Somewhat new to Scrappers


Amy_Amp

 

Posted

If you've looked over at the brute section during the last few days, I had a thread with a similar name that asked about which brute to play. Well, now I'm looking towards trying a scrapper as well, the thing is, much like on the brute side, I know almost nothing about scrappers. Of course, I know that they have a critical mechanic and all that basic stuff (like that they bash faces), but really, I have no idea when it comes down to what kind of synergy their primaries and secondaries can have, since, much like you can assume by now, I have never really played a melee character past level 16, and that one and only was a stone/stone brute (feels pretty far from a scrapper, even more so when they don't have stone as a primary or secondary).

Please note, though, that I do not want "the best scrapper" or a list of the best builds (although if it happens to seem like I may enjoy playing it, feel free to suggest it). I am looking for an enjoyable leveling experience as well as being able to participate in just about every end-game aspect of the game. I also heard that scrappers were extremely good at soloing, this is a plus in my book, since the players I started with about 6 years or so ago have not logged in since... about 5-6 years ago.
As far as money is concerned, I have two other 50s, a fire/thermal corrupter and a widow, but none of them are extremely rich, nor am I really interested in farming for a non-50 character. So a scrapper that can farm well (and hopefully without much investment, or that can farm said investment on his own) is good, but it is not the most needed aspect.

Alright, so in order for you, kind soon-to-be poster, to help me, I need to mention some preferences that I have and all that stuff that will hopefully guide you into making a suggestion.

So, as far as the primaries are concerned;
- On the weapon side, I'm not too much attracted to Dual Blades, while Broad Sword and even Katana have an interesting feeling, but feel very similar.

- Claws is almost a guaranteed no-go. I have a Night Widow that I like, a lot, and would rather not have something so similar (or are they? I mainly read the powers, which lead me to assume that they are).

- Lightning Rod is awesome, but due to how the brute thread kept its distance towards Electric, I'm starting to have some doubts.

- I don't know much about Dark, except that I'm enjoying the early levels of my Dark/WP brute right now. I wouldn't mind rolling a similar character, since I'll probably end up sticking to either the scrapper or the brute.

- Fire feels somewhat weak in perspective. That is probably just me though. Despite being a fan of the famous "kill it with fire" religion, I'm not much into Fire Melee (my corrupter was nice, but Fire Melee just feels so.. different) and have a tendency to look at Fire Aura for the burning part.

- Spines looks interesting, especially considering scrappers are one of the only archetype who have access to it (and I don't plan on leveling a stalker)

- Kinetic is new. I got Going Rogue while coming back, but I haven't really seen one in action nor am I too sure about how the set is supposed to work (or is it simply draining damage and increasing your own?).

On the secondaries' side, I don't have much to say, except for the fact that I've never been tempted by Invincibility, Super Reflex (RNG has never been my thing, but perhaps one of you can convince me) and Shield Defence (not the shield type, although I might give it a go), while I've always been tempted by Willpower and Regeneration. being the type to stand back up again and again or to simply play a supportive role and keep another guy standing up, I always looked over to those two secondaries whenever I tried to get a melee character going (right before losing interest, either at character creation or due to poor understanding of the mechanics).

In short, if you have a scrapper suggestion for a new-to-melee player (well, in CoX mostly), then I'd be glad to hear about it.

As such finishes my post; I thank you for reading all the way through (or even just the ending), as well as for any posts that you may decide to throw my way (even if it's not a suggestion about a certain scrapper powerset, I'd be glad to hear tips or whatnot), if you need extra information (or are just curious) please feel free to ask, I'm a pretty generous fellow when it comes down to that (helping you help me!).


 

Posted

For farming, Fire/Shield should be pretty effective. Should be pretty good at everything else too. Would need some investment to get to uber mode though, mostly shoring up the defense.


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Posted

A couple of notes on what you've said:

Katana and broadsword are indeed very similar. However, katana is generally considered superior for overall damage in PvE thanks to quicker animations. The set offers modest AoE damage, good ST damage and a substantial boost to survivability thanks to Divine Avalanche. It's an excellent well-rounded set for levelling and end-game, though not the best farmer out there. I will say that my kat/wp has seen far more play than any of my other characters.

The discussion of lightning rod on the brute forum probably left you with doubts because of the way this power (and shield charge) works in regards to being a pseudopet. As a result brutes don't necessarily get the most out of the power. This doesn't translate to scrappers though. Elec is an excellent set for AoE damage though quite lacklustre for ST damage. It can feel kind of incomplete until it gets to lightning rod though, so it may not be the best set for trying to get into scrappers.

Spines is another strong set for AoE damage and a good contender for laying waste to large groups of enemies. Like electric it's not fantastic for ST damage but it gets by. I'd say it's a bit smoother to level than electric though.

You've seen Dark a bit and not too many surprises later. Excellent ST damage and some nice survivability increases, including the fantastic siphon life. Shadow maul can be nice for dealing with groups if you're happy to line up cones, though the set as a whole is generally weak for AoE damage and is about the last choice for farming, depending on secondary.

As for secondaries, the smoothest levelling tends to come with sets that minimize downtime and that function quite well without particular IOs. You've mentioned Regen and WP. Regen is very click heavy, which is either a plus or minus depending on what you like. This does mean that a new player may find the choices as to when to hit which power a little overwhelming. WP is an excellent toggle-up-and-forget set, with a nice balance of survival layers providing versatility. I'd look at electric armour too, since it offers some nice benefits like a damage aura and recharge bonus. All three of these sets also provide some help with endurance which can really smooth out the levelling process. Regen gets this the earliest with quick recovery at 4, while the other two sets are looking at more like level 20.

TL;DR: Based on what you've stated, I'd go with katana or spines for the primary; and WP, regen or electric for the secondary. If I were to pick one for you I'd say katana/elec.


Dark Armor/Stone Melee Tank Guide [I12]

 

Posted

Thank you all for the quick replies,

I'll definitely try out Katana/Willpower or Electric, I even have a character concept to go with it!

As for the rest, how does Electric/Electric or Willpower sound? Any particular holes/weaknesses that I should watch out for if I were to try it out?


 

Posted

Quote:
Originally Posted by Narkor View Post
I'll definitely try out Katana/Willpower or Electric, I even have a character concept to go with it!
Either will work nicely. The only reason I suggested /elec over /wp for you is the damage aura for higher AoE damage, which goes with the (albeit mild) interest in farming you stated. However, either will work very nicely, and as I stated earlier I have a particular love for kat/wp.

One thing I would stress is that you should take divine avalanche at 8 and get it reasonably slotted right away. Opinions differ as to whether it is worth slotting for defense, but at the very least you want to get some good accuracy in it quickly. This power is huge for survival, and does some ok damage too.

Quote:
Originally Posted by Narkor View Post
As for the rest, how does Electric/Electric or Willpower sound? Any particular holes/weaknesses that I should watch out for if I were to try it out?
Again both should work well. I've never tried elec/elec. I'd imagine it has some reasonable sapper potential as a form of mitigation, though probably not much before power sink at 35. Most people would skip lightning clap from elec melee due to the kb, though I have heard of some herding strategies that use it.

One thing to watch for in /elec is that status protection is split between grounded and static shield. The kb protection in grounded only works when you're on the ground, so some people like to slot a -kb IO in case they're hit while jumping.


Dark Armor/Stone Melee Tank Guide [I12]

 

Posted

Be aware that Electric Armour pre L28 (when you get your heal) feels incredibly squishy. In fact I'd say its the squishiest defensive set I've played until the very late 30s as the mitigation in terms of sapping isn't there, so you end up with a end heavy low resistance set, which dramatically changes once you get energize and power sink.


 

Posted

I think that's where the magic of Divine Avalanche comes in. It won't protect you from everything, but it'll protect you from a lot of things. Willpower is likely to still feel a lot more solid. I have a lowbie Katana/Electric myself, and don't remember feeling squishy, but it's been a long time since I've touched him, so perhaps memory is kind.


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Posted

Quote:
Originally Posted by Death_Badger View Post
Be aware that Electric Armour pre L28 (when you get your heal) feels incredibly squishy.
Scrappers gets it at 20. Brutes get it at 28.


 

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Super Reflexes tends to go from "Man, I feel kinda weak here." to "OMG can anything even put a dent in me?!" right around the time you hit the softcap. SR is also virtually immune to defense debuffs, you'd literally have to be hit by more debuffs than is even possible at once to really notice it.

Shield Defense has some of the same going for it. It trades the ability to softcap cheaply and easily for some resistance, max HP, and a truly awesome AoE attack (honestly, Shield definitely got the better end of that deal)

Fire Melee is extremely potent. Unlike other sets who get stuns and debuffs ad such, FIre Melee's secondary effect is more damage in the form of DoTs. I'm not sure, but I believe Fire is second only to Kinetic in terms of damage potential.


Quote:
Originally Posted by Dechs Kaison
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Posted

Quote:
Originally Posted by Death_Badger View Post
Be aware that Electric Armour pre L28 (when you get your heal) feels incredibly squishy. In fact I'd say its the squishiest defensive set I've played until the very late 30s as the mitigation in terms of sapping isn't there, so you end up with a end heavy low resistance set, which dramatically changes once you get energize and power sink.
A lot of Scrapper Secondaries fall into this category. One of the appeals of Will Power is the set was designed to be very cumulative. Each additional power boosts your survivability by complimenting the previous. This can't be said of any the resistance sets; Dark Armor, Fiery Aura, and Electric Armor have resistance values to low to have significant impacts pre-SO level slotting. Even with SO level slotting, if you are missing key powers, the builds have gaping holes in your mitigation.

Post level 30, you should all (or enough) key powers with sufficient slotting and endurance management; then the sets come into their own. I've seen similar statements made about Super Reflexes.

Simply put, not every set can have the leveling ease of Will Power. In fact, Will Power is more of the exception than the rule.


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Posted

Quote:
Originally Posted by ClawsandEffect View Post
Super Reflexes tends to go from "Man, I feel kinda weak here." to "OMG can anything even put a dent in me?!" right around the time you hit the softcap. SR is also virtually immune to defense debuffs, you'd literally have to be hit by more debuffs than is even possible at once to really notice it.

Shield Defense has some of the same going for it. It trades the ability to softcap cheaply and easily for some resistance, max HP, and a truly awesome AoE attack (honestly, Shield definitely got the better end of that deal)
One thing people seem to forget is that SR is so easily softcapped, that you can fit a lot of other things into your build such as recharge and damage bonuses. I actually have a DB/SR build that cracks 300 DPS on paper before Reactive is considered. Shield Defense can surpass that I'd imagine, but it would require very good AAO saturation.

Quote:
Originally Posted by ClawsandEffect View Post
Fire Melee is extremely potent. Unlike other sets who get stuns and debuffs ad such, FIre Melee's secondary effect is more damage in the form of DoTs. I'm not sure, but I believe Fire is second only to Kinetic in terms of damage potential.
Fiery Melee and Kinetic Melee are actually pretty close in damage potential. Katana has a bit more potential than those due to the Achilles' heel proc, and Dual Blades has a bit more damage potential than Katana due to the top DB chain, though those two are lethal damage based. Dark Melee is also very powerful if it can fully saturate Soul Drain.


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Posted

Thanks to everyone for their responses!

I've started a Katana/Willpower scrapper and intend to level it as high as possible (goal being lvl 50, obviously).

That being said, since I have strong feelings for Elec/, I'll probably try one out sometime too.
As for the rest, Kinetic, Fire and Dark are also interesting and might see some playing.

Once again, thanks for the replies, and if someone feels like they have something to add, feel free to do so.