Goofy things you thought when you were new to the game.
Oh another thing that flummoxed me in the first week or so of playing was trying to find the door or get over/round/under that huge wall in Mercy Island. I must have circled that wall a good few times before memorising where the doors are.
Double dipping here, I forgot about a few other noob moments.
I remember reading the message boards during my first week to get pointers on how to play. My conclusion after reading for a week or two was that only very specific combinations of powersets were any good and everything else was completely worthless.
At one point very early I rolled a Force Field Defender, and spent a lot of time running around in PFF. That power has a kind of weird whining sound effect it makes. For about a month I thought that was the game's music. I told my friend that game has the weirdest soundtrack I've ever heard.
It also took me about a week of playing to realize the enemies in the Hollows were all different "gangs." And another week to realize soloing in the Hollows wasn't what an Earth/Thermal Controller with only the single target hold (unslotted for damage, naturally) is supposed to be trying to accomplish.
But the most mortifying was when I first started experimenting with Arctic Air. It used to not display purple confusion bubbles to indicate when an enemy got confused. But, I figured out that you could read the combat text to see when it was happening. The text says something like "Enemy is confused by your Arctic Air!" Well, it turns out this text displays on stuff with mezz protection, like, say, AVs. But for several months I was practically on top of every AV or GM my group fought, believing the power was working on them invisibly.
I didn't know there was a difference between radio missions and contact missions for at least my first six months of playing. All of my early characters who got above level 10 were extremely low damage (Earth and Ice Controllers and the most horribly endurance-starved Dark Armor tanker you can imagine). In fairness, this was during the period when once you picked up a mission you couldn't abandon it. After picking up one or two and being completely unable to finish it, I swore off ever talking to a contact again. I just found out that sometimes contact missions give you temp powers maybe a year and half ago, when I actually did any of them for the first (and more or less only) time.
Mlle A., I think the only heroes who have not stood in vain at the exit Waiting For The Train have been those that were warned about it, in person or on the forums, by one of The Train's Many Victims.
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I was standing at the entrance, not the exit. And I was throwing myself at the train, trying to time it for when the doors opened.
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In light of all of these great stories, we should have one of these to honor our well-intended but callow selves:
"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"
"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."
I used to think I should stop to rescue the civilians in Atlas Park that were getting their purses stolen. Even when I was level 10 and they were grey to me. Because, you know, they needed my help.
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I spent the first year+ of the game thinking that range affected accuracy. Just an old habit from playing DAoC for a couple years prior.
Not understanding why my Delete key was activating my chat. (Day 1 of play.)
Wondering why I kept running out of endurance when I had 5-slotted endurance reduction. (Week 2 of play.)
Wondering why people kept calling me Tank when I wasn't playing a Tanker (Week 3 of play.)
Thinking I needed a healer in a mission.
Thinking my self-heals were a precious resource to be used in dire emergencies only.
Thinking orange/purple inspirations were useless. (Ouch!)
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
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