Crab Build - Yes or no?


Mikki

 

Posted

Long story short, I've filled up my Character slots with pads for my solo sg, leaving me with only one space left. I'm hoping to fill that space with my one and only villain, which I'd like to make a Crab.

Let me know what you all think? I realize that this build is awfully expensive, haha. I want to have a ton of AoE's, and I'm not entirely concerned with pets. I'd like to be pretty sturdy too.

Villain Plan by Mids' Villain Designer 1.941
http://www.cohplanner.com/

Click this DataLink to open the build!

Operative Xegreny: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Channelgun

  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge
Level 1: Crab Spider Armor Upgrade
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 2: Slice
  • (A) Pounding Slugfest - Accuracy/Damage
  • (9) Pounding Slugfest - Damage/Endurance
  • (9) Pounding Slugfest - Damage/Recharge
Level 4: Combat Training: Defensive
  • (A) Luck of the Gambler - Recharge Speed
Level 6: Longfang
  • (A) Devastation - Accuracy/Damage
  • (31) Devastation - Damage/Endurance
  • (31) Devastation - Damage/Recharge
  • (46) Devastation - Accuracy/Damage/Recharge
  • (48) Devastation - Accuracy/Damage/Endurance/Recharge
  • (50) Devastation - Chance of Hold
Level 8: Suppression
  • (A) Achilles' Heel - Defense Debuff
  • (31) Achilles' Heel - Defense Debuff/Recharge
  • (33) Achilles' Heel - Chance for Res Debuff
  • (48) Air Burst - Damage/Endurance
  • (48) Air Burst - Damage/Recharge
Level 10: Tactical Training: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Defense/Endurance
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Luck of the Gambler - Defense/Endurance
  • (13) Luck of the Gambler - Defense
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 16: Venom Grenade
  • (A) Positron's Blast - Accuracy/Damage
  • (17) Positron's Blast - Damage/Endurance
  • (17) Positron's Blast - Damage/Recharge
  • (27) Positron's Blast - Damage/Range
  • (27) Positron's Blast - Accuracy/Damage/Endurance
  • (34) Positron's Blast - Chance of Damage(Energy)
Level 18: Heavy Burst
  • (A) Positron's Blast - Accuracy/Damage
  • (19) Positron's Blast - Damage/Endurance
  • (19) Positron's Blast - Damage/Recharge
  • (23) Positron's Blast - Damage/Range
  • (36) Positron's Blast - Accuracy/Damage/Endurance
  • (37) Positron's Blast - Chance of Damage(Energy)
Level 20: Frag Grenade
  • (A) Force Feedback - Damage/Knockback
  • (21) Force Feedback - Accuracy/Knockback
  • (21) Force Feedback - Recharge/Knockback
  • (23) Force Feedback - Recharge/Endurance
  • (34) Force Feedback - Damage/Endurance/Knockback
  • (34) Force Feedback - Chance for +Recharge
Level 22: Mental Training
  • (A) Run Speed IO
Level 24: Fortification
  • (A) Aegis - Resistance/Recharge
  • (25) Aegis - Resistance
  • (25) Aegis - Resistance/Endurance
Level 26: Boxing
  • (A) Kinetic Combat - Knockdown Bonus
Level 28: Tough
  • (A) Aegis - Resistance/Endurance
  • (29) Aegis - Resistance
  • (29) Aegis - Psionic/Status Resistance
Level 30: Frenzy
  • (A) Obliteration - Damage
  • (40) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (50) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 32: Omega Maneuver
  • (A) Positron's Blast - Accuracy/Damage
  • (33) Positron's Blast - Damage/Recharge
  • (33) Positron's Blast - Damage/Endurance
  • (37) Positron's Blast - Accuracy/Damage/Endurance
  • (37) Positron's Blast - Chance of Damage(Energy)
  • (40) Positron's Blast - Damage/Range
Level 35: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense
Level 38: Call Reinforcements
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (39) Expedient Reinforcement - Accuracy/Damage
  • (39) Expedient Reinforcement - Damage/Endurance
  • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (50) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 41: School of Sharks
  • (A) Trap of the Hunter - Accuracy/Recharge
  • (42) Trap of the Hunter - Endurance/Immobilize
  • (42) Trap of the Hunter - Accuracy/Endurance
  • (43) Trap of the Hunter - Immobilize/Accuracy
  • (43) Trap of the Hunter - Accuracy/Immobilize/Recharge
  • (43) Trap of the Hunter - Chance of Damage(Lethal)
Level 44: Bile Spray
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Positron's Blast - Chance of Damage(Energy)
Level 47: Tactical Training: Assault
  • (A) Endurance Reduction IO
Level 49: Hasten
  • (A) Recharge Reduction IO
Level 50: Cardiac Core Paragon
Level 50: Ion Radial Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Warworks Core Superior Ally
Level 50: Rebirth Radial Epiphany
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl
  • (A) Empty
Level 1: Conditioning
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (5) Numina's Convalescence - Heal
  • (5) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod
  • (3) Performance Shifter - EndMod/Accuracy
------------
------------
Set Bonus Totals:
  • 13% DamageBuff(Smashing)
  • 13% DamageBuff(Lethal)
  • 13% DamageBuff(Fire)
  • 13% DamageBuff(Cold)
  • 13% DamageBuff(Energy)
  • 13% DamageBuff(Negative)
  • 13% DamageBuff(Toxic)
  • 13% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 12.7% Defense(Fire)
  • 12.7% Defense(Cold)
  • 8.94% Defense(Energy)
  • 8.94% Defense(Negative)
  • 6.75% Defense(Psionic)
  • 9.25% Defense(Ranged)
  • 13% Defense(AoE)
  • 2% Enhancement(Knockback)
  • 2% Enhancement(Knockup)
  • 5% Enhancement(Immobilize)
  • 45% Enhancement(Accuracy)
  • 66.3% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 100.4 HP (9.37%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 8.55%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 5.25%
  • 12% (0.21 End/sec) Recovery
  • 82% (4.39 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 16.3% Resistance(Fire)
  • 16.3% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 22.5% Resistance(Toxic)
  • 13% Resistance(Psionic)
  • 20% RunSpeed

All of this adds up too:
  • 30% Smashing, Lethal, Melee Defense
  • 39.7% Fire, Cold Defense
  • 35.9% Energy, Negative Defense
  • 33.7% Psionic Defense
  • 44.9% Ranged Defense
  • 40% AoE Defense
  • 53.6% Smashing, Lethal Resistance
  • 48.8% Fire, Cold Resistance
  • 42.5% Energy, Negative Resistance
  • 55% Toxic Resistance
  • 5.7% Psionic Resistance
  • 3.14 end/second Recovery, 0.77 end/second use.
  • 15.7 Hp/Second Regeneration


What do you all think? I could use the advice, never built a Crab before. :c



Xegreny - Blaster|Level 50|Energy Blast Energy Manipulation Force Mastery|Vigilante
Taxibot REBIRTH - Defender|Level 50|Empathy & Sonic Blast & Psychic Mastery|Hero
Acton Blake - Dominator|Level 15|Electric Control & Electric Assault|Praetorian-Loyalist

 

Posted

Could you post a data chunk please?


@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr

 

Posted

yeah i cant get it to open for me.


 

Posted

Um. I don't know how to do that.. I just hit export haha. I think it's the datalink at the beginning of the post. I'll try.

Code:
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That?



Xegreny - Blaster|Level 50|Energy Blast Energy Manipulation Force Mastery|Vigilante
Taxibot REBIRTH - Defender|Level 50|Empathy & Sonic Blast & Psychic Mastery|Hero
Acton Blake - Dominator|Level 15|Electric Control & Electric Assault|Praetorian-Loyalist

 

Posted

it wont recognize the data...make sure u have latest MIDS and then do short forum export-->click on Only export data chunk then paste. at least thats how i do it.


 

Posted

This is my AoE build i'm using in game. It has good surviving skills and AoE. Spiderlings are perma, big spiders and Blood Widow have a small downtime (about 30 seconds)

It's not good damage output. It has a lot of debuff (defense debuff and also ToHit debuff from the dark parton pool)

Some things I noticed

Your defenses aren't at cap (if you want them at cap, you can borrow some ideas from the build below. i stole it from some post around here anyway)

I don't like frag grenade because it knocks things around too much.

The melee powers don't seem very good either. (slice and frenzy)

Musculature may be a better choice instead of Cardiac.
Musculature gives
+damage
+immob duration (web grenade)
+def debuff (most crab powers have -def)
+end mod (crab's are endurance heavy)
+tohit debuff (the dark patron powers benefit from this)

I don't have a travel power. I just buy those jetpacks from shadow shard to use and keep a crafted temp power jetpack in case it runs out


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