KM/WP Scrapper Build Critique


Issen

 

Posted

So, I made my first Scrapper a few days ago based on a concept, and went with Kinetic Melee/Willpower. I'm terribly new when it comes to the whole Mids thing, as well as dealing with enhancement sets, so I had a friend whip me up a basic build for when I hit 50.

Obviously this build isn't optimized or min-maxed, as you notice that the total cost likely won't be billions of inf, and the fact I still use some basic IOs in there. I'd just like a few pointers from forumites on this, or some ideas on things I can do improve the overall build.

Oh, I went with Crushing Impact over Mako's bite because of the Acc and Rec that Crushing impact provides, as a note.


Hero Plan by Mids' Hero Designer 1.942
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Riou Hotaru (FeliBuild): Level 50 Mutation Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Quick Strike

  • (A) Crushing Impact - Accuracy/Damage
  • (3) Crushing Impact - Damage/Recharge
  • (5) Crushing Impact - Accuracy/Damage/Recharge
  • (7) Crushing Impact - Accuracy/Damage/Endurance
  • (9) Crushing Impact - Damage/Endurance/Recharge
Level 1: High Pain Tolerance
  • (A) Titanium Coating - Resistance/Endurance
  • (34) Titanium Coating - Resistance/Recharge
  • (43) Titanium Coating - Resistance
  • (46) Healing IO
Level 2: Body Blow
  • (A) Crushing Impact - Accuracy/Damage
  • (3) Crushing Impact - Damage/Recharge
  • (5) Crushing Impact - Accuracy/Damage/Recharge
  • (7) Crushing Impact - Accuracy/Damage/Endurance
  • (11) Crushing Impact - Damage/Endurance/Recharge
Level 4: Fast Healing
  • (A) Numina's Convalescence - Heal
  • (36) Numina's Convalescence - Heal/Endurance
Level 6: Power Siphon
  • (A) Adjusted Targeting - Recharge
  • (39) Adjusted Targeting - To Hit Buff/Recharge
Level 8: Mind Over Body
  • (A) Reactive Armor - Resistance/Endurance
  • (9) Reactive Armor - Resistance/Recharge
  • (15) Reactive Armor - Resistance/Endurance/Recharge
  • (37) Reactive Armor - Resistance
  • (42) Reactive Armor - Endurance
Level 10: Indomitable Will
  • (A) Luck of the Gambler - Defense/Endurance
  • (11) Luck of the Gambler - Defense/Endurance/Recharge
  • (15) Luck of the Gambler - Recharge Speed
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Rise to the Challenge
  • (A) Numina's Convalescence - Heal
  • (17) Numina's Convalescence - Heal/Endurance
  • (17) Numina's Convalescence - Heal/Endurance/Recharge
  • (37) To Hit Debuff IO
Level 18: Burst
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (19) Scirocco's Dervish - Damage/Endurance
  • (19) Scirocco's Dervish - Damage/Recharge
  • (21) Scirocco's Dervish - Accuracy/Recharge
  • (29) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 20: Quick Recovery
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - Chance for +End
  • (43) Endurance Modification IO
Level 22: Repulsing Torrent
  • (A) Detonation - Accuracy/Damage
  • (23) Detonation - Damage/Recharge
  • (23) Detonation - Damage/Range
  • (31) Detonation - Accuracy/Damage/Endurance
  • (40) Detonation - Damage/Endurance/Range
Level 24: Smashing Blow
  • (A) Crushing Impact - Accuracy/Damage
  • (25) Crushing Impact - Damage/Recharge
  • (25) Crushing Impact - Accuracy/Damage/Recharge
  • (31) Crushing Impact - Accuracy/Damage/Endurance
  • (40) Crushing Impact - Damage/Endurance/Recharge
Level 26: Focused Burst
  • (A) Thunderstrike - Accuracy/Damage
  • (27) Thunderstrike - Damage/Recharge
  • (27) Thunderstrike - Accuracy/Damage/Recharge
  • (31) Thunderstrike - Accuracy/Damage/Endurance
  • (40) Thunderstrike - Damage/Endurance/Recharge
Level 28: Heightened Senses
  • (A) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense/Endurance/Recharge
  • (34) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Recharge Speed
Level 30: Kick
  • (A) Accuracy IO
Level 32: Concentrated Strike
  • (A) Mako's Bite - Accuracy/Damage
  • (33) Mako's Bite - Damage/Endurance
  • (33) Mako's Bite - Damage/Recharge
  • (33) Mako's Bite - Accuracy/Endurance/Recharge
  • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 35: Resurgence
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 38: Strength of Will
  • (A) Titanium Coating - Resistance
  • (39) Titanium Coating - Resistance/Endurance
  • (39) Titanium Coating - Resistance/Recharge
Level 41: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 44: Physical Perfection
  • (A) Numina's Convalescence - Heal/Endurance
  • (45) Numina's Convalescence - Heal
  • (45) Numina's Convalescence - Heal/Recharge
  • (45) Performance Shifter - EndMod
  • (46) Performance Shifter - EndMod/Recharge
  • (46) Performance Shifter - Chance for +End
Level 47: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (48) Reactive Armor - Resistance/Endurance/Recharge
  • (48) Reactive Armor - Resistance
  • (48) Reactive Armor - Endurance
Level 49: Weave
  • (A) Red Fortune - Defense/Endurance
  • (50) Red Fortune - Defense/Endurance/Recharge
  • (50) Red Fortune - Defense
  • (50) Red Fortune - Endurance
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Critical Hit
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - Heal
  • (13) Numina's Convalescence - Heal/Endurance
  • (36) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (13) Performance Shifter - Chance for +End


 

Posted

I see a few things that jump out at me right off the bat (RttC doesn't get much out of -ToHit enhancing, Repulsing Torrent is...less than decent), but not being able to open the build makes it difficult to really offer advice. It looks like maybe your friend used the older (pre-May 8th) version of Mids.


 

Posted

Quote:
Originally Posted by StormDevil View Post
I see a few things that jump out at me right off the bat (RttC doesn't get much out of -ToHit enhancing, Repulsing Torrent is...less than decent), but not being able to open the build makes it difficult to really offer advice. It looks like maybe your friend used the older (pre-May 8th) version of Mids.
Hm, I didn't consider that. I could try and send you the file itself so you could open it, would that help?


 

Posted

Hm, seems my friend is using the most current form of Mids. Well, can anyone offer any advice?


 

Posted

It helps if you post the data chunk. A lot of us have the mids issue where it wants to be updated every time we open it (too lazy to fix it), and that breaks the links.


 

Posted

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Is this what you were looking for?


 

Posted

Quote:
Originally Posted by StormDevil View Post
I see a few things that jump out at me right off the bat (RttC doesn't get much out of -ToHit enhancing, Repulsing Torrent is...less than decent), but not being able to open the build makes it difficult to really offer advice. It looks like maybe your friend used the older (pre-May 8th) version of Mids.
I would have to agree with all of this. I am confused as to what your slotting goals were.

With KM, recharge is king. You want CS and PS up as much as possible. One (CS) allows for the possibility of the other (PS) being up more.

I know it is not popular, but I like to slot WP for regen. The build is not bad, it is just not the route I would go. Others can say more, but it seems if you are not going for a LOT of +def it is almost not worth it.

I just redid my DB/WP scrapper, I will see what I can come up with later today for KM/WP.


Types of Swords
My Portfolio

 

Posted

A couple things stand out to me.

-You'll want to maximize your healing enhancement in High Pain Tolerance. Max HP and Regen are big factors in Willpower's survival. Minimum 2 lvl 50 Heal IO's.

-Not sure if this is a leveling build or not, but smashing blow should be alot sooner than 24. Put off fast healing, or mind over body. Scrappers have a damage dealing mindset. In the early levels it's better to deal damage than it is to try and protect yourself from damage, because you'll fail at the latter.

Everything else looks fine, but I have a few suggestions if you want to go beyond basic functionality. These are just my opinions.

-Build for defense. Willpower feels a little underwhelming against massive odds, like soloing spawns for 4 or more players, which most scrappers seem to thrive on. Focus on S/L and E/N defenses, as fire and cold are not as common, and You'll probably end up with high 20's to low 30's against the elements with out even trying. I know they're expensive, but sets like Kinetic Combat(4slots), Eradication(4slots), Reactive Armor(4slots), Thunderstrike(6slots), even Rectified Rectical(2slots) and Basilisk's Gaze(2slots) are great additions to a Willpower's survivability, and are a great goal to shoot for if you plan to play this character for a long time. Also a 3% defense steadfast protection is definitely worth it on any character, even one not building for defense, as they are pretty cheap, and even easy to obtain with merits.

-Repulsing Torrent - skip it. It doesn't give you a damage buff during power siphon, its damage is Frak, it doesn't have a -dam effect, and it's knockback isn't even consistant. About the only thing it's good for is PvP, where it's damage is decent.

-Resurgence - skip it. I actually like rezs like Phoenix and Soul Transfer, because they have a period of untouchability. Resurgence will pick you up, and you'll likely go back down before you can get all your toggles back on.

-6 slot your attacks. Thunderstrike's 6th slot bonus still grants extra E/N defense even though it's primarily ranged defense. Kinetic Combats are also a little lacking in terms of overall enhancement, and franken-slotting a lvl 50 ACC/DAM/REC and a lvl 50 ACC/END/REC (any set) in the last two slots really shores it up. Where to get those extra slots? Here's a few powers that you're spending too many slots on. Only my opinion.
-Mind over Body - only needs 4. That endurance enhancement will net you a bigger endurance discount if it's in an attack.
-Rise to the Challenge - You can got with 3 or 4 on this one, but don't waste the 4th on a tohit debuff enhancement.
-Strength of Will - I wouldn't slot this for resistance, I personally only have it two slotted for a steadfast 3% and a gladiator 3%. Yes, grinding out a gladiator 3% with alignment merits was worth it to me.
-Physical Perfection - Willpower sees little return from this power, given it already has Regen up the wazoo and Quick Recovery, and most people will tell you it's not even worth a power choice, let alone slotting it. If you do take it, put a miracle or a performance shifter in it and call it a day.

-Find a place for a Winter's Gift. Willpower has no resistance to secondary effects like end drain and slow resistance. Energy defense will help mitigate end drain in many circumstances, and the 20% slow resistance from a Winter's Gift will go a long way to reducing the headache from caltrops, web grenades, and cold powers in general. Most travel powers are still plenty effective without enhancement, and slotting this IO in there instead is well worth it.


 

Posted

To those of you asking about the origins or purpose of the build, I just had a friend whip up a basic level 50 build. After all, I'm new to this game, so the nuances of slotting and procs is still something I'm learning.

The build (basic as it is) is essentially a template, a starting point. I likely don't have the money right now to even create this build as it stands now. But it's something for me to work for.

While I'm definitely not the min-maxer others are, I don't want to be completely gimped, hence my asking for second opinions.


 

Posted

Quote:
Originally Posted by Soul_Fane View Post
A couple things stand out to me.


-Build for defense. Willpower feels a little underwhelming against massive odds, like soloing spawns for 4 or more players, which most scrappers seem to thrive on.
This is true, but I'm typically not soloing, if I can help it. I much prefer group play (especially with my SG). And unless someone in the group turns up the difficulty, I'm usually always playing at default (+0/x1 I believe?).

Quote:
Originally Posted by Soul_Fane View Post
-Repulsing Torrent - skip it. It doesn't give you a damage buff during power siphon, its damage is Frak, it doesn't have a -dam effect, and it's knockback isn't even consistant. About the only thing it's good for is PvP, where it's damage is decent.
Really? Whenever I'm fighting even level enemies, the knockback has ALWAYS been surprisingly consistent. It's possible that's because I don't play on a higher difficulty, but I've never noticed a lack of knockback.


Quote:
Originally Posted by Soul_Fane View Post
-Resurgence - skip it. I actually like rezs like Phoenix and Soul Transfer, because they have a period of untouchability. Resurgence will pick you up, and you'll likely go back down before you can get all your toggles back on.
True, but then since I don't have either Phoenix or Soul Transfer, wouldn't a self-rez be a better option than relaying on a stack of Awakens?


Quote:
Originally Posted by Soul_Fane View Post
-6 slot your attacks. Thunderstrike's 6th slot bonus still grants extra E/N defense even though it's primarily ranged defense. Kinetic Combats are also a little lacking in terms of overall enhancement, and franken-slotting a lvl 50 ACC/DAM/REC and a lvl 50 ACC/END/REC (any set) in the last two slots really shores it up. Where to get those extra slots? Here's a few powers that you're spending too many slots on. Only my opinion.
-Mind over Body - only needs 4. That endurance enhancement will net you a bigger endurance discount if it's in an attack.
-Rise to the Challenge - You can got with 3 or 4 on this one, but don't waste the 4th on a tohit debuff enhancement.
-Strength of Will - I wouldn't slot this for resistance, I personally only have it two slotted for a steadfast 3% and a gladiator 3%. Yes, grinding out a gladiator 3% with alignment merits was worth it to me.
-Physical Perfection - Willpower sees little return from this power, given it already has Regen up the wazoo and Quick Recovery, and most people will tell you it's not even worth a power choice, let alone slotting it. If you do take it, put a miracle or a performance shifter in it and call it a day.

-Find a place for a Winter's Gift. Willpower has no resistance to secondary effects like end drain and slow resistance. Energy defense will help mitigate end drain in many circumstances, and the 20% slow resistance from a Winter's Gift will go a long way to reducing the headache from caltrops, web grenades, and cold powers in general. Most travel powers are still plenty effective without enhancement, and slotting this IO in there instead is well worth it.
About the only thing I find reason to question with in this last section is Physical Perfection. That I'm aware there's no upper cap on Regen and Recovery, yes? If that's the case, then wouldn't having Perfection be a better choice than what's already in the Body Mastery Pool already? I mean, at this point The only choices I have are Energy Torrent and Eye Beams.


 

Posted

Quote:
Originally Posted by Issen View Post
Is this what you were looking for?
Yes, thank you.

Quote:
Originally Posted by Issen View Post
This is true, but I'm typically not soloing, if I can help it. I much prefer group play (especially with my SG). And unless someone in the group turns up the difficulty, I'm usually always playing at default (+0/x1 I believe?).
Even teaming, defense is going to be to your benefit. That will let you survive the initial strikes from larger spawns and such, or those times when you draw a lot of attention to yourself, etc.

Quote:
Originally Posted by Issen View Post
Really? Whenever I'm fighting even level enemies, the knockback has ALWAYS been surprisingly consistent. It's possible that's because I don't play on a higher difficulty, but I've never noticed a lack of knockback.
It's more that many people find kb to be an annoyance (others find it to be endless fun). Honestly though, what you want on a Km/ build is recharge for Siphon to be up alot, and that means you'll have better buttons to press than the Torrent. Might as well free up a power slot for something else more interesting.


Quote:
Originally Posted by Issen View Post
True, but then since I don't have either Phoenix or Soul Transfer, wouldn't a self-rez be a better option than relaying on a stack of Awakens?
Can't comment. But the lack of Untouchable status is fairly significant. Why rez only to be struck down before you can bring up any defenses?


Quote:
Originally Posted by Issen View Post
About the only thing I find reason to question with in this last section is Physical Perfection. That I'm aware there's no upper cap on Regen and Recovery, yes? If that's the case, then wouldn't having Perfection be a better choice than what's already in the Body Mastery Pool already? I mean, at this point The only choices I have are Energy Torrent and Eye Beams.
Are you dead set on this pool choice? Phys Perf is fine as a power, it's just overslotted in your build. I wouldn't expect a /wp to need this pool though, and without worrying about redraw maybe there are more interesting ones available?


 

Posted

It's more that many people find kb to be an annoyance (others find it to be endless fun). Honestly though, what you want on a Km/ build is recharge for Siphon to be up alot, and that means you'll have better buttons to press than the Torrent. Might as well free up a power slot for something else more interesting.[/QUOTE]
I suppose? I mean, to be honest, after my friend did my 50 build above I still had a single power slot remaining. This is mostly a concept character, so I'm just not sure what else would fit.


Quote:
Originally Posted by MayorOfAngrytown View Post
Are you dead set on this pool choice? Phys Perf is fine as a power, it's just overslotted in your build. I wouldn't expect a /wp to need this pool though, and without worrying about redraw maybe there are more interesting ones available?
Well, the pool fits with the concept. Admittedly, it DOES sort of make me a one-trick pony (my only attacks are the KM attacks), but again, it fits with the concept.


 

Posted

Quote:
Originally Posted by Issen View Post
About the only thing I find reason to question with in this last section is Physical Perfection. That I'm aware there's no upper cap on Regen and Recovery, yes? If that's the case, then wouldn't having Perfection be a better choice than what's already in the Body Mastery Pool already? I mean, at this point The only choices I have are Energy Torrent and Eye Beams.
The amount of regen you get from slotting Physical Perfection is a drop in the bucket compared to the amount of Regen Willpower already has. Yes, it's still useful, but those slots might be better spent enhancing something else, that will give you a set bonus to defense.

And if you're taking the Body Mastery Pool, then yes, PP is probably the best choice, as the attacks don't get you anything extra. Others might suggest dropping PP for something like Maneuvers from the leadership pool.

Again, I'd like to emphasize that this is just my opinion on how to min-max, and a Willpower can be plenty effective without being min-maxed. ^_^


 

Posted

Quote:
Originally Posted by Issen View Post
I suppose? I mean, to be honest, after my friend did my 50 build above I still had a single power slot remaining. This is mostly a concept character, so I'm just not sure what else would fit.

Well, the pool fits with the concept. Admittedly, it DOES sort of make me a one-trick pony (my only attacks are the KM attacks), but again, it fits with the concept.
Fair enough.

The biggest thing that I noticed about your build is that it mixes building for positional and typed defense. I took a quick stab km/will, somewhat inspired by my current km/regen plan.

It's probably sloppy and garbage, smashing/lethal is still just shy of softcapped among other problems.

Anyway, it should give you an idea of another take on the combo.

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I did swap out the torrent for hasten, and the sev rez for manuevers - just what I would probably do, feel free to disregard. Either way I would still slot for smashing/lethal defense as that builds on your heightend senses base.