Critique/improve my Ill/Cold
I don't have access to Mids at the moment, so I can't see all your numbers. You didn't really explain anything about your playstyle or how you use your character -- solo? Team only? General use? Like to solo AVs? But there are a few things I would do differently.
I have been unimpressed with Frostworks. I don't have it on my Ill/Cold. So, try this -- Replace Frostworks with Flash. Move the Unbreakable Constraint set to Flash. Slot Blind with 4 Basilisk's Gaze, an Acc/Dam Hami-O and a common Damage. That will get you more Recharge, and add a lot of damage to your single target attack chain. And, of course, give you an AoE Hold for control and to set up Containment.
The Zephyr -Knockback in Combat Jumping is an unnecessary expense. You don't need a second -knockback most of the time, but if you want it, move that slot to Arctic Fog and put a Karma or Steadfast -Knockback in it -- they are much cheaper.
I prefer the Ice APP over the Mace PPP. Why? Ice Blast is a fast activating, fast recharging power that lets you get a great attack chain of Blind-Spectral Wounds-Ice Blast-Spectral Wounds. Ice Blast has a base 8 second recharge, compared to a base 25 second recharge for Poisonous Ray. That Blind-SW-Blast-SW attack chain takes foes down fast and lets you take advantage of the Illusory damage in Spectral Wounds to substantially increase your overall damage. You get a choice of two AoE damage powers, a S/L Defense armor and Hibernate, a great "panic button" power to recover health and endurance. I admit that I haven't tested the overall damage comparison between the Mace PPP set and the Ice APP set, but the speed of Ice Blast really makes a difference. (My Illusion/Rad guide discusses Illusory damage and its importance.)
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
I agree with Local, it'd be better if we knew what you were aiming for on this build. I also agree that Frostworks is unimpressive and not needed. Since it's a pretty expensive build I'd recommend some Enzyme HO's to boost the defense and move all those other slots to get other bonuses. If it is for AV's I say drop Assault and get Tactics. Also you need more recharge in Sleet so you can spam it often(Sleet on my Elec/Cold is down to 15sec so I spam it basically every spawn). An Acc in infrigidate wouldn't hurt either.
As far as Ice vs Mace goes I'd recommend Mace, for AV's, only because of the very nice -res in Poisionous Ray and the extra dmg from the Tarantula. In any other case I'd say go Ice or even Earth but YMMV.
Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.
All of the above and more. Solo, team force multiplication, AV destruction both solo and teamed etc. Though primarily leaning towards hard targets be it solo or teamed.
Yea I was a little torn about Frostworks myself, but it seems like it could help teammates without great builds/accolades and maybe Phantasm? But yea I do like that idea a lot more...
Yea the 2nd Zepyhr was a hold over from a build I did earlier in which I already had 2 so a Karma wasn't really worth it, but yea I'll decide if I need a 2nd eventually, but one should be plenty for now.
Yea Ice looks REALLY nice as far as the attack chain and hiber goes, but my thinking was this. Poisonous won't fill out my chain, but is still damage and should add to my DPS atleast with more -res, disruptor is an AoE at least albeit not great, and with all my pets taunting and -res and it being perma the tarantula should be pretty freaking solid. Though my reasoning might be a bit off.
Where can I drop the enzymes though? Just go Enzyme + 7.5 in a few of the toggles? And alright, I'll do that once I move some slots around. Will do, figured Infrig needed more slots but so many new builds I see have it just one slotted.
Need more info on how you plan to play this toon. Ill/cold can be played extremely well from long range (only ducking in to cap recovery with HL if you want). However the s/l def route suggests you want to play it up a bit closer?
At any rate some suggestions:
-no need to slot stamina at all. HL is close enough to perma.
-sleet is woefully underslotted. I use achiles + 5 piece ragnarok (not ideal but good rech and good global bonus).
-FW is a good power sometimes, but I'd drop it. Replace with flash and put purple set in there.
-Slot blind as an attack (enhance hold if you can a bit, but meh). Stuff dies so fast to ill/cold.
The choice of /scorp seems like this is a survival/solo (and single target) oriented toon. If that is accurate then you can take a look at the build I posted below. It is incarnate enabled, perma PA, softcap s/l/e, 44% ranged def. if you get incarnate abilities then sleet will give you all the aoe damage you could ever need (and it is apparently and laughably WAI).
If however, this is a team oriented ill/cold then shields, snowstorm, and ice app are probably the best route.
edit: iceblast is indeed a very nice attack for your chain. However, poison ray will boost your pets far and above what iceblast would contribute when it comes to a single target. That is unless you are off taking out a different target than your pets, but that is counterproductive to how illusionary damage is best leveraged.
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Alright, wasn't certain how slotted stamina would need to be slotted, though if I only have one target HL isn't gonna give me a ton, though I should still be fine, thanks
Yea, I know, I need to get more slots for it, dropping FW will help with that
Yea, that'll help with the rech too
It is only slotted for hold atm because I didn't have flash
Really torn between scorp and ice though...
And yea definitely stickicking with the shields regardless
I can't seem to open that build though
All of the above and more. Solo, team force multiplication, AV destruction both solo and teamed etc. Though primarily leaning towards hard targets be it solo or teamed.
Yea I was a little torn about Frostworks myself, but it seems like it could help teammates without great builds/accolades and maybe Phantasm? But yea I do like that idea a lot more... Yea the 2nd Zepyhr was a hold over from a build I did earlier in which I already had 2 so a Karma wasn't really worth it, but yea I'll decide if I need a 2nd eventually, but one should be plenty for now. Yea Ice looks REALLY nice as far as the attack chain and hiber goes, but my thinking was this. Poisonous won't fill out my chain, but is still damage and should add to my DPS atleast with more -res, disruptor is an AoE at least albeit not great, and with all my pets taunting and -res and it being perma the tarantula should be pretty freaking solid. Though my reasoning might be a bit off. Where can I drop the enzymes though? Just go Enzyme + 7.5 in a few of the toggles? And alright, I'll do that once I move some slots around. Will do, figured Infrig needed more slots but so many new builds I see have it just one slotted. |
Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.
With some help, some thinking, and some gandering I present 2.0
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Cold Domination
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5), HO:Nucle(5), Dmg-I(17)
Level 1: Infrigidate -- Acc-I(A), Achilles-ResDeb%(13)
Level 2: Ice Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(25), RedFtn-EndRdx(33)
Level 4: Spectral Wounds -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(7), Apoc-Dmg/EndRdx(9), Apoc-Dam%(9)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Deceive -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(11), CoPers-Acc/Rchg(11), CoPers-Conf/EndRdx(15), CoPers-Conf%(15)
Level 10: Glacial Shield -- LkGmblr-Rchg+(A)
Level 12: Group Invisibility -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Flash -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(17), UbrkCons-Acc/Rchg(31), UbrkCons-EndRdx/Hold(31), UbrkCons-Dam%(31)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), S'bndAl-Build%(21), S'bndAl-Dmg/Rchg(48)
Level 20: Arctic Fog -- HO:Enzym(A), HO:Enzym(23)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 24: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(25), LkGmblr-Rchg+(36)
Level 26: Spectral Terror -- Abys-EndRdx/Fear(A), Abys-Acc/EndRdx(27), Abys-Fear/Rng(27), Abys-Acc/Fear/Rchg(34), Abys-Dam%(34)
Level 28: Benumb -- Acc-I(A), Acc-I(29), RechRdx-I(29), RechRdx-I(33)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(40), AdjTgt-ToHit/EndRdx(45)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(43), ExRmnt-EndRdx/Dmg/Rchg(43)
Level 35: Sleet -- RechRdx-I(A), RechRdx-I(36), Achilles-ResDeb%(46)
Level 38: Heat Loss -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
Level 41: Poisonous Ray -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Disruptor Blast -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46), Ragnrk-Knock%(46)
Level 47: Scorpion Shield -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(48)
Level 49: Summon Tarantula -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(50), ExRmnt-Acc/Dmg/Rchg(50), ExRmnt-EndRdx/Dmg/Rchg(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(37)
------------
Set Bonus Totals:
- 23.5% DamageBuff(Smashing)
- 23.5% DamageBuff(Lethal)
- 23.5% DamageBuff(Fire)
- 23.5% DamageBuff(Cold)
- 23.5% DamageBuff(Energy)
- 23.5% DamageBuff(Negative)
- 23.5% DamageBuff(Toxic)
- 23.5% DamageBuff(Psionic)
- 2.5% Defense(Energy)
- 2.5% Defense(Negative)
- 1.25% Defense(Ranged)
- 2.25% Max End
- 48% Enhancement(Accuracy)
- 2.75% Enhancement(Terrorized)
- 131.25% Enhancement(RechargeTime)
- 4% Enhancement(Confused)
- 5% FlySpeed
- 95.38 HP (9.378%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 7.5%
- MezResist(Held) 7.5%
- MezResist(Immobilize) 12.45%
- MezResist(Sleep) 7.5%
- MezResist(Stun) 7.5%
- MezResist(Terrorized) 7.5%
- 15.5% (0.259 End/sec) Recovery
- 62% (2.633 HP/sec) Regeneration
- 6.3% Resistance(Fire)
- 6.3% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 5% RunSpeed
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Alright, wasn't certain how slotted stamina would need to be slotted, though if I only have one target HL isn't gonna give me a ton, though I should still be fine, thanks
Yea, I know, I need to get more slots for it, dropping FW will help with that Yea, that'll help with the rech too It is only slotted for hold atm because I didn't have flash Really torn between scorp and ice though... And yea definitely stickicking with the shields regardless I can't seem to open that build though |
My Illusion/Rad guide explains why the fast Ice (or Fire) blast is so important. Spectral Wounds, Phantom Army and Phantasm's Decoy all have Illusory Damage . . . where it heals back after a few seconds UNLESS you can defeat the foe before the heal back. That Illusory Damage can substantially increase your overall damage a substantial amount if you know how to use it. If you take out minions and lieutenants quickly with a fast attack chain, you get to keep that Illusory damage. Even on Bosses, if you join with your pets and all attack the same foe, you can defeat him quickly enough to not get the heal-back.
One cycle of Blind-SW-Blast-SW will defeat minions, and it takes about 4-5 seconds. 1.5-2 cycles will defeat a Lieut. However, if you don't have that fast-recharging blast to complete the attack chain, you are not only giving up its damage but some of the Illusory damage.
Admittedly, Poisonous Ray has some -Resist in it, and the pet from the Mace PPP will add some damage (which you can't control). But I think that overall, that fast-recharging blast (which is a rarely-resisted damage type) will add most to your ability to do damage.
Another nice thing about the Ice APP -- Hibernate. When things go wrong, you can alway 'Slab up to heal and recover endurance. Hibernate also usually lets you lose aggro while your pets keep attacking.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
my ill/cold has perma heat loss (the buff portion) so i think my toon has underslotted stamina, basically just a performance shifter in there
i have frostwork because it is a good ally buff as well as helping to keep the retarded phantasm alive just tad longer and it gives me 5% rech bonus with a doc wounds (my frostwork with 5 doc wounds and a tier 4 spiritual adds around 1067 hp which is a huge boost to none melee toons)
i skipped arctic fog on my guy because it does not stack with superior invis which you get at a lower lvl and has much better stealth capabilities
i think i have 2 -kb IOs which work nice when they stack with clarion destiny
i dont have access to mids atm either but when i get around to it i will post my ill/cold build
Meh, I ran my ill/cold without stamina before inherent fitness and as long as you have near perma HL it is rarely if ever an issue. Unless you plan to save the debuff aspect for a particular foe?
- but that would be weird cause you should be fighting ample bosses every spawn (ill/cold easily runs at very high settings) and it will for sure be up once or twice during an AV fight anyway.
- even if for some reason you only get the caster buff (either target dies or you are afraid to enter melee range) you should still be able to go strong and not bottom out.
-you are free to slot stamina if you want though. My recovery is capped for the vast majority of my play time and I never run dry during the short (10ish sec) period that it is down. YMMV
I'd take /ice app if you are teaming or for general mob munching. It has good aoe (especially cause ill sucks at aoe containment) in icestorm and the fast st attack makes dropping small stuff fast.
I'd take /scorp if you are big game hunting or in general just want to vaporize higher hp stuff. The extra -19% res debuff is nothing to sneeze at when you are forcemultiplying a horde of pets.
It is true you don't control the scorp pet, but I haven't yet found a way to control any of the illusion pets either... . Unfocused damage is what it is. It's not a bad pet though. However, on the topic of your more tangible pets, FW and the iceshields can help considerably. You may have already noticed that phantasm is broken and fights in melee range. That usually results in a rapid defeat if left unprotected. Again just depends what you are expecting out of the toon.
Arc Fog will stack with group invis though, which costs less end than sup invis and group invis has even better stealth properties than sup invis. Arc Fog is really nice with hefty slow resistance. IMO it is a gem of the cold set.
Ohh Doyler_ if you take the spiritual alpha you can free up two slots from hasten and put them somewhere else.
Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Yea, I plan on stacking Arctic + Group Invis for the stealth + def + keeping the very nice resistances
Yea, for now I think the 2 slotted stamina might be ok with the Miracle, but I'll see if things start getting dicey
And this is the way I've been looking at it, though I may be wrong.
On a team/larger team it isn't gonna matter how much illusory damage I put out, stuff is going to die plenty fast assuming the team is decent. But against big game the healed illusary is going to happen anyway, whereas the -res and extra target are gonna up my damage as a whole anyway (or the team's damage).
Yea, I'd personally really like FW, but I just don't see room for it
And yea, uncontrolled pets do what they do
Thanks Boomie, I was gone from Dark Mirror until...a little under a month ago, so while I have incarnates on a toon or two, I completely forget about them when building a toon.
now that im at a computer with my mids stuff on it, here is my ill/cold build, in game he is currently slotted the same way minus 1 purple
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I can't seem to open your build or Frosty's build in my mids >_<
have you updated to mids 1.94?
edit: just looked at your previous exports and your still using 1.93, which would be why you couldnt open them
Here we go, though after looking at your build I'd really like to fit in weave and be even more of a tank mage w/o PA, but I can't see where w/o making myself a little less useful to teams
So here's 3.0 though
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Cold Domination
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5), HO:Nucle(5), Dmg-I(17)
Level 1: Infrigidate -- Acc-I(A), Achilles-ResDeb%(13)
Level 2: Ice Shield -- LkGmblr-Rchg+(A)
Level 4: Spectral Wounds -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(7), Apoc-Dmg/EndRdx(9), Apoc-Dam%(9)
Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), LkGmblr-Rchg+(25)
Level 8: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(11), CoPers-Acc/Conf/Rchg(11), CoPers-Acc/Rchg(13), CoPers-Conf/EndRdx(15), CoPers-Conf%(15)
Level 10: Glacial Shield -- LkGmblr-Rchg+(A)
Level 12: Group Invisibility -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(48)
Level 16: Flash -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(17), UbrkCons-Acc/Rchg(31), UbrkCons-EndRdx/Hold(31), UbrkCons-Dam%(31)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), S'bndAl-Build%(21), S'bndAl-Dmg/Rchg(29)
Level 20: Arctic Fog -- HO:Enzym(A), HO:Enzym(23), S'fstPrt-ResDam/Def+(48)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 24: Maneuvers -- HO:Enzym(A), HO:Enzym(36)
Level 26: Spectral Terror -- Abys-EndRdx/Fear(A), Abys-Acc/EndRdx(27), Abys-Fear/Rng(27), Abys-Acc/Fear/Rchg(34), Abys-Dam%(34)
Level 28: Benumb -- Acc-I(A), RechRdx-I(29), RechRdx-I(33)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(40), AdjTgt-ToHit/EndRdx(45)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(43), ExRmnt-EndRdx/Dmg/Rchg(43)
Level 35: Sleet -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Knock%(46), Achilles-ResDeb%(48)
Level 38: Heat Loss -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
Level 41: Poisonous Ray -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(46)
Level 44: Scorpion Shield -- HO:Enzym(A), HO:Enzym(46)
Level 47: Vengeance -- LkGmblr-Rchg+(A)
Level 49: Summon Tarantula -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(50), ExRmnt-Acc/Dmg/Rchg(50), ExRmnt-EndRdx/Dmg/Rchg(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(37)
------------
Set Bonus Totals:
- 21.5% DamageBuff(Smashing)
- 21.5% DamageBuff(Lethal)
- 21.5% DamageBuff(Fire)
- 21.5% DamageBuff(Cold)
- 21.5% DamageBuff(Energy)
- 21.5% DamageBuff(Negative)
- 21.5% DamageBuff(Toxic)
- 21.5% DamageBuff(Psionic)
- 4.875% Defense(Melee)
- 6.75% Defense(Smashing)
- 6.75% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 12.38% Defense(Energy)
- 12.38% Defense(Negative)
- 3% Defense(Psionic)
- 14.25% Defense(Ranged)
- 3% Defense(AoE)
- 2.75% Enhancement(Terrorized)
- 55% Enhancement(Accuracy)
- 4% Enhancement(Confused)
- 120% Enhancement(RechargeTime)
- 9% FlySpeed
- 87.75 HP (8.628%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 7.5%
- MezResist(Held) 7.5%
- MezResist(Immobilize) 10.25%
- MezResist(Sleep) 7.5%
- MezResist(Stun) 7.5%
- MezResist(Terrorized) 7.5%
- 17.5% (0.292 End/sec) Recovery
- 52% (2.208 HP/sec) Regeneration
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 9% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1440;691;1382;HEX;| |78DA65935B6F124114C767B9885010906B5B100AD6529005D26A5F4C9A485BAD290| |9DA576B5DDB2D6C5C17049AE89B1FC07B34FA6281C6CBE7F03B7879B05EBE80B6D1| |0FB01ECE1960134898DFEC7FCE9CDBCC94EE2D39197BB0C8044F51959ACDCD624D6| |B356AAA2A37AC25A9A26C311B632C3954FB06E2AAAAEE36959AD61762069B8BBB3B| |3B62B1A66E6F2ED5EE289AD4023BEFAA56951BB2D612FB1367B9067ED664A9AE681| |5077EACD76579DBDDD7B7E546B3AAD45DF8BDA254AA2D308C2CD7952DD110AC246D| |C930345B72E37E18929D857F4760FCA75BD92713635166FA4CF882B07C255C00138| |B9979A2C002BBED1A6C13D8044ACE8F60E8632AAC904F9D0901A1B7D286D14C92C5| |9C35F5A463222187389E2714104168A4155DE826AB1F3D043D8830F9EBC268E339D| |BAEE31EC706E106C2B98938719320213448CCCE13B393A3B7308E5124364652081C| |BB7861AE03DC98FB86D8877537AFC2BD8C92670571EA12E1326115F10ECCBD3C49E| |F214A278F087F11FE7F842222B288A8436C1FAFDDB7402D0F72E64242EF24129061| |804C8440065B3F45F0C24A88AF84F8A624E77BD0C779F6E30758EAC477C20FC4D44| |FC22FC45DC86392CC4D9374BE110A1227F82056946259A27B98FBE936A18398E922| |CEEE233E80698CFC9963D48D3875234DDD4853371A1037C1BB96984329394F8ECE1| |1CE23B20B743474E79AB06B1A6F9D6E9D7E882B671E111E139E504E4F09CF102FE0| |78523C56EA0D5635BB4768133A88741791DD47BC845D19DEE40C6F6E96D30F4D11F| |91513E93EBD06F33C2F3C4F8517A8F002155EA0C22396C18332B332EB75217C1511| |BF8648AE23A2433B3D3D9CF73E759DE54794C2883237A2CC8F286B234AD96278D6A| |8D83D8357ADFF76C02A7F484216FB746894AEC06486FD314A29B43A1A4A82F09CEE| |CF2B44D981C1D1FD86612E19E6B70CF3FFDA8FF5CE| |-------------------------------------------------------------------|
Just to let you know, your not quite at the Smashing/Lethal Soft Cap. GI shows its unsuppressed defense. You really have 43.5%.
Here is a question for yall that have used this combo. Is just one target hit with HL enough +recov to not worry about end? or should I still slot some end reds in certain powers?
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Just to let you know, your not quite at the Smashing/Lethal Soft Cap. GI shows its unsuppressed defense. You really have 43.5%.
Here is a question for yall that have used this combo. Is just one target hit with HL enough +recov to not worry about end? or should I still slot some end reds in certain powers? |
OK.
This is what I have. Think I could not slot the end reds in Sleet and Benumb? or think they are needed.
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Controller
Primary Power Set: Illusion Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Blind -- UbrkCons-Dam%(A), UbrkCons-Hold/Rchg(17), UbrkCons-Acc/Hold/Rchg(34), UbrkCons-Acc/Rchg(34), UbrkCons-EndRdx/Hold(37), Apoc-Dmg(37)
Level 1: Infrigidate -- Achilles-ResDeb%(A), LdyGrey-DefDeb/EndRdx(15), AnWeak-Acc/DefDeb(17)
Level 2: Deceive -- CoPers-Conf%(A), CoPers-Conf/Rchg(5), CoPers-Acc/Conf/Rchg(13), CoPers-Acc/Rchg(13), CoPers-Conf/EndRdx(3)
Level 4: Ice Shield -- Krma-ResKB(A), LkGmblr-Rchg+(9), Ksmt-ToHit+(23)
Level 6: Spectral Wounds -- Apoc-Dam%(A), Apoc-Acc/Dmg/Rchg(7), Apoc-Dmg/Rchg(7), Apoc-Acc/Rchg(11), Apoc-Dmg/EndRdx(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Glacial Shield -- S'fstPrt-ResKB(A), LkGmblr-Rchg+(15), S'fstPrt-ResDam/Def+(23)
Level 12: Group Invisibility -- Krma-ResKB(A), LkGmblr-Rchg+(21)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(25), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(43)
Level 18: Phantom Army -- ExRmnt-Acc/Dmg(A), ExRmnt-EndRdx/Dmg/Rchg(19), ExRmnt-Dmg/EndRdx(19), ExRmnt-Acc/Dmg/Rchg(29), S'bndAl-Acc/Dmg/Rchg(29), S'bndAl-Build%(25)
Level 20: Arctic Fog -- HO:Enzym(A), HO:Enzym(21)
Level 22: Tough -- GA-3defTpProc(A)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), HO:Enzym(31)
Level 26: Spectral Terror -- Abys-Dam%(A), Abys-Acc/Rchg(27), Abys-EndRdx/Fear(31), Abys-Acc/EndRdx(45), Abys-Acc/Fear/Rchg(46)
Level 28: Benumb -- Acc-I(A), RechRdx-I(37), RechRdx-I(40), EndRdx-I(50)
Level 30: Maneuvers -- HO:Enzym(A), HO:Enzym(31)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), BldM'dt-Acc/Dmg(34)
Level 35: Sleet -- Achilles-ResDeb%(A), LdyGrey-DefDeb/Rchg/EndRdx(36), AnWeak-Acc/Rchg/EndRdx(45), AnWeak-Acc/Rchg(46), EndRdx-I(46)
Level 38: Heat Loss -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
Level 41: Poisonous Ray -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(42), Decim-Dmg/EndRdx(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43), Achilles-ResDeb%(43)
Level 44: Scorpion Shield -- HO:Enzym(A), HO:Enzym(45)
Level 47: Summon Tarantula -- Achilles-ResDeb%(A), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-Acc/Rchg(48), ExRmnt-Acc/Dmg(48), ExRmnt-Dmg/EndRdx(50), BldM'dt-Acc/Dmg(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 50: Spiritual Core Paragon
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1453;710;1420;HEX;| |78DA65934D4F13511486CF6D074B0B95560A948F8250905ADA69AB26EED45840504| |A3026EE10473A40E338ADD336D19D3FC0EF68405DA8891FBFC3AD31D1B855A36B13| |A5E0C68DA967CEB92D93B48179EE7DEFB9EF39E7DE99DC8DE94E805B274104B2865| |62EAF648B66C52A1A866E7916B54AD5D20CF00040744F6F84A8F386512D178A6643| |1871C49CAEAEADA9D9A2915F992E5E2B985A05E382F3E6866EE966456D0C7C4B45F| |4B950D2F5BC9F86B385F58D4AC15CEFA2D982AEE575ABBC51287536E6255C1C9A29| |15565547B29CB6AAE3A35CD1AD9B612C368EFF2F04C85FBD0DE65D001908CC10466| |7196708E3738C04E1AABFB9CB05EF50F2C2FE0FBCF923E125DAB2735D111A49CA32| |A1F3126385E0BA4C30D0CF2DFDDC7FC1F66BEFC1FD61E8FD47B3E73869937E6D19D| |AB34F652409BE14234D18C3BBF050FEBAF04C812DB5334CBF6DC799BC614195CB4C| |7D347B85CF0E0E101D5C4A8803A268EA6753F00FBAED158152972CABEB2CA50E9F2| |344171839427C91F01A7707E561076B241DF8C3D8210CED324EB1559650C292BB65| |33DDC7110A4088E8063716D0C38ED073046B8A8082521F87BBFAB8F28180B08D86E| |5A63738EB9755F7FF10F6A6812F84E1AF84C43742F23BE13AE61FE470F7E0009DE2| |381FE62423334A0862E288AC3322533552BE457D44A61CD976D9B6076B8C1DC62E6| |1F427595998724C868FF1FB157D4F8791F84C487E6270E632864F0841E73A719B8C| |0EDD61DC65DC234CDE673C203CC2AB88C9DB886D822D1D7EC2D8623C25C49F31B88| |EC7B86B4A7639256F2321BBDCC235553AAA1C9EE2BE52DC738A7BCE70CF196EB617| |CF2D2DDFAB345FD890D2FCBEF00F7F10D953EAF196D5748B9269518EB628C75A948| |5166549697EC82048F1069ADF6AFD970F5765E92249DD6CEF49429CA01748B948F8| |ED0C8E5170CD19BC89871202D743BAD9F3DDF8E495BAE6B3D779BCEC185F718C971| |CE3FF3B91FA0C| |-------------------------------------------------------------------|
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Just to let you know, your not quite at the Smashing/Lethal Soft Cap. GI shows its unsuppressed defense. You really have 43.5%.
Here is a question for yall that have used this combo. Is just one target hit with HL enough +recov to not worry about end? or should I still slot some end reds in certain powers? |
if im close enough to the baddy to get both, then im nearly capping end recovery right there
i think a 3 stack of the recov buff will cap my end
6 slot efficacy adapter does good in heat loss lol
Good to know. thanks
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
If you hit one target and are close enough to receive the buff you will struggle to run out of end no matter what you do (aside from some debuffers) and no matter how you are slotted. Just the caster buff is solid recovery but one could still bottom it out if you go full out
|
Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.
I've been thinking about it more and while Spiritual seems like an obvious choice for ill/cold given their lust for rech. I think if you can hit the point of perma PA before incarnates (which is very feasible) it makes the most sense to go Musculature Core.
The build is a massive forcemultiplier (as even when you are solo, you still have a small army with you) so it makes the most sense to multiply as much force as possible. The ROI of musculature would be greater than spiritual from an "ultimate power" sense for Ill/Cold.
That is true, but I don't think it would be able to take the powers that I want, be able to get PA perma AND have Musculature.
Would be cool, but I'm not sure its possible.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Yupyup, wouldn't mind some advice or pointers for my ill/cold's build
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Cold Domination
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Blind -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-Acc/Rchg(3), UbrkCons-EndRdx/Hold(5), UbrkCons-Dam%(5)
Level 1: Infrigidate -- Achilles-ResDeb%(A)
Level 2: Ice Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(40)
Level 4: Spectral Wounds -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(7), Apoc-Dmg/EndRdx(9), Apoc-Dam%(9)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(46)
Level 8: Deceive -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(11), CoPers-Acc/Rchg(11), CoPers-Conf/EndRdx(15), CoPers-Conf%(15)
Level 10: Glacial Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(45)
Level 12: Group Invisibility -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Frostwork -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Rchg(31)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), S'bndAl-Build%(21), S'bndAl-Dmg/Rchg(48)
Level 20: Arctic Fog -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(23), LkGmblr-Rchg+(23)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 24: Maneuvers -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(25), LkGmblr-Rchg+(25)
Level 26: Spectral Terror -- Abys-EndRdx/Fear(A), Abys-Acc/EndRdx(27), Abys-Fear/Rng(27), Abys-Acc/Fear/Rchg(34), Abys-Dam%(34)
Level 28: Benumb -- Acc-I(A), Acc-I(29), RechRdx-I(29), RechRdx-I(33)
Level 30: Assault -- EndRdx-I(A)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(43), ExRmnt-EndRdx/Dmg/Rchg(43)
Level 35: Sleet -- RechRdx-I(A), Achilles-ResDeb%(36)
Level 38: Heat Loss -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
Level 41: Poisonous Ray -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Disruptor Blast -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46), Ragnrk-Knock%(46)
Level 47: Scorpion Shield -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(48)
Level 49: Summon Tarantula -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(50), ExRmnt-Acc/Dmg/Rchg(50), ExRmnt-EndRdx/Dmg/Rchg(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(17), P'Shift-End%(37)
------------
Set Bonus Totals: