So....no Superior Invis and Steamy Mist at the same time?
I believe they turn off any other stealth powers at the same time. (Or "just" stealth powers, you could still use superspeed or a power with a stealth IO.)
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
You should be able to use group invis + steamy mist which will pretty much cap your stealth and help your team as well as another spot for LoTG. It's funny, You would think something like steam mist would stack with Sup but I guess since they are both stealth toggles, it becomes moot. I do know Group stacks with Superior.
Quote:
The Steamy Mist (and Arctic Fog for */Cold) description says that you can't use any other concealment powers. However, Steamy Mist (and Arctic Fog) will stack with a Stealth proc or the stealth in Super Speed to achieve full invisibility.
Am I understanding this correctly? I've never played an ILL troller.
|
Both Group Invis and Superior Invis are past the stealth cap alone, so adding Steamy Mist to Group invis would do nothing to your stealth most of the time even if someone else has it. SI alone provides the highest level of Stealth available to anyone other than a Stalker. The main advantage of going past the stealth cap is to decrease the range at which foes with +Perception (like snipers, certain Knives, certain Nemesis and those Rularuu Eyeballs). So SI is still useful when up against certain foes with +Perception -- they will still see you up close, but you can get closer than with other forms of Invis. Without testing, I'm not sure if GI+SM will decrease the range at which foes with +Perception will be able to spot you, but Steamy Mist won't improve your Invis over GI alone most of the time. Still, Steamy adds some other nice things -- a little Defense, Resistance to 3 damage types and an easy place for -Knockback IOs.
Leveling up, my Ill/Storm used Steamy Mist + Super Speed and skipped both SI and GI (which was mostly unheard of for an Illusion controller). But that started in the days before IOs and before Inherent Stamina when builds were tighter. Also, SI and GI are great places to put a LotG +7.5% Recharge, so there is more reason to take them now. I have since added SI with Inherent Stamina.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Quote:
Actually, Snipers have a 149ft perception range (Stalkers cap at 150ft and Superior Invisibility at 200ft). Knives of Artemis, Rikti Drones, and Rularuu eyes have normal perception ranges, but completely and utterly ignore all forms of stealth. Big difference.
The main advantage of going past the stealth cap is to decrease the range at which foes with +Perception (like snipers, certain Knives, certain Nemesis and those Rularuu Eyeballs).
|
Am I understanding this correctly? I've never played an ILL troller.