Energy Melee Question
Total Focus is better than Boxing in terms of DPA, DPE and DPS. What is important is your attack chain. The attack chain looks alright possibly even without total focus, but total focus allows for more end recovery over the duration of itself than most of the other attacks.
What could be also important, is say your ability to quickly save people with taunt. Long action times is going to make you incapable of doing anything whilst someone is getting their butts handed to them. I would in the first part of the fight concentrate on aggro control rather than heavy hitting unless you are one shotting a sapper or something.
For utilities sake if I made an energy melee I would of swapped out Energy punch for Air Sup and not having any grounded powers made the tank fly.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Thanks for your feedback. I realize a tank should do aggro control first, just wanted to be a "buzzsaw", however, I should have probably gone brute for that.
I originally had Air Superiority instead of Energy Punch, but I ran out of pools that way, and lost Combat Jumping. Open to alternate build ideas where I still have 45%+ S/L Def and 90% S/L Res.
If you wanted to be a 'buzzsaw' I'd stay away from energy melee. Granted the set was slow to begin with, now it's unbearable (for me anyways) since ET got 'balanced'.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
What do you think is the best "buzzsaw" tank or brute?
I don't know about 'distant', but I agree that Dark Melee is famously suitable for 'buzz-saw' builds, and Dual Blades is also a fast target-focussed set.
At lower levels, Energy Melee definitely fits the buzz-saw mentality and when ET and TF come in... Well... You're still a buzz-saw, with two clown-sized sledgehammers attached.
Be Well!
Fireheart
I don't know about 'distant', but I agree that Dark Melee is famously suitable for 'buzz-saw' builds, and Dual Blades is also a fast target-focussed set.
At lower levels, Energy Melee definitely fits the buzz-saw mentality and when ET and TF come in... Well... You're still a buzz-saw, with two clown-sized sledgehammers attached. Be Well! Fireheart |
Nicknames aside, I would still put DB a ways behind DM due to Lethal resistances being what they are and DB being balanced around the combo mechanic.
.
I don't know about 'distant', but I agree that Dark Melee is famously suitable for 'buzz-saw' builds, and Dual Blades is also a fast target-focussed set.
At lower levels, Energy Melee definitely fits the buzz-saw mentality and when ET and TF come in... Well... You're still a buzz-saw, with two clown-sized sledgehammers attached. Be Well! Fireheart |
DM is the buzzsaw powerset and it gives the added benefit of a consistent heal while killing things. my DM/SR gets a 280hp (20% hp) heal every 4-5 seconds and while I also have aidself, I rarely use it as a result.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
If it makes OP feel any better, Energy Melee sucks the least with Tankers.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
I have been playing my Invulnerability / Energy Melee tank for a little while now, and having great fun. However, Total Focus takes 3.3 seconds, which seems like an eternity. According to Mids it has a chance of Magnitude 3 stun, which Energy Transfer has, while the rest of the attacks are Magnitude 2 stuns.
I was just wondering what people would think of 6-slotting Boxing instead with Crushing Impact, and taking Assault, in place of Total Focus? Here is my build, and I also welcome other suggestions/helpful comments as well. Thanks.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Fists Of Might 4: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Hero Profile:
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Level 1: Temp Invulnerability S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(43)
Level 1: Barrage C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 2: Dull Pain Numna-Heal(A), Numna-Heal/Rchg(7), Numna-EndRdx/Rchg(11), Mrcl-Heal(15), Mrcl-Heal/Rchg(17), Mrcl-EndRdx/Rchg(34)
Level 4: Bone Smasher KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(13), T'Death-Dam%(34), Zinger-Dam%(37)
Level 6: Combat Jumping LkGmblr-Rchg+(A), DefBuff-I(29), Ksmt-ToHit+(48)
Level 8: Unyielding RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(17)
Level 10: Taunt Zinger-Taunt/Rng(A)
Level 12: Boxing Empty(A)
Level 14: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(48)
Level 16: Energy Punch C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 18: Invincibility LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(34)
Level 20: Tough RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(50)
Level 22: Whirling Hands Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(40)
Level 24: Resist Physical Damage Aegis-Psi/Status(A), Aegis-ResDam(25)
Level 26: Tough Hide LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(45), LkGmblr-Def/Rchg(46)
Level 28: Weave LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(48)
Level 30: Hasten RechRdx-I(A), RechRdx-I(50)
Level 32: Unstoppable RechRdx-I(A)
Level 35: Energy Transfer Hectmb-Dmg(A), Hectmb-Dmg/Rchg(36), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(37)
Level 38: Total Focus C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Tactics GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(46)
Level 44: Build Up RechRdx-I(A), RechRdx-I(45)
Level 47: Resist Elements ResDam-I(A)
Level 49: Resist Energies ResDam-I(A)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Cardiac Core Paragon
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift Run-I(A)
Level 2: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(33)
Level 2: Hurdle Jump-I(A)
Level 2: Stamina EndMod-I(A), EndMod-I(33)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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