Energy Melee Question


Auroxis

 

Posted

I have been playing my Invulnerability / Energy Melee tank for a little while now, and having great fun. However, Total Focus takes 3.3 seconds, which seems like an eternity. According to Mids it has a chance of Magnitude 3 stun, which Energy Transfer has, while the rest of the attacks are Magnitude 2 stuns.

I was just wondering what people would think of 6-slotting Boxing instead with Crushing Impact, and taking Assault, in place of Total Focus? Here is my build, and I also welcome other suggestions/helpful comments as well. Thanks.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Fists Of Might 4: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed

Hero Profile:
------------
Level 1: Temp Invulnerability S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(43)
Level 1: Barrage C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 2: Dull Pain Numna-Heal(A), Numna-Heal/Rchg(7), Numna-EndRdx/Rchg(11), Mrcl-Heal(15), Mrcl-Heal/Rchg(17), Mrcl-EndRdx/Rchg(34)
Level 4: Bone Smasher KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(13), T'Death-Dam%(34), Zinger-Dam%(37)
Level 6: Combat Jumping LkGmblr-Rchg+(A), DefBuff-I(29), Ksmt-ToHit+(48)
Level 8: Unyielding RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(17)
Level 10: Taunt Zinger-Taunt/Rng(A)
Level 12: Boxing Empty(A)
Level 14: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(48)
Level 16: Energy Punch C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 18: Invincibility LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(34)
Level 20: Tough RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(50)
Level 22: Whirling Hands Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(40)
Level 24: Resist Physical Damage Aegis-Psi/Status(A), Aegis-ResDam(25)
Level 26: Tough Hide LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(45), LkGmblr-Def/Rchg(46)
Level 28: Weave LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(48)
Level 30: Hasten RechRdx-I(A), RechRdx-I(50)
Level 32: Unstoppable RechRdx-I(A)
Level 35: Energy Transfer Hectmb-Dmg(A), Hectmb-Dmg/Rchg(36), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(37)
Level 38: Total Focus C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Tactics GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(46)
Level 44: Build Up RechRdx-I(A), RechRdx-I(45)
Level 47: Resist Elements ResDam-I(A)
Level 49: Resist Energies ResDam-I(A)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift Run-I(A)
Level 2: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(33)
Level 2: Hurdle Jump-I(A)
Level 2: Stamina EndMod-I(A), EndMod-I(33)



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Posted

Total Focus is better than Boxing in terms of DPA, DPE and DPS. What is important is your attack chain. The attack chain looks alright possibly even without total focus, but total focus allows for more end recovery over the duration of itself than most of the other attacks.

What could be also important, is say your ability to quickly save people with taunt. Long action times is going to make you incapable of doing anything whilst someone is getting their butts handed to them. I would in the first part of the fight concentrate on aggro control rather than heavy hitting unless you are one shotting a sapper or something.

For utilities sake if I made an energy melee I would of swapped out Energy punch for Air Sup and not having any grounded powers made the tank fly.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Thanks for your feedback. I realize a tank should do aggro control first, just wanted to be a "buzzsaw", however, I should have probably gone brute for that.

I originally had Air Superiority instead of Energy Punch, but I ran out of pools that way, and lost Combat Jumping. Open to alternate build ideas where I still have 45%+ S/L Def and 90% S/L Res.


 

Posted

If you wanted to be a 'buzzsaw' I'd stay away from energy melee. Granted the set was slow to begin with, now it's unbearable (for me anyways) since ET got 'balanced'.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

What do you think is the best "buzzsaw" tank or brute?


 

Posted

Quote:
Originally Posted by Ice_Cube_Maker View Post
What do you think is the best "buzzsaw" tank or brute?
Dark Melee paired with either Shield Defense or Fiery Aura.

Dual Blades a distant second.



.


 

Posted

I don't know about 'distant', but I agree that Dark Melee is famously suitable for 'buzz-saw' builds, and Dual Blades is also a fast target-focussed set.

At lower levels, Energy Melee definitely fits the buzz-saw mentality and when ET and TF come in... Well... You're still a buzz-saw, with two clown-sized sledgehammers attached.

Be Well!
Fireheart


 

Posted

Quote:
Originally Posted by Fireheart View Post
I don't know about 'distant', but I agree that Dark Melee is famously suitable for 'buzz-saw' builds, and Dual Blades is also a fast target-focussed set.

At lower levels, Energy Melee definitely fits the buzz-saw mentality and when ET and TF come in... Well... You're still a buzz-saw, with two clown-sized sledgehammers attached.

Be Well!
Fireheart
'Distant' isn't necessarily used in this context to reflect performance. As you say, Dark Melee is what famously had the 'buzzsaw' moniker attached to it. Dual Blades isn't commonly referred to in that way; usually its been dubbed The Blender.

Nicknames aside, I would still put DB a ways behind DM due to Lethal resistances being what they are and DB being balanced around the combo mechanic.


.


 

Posted

Quote:
Originally Posted by Fireheart View Post
I don't know about 'distant', but I agree that Dark Melee is famously suitable for 'buzz-saw' builds, and Dual Blades is also a fast target-focussed set.

At lower levels, Energy Melee definitely fits the buzz-saw mentality and when ET and TF come in... Well... You're still a buzz-saw, with two clown-sized sledgehammers attached.

Be Well!
Fireheart
yes, barrage, EP, and BS could be crammed into a buzzsaw chain and in EM's glory days you could toss in ET without any wait time. and that was the fun for me. BU>TF>ET>BS used to destroy pretty much everything and everyone because it was so much damage over a small amount of time. that's what you picked EM for - huge orange numbers in melee. you can do the same thing now just... slower.

DM is the buzzsaw powerset and it gives the added benefit of a consistent heal while killing things. my DM/SR gets a 280hp (20% hp) heal every 4-5 seconds and while I also have aidself, I rarely use it as a result.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

If it makes OP feel any better, Energy Melee sucks the least with Tankers.


Mains (Freedom) @Auroxis
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Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster