build help for level-locked ill/rad


Deacon_NA

 

Posted

I want to make my lvl 20 locked troller have recharge and +dmg set bonuses. anyone have any ideas?


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Posted

It won't be easy and you won't get much since many of the sets start at higher level. (Luck of the Gambler starts at 25.) Call To Arms for Phantom Army. Basilisk's Gaze for Blind and Flash, if you take Flash. That's all I know off the top of my head.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

It'd be easier if you leveled to 50, then exemplar'd, so that you could use purple sets, but otherwise, there aren't many good IO sets in the sub-20 range. I assume you have a good reason for wanting to stay level-locked, though.

I tried in Mids. Your biggest problem is going to be lack of slots. Any set with good recharge bonuses is going to have them in the 4th or 5th tier. The BIGGEST problem is that PA needs 4 slots for a recharge bonus, but it can only have 3 by level 20 (So call to arms isn't even going to help). Playing around in mids, i got a build with 1.5% +dam, and 18.8% +Recharge before Hasten. And the build is fairly gimped =(


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Ahh, I misspoke. I do want to level to 50, but the toon is for running speed solo Positron tf's(th original version via Ouruboros). Dunno why, but I really enjoy running these. SO level locked wasn't the right term, I'll just be focusing on up to level 20 due to auto-exempt.


Virtue: Sistah Powah, Afrodizziac, NeutronBlonde,Distortionist,IonMaiden,BlindFaith,M adwoman, Vital Signs,Yzzorrdrex,Diesel Mage, Defend, Glasshouse,Rescue I, Bootytrap, The Experience, AE Virus, Drawback, Daytime, Nighttime, Chamberwraith, Invincible Ink, Monster Mitts, Hex Object, Hexperiment, Frightningbolt, Spooky Deville, Scream Weaver, Cackler, Shocktopus, Ogrekill,Road Hazard,Fahrenhate,Duotherm,Black Lung, Horrorculturalist,Foulmouth,

 

Posted

Are you or will you be using one of your builds only for this ... i.e. there could be quite a difference between a level 50 build meant to exemp very well to level 20, but quite playable for a Numina's tf, for example, and one meant only for playing at level 20. Every power selected to level 20, for example, would (should?) have 6 slots dedicated to it if the build will never play above level 20 (21 for Posi part 2?).


 

Posted

Doesn't Posi level lock you at 15? You still get level 20 powers and bonuses, but you are actually level 15 I think.

For an actual level 20 exemped character, it is theoretically possible but very expensive to have very close to perma-Phantom army*. Here's a demo of that. You would need to change out all the IOs (except the purples) to level 25 or less. I don't know whether Luck of the Gambler still works if you slot a lvl 50 and exemp; it is available at lower levels but incredibly expensive. Although one way to get them is to park a character at (actual, not exemped) level 25 and run TFs or hero missions until you can buy it with merits. Since you love Posi so much you may not have an issue with this.

Unfortunately a character at level 15 would not benefit from most of this build. The purples count and (maybe) the LoTGs but most of the rest requires you to be around levels 16-20.

*OK not exactly. I forgot your IOs also degrade to DOs or so. The posted build actually reduces the value too far because everything is slotted to IO level 10, but you would be working with 20s I think. I guess you would have a 10-12 second gap in Armies, sometimes longer depending on the ebb and flow of AM and Hasten.

[Hero Plan by Mids' Hero Designer 1.941
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leaping
Hero Profile:
Level 1: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-Rchg/Hold(33), BasGaze-Acc/EndRdx/Rchg/Hold(34), Dmg-I(34), Dmg-I(34)
Level 1: Radiant Aura -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(31), RgnTis-Heal/Rchg(31), RgnTis-Heal/EndRdx/Rchg(31), RgnTis-Regen+(33)
Level 2: Deceive -- CoPers-Conf(A), CoPers-Conf/EndRdx(3), CoPers-Acc/Conf/Rchg(3), CoPers-Conf/Rchg(27), CoPers-Acc/Rchg(29), Empty(29)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), Efficacy-EndMod/Acc/Rchg(5), Efficacy-Acc/Rchg(25), Efficacy-EndMod/Acc(25), Efficacy-EndMod/EndRdx(27)
Level 6: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-Rchg/EndRdx(7), DarkWD-ToHitDeb/EndRdx(7), DarkWD-ToHitDeb/Rchg(23)
Level 8: Flash -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(9), UbrkCons-Acc/Rchg(9), UbrkCons-EndRdx/Hold(15), UbrkCons-Dam%(23)
Level 10: Spectral Wounds -- Decim-Dmg/EndRdx(A), Decim-Acc/Dmg(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(13)
Level 12: Group Invisibility -- LkGmblr-Rchg+(A)
Level 14: Enervating Field -- EndRdx-I(A), EndRdx-I(15)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Phantom Army -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(19), C'Arms-EndRdx/Dmg/Rchg(19), C'Arms-Acc/Dmg/Rchg(21), RechRdx-I(21), RechRdx-I(36)
Level 20: Lingering Radiation -- Acc-I(A), RechRdx-I(36)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Superior Invisibility -- LkGmblr-Rchg+(A)
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)


 

Posted

Quote:
Originally Posted by Doomguide View Post
Are you or will you be using one of your builds only for this ... i.e. there could be quite a difference between a level 50 build meant to exemp very well to level 20, but quite playable for a Numina's tf, for example, and one meant only for playing at level 20. Every power selected to level 20, for example, would (should?) have 6 slots dedicated to it if the build will never play above level 20 (21 for Posi part 2?).
I think optimally, one build that would be great at lvl 20, and 30, and 40 would be what I want. But with multiple build possibilities, I'm not as worried about it, though again, it would be nice.


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Posted

[QUOTE=Oedipus_Tex;3651040]Doesn't Posi level lock you at 15? You still get level 20 powers and bonuses, but you are actually level 15 I think.

For an actual level 20 exemped character, it is theoretically possible but very expensive to have very close to perma-Phantom army*. Here's a demo of that. You would need to change out all the IOs (except the purples) to level 25 or less. I don't know whether Luck of the Gambler still works if you slot a lvl 50 and exemp; it is available at lower levels but incredibly expensive. Although one way to get them is to park a character at (actual, not exemped) level 25 and run TFs or hero missions until you can buy it with merits. Since you love Posi so much you may not have an issue with this.

Unfortunately a character at level 15 would not benefit from most of this build. The purples count and (maybe) the LoTGs but most of the rest requires you to be around levels 16-20.

*OK not exactly. I forgot your IOs also degrade to DOs or so. The posted build actually reduces the value too far because everything is slotted to IO level 10, but you would be working with 20s I think. I guess you would have a 10-12 second gap in Armies, sometimes longer depending on the ebb and flow of AM and Hasten.

Cost is not an issue, I have inf, merits, and ae tickets out the wazoo :P.

That looks like a good start, but If I go to 50, i can have all of those powers fully slotted


Virtue: Sistah Powah, Afrodizziac, NeutronBlonde,Distortionist,IonMaiden,BlindFaith,M adwoman, Vital Signs,Yzzorrdrex,Diesel Mage, Defend, Glasshouse,Rescue I, Bootytrap, The Experience, AE Virus, Drawback, Daytime, Nighttime, Chamberwraith, Invincible Ink, Monster Mitts, Hex Object, Hexperiment, Frightningbolt, Spooky Deville, Scream Weaver, Cackler, Shocktopus, Ogrekill,Road Hazard,Fahrenhate,Duotherm,Black Lung, Horrorculturalist,Foulmouth,

 

Posted

[QUOTE=Jawbreaker;3651078]

Quote:
Originally Posted by Oedipus_Tex View Post
Doesn't Posi level lock you at 15? You still get level 20 powers and bonuses, but you are actually level 15 I think.

For an actual level 20 exemped character, it is theoretically possible but very expensive to have very close to perma-Phantom army*. Here's a demo of that. You would need to change out all the IOs (except the purples) to level 25 or less. I don't know whether Luck of the Gambler still works if you slot a lvl 50 and exemp; it is available at lower levels but incredibly expensive. Although one way to get them is to park a character at (actual, not exemped) level 25 and run TFs or hero missions until you can buy it with merits. Since you love Posi so much you may not have an issue with this.

Unfortunately a character at level 15 would not benefit from most of this build. The purples count and (maybe) the LoTGs but most of the rest requires you to be around levels 16-20.

*OK not exactly. I forgot your IOs also degrade to DOs or so. The posted build actually reduces the value too far because everything is slotted to IO level 10, but you would be working with 20s I think. I guess you would have a 10-12 second gap in Armies, sometimes longer depending on the ebb and flow of AM and Hasten.

Cost is not an issue, I have inf, merits, and ae tickets out the wazoo :P.

That looks like a good start, but If I go to 50, i can have all of those powers fully slotted

I don't think anything you slot over level 25 counts toward your bonuses. I could be wrong about that. I think the power has to be active to count. If I'm wrong though you can get a lot more recharge. You could also get a little more recharge out of the posted build by taking a power like Brawl and 5 slotting with Stun purples, but IMO you probably still want something more playable.

I am almost positive that creative slotting could give you perma-or-close PA on a level-30 targeted build. Not sure about lvl 25. Mostly this is possible because of AM. IMO the only other secondary that might also be able to pull that off is Kinetics.


 

Posted

So essentially you are looking to build a character that will perform well while exemped down to level 15.

1.) You'll have access to all powers obtained through level 20.
2.) You'll have access to all set bonuses for IOs level 18 or lower (LOTG +rech and other globals act as set bonuses) even if you *don't* have access to that power.
3.) You'll have access to most procs (including Numina +regn/rec, etc) if you can use the power even if the IO itself is level 50.
4.) Enhancement values for your powers will tend to degrade from what they are at your natural level according to a formula (enhancements that give 10% or less are not affected at your level).
5.) Purple and PVP IO set bonuses are not affected by exemplaring.

This would be how I'd go about juicing things up:

1.) Powers available *after* level 20 get slotted with level 18 sets (or purples, if you have access to them). So Spectral Terror gets Unspeakable Terror 5-slotted, Phantasm gets Call to Arms 4 slotted with 18s. You'll get those set bonuses, even though you don't get the power. Ditto with Choking Cloud and EMP, those both get 4 slotted with level 18 Basilisk's Gaze.

2.) Make sure you have procs like Performance Shifter in Stamina, Numina and Miracle in Health, Stealth IO, Kismit +ACC, etc. Doesn't matter if those are level 50. They'll work as long as you have that power while exemplared. They're procs.

3.) Anti-Knockback IOs, Steadfast +Def . . . they'll work in greyed out powers, but only if you have them at level 18 or lower. There are no level 18 LOTGs, so that's out. You probably don't need both invisible powers and might want to swap out one or both of them for superspeed.

4.) Powers *under* level 20 . . . I'd consider frankenslotting using IOs to take advantage of no degradation under 10% . . . level 17 quads, level 15 triples, level 12 doubles. I haven't played around with that enough to know exactly how much enhancement degradation you are avoiding, but you could experiement.

5.) I'd also strongly look at getting proctastic in attacks, since procs work at any level. Again, details matter, but at those levels I usually slot more for acc and rech rather than damage. Something to consider.


 

Posted

heres some relevant info you prolly would want from the wiki

Quote:
Set Bonuses and Exemplaring

When a character exemplars down to a lower level access to set bonuses (and Global IOs that function as set bonuses) is based on the level of the IO and not the power they are slotted in. Exemplaring more than three levels below the level of the IOs renders the set bonuses non-functional. However as long as the character does not exemplar more than three levels below the level of the IO the set bonuses are retained even if the power they are slotted in is unavailable.

Very Rare IOs and PvP IOs are exempt from this rule, the set bonuses function regardless of what level the character is exemplared to.
example:

Quote:
Let's say you have a full set of six Set IOs in a level 40 power. Three of the Set IOs are level 30, the other three are level 20 – so, you're getting 5 Set Bonuses from the six Set IOs.

Now, if you exemplar down to level 35, the power is greyed out because you're under the level of the power. However, all five bonuses are still working! Level 35 is higher than the level 30 and level 20 IOs.

Now, if you exemplar down to 27, you still get all 5 Set Bonuses because you are within 3 levels under the level 30's.

However, if you exemplar down to level 26, you've gone too low for those 3 30s, and so, it's like they don't exist. However, at level 26, you're still over the level of the three 20s, and so they still 'work' and are giving you the first two bonuses of the Set.
i particularly dont like using the lower lvl stuff, but i hope this helps in your endeavor


 

Posted

OK, so I'm thinking maybe I should frankenslot the powers i'll have access to ( 20 and below) for max dmg/recharge/acc and the powers that I won't have access to I can slot for global recharge bonuses with as much lvl 18 stuff as I can find.

Or am I missing the way this works?


Virtue: Sistah Powah, Afrodizziac, NeutronBlonde,Distortionist,IonMaiden,BlindFaith,M adwoman, Vital Signs,Yzzorrdrex,Diesel Mage, Defend, Glasshouse,Rescue I, Bootytrap, The Experience, AE Virus, Drawback, Daytime, Nighttime, Chamberwraith, Invincible Ink, Monster Mitts, Hex Object, Hexperiment, Frightningbolt, Spooky Deville, Scream Weaver, Cackler, Shocktopus, Ogrekill,Road Hazard,Fahrenhate,Duotherm,Black Lung, Horrorculturalist,Foulmouth,

 

Posted

Edit: Dangit, forgot about the LotG not making it lower than 22. So, my build is pretty lame.

An interesting hobby and an insteresting challenge. I admit I didn't read what others had written all the way down as I got excited about this strange situation.

When I was doing my ill/storm, I never soloed until the 30s. Sup invis is key...and I decided to six slot everything since this build is for 20 and under, who cares what's higher.

So, for your consideration, my quick take on the situation.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Positron's Baby: Level 50 Science Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Speed

Hero Profile:
Level 1: Spectral Wounds -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(3), Decim-Acc/EndRdx/Rchg:40(5), Decim-Acc/Dmg/Rchg:40(5), Dev'n-Hold%:50(23)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(17), Dct'dW-Heal/Rchg:50(19), Dct'dW-Heal/EndRdx/Rchg:50(19), Dct'dW-Heal:50(21), EndRdx-I:50(21)
Level 2: Radiation Infection -- DarkWD-ToHitDeb:50(A), DarkWD-Slow%:50(23), DarkWD-ToHitdeb/Rchg/EndRdx:50(25), DarkWD-Rchg/EndRdx:50(25), Achilles-ResDeb%:20(27), LdyGrey-%Dam:50(27)
Level 4: Accelerate Metabolism -- P'Shift-End%:50(A), P'Shift-EndMod/Rchg:50(7), Efficacy-EndMod/Rchg:50(29), Efficacy-EndMod:50(29), Efficacy-EndMod/Acc/Rchg:50(31), Efficacy-Acc/Rchg:50(31)
Level 6: Blind -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(7), BasGaze-Rchg/Hold:30(9), BasGaze-EndRdx/Rchg/Hold:30(9), Dmg-I:50(11), Dmg-I:50(11)
Level 8: Deceive -- CoPers-Conf%:50(A), CoPers-Conf/Rchg:50(13), CoPers-Acc/Conf/Rchg:50(13), CoPers-Acc/Rchg:50(15), CoPers-Conf/EndRdx:50(15), Range-I:50(17)
Level 10: Enervating Field -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(33)
Level 12: Superior Invisibility -- LkGmblr-Rchg+:50(A)
Level 14: Combat Jumping -- LkGmblr-Rchg+:50(A), Winter-ResSlow:50(33), ULeap-Stlth:50(33), Krma-ResKB:30(34), Ksmt-ToHit+:30(34), ULeap-Jump:50(34)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(39), ExRmnt-Dmg/EndRdx:50(40), ExRmnt-Acc/Dmg/Rchg:50(40), ExRmnt-EndRdx/Dmg/Rchg:50(40), ExRmnt-+Res(Pets):50(42)
Level 20: Lingering Radiation -- TmpRdns-Acc/Slow:50(A), TmpRdns-Dmg/Slow:50(42), TmpRdns-Acc/EndRdx:50(42), TmpRdns-Rng/Slow:50(43), TmpRdns-EndRdx/Rchg/Slow:50(43), TmpRdns-Acc/Dmg/Slow:50(43)
Level 22: [Empty]
Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Run-I:50(A), Run-I:50(50)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A), Run-I:50(45)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(45), Mrcl-Rcvry+:40(46), RgnTis-Regen+:30(46), Heal-I:50(46)
Level 2: Hurdle -- Jump-I:50(A), Jump-I:50(45)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(48), EndMod-I:50(48), EndMod-I:50(48)



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Posted

Quote:
Originally Posted by Jawbreaker View Post
OK, so I'm thinking maybe I should frankenslot the powers i'll have access to ( 20 and below) for max dmg/recharge/acc and the powers that I won't have access to I can slot for global recharge bonuses with as much lvl 18 stuff as I can find.

Or am I missing the way this works?
I think you've got it! Be sure to read up on paragon wiki the difference between global IOs that act as set bonuses (benefit from them even in greyed out powers you can use so long as the IO is level 18 or lower) and IOs that act as procs (no matter what level the IO, it works so long as you have access to that power when exemped).

http://paragonwiki.com/wiki/Exemplar...n_Enhancements

The other thing you'll want to do is test out a bit the effects of exemplaring on IOs with values under/over 10% to see how much of an effect it has. And I wouldn't *necessarily* frankenslot for damage . . . depending on the base damage, you might get a bit more utility emphasizing other aspects of the power.

For after-50 powers, you might want to look at taking a detour redside to pick up access to the dominator power pools . . . an extra pet means an extra call to arms, sweet bonuses.

To *really* do this project, you'll probably need to make a lowbie farmer, take something like a scrapper to level 18 and lock them, then run AE missions for tickets and rolls.


 

Posted

well, I took a scrapper to 18. Rolled all my tickets into recipies, but some of them dropped at 20, not 18. i wonder if i should lock him at a lower level (?)


Virtue: Sistah Powah, Afrodizziac, NeutronBlonde,Distortionist,IonMaiden,BlindFaith,M adwoman, Vital Signs,Yzzorrdrex,Diesel Mage, Defend, Glasshouse,Rescue I, Bootytrap, The Experience, AE Virus, Drawback, Daytime, Nighttime, Chamberwraith, Invincible Ink, Monster Mitts, Hex Object, Hexperiment, Frightningbolt, Spooky Deville, Scream Weaver, Cackler, Shocktopus, Ogrekill,Road Hazard,Fahrenhate,Duotherm,Black Lung, Horrorculturalist,Foulmouth,

 

Posted

Quote:
Originally Posted by Jawbreaker View Post
well, I took a scrapper to 18. Rolled all my tickets into recipies, but some of them dropped at 20, not 18. i wonder if i should lock him at a lower level (?)
I'm going to bet that those lvl 20 recipes were for sets that begin at level 20. I don't really have a guess as to why they would drop if you're rolling in the 15-19 range.

I might take a stab at such a build when I get home and have access to Mids. I'd want to slot 5 sets of purples that give the 10% recharge. This should allow you to skimp on slotting for accuracy, since these purples would give global accuracy over 50%.

Important - SIX SLOT HASTEN

The exemping adjustments will make a 3 slotted hasten (with lvl 50 IOs) provide about a 50% recharge. 6 slotted will provide 99.5% before ED, meaning about 95% after ED.

I'm not going to do the number crunching right now, but you'll probably need to 6 slot AM for recharge as well. You may be able to frankenslot end mod/rch IOs, but you'll probably need to do something unconventional to get to the 95% recharge mark for AM.

With 5 purples, back of the napkin math shows you need about 50% global recharge to perma PA, which should be doable.


Global = Hedgefund (or some derivation thereof)

 

Posted

Quote:
Originally Posted by Jawbreaker View Post
well, I took a scrapper to 18. Rolled all my tickets into recipies, but some of them dropped at 20, not 18. i wonder if i should lock him at a lower level (?)
I would guess its that you were rolling and got a set that gave level 20 recipes. I'd roll 10-14; better odds of getting the sets that you actually want.


 

Posted

I thought this was an interesting build challenge, here's what I've come up with:

Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

posi runner: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Blind -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-Acc/Rchg(9), UbrkCons-Dam%(9), UbrkCons-EndRdx/Hold(11)
Level 1: Radiant Aura -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(5), Panac-Heal/Rchg(5), Panac-Heal/EndRedux/Rchg(13), Panac-Heal(13)
Level 2: Spectral Wounds -- Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(15), Apoc-Dmg/EndRdx(15), Apoc-Dam%(17)
Level 4: Deceive -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(7), CoPers-Acc/Rchg(7), CoPers-Conf%(11), CoPers-Conf/EndRdx(17)
Level 6: Accelerate Metabolism -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(43), P'Shift-EndMod/Acc/Rchg(45), Efficacy-EndMod/Acc/Rchg(45), RechRdx-I(45), RechRdx-I(46)
Level 8: Radiation Infection -- HO:Enzym(A), Achilles-ResDeb%(50), HO:Enzym(50), HO:Enzym(50)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40), RechRdx-I(40), RechRdx-I(43)
Level 12: Superior Invisibility -- EndRdx-I(A)
Level 14: Enervating Field -- EndRdx-I(A), EndRdx-I(46)
Level 16: Combat Jumping -- Ksmt-ToHit+(A)
Level 18: Phantom Army -- S'bndAl-Build%(A), S'bndAl-Dmg/Rchg(19), S'bndAl-Acc/Rchg(19), RechRdx-I(21), RechRdx-I(21), RechRdx-I(25)
Level 20: Lingering Radiation -- EndRdx-I(A)
Level 22: Flash -- BasGaze-Slow%(A), BasGaze-EndRdx/Rchg/Hold(23), BasGaze-Rchg/Hold(23), BasGaze-Acc/Rchg(25)
Level 24: Group Invisibility -- Empty(A)
Level 26: Spectral Terror -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(27), U'spkT-Acc/EndRdx(27), U'spkT-Fear/Rng(31), U'spkT-Acc/Fear/Rchg(31)
Level 28: Choking Cloud -- BasGaze-Slow%(A), BasGaze-Acc/Hold(29), BasGaze-Acc/Rchg(29), BasGaze-Rchg/Hold(31)
Level 30: Aid Other -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(34), Panac-Heal/Rchg(34), Panac-Heal/EndRedux/Rchg(34), Panac-Heal(37)
Level 32: Phantasm -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(33), C'Arms-Dmg/EndRdx(33), C'Arms-Acc/Dmg/Rchg(33)
Level 35: Fallout -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(36), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Acc/Rchg(36), Ragnrk-Dmg/EndRdx(37)
Level 38: EM Pulse -- BasGaze-Slow%(A), BasGaze-Acc/Hold(39), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39)
Level 41: Fissure -- Amaze-Stun(A), Amaze-Stun/Rchg(42), Amaze-Acc/Stun/Rchg(42), Amaze-Acc/Rchg(42), Amaze-EndRdx/Stun(43)
Level 44: Aid Self -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(46), RgnTis-Heal/Rchg(48), RgnTis-Heal/EndRdx/Rchg(48), RgnTis-Regen+(48)
Level 47: Mutation -- Empty(A)
Level 49: Assault -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(37)
Level 4: Ninja Run


If my math is right, Hasten (and therefore AM) are both perma at level 15. Your PA is 4 seconds off from perma. You should be able to dance around for 4 seconds. You could get it to perma by 6-slotting all lvl 50 Recharge IOs. Actually... I'm not going to edit the build, but now that I think about it, I'd 5-slot Recharge IOs and leave the Build-Up proc, since exemping is going to trivialize the Accuracy and Damage enh I have in PA above. I'd be content to let RI and EF be PA's accuracy and damage.

I wish I could put more Endurance Reduction in SI, RI and EF, but given the priority for lowbie recharge, I couldn't find slots. I'm sure a more thorough effort could do so.

Edit to add - I noticed a couple of things. I'd probably throw an Accuracy into Lingering Rad. Also swapping SI with GI might be advantageous, endurance-wise.

Here's the math (with my adjusted PA slotting, not what's in the build above):

Code:
	Enh	Ex Adj	ED Adj	With Global	AM+Haste	Rch	Dur	Adj Rch
AM	180.2	70.4582	70.41238	174.21238	274.21238	422	120	112.7701868
Hasten	212	82.892	81.6028	185.4028	285.4028	450	120	116.7609576
PA	212	82.892	81.6028	185.4028	285.4028	240	60	62.27251073


Global = Hedgefund (or some derivation thereof)

 

Posted

Wow that looks really swanky, Deacon! Thanks for doing that, I'm gonna mess around with it when I get home tonight


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Posted

Hmmm an interesting project. I know it wouldn't be as effective as an ill/rad, but I have an ill/emp shelved at 50. MIght try to dust him off and give it a shot, though my build skills are a bit...poor.


" I'm an angel. I kill firstborns while their mamas watch. I turn cities into salt. I even, when I feel like it, rip the souls from little girls, and from now till kingdom come, the only thing you can count on in your existence is never understanding why."