5 quick power QoL suggestions


Aett_Thorn

 

Posted

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Originally Posted by Zemblanity View Post
It'd be much easier to be able to prevent unwelcome mob dispersion in teams by simply applying an AoE immobilize power.
Many of the other primaries' AoE Immobilizes DO prevent knockback...just not Gravity's.

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Originally Posted by Zemblanity View Post
True in some cases, but the precedent is there and Gravity would really gain from getting the same treatment, as it actually suffers from its own unwelcome knockback effects in Propel and
Wormhole.
Gravity has -knb in the holds, at least. Some players like being able to use the immobilizes without overriding knockdown fields. I recognize the AoE immobilize is a nice way to generate Containment, but at least this way leaves some difference between the primaries, instead of bland homogeneity. The single-target hold can be used to neutralize Propel's single-target knockback -- also, ONE target getting knocked back isn't really a problem worth complaining about.

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Originally Posted by Zemblanity View Post
Plus, according to your logic, Crushing Field would one of the few powers where the anti-knockback would make sense, as affected mobs are actually stuck to the ground by the application of one of the strongest forces in modern physics.
Nitpick: gravity is one of the weakest forces known to physics. To prove this, pick up a pencil. You've just counteracted the strength of the entire mass of the earth.


If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

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Originally Posted by BrandX View Post
Not at all. If it was a PBAOE, the user would find themselves with Mez Protection!
Given the devs' stance on giving mez protection to ATs that currently don't have it, you don't really think it would be possible to even come close to permanent on it, do you?

If it were turned into a PBAoE, it is VERY likely the recharge would be increased to the point that it would be useless as a "My teammate needs unmezzed NOW" power.

That's the main usefulness of Clear Mind, if someone is mezzed, you can unmez them right away. A long recharge PBAoE would make it a lot harder to do that.

You'd have to both move over next to them (which could, and probably would get you killed frequently), and it would have to be recharged. I would expect a PBAoE Clear Mind to have about the same recharge as the RAs or Adrenaline Boost. It would likely cost more end as well.

Seems to me that a lot of the people who want changes like this don't want to play a healing/buffing character....they want to play a blaster with heals. Same goes with suggestions to let Empaths target themselves (which opens up a whole new can of worms aside from overpowering issues).


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Originally Posted by DarkGob View Post
Assuming you're right and the OP meant Electric Blast instead of Electric Assault, absolutely /unsigned. I like having 3 holds on my Elec^3 Blaster and being able to trivially hold EBs while I pound the snot out of them.
I've actively avoided Elec Blast simply because of all the control in it. I'm not a controller. Gimme more zotboom. *shrug*


@bpphantom
The Defenders of Paragon
KGB Special Section 8

 

Posted

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Originally Posted by bpphantom View Post
I've actively avoided Elec Blast simply because of all the control in it. I'm not a controller. Gimme more zotboom. *shrug*
You do realize that you don't need to take the control power, right?


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Posted

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Originally Posted by bpphantom View Post
I've actively avoided Elec Blast simply because of all the control in it. I'm not a controller. Gimme more zotboom. *shrug*

Exactly my point. And I sooooo want a zotboom electric blast set ^_^


 

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Originally Posted by ClawsandEffect View Post
Given the devs' stance on giving mez protection to ATs that currently don't have it, you don't really think it would be possible to even come close to permanent on it, do you?
Clarion Destiny.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Sailboat View Post
Many of the other primaries' AoE Immobilizes DO prevent knockback...just not Gravity's.
Yes, but why? Gravity actually needs it more than most. It's all about control. Wormhole would become an AoE enemy teleport that can either disperse the mobs (if you don't cast Crushing Field first) or not disperse the mobs (if you do cast CF first).

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Gravity has -knb in the holds, at least. Some players like being able to use the immobilizes without overriding knockdown fields. I recognize the AoE immobilize is a nice way to generate Containment, but at least this way leaves some difference between the primaries, instead of bland homogeneity. The single-target hold can be used to neutralize Propel's single-target knockback -- also, ONE target getting knocked back isn't really a problem worth complaining about.
I'd still prefer the added control option. I'm thinking about combining gravity with forcefields, for example, and be able to cast repulsion bomb without dispersing the mobs. If I don't have the AoE -kb I can't do it on teams, lowering my dps.

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Nitpick: gravity is one of the weakest forces known to physics. To prove this, pick up a pencil. You've just counteracted the strength of the entire mass of the earth.
Nitpick: It's not about mass, it's about density, and the Earth just doesn't have alot of it. Try to pick up that pencil on the Sun's surface, where it weights 28x as much. It just crumbled under its own weight. Now, considering the levels of power a gravity controller can achieve, opening up wormholes (einstein-rosen bridge requiring exotic matter, negative density) and even creating singularities (we're talking pre-bigbang levels of density here), I think it's pretty safe to assume they can prevent a body from being knocked back a few feet by a wind gush.

The question is therefore not whether it makes sense for gravity to prevent knockback. It does. The question is therefore not whether there's a precedent in the other AoE immobs in the game. There is. The question is whether it'd be useful or detrimental to a gravity controller to be able to prevent knockback through their AoE immob, like in the other sets.

Not really directed at you Sailboat (since you're cool), but let me add that I, and let's keep in mind that we're in a For Fun-Suggestions forum, think it would be useful to add -kb to Crushing Field, and have expressed my opinion in good spirit, no malice intended.


 

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I'd still prefer the added control option. I'm thinking about combining gravity with forcefields, for example, and be able to cast repulsion bomb without dispersing the mobs. If I don't have the AoE -kb I can't do it on teams, lowering my dps.
I don't think you understand how KB and -KB works, and I'm not saying that in a mean way. For repulsion bomb, the power does KD, not KB. Basically, it won't scatter the mobs unless they're two levels lower or are weak to KB. It will just knock them down. As such, you won't scatter them, but you will get some mitigation from the power. HOWEVER, if Crushing Field had -KB, the Repulsion Bomb would do damage, but would provide no mitigation whatsoever, as the -KB would cancel out the KD that the bomb provides.

Also, radial KB doesn't work like I think you think it does. Radial KB won't scatter the mob to the four winds. What it will do is cause the enemies to be knocked back from you, regardless of where the blast occurs. Want to try this out? Take an M80 grenade or other radial KB power (not KD power), and target the mob in the back of the group. They'll still all fly away from you, not towards you. Target a mob in the center of the group, and the same thing happens. They don't get knocked back from the center point of the blast.

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Yes, but why? Gravity actually needs it more than most. It's all about control. Wormhole would become an AoE enemy teleport that can either disperse the mobs (if you don't cast Crushing Field first) or not disperse the mobs (if you don't cast CF first).
Now, taking into account the above, wormhole can already be used like this, it just takes some thinking. Place them against a wall, and they get flung back into it. Not out and away from the wall, but into it. If there was a -KB effect applied to them, they'd just stand there. This would provide you with less mitigation overall.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

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Originally Posted by Aett_Thorn View Post
Now, taking into account the above, wormhole can already be used like this, it just takes some thinking. Place them against a wall, and they get flung back into it. Not out and away from the wall, but into it. If there was a -KB effect applied to them, they'd just stand there. This would provide you with less mitigation overall.
Again with the walls. That's the same problem I have with Repel and its alledged super-usefulness to push enemies against the wall.

What if, like in a million possible missions available in the game, there is just no wall available? Should I just not use wormhole and repel because they're wall-dependent? I get that they're very useful in some scenarios, but I'd much rather they were somewhat useful all the time than very useful some of the time. IMHO.

Personally, I don't like repel, and I particularly don't like random chance AoE knockback. It doesn't work as you say at all, and I say that from my extensive experience of playing an Energy blaster. It disperses mobs, some knocked back, some knocked sideways, some not knocked at all, and it's not so much mitigation for me as it is for the mobs themselves, because all of a sudden they're so far away from each other that I just can't target them all with my other available AoEs.


 

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Originally Posted by Zemblanity View Post
Again with the walls. That's the same problem I have with Repel and its alledged super-usefulness to push enemies against the wall.

What if, like in a million possible missions available in the game, there is just no wall available? Should I just not use wormhole and repel because they're wall-dependent? I get that they're very useful in some scenarios, but I'd much rather they were somewhat useful all the time than very useful some of the time. IMHO.

Personally, I don't like repel, and I particularly don't like random chance AoE knockback. It doesn't work as you say at all, and I say that from my extensive experience of playing an Energy blaster. It disperses mobs, some knocked back, some knocked sideways, some not knocked at all, and it's not so much mitigation for me as it is for the mobs themselves, because all of a sudden they're so far away from each other that I just can't target them all with my other available AoEs.
Walls are just one example. You can move around to put the mobs exactly where you want them. Do walls make it easier? Yes. But you can do it without them. If you put -KB on the immob, though, then they wouldn't even get knocked down, which provides you with much less mitigation from either of the powers you mention. So how would that be an improvement?

And AoE KB has been tested extensively, and works just like I said it does.

AoE powers on yourself (like Repel), will knock the enemy back away from you in whichever direction it is. Targeted AoE KB powers will always knock the enemy back away from you as well. Now, they will go in whatever direction is away from you in regards to them, not the center of the AoE. So, if you have mobs that are 15 degrees apart in regards to you, they won't go in the exact same direction, but they won't go out from the AoE, but from you.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

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Originally Posted by Sailboat View Post
Nitpick: gravity is one of the weakest forces known to physics. To prove this, pick up a pencil. You've just counteracted the strength of the entire mass of the earth.
Now throw that pencil up and overcome gravity..... oh wait... gravity won again.

You are talking about a force that can hold the moon in orbit... that sounds pretty damned strong to me.


 

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Originally Posted by Diggis View Post
Now throw that pencil up and overcome gravity..... oh wait... gravity won again.

You are talking about a force that can hold the moon in orbit... that sounds pretty damned strong to me.
Compared to the other three basic forces: the nuclear weak force, the nuclear strong force, and electromagnetism, gravity is astoundingly weak. The other three forces are about the same strength, but gravity is weaker by far. That is what he was saying.

Can gravity allow the earth to hold onto the moon? Yes. Can a magnet the size of a pea hold an object up on a fridge, despite the whole of the earth pulling on it? Yes.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

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Originally Posted by ClawsandEffect View Post
Given the devs' stance on giving mez protection to ATs that currently don't have it, you don't really think it would be possible to even come close to permanent on it, do you?

If it were turned into a PBAoE, it is VERY likely the recharge would be increased to the point that it would be useless as a "My teammate needs unmezzed NOW" power.

That's the main usefulness of Clear Mind, if someone is mezzed, you can unmez them right away. A long recharge PBAoE would make it a lot harder to do that.

You'd have to both move over next to them (which could, and probably would get you killed frequently), and it would have to be recharged. I would expect a PBAoE Clear Mind to have about the same recharge as the RAs or Adrenaline Boost. It would likely cost more end as well.

Seems to me that a lot of the people who want changes like this don't want to play a healing/buffing character....they want to play a blaster with heals. Same goes with suggestions to let Empaths target themselves (which opens up a whole new can of worms aside from overpowering issues).
I don't recall saying it would be permable.

I just said they'd find themselves with some mez protection

One could hit the PBAOE CM, jump in, be protected from mez on the initial volley of attacks.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

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Originally Posted by Aett_Thorn View Post
Compared to the other three basic forces: the nuclear weak force, the nuclear strong force, and electromagnetism, gravity is astoundingly weak. The other three forces are about the same strength, but gravity is weaker by far. That is what he was saying.

Can gravity allow the earth to hold onto the moon? Yes. Can a magnet the size of a pea hold an object up on a fridge, despite the whole of the earth pulling on it? Yes.
That's like saying the Road Runner is slow because Superman, the Flash and the Millennium Falcon can reach higher speeds.

And we're only talking about normal earth-level gravity, as it can potentially dwarf all other known forces, and even break the barriers of space-time. Go ask your little electromagnetism how it fares inside a wormhole


 

Posted

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Originally Posted by Zemblanity View Post
That's like saying the Road Runner is slow because Superman, the Flash and the Millennium Falcon can reach higher speeds.

And we're only talking about normal earth-level gravity, as it can potentially dwarf all other known forces, and even break the barriers of space-time. Go ask your little electromagnetism how it fares inside a wormhole
"The electromagnetic force is 10^39 times stronger than gravity."

Yeah, that's not talking about just at earth-level gravity. It's significantly stronger than Gravity.

What you're saying is more like "The Vespa is one of the fastest forms of transportation in the world." Even though trains, planes, and most cars can go faster than it.

There are four universal forces in the universe. Gravity is the weakest of those four. That's not an opinion. It's fact.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus