blast-SW, it has a lot of chances to hit even with the single target attacks. Between Ling Rad and EM Pulse, I already have some pretty good -Regen. I think most of the debuffs are pretty small. Diagmagnetic is the only other one I would consider.
Destiny: I went with Clarion for the mez protection. I find that getting mezzed, especially AoE mezzed, is one of my main weaknesses. But again, I have tried all the others yet.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Thank you all for the feed back so far. I'll address each thing individually.

Deacon: I didn't even think of the Kismet IO. That's a great idea for an accuracy buff across the board!

Local: Thanks for the compliment . I'll try to respond to every bit of advice.

*Deceive: what can I say, I'm impatient lol. Not so much on a team,
because sadly before I can get an AV mezzed, he's generally dead anyways because the group has slaughtered him, but when Solo, Mezzing the AV is a good way to thin out the heard. But, I noticed it didn't make that much of a difference adding Accuracy instead of Contagious confusion so I thought I'd post the build as it was that moment to see everyone's thoughts. I'll either do the Kismet idea Deacon suggested, put Contagious back in there, or put the slot somewhere else.

*Healing: Luckily, I didn't have to pay for the Panacea set. I earned the set PVP'ing with another character after a couple months of working and trading with SG friends, so thats why I used it. I had Doctored wounds before, but what can I say, I'm a number junky, so if I can get another 2% out of something, its an extra second I don't have to worry about Phantom army being up. I had thought about selling it for a Ragnarok set or something else..but with the Musculature set on him I didn't know if it'd be worth it. But I obviously missed where I could move Glimpse of the Abyss to Spectral if I dropped Posi. So I think I'll save up some cash and do that and put the Panacea set in my base till I decide I don't need it ^_^.

*Incarnate: Well I can say pretty confidently that Void isn't going so well for judgement lol. It's a PBAoE, so you gotta be willing to rush in and bomb. The Debuff is pretty nice, but it doesn't seem to do much extra, so I'll prolly go back and get Pyronic for pure damage. I really like Musculature for my Alpha, it was a really hard choice between that an spiritual. But, the added power to Debuff and holds is great. I'm still torn as to whether to get Spiritual thought because the Heal is really nice and more Recharge is always good.

Again, thank everyone for the Advice. I've been playing my Ill/Rad more here lately than my Fire/Rad. Think I may roll up another Troller here soon or go to the Dom side and see what they can offer. But for now, being able to solo most content and taking down Gm's is a blast!


 

Posted

Quote:
Originally Posted by Bullet Priest View Post
Thank you all for the feed back so far. I'll address each thing individually.

Deacon: I didn't even think of the Kismet IO. That's a great idea for an accuracy buff across the board!

Local: Thanks for the compliment . I'll try to respond to every bit of advice.

*Deceive: what can I say, I'm impatient lol. Not so much on a team,
because sadly before I can get an AV mezzed, he's generally dead anyways because the group has slaughtered him, but when Solo, Mezzing the AV is a good way to thin out the heard. But, I noticed it didn't make that much of a difference adding Accuracy instead of Contagious confusion so I thought I'd post the build as it was that moment to see everyone's thoughts. I'll either do the Kismet idea Deacon suggested, put Contagious back in there, or put the slot somewhere else.
According to the build you posted, you have the Contagious Confusion proc in Deceive already. The one you are missing is the pure Confuse enhancement. That's the one I leave out, too, as Deceive already lasts so long that the little bit of extra Confuse duration won't make a difference.

Confusing AVs? I find that is is rarely worth the trouble unless we are standing around waiting for a teammate to show up or something. If there are other Illusion 'Trollers or Mind 'Trollers or Doms on the team, we can stack it to get the AV confused sometimes . . . it's nice to make an AV use his/her big hitter on his buddies.

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*Healing: Luckily, I didn't have to pay for the Panacea set. I earned the set PVP'ing with another character after a couple months of working and trading with SG friends, so thats why I used it. I had Doctored wounds before, but what can I say, I'm a number junky, so if I can get another 2% out of something, its an extra second I don't have to worry about Phantom army being up. I had thought about selling it for a Ragnarok set or something else..but with the Musculature set on him I didn't know if it'd be worth it. But I obviously missed where I could move Glimpse of the Abyss to Spectral if I dropped Posi. So I think I'll save up some cash and do that and put the Panacea set in my base till I decide I don't need it ^_^.
I have only ever had one Panacea recipe drop, but I very rarely do PvP. That Panacea Heal/Rech was sold and paid for most of my Perma-PA build -- well, at least the stuff that I didn't have already.

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*Incarnate: Well I can say pretty confidently that Void isn't going so well for judgement lol. It's a PBAoE, so you gotta be willing to rush in and bomb. The Debuff is pretty nice, but it doesn't seem to do much extra, so I'll prolly go back and get Pyronic for pure damage. I really like Musculature for my Alpha, it was a really hard choice between that an spiritual. But, the added power to Debuff and holds is great. I'm still torn as to whether to get Spiritual thought because the Heal is really nice and more Recharge is always good.
So far, I have only used Pyronic and Ionic, both of which are pretty nice. I might try Void on a tank, scrapper or brute. A buddy of mine took the cold cone one -- it looks cool but seems to be the weakest of the Judgment Powers. Since I like to play my Ill/Rad from range, Pyronic or Ionic seem to be the best choices.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control