Ah lowbie fun


Amy_Amp

 

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Between incarnate trial withdrawal and my own physical limitations of late, I have rolled even more alts. That's fun in itself seeing all the shiny stuff in the character creation screens. I solo'd some with a defender on a low pop server. I have a theme character I wanted to get up to the raptor pack from the safeguard mission in KR. I could take my chances running to Fire Base Zulu, but I did it the old fashioned way.

After I solo'd some, a new character by a player with 50+ vet months experience invites me to team and gives me the star since my sonic/sonic defender was 5 and his forcefield sonic defender was 3. He apparently is making a solo FF/sonic, which to me is weird but its lowbie land, and experimentation abounds. The delight was how much my defender and his defender having the first two sonic blasts and both of us having howl just made lowbie content MELT.

Defender debuffs for the win: I know some have suggested this or that feature for defenders to be improved, but in my experienc, a boost to the secondary effects of defenders' blasts would separate the abilities from blasters, corruptors, and dominators ranged blasts.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

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Defender blast sets that could use better secondary effects are Radiation, Assault Rifle, Archery, and Energy. The rest of the secondaries have pretty useful to awesome tricks.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

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Quote:
Originally Posted by Auroxis View Post
Defender blast sets that could use better secondary effects are Radiation, Assault Rifle, Archery, and Energy. The rest of the secondaries have pretty useful to awesome tricks.
Would halving Radiation Blast's -Def debuff, but also adding in a good chunk of -Res debuff be broken? Probably, but I sure would love it xD

Was thinking maybe something around half of Sonic Blast's, so like 10% on Defenders.


 

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Quote:
Originally Posted by Primantiss View Post
Would halving Radiation Blast's -Def debuff, but also adding in a good chunk of -Res debuff be broken? Probably, but I sure would love it xD

Was thinking maybe something around half of Sonic Blast's, so like 10% on Defenders.
Now imagine a Storm/rad slotting the -res proc into some attacks and FR.


 

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Energy, AR, Archery could use some love. I DO like -defense in radiation in the level up stage of a defender because it means you can take on reds and purples and hit more often, the team hits more often. True, getting a 95% cap is easier stacking the rad blasts. I think the developers went a little too far in reducing the end drain of electric blast. Draining minions totally with one shot of short circuit is a bit much, but I think they erred on being conservative.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

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Quote:
Originally Posted by Amy_Amp View Post
Now imagine a Storm/rad slotting the -res proc into some attacks and FR.
Or just plain 3 AoE -resist powers with each one hitting more enemies than the last due to -def. If they lowered the damage so the -res only helps noticeably on teams, then it MIGHT work, but I still highly doubt it.


 

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Quote:
Originally Posted by Amy_Amp View Post
Now imagine a Storm/rad slotting the -res proc into some attacks and FR.
The Achilles' -res proc doesn't stack with itself, so it's not that amazing considering a lot of people have it slotted nowadays. As for FR, the Achilles' proc follows the 10 second rule so you can't instantly get it on everyone like you currently can with Reactive.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

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IMO Defenders should retroactively have their AT mezz modifiers changed to the current Controllers values. I have also long felt something should be done about crashing nukes on all 3 ATs that get them; the game they were originally designed for has already come and gone.


 

Posted

Quote:
Originally Posted by Auroxis View Post
Defender blast sets that could use better secondary effects are Radiation, Assault Rifle, Archery, and Energy. The rest of the secondaries have pretty useful to awesome tricks.
I'm going to half-disagree on energy. Knockback can do unbelievable things if used properly. I think that the defender chances for knockback should be higher than the blaster ones though.

Also agree with Tex that crashing nukes should no longer crash. The game has evolved in such a way that a giant attack on a big cooldown doesn't need a crash to be balanced. Keeping the -recovery portion might be reasonable.

As a further suggestion to add to this thread, I think all close range blasts with long animations should have a bonus effect added to them. Blaze has its fast animation, bitter ice blast has its fast animation AND a to-hit debuff, cosmic burst has a guaranteed stun, power burst could be guaranteed knockback instead of just a chance, executioner's strike could do bonus damage to enemies low on health, etcetera.