cardiac vs musculature for damage


BrandX

 

Posted

OK the question is on my spines/fire toon would cardiac do at least comparable damage to the musclulature alpha because of the range increase and possibly capping my aoe's when they otherwise may not be extending far enough to? I am sure that it would probably not come close to the 45% percent one but is it close or even comparable to the other one? The bottom line is I am very end heavy so I am certain I have to stick with cardiac I was just wondering what I'm loosing out on.


 

Posted

Range enhancements do not affect radius of AoE attacks, with the exception of cone attacks. You can't even slot range enhancements in PBAOE attacks, so the Alpha boost would not affect them.


 

Posted

Cardiac won't help you DO damage, but since you're running two damage toggles, most likely, Cardiac will be able to keep you running longer.


 

Posted

The range effect on melee attacks is unenhancable except for a few cones. In these cases, not even the HamiO with +range will do anything, unfortunately, though the "real" numbers in game may say they do.


The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]

 

Posted

ic I may have to see now if its worth putting musculature in for the massive damage boost to just destroy mobs and eat blue skittles instead. Take ageless combined with conserve power should pretty much take care of the blue bar, but if I am a farmer I guess I should be running with pyre ancillary instead of body right?


 

Posted

Quote:
Originally Posted by Prophetsrage View Post
ic I may have to see now if its worth putting musculature in for the massive damage boost to just destroy mobs and eat blue skittles instead. Take ageless combined with conserve power should pretty much take care of the blue bar, but if I am a farmer I guess I should be running with pyre ancillary instead of body right?
I have a t2 Ageless that I run in conjuction with a (recently improved) t3 Musculature in my sp/da/blaze. By comparison to my T3 Cardiac, I actually miss the extra resistance more than the endredux. That is to say, I feel Ageless has been doing a better job on my particular build than Cardiac at endo management.

YMMV.

I'm building two configuration sets for alpha and destiny:

Cardiac/Barrier for times when I need godmode style defenses, and Musc/Ageless for when I want more offense. The latter will probably be my default mode, unless I find I am just too squishy otherwise. So far, not so much the case.


 

Posted

Quote:
Originally Posted by Prophetsrage View Post
I may have to see now if its worth putting musculature in for the massive damage boos...
Musculature is not a "massive damage boost". It effectively adds to your damage bonus, just like enhancements and all other damage bonuses.

Let's say your attack does 100 base damage. You enhance it by 95%, so now it does 195 damage. With the Musculature tier 4, you gain approximately 35% more enhancement value from it due to Enhancement Diversification's diminishing returns. So, your attack would then do 230 damage. That is just under an 18% increase in damage.


 

Posted

Quote:
Originally Posted by MayorOfAngrytown View Post
I have a t2 Ageless that I run in conjuction with a (recently improved) t3 Musculature in my sp/da/blaze. By comparison to my T3 Cardiac, I actually miss the extra resistance more than the endredux. That is to say, I feel Ageless has been doing a better job on my particular build than Cardiac at endo management.

YMMV.

I'm building two configuration sets for alpha and destiny:

Cardiac/Barrier for times when I need godmode style defenses, and Musc/Ageless for when I want more offense. The latter will probably be my default mode, unless I find I am just too squishy otherwise. So far, not so much the case.
Just curious, thinking on the other thread going on (Katana/Regen thread)...

But have you thought about Cardiac/Rebirth for the massive +Regen to go along with the Resists?

Then you can rely less on the Self-Heal.

Just a thought.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

In the other thread, my Katana/Dark benefitted more from Barrier. I'd think that would be even more true of Spines/Dark, which wouldn't have as much defense, so would benefit more than I do from the defensive portion of Barrier. Use Barrier to prevent damage and Dark Regeneration to heal it. That's my guess for the best approach here, at least for survivability.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
Use Barrier to prevent damage and Dark Regeneration to heal it.
Yeah, since Dark Regeneration can heal anything short of death itself.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

so many options, I have the heal on auto so its no big deal. Can ageless be made perma or at least near perma?


 

Posted

If you are having any sort of endurance issues, get Cardiac. That will help you more by letting you attack more and boost your DPS which may outweigh the extra damage per attack from Musculature.


Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind

OMG!! Please add these costume designs now!

 

Posted

Quote:
Originally Posted by BrandX View Post
Just curious, thinking on the other thread going on (Katana/Regen thread)...

But have you thought about Cardiac/Rebirth for the massive +Regen to go along with the Resists?

Then you can rely less on the Self-Heal.

Just a thought.
Been following that discussion with great interest actually; I was coincidentally playing with /regen ideas a few days before it started. Mostly concept based, but hey - if a concept toon suddenly has a route to Monster-ish level regen ... Of course, I don't have Werner's budget - but who does? Pretty sure that I'm going kin/regen, which is different territory, so probably won't be nearly as uber, should be super fun though.

I think Werner and Sailboat nailed it. Once you learn the timing on Dark Regen, it's nothing short of amazing. As in, if you can manage to survive those few seconds: Nova Fist to Full Health Bar Amazing.

Granted it's conditional upon having fodder and hitting, but most of the time I don't have any reliability problems with it. He's not an AV soloer or anything, and protracted 1:1 fights are (imo) the only place where DR falls short.

In game, he runs around 40% to s/l and low 30s to e/ne, don't have numbers off the top of my head. If there were a way to run Ageless and keep the extra 5-7% resistance I get from Cardiac (Core), that would be awesome.

Musc isn't a really big boost, per attack, but on a combo with fast hitting AoEs (Quills, Death Shroud, Thow Spines, Spine Burst, Fireball) and lots of DoT clicks (even before interface) the overall increase in damage output seemed fairly noticable.

This is what I'm using as a build target if anyone is curious:

http://boards.cityofheroes.com/showp...20&postcount=9

Quote:
Originally Posted by Prophetsrage View Post
so many options, I have the heal on auto so its no big deal. Can ageless be made perma or at least near perma?
You don't need/want Dark Regen on auto, er I think. The activation time is pretty long and the damage is pretty lack luster. Also the endurance cost has got to be brutal.

I'm not a farmer and I use /blaze. Not everyone likes sp/da/blaze builds though, and body is the other usual choice. I used my extra build slots to blay around with Soul and Dark, but neither really seemed to bring as much "Man this is a rousing good time" as Blaze does.


 

Posted

As I've stated in other threads, I'm going Cardiac/Barrier on every resistance based melee character.

I started out with Cardiac for Dark/Armor for obvious ease of endurance management, which frees me up to pursue other bonuses. I was very surprised by how much of a difference the resistance enhancement improved my survivability. It's actually to the point that purple skittles are no longer the best option for every scenario, sturdys (orange skittles) are often the better choice.

I tried the Musculature as well, but was rather underwhelmed with the impact it had on damage out put. Not to say Musculature's aren't bad, they just don't contribute as much to my game play. I still use Musculature in come situations, Hamidon Raids in particular, since the damage is unresistable anyways.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

The one thing that keeps me using Muscular is that Judgement powers make use of the damage enhancement.