NRG/KIN help. I know...I know


Ally_

 

Posted

My friends in the CoH community,

I know that this is a difficult combo to understand...as in, "I can't understand why anybody would do that." ;-)

Well, I must have been crazy at the time, but that's what I rolled, and to be honest I really like him (Carnivore on Justice). He certainly keeps me on my feet; I've learned to suppress most of the KB effects.

I know that with this power set combo, this toon will never stand over a pile of defeated enemies, but it is still far, far from reaching its potential.

Can you guys help me by suggesting some builds? Please? If it matters I perfer to play in the support role mode but need some solid stopping ability when times get tough.

Thank you much!


 

Posted

I'm no expert on corruptors (far from it, I'd say), but whipping up a build for you was much more fun that doing programming homework.

You said you liked to support more, but also be formidable solo, so I gave you Psychic Mastery for some hard controls. you only have moderate defense/resist, but your heals should make up for any issues.

I like this build because you can decide to either go crazy with AoE (often getting a recharge boost for it, too!) or you can Mass Hypnosis the mob and pick them off one by one.

Possible tweaks: Drop the Gladiator's Armor slot and put it in Nova, or Drop Super Speed and get Siphon Power or Repel (), and then move the (almost worthless) third slot from Hasten into whatever you choose.

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Corruptor
Primary Power Set: Energy Blast
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Psychic Mastery

Villain Profile:
Level 1: Power Blast

  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (21) Thunderstrike - Accuracy/Damage/Endurance
  • (21) Thunderstrike - Accuracy/Damage
  • (23) Thunderstrike - Damage/Endurance
  • (23) Thunderstrike - Damage/Recharge
  • (37) Thunderstrike - Accuracy/Damage/Recharge
Level 1: Transfusion
  • (A) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (5) Touch of the Nictus - Accuracy/Healing
  • (5) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (7) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (7) Theft of Essence - Accuracy/Endurance/Recharge
  • (9) Theft of Essence - Accuracy/Endurance/Healing
Level 2: Power Bolt
  • (A) Thunderstrike - Accuracy/Damage
  • (37) Thunderstrike - Damage/Endurance
  • (37) Thunderstrike - Damage/Recharge
  • (39) Thunderstrike - Accuracy/Damage/Recharge
  • (40) Thunderstrike - Damage/Endurance/Recharge
  • (40) Thunderstrike - Accuracy/Damage/Endurance
Level 4: Energy Torrent
  • (A) Positron's Blast - Damage/Endurance
  • (9) Positron's Blast - Damage/Recharge
  • (11) Positron's Blast - Damage/Range
  • (13) Positron's Blast - Accuracy/Damage/Endurance
  • (13) Positron's Blast - Chance of Damage(Energy)
  • (17) Force Feedback - Chance for +Recharge
Level 6: Power Burst
  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (40) Thunderstrike - Accuracy/Damage
  • (42) Thunderstrike - Damage/Endurance
  • (42) Thunderstrike - Damage/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Recharge
  • (43) Thunderstrike - Accuracy/Damage/Endurance
Level 8: Boxing
  • (A) Accuracy IO
Level 10: Siphon Speed
  • (A) Accuracy IO
  • (11) Recharge Reduction IO
Level 12: Aim
  • (A) Recharge Reduction IO
Level 14: Tough
  • (A) Aegis - Resistance/Endurance
  • (15) Aegis - Resistance/Endurance/Recharge
  • (15) Titanium Coating - Resistance/Endurance
  • (19) Steadfast Protection - Resistance/+Def 3%
Level 16: Hasten
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 18: Power Push
  • (A) Force Feedback - Accuracy/Knockback
  • (19) Kinetic Crash - Accuracy/Knockback
Level 20: Speed Boost
  • (A) Endurance Modification IO
Level 22: Super Speed
  • (A) Winter's Gift - Slow Resistance (20%)
Level 24: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (27) Red Fortune - Defense/Endurance
  • (27) Red Fortune - Defense/Endurance/Recharge
  • (29) Red Fortune - Defense
Level 26: Explosive Blast
  • (A) Positron's Blast - Damage/Endurance
  • (29) Positron's Blast - Damage/Recharge
  • (33) Positron's Blast - Damage/Range
  • (34) Positron's Blast - Accuracy/Damage/Endurance
  • (34) Positron's Blast - Chance of Damage(Energy)
  • (34) Force Feedback - Chance for +Recharge
Level 28: Inertial Reduction
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 30: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense
  • (31) Red Fortune - Defense
  • (33) Red Fortune - Defense/Endurance
  • (33) Red Fortune - Defense/Endurance/Recharge
Level 32: Nova
  • (A) Obliteration - Accuracy/Damage/Recharge
  • (43) Multi Strike - Damage/Recharge
  • (43) Scirocco's Dervish - Damage/Recharge
Level 35: Transference
  • (A) Performance Shifter - EndMod/Accuracy/Recharge
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (36) Efficacy Adaptor - Accuracy/Recharge
  • (36) Performance Shifter - Accuracy/Recharge
Level 38: Fulcrum Shift
  • (A) Recharge Reduction IO
  • (39) Accuracy IO
  • (39) Accuracy IO
Level 41: Mass Hypnosis
  • (A) Call of the Sandman - Accuracy/Sleep/Recharge
  • (46) Lethargic Repose - Accuracy/Sleep/Recharge
  • (46) Call of the Sandman - Accuracy/Recharge
Level 44: Mind Over Body
  • (A) Aegis - Resistance/Endurance
  • (45) Titanium Coating - Resistance/Endurance
  • (45) Titanium Coating - Resistance/Endurance/Recharge
  • (45) Aegis - Resistance/Endurance/Recharge
  • (46) Gladiator's Armor - TP Protection +3% Def (All)
Level 47: World of Confusion
  • (A) Coercive Persuasion - Contagious Confusion
  • (48) Cacophony - Chance of Damage(Energy)
  • (48) Malaise's Illusions - Chance of Damage(Psionic)
  • (48) Coercive Persuasion - Accuracy/Confused/Recharge
  • (50) Cacophony - Accuracy/Confused/Recharge
  • (50) Malaise's Illusions - Endurance/Confused
Level 49: Telekinesis
  • (A) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (3) Regenerative Tissue - +Regeneration
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod


 

Posted

This build is very close to my Fire/Kin/Mace Corruptor's build (obviously less AoE Damage, but still has a decent ST attack chain)... Defense capped to S/L, perma hasten w/o siphon speed running! I have my fire/kin level shifted with a T4 musculature and pyronic and clarion and I solo +4 x8 ambush runs with bosses

Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Energy Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Power Blast

  • (A) Entropic Chaos - Chance of Heal Self
  • (37) Entropic Chaos - Accuracy/Damage
  • (40) Entropic Chaos - Damage/Endurance
  • (40) Entropic Chaos - Damage/Recharge
  • (43) Entropic Chaos - Damage/Endurance/Recharge
Level 1: Transfusion
  • (A) Accuracy IO
  • (29) Doctored Wounds - Heal
  • (31) Doctored Wounds - Heal/Endurance
  • (31) Doctored Wounds - Endurance/Recharge
  • (31) Doctored Wounds - Heal/Recharge
  • (34) Doctored Wounds - Heal/Endurance/Recharge
Level 2: Power Bolt
  • (A) Entropic Chaos - Chance of Heal Self
  • (3) Entropic Chaos - Accuracy/Damage
  • (3) Entropic Chaos - Damage/Endurance
  • (5) Entropic Chaos - Damage/Recharge
  • (5) Entropic Chaos - Damage/Endurance/Recharge
Level 4: Siphon Power
  • (A) Accuracy IO
Level 6: Power Burst
  • (A) Entropic Chaos - Accuracy/Damage
  • (7) Entropic Chaos - Damage/Endurance
  • (7) Entropic Chaos - Damage/Recharge
  • (25) Entropic Chaos - Damage/Endurance/Recharge
  • (29) Entropic Chaos - Chance of Heal Self
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 10: Siphon Speed
  • (A) Tempered Readiness - Accuracy/Slow
  • (11) Tempered Readiness - Damage/Slow
  • (11) Tempered Readiness - Accuracy/Endurance
  • (15) Tempered Readiness - Range/Slow
  • (15) Tempered Readiness - Accuracy/Damage/Slow
  • (50) Tempered Readiness - Endurance/Recharge/Slow
Level 12: Aim
  • (A) Rectified Reticle - To Hit Buff
  • (13) Rectified Reticle - To Hit Buff/Recharge
  • (13) Recharge Reduction IO
Level 14: Super Speed
  • (A) Celerity - +Stealth
Level 16: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (17) Kinetic Combat - Damage/Endurance
  • (17) Kinetic Combat - Damage/Recharge
  • (21) Kinetic Combat - Damage/Endurance/Recharge
Level 18: Tough
  • (A) Reactive Armor - Resistance
  • (19) Reactive Armor - Resistance/Endurance
  • (19) Reactive Armor - Resistance/Recharge
  • (21) Reactive Armor - Resistance/Endurance/Recharge
  • (43) Steadfast Protection - Knockback Protection
Level 20: Speed Boost
  • (A) Endurance Modification IO
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (46) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance
Level 24: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance
Level 26: Tactics
  • (A) Rectified Reticle - To Hit Buff
  • (27) Rectified Reticle - To Hit Buff/Recharge
  • (27) Endurance Reduction IO
Level 28: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 30: Increase Density
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 32: Nova
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (33) Obliteration - Damage
  • (33) Obliteration - Chance for Smashing Damage
  • (33) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
Level 35: Transference
  • (A) Efficacy Adaptor - EndMod
  • (36) Efficacy Adaptor - EndMod/Recharge
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (36) Efficacy Adaptor - Accuracy/Recharge
  • (37) Efficacy Adaptor - EndMod/Endurance
  • (37) Efficacy Adaptor - EndMod/Accuracy
Level 38: Fulcrum Shift
  • (A) Accuracy IO
  • (39) Accuracy IO
  • (39) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 41: Energy Torrent
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (42) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Damage/Range
Level 44: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
Level 47: Sniper Blast
  • (A) Entropic Chaos - Accuracy/Damage
  • (48) Entropic Chaos - Chance of Heal Self
  • (48) Entropic Chaos - Damage/Endurance
  • (48) Entropic Chaos - Damage/Recharge
  • (50) Entropic Chaos - Damage/Endurance/Recharge
  • (50) Range IO
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Scourge
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End


 

Posted

I notice that both of you slot the following:

Level 8: Hasten
(A) Recharge Reduction IO
(9) Recharge Reduction IO
(9) Recharge Reduction IO
(23) Recharge Reduction IO
(23) Recharge Reduction IO
(25) Recharge Reduction IO

Due to enhancement diversification. Are the extra three slots even worth it? They are only giving you about 5% apiece. You could easily take the three slots and place them in Boxing to mule Kinetic Combat and get 3.75% smashing and lethal def.


 

Posted

The build I made capped out the defense (with the kinetic combat in boxing already)... Those extra slots go to hasten because it makes the recharge actually perma (119s recharge) without even having to use siphon speed! Seems excessive but i think its more useful than putting the slots anywhere else in the build!


 

Posted

Interesting build..

I personaly am building based on how a certain non-player character plays in this game that uses energy to attack alot.

So i tend to use alot of my area of effect attacks as much as possible....with the difference being that even though i cant keep them away from me totaly...my back up of healing and such will let me do alot more to keep myself alive.

And no i refuse to take that stupid toggle that repels things.....i will tell you now it doesnt work on most things...consumes alot of eenrgy and wont work inthe bahavior adjustment facility trial nor the protect the door mission in croatoa....so there is no point to both with it.....i personaly feel the super speed whirlwind works a thousand times better if you can believe it.


 

Posted

Playing NRG/Kin or Kin/NRG (for a Defender) has always been about theme. You steal energy from others (Transference, Siphon Speed, etc.) and then "give it back" via your energy blasts. That's why the set is as popular as it is. Until you realize the knockback is almost totally out of your control and starts throwing critters out of position for your intended use.

For that one reason, even though you say you have "knockback under control" I always take Hover on all of my NRG/Kin or Kin/NRG builds, and I've got a few of each. That allows me to almost always shoot down and make it knockdown, not knockback.

I'm also not a big fan of Nova on a Corrupter build. Even damage capped its just...meh. But at least you've got a couple of +Recovery IO uniques in the builds shown above, so that doesn't leave you totally END drained in many instances.


 

Posted

Quote:
Originally Posted by Brenodyja View Post
The build I made capped out the defense (with the kinetic combat in boxing already)... Those extra slots go to hasten because it makes the recharge actually perma (119s recharge) without even having to use siphon speed! Seems excessive but i think its more useful than putting the slots anywhere else in the build!
I can't think of any reasonable line of thinking that would stop you from using one of the best powers in a set for its intended use. You have Siphon Speed in your arsenal. Why don't you want to use it? You don't have to keep it stacked...just keeping one casting of it up all the time is a permanent 20% recharge boost. That's 2 purple sets worth of recharge right there. Siphon Speed is there to be used, I just don't understand why don't you wanna make use of it. Not counting Siphon Speed in your recharge measures on a Kin is like not counting the massive defence buff from Force Field Generator on a Traps toon, or Build up from a blaster secondary to boost your damage ...neither of those make absolutely any sense whatsoever. Even without looking at the build, I can assure you those 3 extra slots in hasten are much, muchbetter used elsewhere.


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Main Villain: Kerry Astrid - Fire/Cold Corruptor