Dual Pistol procs and numbers, oh my!


Biowraith

 

Posted

So I'm currently leveling a Sonic/Dual Pistol Defender, my very first defender and I can't wait to get her out of Praetoria and into the Rogue Isles but there are a few things I'm not sure about. The first is on procs, due to the way Swap Armor, it seems I can slot procs from the slow, knockback, and defense debuff sets. I'm assuming that the proc slotted in a power will only go off if the correct ammo is equipped, ie, Achilles' Heel -res will NOT go off if I have Chemical Rounds running (-dmg on a secondary paired with a resistance primary? yes please!).

Second question and running along with the idea of Chemical Rounds, what are the numbers on the -damage? No real numbers on any of the powers seems to reveal the strength of the debuff.


 

Posted

According to Red Tomax, there is a 12.5% debuff that lasts 6 seconds for the chem rounds, maybe not so great on a single target attack but in the AoEs that does add up.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

I'm fairly sure the procs will go off no matter which version of Swap Ammo you're currently running. All the game cares about is whether the power can be slotted for that type of enhancement, not whether it actually produces the effect or not.

The best example of that is Robotics' Pulse Rifle Blast: at one point this power was flagged to accept knockback enhancements (and sets) despite the power not having *any* knockback effects. The knockback set smashing damage proc worked just fine in that power.


 

Posted

Quote:
Originally Posted by Biowraith View Post
I'm fairly sure the procs will go off no matter which version of Swap Ammo you're currently running. All the game cares about is whether the power can be slotted for that type of enhancement, not whether it actually produces the effect or not.
This. Procs don't care whether a power's secondary effect activates or not, which is how the ability to switch ammo types functions. Procs check when the power itself is activated.


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Posted

Pro-tip: Slot empty clips with five damage procs.


 

Posted

Quote:
Originally Posted by Garent View Post
Pro-tip: Slot empty clips with five damage procs.
Really? My Defenders and Corruptors have been slotting the Achilles Heel proc into Empty Clips.


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Posted

Thanks for the info everyone!

Quote:
Originally Posted by Psylenz View Post
According to Red Tomax, there is a 12.5% debuff that lasts 6 seconds for the chem rounds, maybe not so great on a single target attack but in the AoEs that does add up.
Hmm.. lasts less than the defense debuff (8 seconds), but with Bullet Rain and Empty Clip, it will still be usefull (considering with Tough/Sonic Dispersion/A(P)PP armors, S/L would be at 75%).