Please add inspiration drops to enemies that don't give rewards.
/signed.
I "get" (though I don't agree with) summoned creatures not giving XP and whatnot (gee, thanks, demon portal farmers for one of my most memorable debt-cap experiences way back when!) Many of them in the non-Praetorian game are nerfs, not designed that way.
But yeah. Inspirations would be helpful. I don't actually care about debt these days - it's trivial. It has no meaning. But having to chew through Duray Clones with no reward, for instance, or a Death Shaman's little buddies (not interruptable, as I recall,) chewing through my resources - it's not a challenge, it's not fun, just irritating.
Generally speaking, I don't care about debt either. But when I'm being force-fed debt, and denied ANY way to work it off, it starts to annoy me.
@Roderick
I think you guys may be missing the point. It's supposed to be challenging. Use the ...experience. Analyze your play, your combat log. Figure out how to handle the situation before the ambush.
For the most part, those ambushes can be ignored. Run right past them, and continue on to the next objective. They don't pursue any farther than they would in the Hollows.
Me, I like it challenging.
"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese
@Ukase
/signed
This would help a lot - don't mind the debt but the trip to and from the hospital gets very tedious.
I think you guys may be missing the point. It's supposed to be challenging. Use the ...experience. Analyze your play, your combat log. Figure out how to handle the situation before the ambush.
For the most part, those ambushes can be ignored. Run right past them, and continue on to the next objective. They don't pursue any farther than they would in the Hollows. Me, I like it challenging. |
@Roderick
I see no problem with allowing enemies that give no other rewards to drop inspirations.
Probably limit it to only being small inspirations and it would be okay.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
/Signed. I know the mission Roderick mentions, and ye GODS that thing was ugly! 'Depowered' Destroyers my backside, those things hit brawl on perma-spam with typical unnering accuracy for Praet mobs. On a Kin/SR scrapper I had to kite the entire mission using only the cone Burst. If I hadn't had that, I'd have been doomed.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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There's a lot of enemies that don't give rewards: Most pets and summoned entities, the creatures in the Praetorian Zone events, and literally a hundred or more enemies in each of two Praetorian missions (the one with the Destroyer ambushes, and the one with the Syndicate ambushes).
Notice that most of the enemies in question are in Praetoria. That means that you are probably under 20, and don't have a particularly impressive build yet. If you're trying to do these events or missions solo or on a small team, the only way to survive is to chew inspirations - and you have a VERY small inspiration tray at these levels. And since many of these enemies are ambushes, you don't even get a chance to rest between, so instead, you're stuck making numerous hospital runs.
I'd like to see XP, Inf and regular drops on these enemies, but I understand that that can be abused. However, I dislike getting several deaths worth of debt, when I can't even work it off. Adding inspiration drops would help stave off these deaths. If you're still worried about abusing the drop mechanics, limit them to small inspirations only.
But please, stop making me fight 100 destroyers, with 2 bars of debt as my only reward.
@Roderick