Energy/Energy Blaster
Most people prioritize range defense. They can hover above npcs that don't fly and only have to worry about ranged attacks. (AoEs often don't extend as far as ranged attacks)
I'd imagine that if I prioritized end then without the nuke I would be able to chuck out conserve energy. You are keeping CE so end extensive end management has me puzzled.
I would do this, start ranged, gain control, and maybe then blap with an energy/energy. Powerboost would help with control powers.
I can't read what bonuses you have right now but I will add that I am puzzled by your choice of epic. Well no, if cryo was taken it wouldn't puzzle me. I even have the sleep grenade on one blaster. I find I am more survivable duct tape controlling than I would be with the body armour, which is good to chuck in the +3def in and a kb res though.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
In reference to your ranged defence slotting, I have absolutely no idea how to achieve this. >.
I'm a pure blapper at heart, and I grabbed the body armor for the fact that It gave me lethal and smashing dmg resistance for no endurance cost. My main strategy for mobs is to snipe with LRM and then blap the hell out of everyone while chowing down inspirations.
I've been considering making two builds, one with fly and munitions mastery and another with SS & fire mastery (for the rez) because recently I've realized that i tend to die when fighting all purples in the incarnate trials :[
Thanks for the critique by the way(:
LRM is up what maybe every 150s? I am at work so am going by memo. If I was to be a blapper like you I might have an AoE that was up more frequently to alpha mobs rather than have them alpha you, then perhaps an AoE control (I do get to sleep people with sleep grenade) which will likely still leave a couple of targets still uncontrolled (so stuns or holds) then blap the snot out of the uncontrollable targets with a melee def'd up build, but be mindful of AoE controlling asap again. Worth doing a mock up build on test using insps to achieve the melee def that is planned.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I'd suggest six-slotting Thunderstrike in your ranged attacks. It has good ranged defense and excellent enhancement values and it's reasonably cheap. If you like blapping then smashing/lethal defense is great, but you can't get any of that from single target ranged attacks (except snipes) so Thunderstrike is still the way to go in those. If you do want S/L defense you can go with the Ice epic (which unfortunately means you look like a walking ice cube) or, better yet, the Mace Mastery patron pool (requires going villain long enough to unlock it). However, most sets that give good S/L defense bonuses (especially Kinetic Combat and Obliteration) are very expensive... you'll probably need a couple billion inf or so (or a bunch of merits) if you go that route.
If you don't want to go the S/L defense route I'd recommend Force Mastery unless you just love LRM. Temp Invulnerability offers more resist than Body Armor and Force of Nature is good in tough fights. The endurance cost shouldn't be an issue if you use IOs, since it's easy to get good end reduction enhancement and you can slot the Miracle and Numina's recovery IOs in Health if needed. They're very expensive, but a few task forces or a bit over a week of tip missions will let you get them with merits / hero merits (I use them on several characters and I've never actually paid market price for one yet).
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
I'd recommend Force Mastery unless you just love LRM. Temp Invulnerability offers more resist than Body Armor and Force of Nature is good in tough fights. The endurance cost shouldn't be an issue if you use IOs, since it's easy to get good end reduction enhancement and you can slot the Miracle and Numina's recovery IOs in Health if needed. They're very expensive, but a few task forces or a bit over a week of tip missions will let you get them with merits / hero merits (I use them on several characters and I've never actually paid market price for one yet).
|
http://www.cohplanner.com/mids/downl...9AFD033641DEA3
I got 2 /nrg blasters and both do force mastery. Won't do that on every blaster as it just so conceptually right to do with /nrg. Ton of fun.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
After playing yesterday I realized that LRM does look really cool, however when fighting purples I'd have so much more potential being able to hold my own in mele combat without being squishy, so I played around with my Mid's Build for it and with PFF & Temp invuln added into my canon I have around 60-70% defence to everything and capped Smashing/Lethal damage resistance. The endurance cost is rather high, but i'll just have to go for agelsss incarnate or stack on blue insps. Here's a data link if you want to add comments. Thanks for the tips(:
|
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
Not to be blunt but I reccomend learning the ways of Mids. Best way to do that is just play with it. Build your character as he is now then save it. Play with the saved version. The View Totals button will show you the combined stats for your character.
Now a few notes if I may:
1) You like to blap but you have two snipes? If you're doing it for set bonuses then there are better ways to go. If it's to be effective there are better ways to go. If it's for theme then they're fine.
2) You have no Reduced Recharge on Build Up or Aim. This means you only have them every 90 seconds minus any Recharge set bonuses. These two powers make you MUCH more effective. They need to fire more often. I'd ditch what you have in them now and 3-slot them with Recharge.
3) If End is a problem go do the Oroborous arc to unlock your Alpha Slot and grab Cardiac. Not only will this drastically cut your End use on everything it also adds 20% to your range once you get the higher tiers of it.
4) If you go the Cardiac Alpha route you can drop Conserve Power for something more useful: Combat Jumping. Drop in a Stealth IO and you can get closer to the enemy without drawing fire.
5) Think about putting a Devastation: Chance for Hold into your two main blasts. This gives you a chance to stack Holds on Bosses and to hold Minions for later thumping.
6) Remember what I said about Aim and Build Up? Same thing goes for Hasten. 3-slot this with Recharge so you can use it more often.
7) Not sure I see the point in Fly AND Super Speed. Just saying...
8) Many of your slots in your melee attacks come late. You might want to think about trying for 1-2 earlier on in the build on the off chance you do a TF with someone. You don't want your blapping to be curtailed by losing slots or powers that you put in later. Whatever you like to use most should come as early in the respec as possible.
9) One of the things you'll be delighted to find on Mids is an Endurance Modifier set called Performance Shifter. If you slot the proc from this into a fourth Stamina slot it has a chance to give you End back at a fairly good pace.
10) You'll also find several procs from the Healing sets that give you added Regen, Recovery or both. Drop these into your Health slots and forget them. You'll be happier.
"Comics, you're not a Mastermind...you're an Overlord!"
Not to be blunt but I reccomend learning the ways of Mids. Best way to do that is just play with it. Build your character as he is now then save it. Play with the saved version. The View Totals button will show you the combined stats for your character.
Now a few notes if I may: 1) You like to blap but you have two snipes? If you're doing it for set bonuses then there are better ways to go. If it's to be effective there are better ways to go. If it's for theme then they're fine. 2) You have no Reduced Recharge on Build Up or Aim. This means you only have them every 90 seconds minus any Recharge set bonuses. These two powers make you MUCH more effective. They need to fire more often. I'd ditch what you have in them now and 3-slot them with Recharge. 3) If End is a problem go do the Oroborous arc to unlock your Alpha Slot and grab Cardiac. Not only will this drastically cut your End use on everything it also adds 20% to your range once you get the higher tiers of it. 4) If you go the Cardiac Alpha route you can drop Conserve Power for something more useful: Combat Jumping. Drop in a Stealth IO and you can get closer to the enemy without drawing fire. 5) Think about putting a Devastation: Chance for Hold into your two main blasts. This gives you a chance to stack Holds on Bosses and to hold Minions for later thumping. 6) Remember what I said about Aim and Build Up? Same thing goes for Hasten. 3-slot this with Recharge so you can use it more often. 7) Not sure I see the point in Fly AND Super Speed. Just saying... 8) Many of your slots in your melee attacks come late. You might want to think about trying for 1-2 earlier on in the build on the off chance you do a TF with someone. You don't want your blapping to be curtailed by losing slots or powers that you put in later. Whatever you like to use most should come as early in the respec as possible. 9) One of the things you'll be delighted to find on Mids is an Endurance Modifier set called Performance Shifter. If you slot the proc from this into a fourth Stamina slot it has a chance to give you End back at a fairly good pace. 10) You'll also find several procs from the Healing sets that give you added Regen, Recovery or both. Drop these into your Health slots and forget them. You'll be happier. |
2.) on build up I have about a 26% recharge, with the t0-hit buff set. I like it because it gives the damage buff, I don't find endurance much of a problem so i went with spiritual to help cover the recharge broad scale, and also boost healing & stun.
3.) Again, spiritual.
4.) not a bad idea
5.) I've never thought of this, I might try it(:
6.) I noticed the difference between a 3 slotted hasten and a 2 slotted..it's only about a ten second difference. I'd rather have it slotted in a different place.
7.) I like the run speed for indoor missions, and I got fly + hover as an easy escape during mele situations, like in open sky maps (portal missions/lambda/baf & such)
8.) In the end, that's what I usually do. I keep everything evenly slotted in the game, but when i do mids i dont care much for the levels that i slotted it. lol
9.) I just slotted it(:
Here's the data link for the revised build, that i made just before you commented on this. lol it's a bit better in my opinion compared to my latter build..
http://www.cohplanner.com/mids/downl...5AFD3F9F53E465
Not to thread jack, but using scorpion shield, can you get ranged and s/l to cap? I've got a build I'm working on and I got ranged caped easily enough, but couldn't get s/l above 34 (which is a small purple away from cap). Just wondering. Although, as others pointed out, I'm probably going for force mastery for thematic reasons, although being able to softcap s/l and ranged would make me very happy.
8) Many of your slots in your melee attacks come late. You might want to think about trying for 1-2 earlier on in the build on the off chance you do a TF with someone. You don't want your blapping to be curtailed by losing slots or powers that you put in later. Whatever you like to use most should come as early in the respec as possible.
|
So I have been the proud player of my energy/energy blaster for a few years now (he was my first level 50) and I've discovered the miracle that is Mid's Hero Designer. After trolling through these here forums I finally got a build that I think is basically maxed out, but I would like some second opinions here. For this build I prioritized three things: Endurance, Accuracy, and Damage; Then I went for Spiritual as my alpha slot. I had a bit of trouble slotting my AoE damage powers but I think i've gotten it down. Here's the full mids export:
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Speedy Wu: Level 50 Mutation Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Power Blast
- (A) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Damage/Endurance
- (7) Thunderstrike - Accuracy/Damage/Endurance
- (9) Decimation - Accuracy/Damage
- (9) Decimation - Accuracy/Endurance/Recharge
- (23) Kinetic Crash - Recharge/Endurance
Level 1: Power Thrust- (A) Knockback Distance IO
Level 2: Power Bolt- (A) Thunderstrike - Accuracy/Damage
- (5) Thunderstrike - Damage/Endurance
- (36) Thunderstrike - Accuracy/Damage/Endurance
- (37) Decimation - Accuracy/Damage
- (40) Decimation - Accuracy/Endurance/Recharge
- (46) Kinetic Crash - Recharge/Endurance
Level 4: Energy Punch- (A) Crushing Impact - Accuracy/Damage
- (43) Crushing Impact - Damage/Endurance
- (43) Crushing Impact - Accuracy/Damage/Endurance
- (45) Crushing Impact - Damage/Endurance/Recharge
- (46) Rope A Dope - Accuracy/Recharge
- (48) Rope A Dope - Accuracy/Endurance
Level 6: Hasten- (A) Recharge Reduction IO
Level 8: Power Burst- (A) Thunderstrike - Accuracy/Damage
- (25) Thunderstrike - Damage/Endurance
- (25) Thunderstrike - Accuracy/Damage/Endurance
- (31) Decimation - Accuracy/Damage
- (31) Decimation - Accuracy/Endurance/Recharge
- (34) Kinetic Crash - Recharge/Endurance
Level 10: Bone Smasher- (A) Crushing Impact - Accuracy/Damage
- (11) Crushing Impact - Damage/Endurance
- (11) Crushing Impact - Accuracy/Damage/Endurance
- (13) Crushing Impact - Damage/Endurance/Recharge
- (13) Rope A Dope - Accuracy/Endurance
- (23) Rope A Dope - Accuracy/Recharge
Level 12: Energy Torrent- (A) Detonation - Accuracy/Damage
- (45) Detonation - Damage/Endurance
- (42) Detonation - Accuracy/Damage/Endurance
- (42) Kinetic Crash - Recharge/Endurance
- (43) Kinetic Crash - Accuracy/Damage/Knockback
- (15) Kinetic Crash - Accuracy/Knockback
Level 14: Super Speed- (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Sniper Blast- (A) Extreme Measures - Accuracy/Damage
- (17) Extreme Measures - Accuracy/Range/Recharge
- (17) Extreme Measures - Accuracy/Interrupt/Range
- (19) Exploit Weakness - Accuracy/Damage
- (21) Exploit Weakness - Damage/Range
- (21) Interrupt Reduction IO
Level 18: Build Up- (A) Adjusted Targeting - To Hit Buff
- (19) Adjusted Targeting - To Hit Buff/Recharge
Level 20: Kick- (A) Accuracy IO
Level 22: Hover- (A) Endurance Reduction IO
Level 24: Conserve Power- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
Level 26: Explosive Blast- (A) Detonation - Accuracy/Damage
- (27) Detonation - Damage/Endurance
- (27) Detonation - Accuracy/Damage/Endurance
- (29) Kinetic Crash - Recharge/Endurance
- (29) Kinetic Crash - Accuracy/Knockback
- (31) Kinetic Crash - Accuracy/Damage/Knockback
Level 28: Tough- (A) Titanium Coating - Resistance/Endurance
- (36) Titanium Coating - Resistance
- (36) Titanium Coating - Endurance
Level 30: Aim- (A) To Hit Buff IO
Level 32: Nova- (A) Scirocco's Dervish - Accuracy/Damage
- (33) Scirocco's Dervish - Damage/Recharge
- (33) Scirocco's Dervish - Accuracy/Recharge
- (33) Multi Strike - Accuracy/Damage
- (34) Multi Strike - Damage/Recharge
- (34) Eradication - Accuracy/Recharge
Level 35: Weave- (A) Defense Buff IO
- (37) Defense Buff IO
- (46) Endurance Reduction IO
Level 38: Total Focus- (A) Crushing Impact - Accuracy/Damage
- (39) Crushing Impact - Damage/Endurance
- (39) Crushing Impact - Accuracy/Damage/Endurance
- (39) Crushing Impact - Damage/Endurance/Recharge
- (40) Rope A Dope - Accuracy/Recharge
- (40) Rope A Dope - Accuracy/Endurance
Level 41: Body Armor- (A) Resist Damage IO
- (42) Resist Damage IO
Level 44: Surveillance- (A) Analyze Weakness - Defense Debuff
- (45) Analyze Weakness - Accuracy/Defense Debuff
Level 47: LRM Rocket- (A) Detonation - Accuracy/Damage
- (48) Detonation - Damage/Endurance
- (48) Detonation - Accuracy/Damage/Endurance
- (50) Kinetic Crash - Damage/Endurance/Knockback
- (50) Kinetic Crash - Accuracy/Knockback
- (50) Kinetic Crash - Recharge/Endurance
Level 49: Fly- (A) Endurance Reduction IO
Level 0: The Atlas MedallionLevel 50: Spiritual Core Paragon
------------
Level 1: Brawl
- (A) Damage Increase IO
Level 1: DefianceLevel 1: Sprint
- (A) Endurance Reduction IO
Level 2: Rest- (A) Interrupt Reduction IO
Level 4: Ninja RunLevel 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Healing IO
- (3) Healing IO
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina