Elec/Shield Brute or Scrapper
Both tele attacks work off of base damage, and can only be buffed to 400% of base. This favors scrappers.
Brutes are easier to softcap and have more hitpoints.
Debate ALWAYS comes down to this: What do you prefer? More damage, or more surviveability?
(Correct answer is damage :P You just need to be surviveable enough to deliver it.)
Both tele attacks work off of base damage, and can only be buffed to 400% of base. This favors scrappers.
Brutes are easier to softcap and have more hitpoints. Debate ALWAYS comes down to this: What do you prefer? More damage, or more surviveability? (Correct answer is damage :P You just need to be surviveable enough to deliver it.) |
The thing about base damage and caps are two different issues. In regards to the base damage thing, that's about AAO buffing base damage, which is much higher for Scrappers than it is for Brutes. This means Scrappers gain more of a benefit from it, whereas for Brutes the effect is largely diluted by Fury and is working off a lower base damage.
The caps issue is that Lightning Rod and Shield Charge are pseudopets, so they use the pet damage cap, 400%. With about 100% from enhancements, 100-140% from Fury and Build Up you're already close to hitting that cap on a Brute. This means Scrappers get more benefit from damage buffs for these powers too.
Brutes do have more hitpoints, but they're not any easier to softcap than Scrappers. Brutes and Scrappers use the same defense modifiers. Deflection and Battle Agility are 11.3% def base for Brutes, exact same values for Scrappers. When softcapped, a Brute will be tougher due to their higher hitpoint pool. That said, being softcapped is huge mitigation by itself so I'd go with the Scrapper since the offensive advantages far outweight the defensive advantages of a Brute.
Another thing in the Brutes favour is that they have punchvoke on their primary attacks, but AAO is such a strong taunt aura it doesn't really matter.
The Melee Teaming Guide for Melee Mans
Both tele attacks work off of base damage, and can only be buffed to 400% of base. This favors scrappers.
Brutes are easier to softcap and have more hitpoints. Debate ALWAYS comes down to this: What do you prefer? More damage, or more surviveability? (Correct answer is damage :P You just need to be surviveable enough to deliver it.) |
Edit: Silas answered the above, guess I'll reroll as a scrapper at some point
Few corrections here:
The thing about base damage and caps are two different issues. In regards to the base damage thing, that's about AAO buffing base damage, which is much higher for Scrappers than it is for Brutes. This means Scrappers gain more of a benefit from it, whereas for Brutes the effect is largely diluted by Fury and is working off a lower base damage. The caps issue is that Lightning Rod and Shield Charge are pseudopets, so they use the pet damage cap, 400%. With about 100% from enhancements, 100-140% from Fury and Build Up you're already close to hitting that cap on a Brute. This means Scrappers get more benefit from damage buffs for these powers too. Brutes do have more hitpoints, but they're not any easier to softcap than Scrappers. Brutes and Scrappers use the same defense modifiers. Deflection and Battle Agility are 11.3% def base for Brutes, exact same values for Scrappers. When softcapped, a Brute will be tougher due to their higher hitpoint pool. That said, being softcapped is huge mitigation by itself so I'd go with the Scrapper since the offensive advantages far outweight the defensive advantages of a Brute. Another thing in the Brutes favour is that they have punchvoke on their primary attacks, but AAO is such a strong taunt aura it doesn't really matter. |
The Scrapper is the clear winner in this combination.
It's not even close.
The only advantage I can think of for brutes to softcap easier is the fact that they can slot taunt sets into a lot of powers that scrapper's can't. Depending on the build, this can be useful. However for a Elec/Shield i don't think it would really apply. I mostly find it useful where you have powers like Soul Drain or Consume where you want recharge and some ACC, but don't really care about damage. This is not the case with Elec/Shield. So that leaves the extra HP, which is nice, but not enough to counter the advantages a scrapper brings to Elec/Shield.
At 50, the 2 charges kill all anyway. No need to really worry about the xtra HP as long as you're soft capped. I have the scrapper version soft capd and each charge is up for each mob in farms and i've yet to need any more HP than i have already.
What's the verdict? I rolled up this concept as a brute and I have a name saved that I like but I have it parked at lvl 1 so I have no problem rerolling it as a scrapper. I just want to be sure rerolling as a scrapper is the superior option
Scrapper pros:
More Damage
Brutes Pros:
Access to PPP -dmg = more survivability(but not until the late game)