Patron powers?


Flux_Vector

 

Posted

Just wondering if good IO builds for Fortunata/Night Widow/Banes/SoA/Crabs require the patron pools? Are there crucial sets that go into those powers or can I skip them? All my VEATS are heroes and am wondering if I need to bring them to villains to get the patron pools.


 

Posted

they are not crucial, but if you did want one i would get the mace mastery pool for the shatter armor power and the mace mastery powers on soldiers will not cause redraw if you are a bane tree with mace powers


 

Posted

Better with, yes.
Require, no.

If you can specify which you want: Bane, Huntsman, Crab, Melee Fort, Ranged Fort, or Nightwidow I could probably drop a build link or two here without patrons.

Examples would be:
Huntsman: take WaWG and Frag over the Patron Web (which has slightly better stats) and Shatter Armor
Fortunata: Take another of the Fort based AoEs, rather than the Mu ones.
Nightwidow: Same as Fort, take one of the NW based AoEs, instead of the pair of Mu AoEs.
Crab: Take one of the PBAOEs, or WaWG instead of Patrons.

All the builds I'm thinking of are a little bit better with the patrons, but the non-patron version would not be bad.


 

Posted

Quote:
Originally Posted by Linea_Alba View Post
Better with, yes.
Require, no.

If you can specify which you want: Bane, Huntsman, Crab, Melee Fort, Ranged Fort, or Nightwidow I could probably drop a build link or two here without patrons.
I'm actually working on a Bane with a second build as a Huntsman, and a Night widow with a second built as a ranged fort, but the Night Widow will probably be first to get IO's


 

Posted

my fort build doesnt have any patron powers, while my bane build did used to have mace mastery for shatter armor + placate + shatter combo


 

Posted

In my experience patron pool powers are unilaterally not worth it for melee widows of either branch. The redraw they cause leaves them a small DPS increase at best (shatter armor), to a dps loss at worst (any attack that's not shatter armor). It's just not worth the redraw period; you can improve your damage about as much as shatter armor, and buff your teammates, with leadership pool assault instead.

The patron attacks are very useful to ranged fortunatas however, who haven't got redraw to contend with. Gloom is very nice single-target damage.

Crabs can take a patron AOE or immob if they don't want to draw their gun for WAWG or extra AOE attacks, and a lot of crabs like having the 6th pet from the patron pool too.

I don't know enough about banes to really comment.


"Experience is the mother of good judgement. Bad judgement is the father of experience."

 

Posted

Night Widow - There are a lot of options, one of which is Guassians to add more defense. However, I simply dropped in more AoE. I've not tested if NW non-claw attacks cause redraw issues.


 

Posted

Quote:
Originally Posted by Linea_Alba View Post
Night Widow - There are a lot of options, one of which is Guassians to add more defense. However, I simply dropped in more AoE. I've not tested if NW non-claw attacks cause redraw issues.
The in set ones - mental blast and psychic scream - actually are 'claw' attacks. They'll draw your claws if they aren't already out, and leave out the claws if they are. There's no redraw involved. This was all-new animations made specifically for NWs; I have no idea why fortunatas didn't get the same treatment, unless there's balance fears of attack chains like FU-lunge-subdue-strike.


"Experience is the mother of good judgement. Bad judgement is the father of experience."

 

Posted

Quote:
Originally Posted by Flux_Vector View Post
The in set ones - mental blast and psychic scream - actually are 'claw' attacks. They'll draw your claws if they aren't already out, and leave out the claws if they are. There's no redraw involved. This was all-new animations made specifically for NWs; I have no idea why fortunatas didn't get the same treatment, unless there's balance fears of attack chains like FU-lunge-subdue-strike.
I for one am happy that my Fort doesn't constantly have his claws drawn when using Psi attacks. Since I didn't take ANY claw attacks on him, his taking the time to pop them out before NOT using them would just be funky.

NW psi attacks got the clawed animations because they were designed as part of the same "set" of attacks, and having redraw within the same set is just silly. Fortunata powers are considered as a different "set" from the claw attacks, having them draw your claws out doesn't make thematic sense, given that Fortunata in the lore don't use any Claw attacks.


@Oathbound & @Oathbound Too

 

Posted

I've decided that I'll unlock the patron powers =P, anyone have any Night Widow build advice or can share their builds, doesn't really matter if it has patron powers or not. In addition could anyone tell me what I would be going for when working on the build, what am I supposed to be going for? Defense? Damage? etc.


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
they are not crucial, but if you did want one i would get the mace mastery pool for the shatter armor power and the mace mastery powers on soldiers will not cause redraw if you are a bane tree with mace powers
I concur...
AND you can summon spiderbots!!!! AWESOME!

Indigo, leader of the City of Gaymers


City of Gaymers on Guildportal.com
http://www.guildportal.com/Guild.asp...3&TabID=295104

 

Posted

Quote:
Originally Posted by Olympus_NA View Post
I've decided that I'll unlock the patron powers =P, anyone have any Night Widow build advice or can share their builds, doesn't really matter if it has patron powers or not. In addition could anyone tell me what I would be going for when working on the build, what am I supposed to be going for? Defense? Damage? etc.
Here's a link to an old, but still-useful guide to Nightwidows and high performance builds. The last post are two of my builds for NW, the first treating money as a constraint, the second, not.

Generally, most characters want to balance between defense and damage. Even superb damage can't be dealt when you're faceplanted, but merely surviving without doing damage doesn't win you anything. While widows are a DPS class (and a high dps one at that), you still can get quite solid survivability even through the endgame.

For widows, you will want at least 45% soft-capped positional defense, and preferably somewhat higher to be able to absorb some debuffing and be closer to the 59% incarnate soft-cap. You want sufficient recharge to have perma-mindlink and run a high-tier attack chain; you'll be helped in this by hasten and mental training. The recharge bonus, for you, thus helps on both ends - offense and defense. Once you hit about +100% global recharge (without hasten but with mindlink), I'd start looking at +damage bonuses.

Widows do have rather expensive end costs on their claw attacks. My general advice is that unless you are confident you can get sufficient recovery from other sources, to plan on using the Cardiac Core Paragon alpha slot or the Ageless Core... somethingorother, I forget the name now, Destiny power, with the recovery bonus. Since you can change incarnate powers as you go, you have the option of configuring what you're using there - you could, for example, use Cardiac for end management in your alpha slot while equipping Barrier or Rebirth in your Destiny slot for defense, or you could equip Musculature in your alpha slot while equipping Ageless as your Destiny for end management. You can use other combinations as well, if for example you are relying on blue insps or the recovery serum temp power instead.


"Experience is the mother of good judgement. Bad judgement is the father of experience."

 

Posted

Thanks! Greatly appreciated!


 

Posted

I'm running the Fortunata Variant of this build: Night Widow Build Link.
I'm happy with it, redraw and all. For me, the circular AoE letting me fight in the center of the pack without regard to cone placement, and fast activation times, endurance free AoEs, makes up for any redraw issues. I'm very happy with the results, even if it's not perfect.

I'm using Cardiac Core T3, Rebirth Radial T4, Void Radial T3, Reactive Radial T3, Clockwork/Warworks Core T3