Why doesn't Domination do more?
Whilst I would love to have an Ill Control Dom instead of a troller (although he does well, that's for sure), I assume the talk of Illusion Control and how Domination might effect it are theoretical?
There's a rumour (which I don't have the source to link to) that when CoV was being designed, Illusion was dropped as a primary due to the potential of it being overpowered. I would love someone to provide a link to the source of this theory.
I've got an Earth/Fire and a Mind/Electric perma-dom. I like them both, but maybe like the Earth/Fire a little more. Having a pet all the time can be advantageous, and the targeted area effects really shine during the prisoner escape phase of the BAF.
Both sets have their strengths and weaknesses, and since I can have both I don't have any regrets except that one is stuck on a server I don't play much on any more. Oh, and I have a cute, shiny gemstone teddy bear instead of poo-monster. |
Try my AE Arc: Out of Place, Out of Time ID#304340.
Leave your Arc title in the feedback and I will check yours out as well.
I don't think there's anything arguable about it. (Perma)Dom is far and away the best inherent in the game. Others may fit the AT well, but Dom does everthing to make your toon into an uber-god.
I think the increased Mag is the breaking point. It would still be the best power with longer mez times, mez protection and end refill. Or not being perma.
the best mez protection in the game, full endurance, and instant reliable boss level lockdown is as good as inherents get aside from scrapper criticals. even earth control has plenty of powers that domination affects, people just love to *****. imo you lost the right to complain about it ever since they removed the damage bonus to improve the appeal to new players. if you want random procs go buy them, dont complain to the devs and get another set changed because you suck at playing it.
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"NO....No clowns" - Positron
50s: Smasha (SS/SD Brute), House Rules (Mind/Thorn Dom), Wind of Mind (Illusion/Storm Controller), Coraxa (Kat/Inv Scrapper), Summer's Dream (Fortunata)
Best tip is not to use it just because it goes active,
Save it for a boss or low endurance situation...
Then it will give you a full endurance bar and your domination level holds/immobs.
I didn't even know that they removed the damage bonus until now. Looks like I am not even going to bother with my new dominator any time soon. I have a level 50 Mind/Thorn I loved to play, but domination now seems "meh" to me. Especially since my new dominator is a Elec/Earth. From what I can understand, Elec/ is one of the primaries that benefit the least.
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I didn't even know that they removed the damage bonus until now. Looks like I am not even going to bother with my new dominator any time soon. I have a level 50 Mind/Thorn I loved to play, but domination now seems "meh" to me. Especially since my new dominator is a Elec/Earth. From what I can understand, Elec/ is one of the primaries that benefit the least.
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Honestly, I see more doms in game now than ever before. In my personal experience, I couldn't drag a dom through the 1-40 slog and building up IO sets to reach high levels of performance. Now, I find they play pretty smoothly from 1-50, and when I can IO them out it's just icing on the cake. I honestly can't see how one can prefer the pre-revamp playstyle.
My dominator would kill to have 3 pets that won't die and take aggro for ANYTHING in this game! Who cares if they are affected by my domination or not. hehe
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the main foe of the illusion pets is hamidon lol
however other anomalies i have noticed is the weapon caches/containment chambers in the lambda trial and the obliteration beam in the keyes trial can hurt the decoys as well
I agree with Ketch...I don't wanna go back.
Domination is very strong still, even without the damage bonus. The only set I can see it having an issue with is Electric which is very soft-control oriented (and illusion if it were ported for the same reason).
I actually wish it wasn't quite so strong. As it is, Dominator base mez duration is lower than controllers when domination is down, but greater when it's up. Whenever I play one of my doms, I feel like I have to save my long-recharge hard aoe controls for when I have domination up, or I will have "wasted" it. That severely limits my options and makes me feel like I *have* to try to reach permadom to be effective.
It's worse when playing /icy and I have Power Boost as well
I'd be happy if it increased the magnitude but not the duration, but I know that probably won't be a very popular opinion.
Fixing pseudopets like volcanic gasses to work with Domination wouldn't be too hard. Since doms currently use the controller versions of pets like Volcanic Gasses (which uses the pet modifier tables), they would have to be made less effective when domination is down to balance it out.
Regular pets on the other hand are a whole can of worms because normal pets aren't allowed to inherit buffs from the caster. It's an all-or-nothing flag, so if Doms had illusion and the flag was set, it would allow them to inherit damage buffs and all sorts of things that they normally can't be affected by...
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Both sets have their strengths and weaknesses, and since I can have both I don't have any regrets except that one is stuck on a server I don't play much on any more.
Oh, and I have a cute, shiny gemstone teddy bear instead of poo-monster.