Dual Blades/Fire


Auroxis

 

Posted

Hiya folks,

I've been thinking lately about making a DB/Fire scrapper, which I scanned the forums and see this isn't a very popular combo. I was wondering why that is?

I don't run scrappers all that often, but I do know that /Fire is usually endurance heavy, but damage efficient. Could the reason being it's too endurance heavy? or is /fire just not that good on a scrapper?

Thanks.


 

Posted

Dual blades is great and fire armor is great but the reason I wouldn't use them together is that DB benefits from limited redraw and FA is a redraw fiend. To get the most out of DB you should be trying to keep blinding feint double stacked, probably in combination with attack vitals. To get the most out of fire, you usually want to be throwing down fiery embrace and burn as often as possible, plus you have the second quickest recharging heal that I'm aware of in an armor set for some additional redraw.

It's not that it couldn't work, indeed I'm sure you could do spiffy things with it, but it would drive me crazy to be redrawing my swords three or four times per spawn. Instead, consider making two scrappers - DB paired with something along the lines of elec, invuln, wp, or sr, and a FA that uses a non-weapon primary such as elec, MA or KM.


 

Posted

Buttloads of AoE damage in exchange for a hit to survivability. DB will add a few knockdown powers to help with mitigation. Also, redraw will be a factor since /Fire relies on a few clicks, especially Healing Flames. Depends how much redraw annoys you.

It isn't all that end heavy, other than Blazing Aura which does great heaping piles of damage for that end, and Consume can help out.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

You will be a damage fiend!

Redraw you can get used to, building for as much +Defense as possible will likely help in having less redraw.

Also, we can hope the devs decide to fix it so weapon users aren't saddled with redraw one day


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Thanks for the heads up,

see I was just playing around in Mids' and two fire powers I didnt take were Blazing Aura and Fiery embrace. I also didnt take Temp protection. Are these powers necessary?

I took all DB powers except confront.

Ignore the incompleteness of the build, Im talking power choice here.
http://www.cohplanner.com/mids/downl...2DBB046020FE60

any thoughts are helpful thanks.


 

Posted

If you don't take Blazing Aura AND Fiery Embrace, I may come to your house and release a Beatles cover band comprised of rapid orangutans into your bedroom while you sleep.

Temperature Protection is skippable.

I would also skip Nimble Slash and take Power Slice at 1.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

Blazing aura and fiery embrace are incredibly necessary, and along with burn are basically the entire reason to use the set. If you do go DB/FA, one of the primary benefits is that double stacked blinding feint will really kick your blazing aura into high gear. Temp protection is not essential but slow resistance doesn't hurt and it's a nice place to stick a steadfast.

You can of course take whatever DB attacks you please, but the best non-silly chain is Blinding Feint -> Ablating Strike -> Vengeful Slice -> Sweeping Strike -> repeat, also called BF->AV. This does great single target and cone damage so a case could be made that the combos apart from attack vitals can be ignored, and their powers skipped. This saves you a few power picks and a ton of slots. However, if running such a terse chain is unappealing, sweep is also a cool combo. I believe that if you want to run both AV and Sweep there's still at least one power you can skip but I don't recall which one it is.


 

Posted

I'd skip Nimble Slash, if you're taking the Sweep combo. If you're just going with Attack Vitals (I take Attack Vitals Combo and Typhoons Edge), I'd take Nimble Slash.

If you're going to be Fire Armor, I wouldn't skip Blazing Aura or Fiery Embrace. Those are staple powers!

Fiery Embrace stacks fire damage onto all your attacks! Team with a Kin that puts you at damage cap, your then doing OVER damage cap damage.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by PleaseRecycle View Post
Blazing aura and fiery embrace are incredibly necessary, and along with burn are basically the entire reason to use the set. If you do go DB/FA, one of the primary benefits is that double stacked blinding feint will really kick your blazing aura into high gear. Temp protection is not essential but slow resistance doesn't hurt and it's a nice place to stick a steadfast.

You can of course take whatever DB attacks you please, but the best non-silly chain is Blinding Feint -> Ablating Strike -> Vengeful Slice -> Sweeping Strike -> repeat, also called BF->AV. This does great single target and cone damage so a case could be made that the combos apart from attack vitals can be ignored, and their powers skipped. This saves you a few power picks and a ton of slots. However, if running such a terse chain is unappealing, sweep is also a cool combo. I believe that if you want to run both AV and Sweep there's still at least one power you can skip but I don't recall which one it is.
That would be Nimble.

If you don't go for the Sweep Combo (I don't) I suggest taking Nimble over Power, just because you might as well have the Empower combo for when exemping.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Alright, taking into consideration everyone's comments (I think), I've altered the power choice and finished the Mids' build.

Hoping for some criticism and comments.

Thanks folks.

http://www.cohplanner.com/mids/downl...90D17FD32ADE85

*Edit*
Just noticed the build doesn't have anything in stamina, take the extra slot left over and put it in stamina.
The place a "Performance Shifter: EndMod" and a "Performance Shifter: Chance for +End"


 

Posted

Aww, come on guys.

Anyone?

The idea of the build was to raise defense and damage, while lowering end cost. Pretty simply. I just want it effective.


 

Posted

Right off I would ditch Stealth for Combat Jumping.

I would drop the sixth slot from Fire Shield and put it into Healing Flames for 5 slots of Doctored Wounds (recharge bonus).

Ablating Strike needs to be slotted like an attack. It's one of your bread and butter attacks. Throw an Achille's Heel proc in there if you like.

For bonuses, I personally would aim for Recharge, which greatly benefits both sets, with some S/L defense.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

I closed the build immediately after seeing a full defense debuff set slotted into Ablating Strike, that's just a bad way to treat your best attack. I've been working on a DPS monster DB/FA build, feel free to toy around with it to suit your tastes/wallet:

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Highlights: Top chain(BF-AS-SS-AS) with a minimal gap+endurance stable when used with Ageless Destiny, S/L/N/E softcap with a single purple, lots of -resistance from procs and Melt Armor, fast recharging Fiery Embrace.

Honestly with that much defense you won't need to use Healing Flames that often anyway, so the redraw issues won't be that major.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Couple of things:

For starters, this has always been bothering me. How is it any build I look at with "Kinetic Combat" in it is better than my own, which is slotted with "Obliteration"? Its lower level, provides no damage bonus, yet the powers its in ALWAYS do more damage than mine. Very annoying, someone please explain.

Next, I took stealth because it offers better defense bonus, and of course is good for speed running missions. Any counter argument would be welcome.

I didn't know that slotting Ablating Strike with debuff enhancements was a bad idea, I thought that was the purpose of the combo, raise your attack, lower their defense, then damage, damage. I've corrected it by slotting 5 Hecatombs and the Debuff Proc.

For Blinding Feint, is it better to slot with damage IO's, or keep the Gaussian's IO's i have in it? This again goes back to my understanding of the purpose of the attack combo.

If I went Blaze mastery, should I slot Melt armor for debuffing?
Or should I go Soul mastery for Shadow meld and added defense? This would give me a "Holy-****" power. thoughts?

Alright. Now that all that's been asked/addressed, I hope I can get this build moving.
Thanks for the help.


 

Posted

Quote:
Originally Posted by BrandX View Post
Also, we can hope the devs decide to fix it so weapon users aren't saddled with redraw one day
I'm not certain they can do that; there might be serious ramifications from the initial shock wave caused by the spontanous outburst of an overjoyed playerbase.


 

Posted

Quote:
Originally Posted by obscureent View Post
Next, I took stealth because it offers better defense bonus, and of course is good for speed running missions. Any counter argument would be welcome.
Stealth's defense is a bit better, but a couple things to consider. A big chunk of that def disappears as soon as you are spotted by the enemy. It also costs a big chunk of endurance (.33 for stealth vs .07 for combat jumping). Combat Jumping also offers Immobilization protection which FA only gets while using Burn, and great maneuverability for positioning during combat. It will also hold a number of useful IO's (Karma, Kismet, BotZ, Stealth, LotG, etc).

In my opinion, Combat Jumping is one of the best powers in the game.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

I can't see the build as I don't have mids but to answer a couple of your questions...

Kinetic combat is a great set because if you slot all four non-proc pieces of it you get very reasonable enhancement values, for four slots, and you get the largest available s/l defense bonus. I softcapped my KM/FA's s/l defense (and to say it's worth it is putting it extremely lightly) in large part due to five sets of kinetic combat.

Obliteration is also a great set and six slotting it in your average pbaoe gives great damage and recharge values as well as bonuses, so doing so should never hurt you. The one exception is if that aoe is endurance-expensive as oblit barely touches that. As oblits and KCs are in separate categories though, I don't see any reason why you should have to choose between them or why slotting more of one or the other should have an impact on your damage.

Blinding feint should be slotted as an attack for three reasons. Possibly even more reasons but three leap to mind. First, you're using it constantly. Every six seconds. If it isn't doing as much damage as it can, that is a hell of a lot of dead air. It would be comparable to inflicting the rage crash upon yourself voluntarily. Second, GSFC is a cool set for tohit toggles, or even build up if you're feeling randy, but its enhancement values are garbage for an attack. Third, more of a corollary to point two really, melee sets are awesome and any chance you get to slot one without compromise should be taken. Might I suggest kinetic combat? Or, if you are slotting a set of hecatombs, I would stick those in BF and something else in AS as BF has much higher recharge requirements to use in the chain than AS does and hecatomb is peachy on that front.

Starflier is super-correct, combat jumping not only is far cheaper than stealth and without its drawbacks, but it enables the hyperactive style of play that leaves me with little choice but to take cj at level 6 on every single character I create.

Melt armor is crap, it isn't worth redrawing your swords to use it on anything lower than an AV, but it's a good set mule if you really want it.


 

Posted

Mind posting a data chunk of your build? Clicking the link doesn't work for me.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

personally I wouldn't go with the fire epic, I went with the energy epic to solve any end probs, and upped your def positional #'s. I'd also slot the purples differently but left them as you had them aside form increasing the acc on them. After all a miss does no damage


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Posted

Quote:
Originally Posted by PleaseRecycle View Post
Melt armor is crap, it isn't worth redrawing your swords to use it on anything lower than an AV, but it's a good set mule if you really want it.
It also gives you access to Fire Ball. I've been thinking of switching to Leviathan since Water Spout gives more single target DPS than Melt Armor, and there are no extra redraw issues since it shares the same recharge timer as Fiery Embrace.

The downside is that's not a very thematic addition to a Fiery Aura character(being Water and all), and I lose Fire Ball.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Alright,

So, agreeing again with the combat jumping selection, (I usually do run CJ, was just thinking about switching it up) The build has Combat jumping instead of Stealth.

Also, I actually found out what the deal with Kinetic Combat was, and it had nothing to do with enhancements. When I clicked on "Totals" in Mids', the other build would always have "Build Up" or a power like that highlighted, whereas mine did not. As you could guess, this greatly effected the numbers. Bad miss on my part.

Blaze mastery was considered simply for fireball honestly. A high damage AOE is always nice, and since the character doesn't have any obvious endurance problems I thought, Why not?

And to argue the Gaussian question, with a full set of Gaussian in Blinding Feint, it raises the to-hit to 60%, and increases damage output. I agree that I'll be spamming the hell out of this power, so is raising the damage done by BF better than increasing the damage drastically of the powers i'll use in conjunction with it?

and sorry, here's both the link and the chunk.

thanks.

http://www.cohplanner.com/mids/downl...AF817F278FD810

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Posted

Well keep in mind that slotting Gausian's in BF you might miss alot since the set has not +acc, why its best slotted in a BU or passive/toggle power


 

Posted

After actually looking at Exxcaliber's build he threw together for me, I have arrived at yet another build. this one is much more damage effective, but sacrifices slight amounts of defense and recovery.

So now that I've posted build after build, I feel like it's gotta be getting close. That or people will stop answering me =3

http://www.cohplanner.com/mids/downl...EAFC07EFDBD7CD

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Posted

I'd argue that the reactives your slotting are not optimal with only .63% gains to melee and range.
You'll need a bit more in stamina too imo [.6 end recov net doesn't leave you alot to attack with]
Also the hami-o you have slotted in maneuvers is for def debuffs so isn't doing squat for you.
The miracle proc is better in health so the +recov is constant rather than just when to hit your heal