Shield/?
You could try /Elec or /DM.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Hmm elec might work. Dm would look a little odd with my costume. Yeah the more I think about it the more it appeals to me. Thanks for the suggestion.
Matthew 5:14-16
Earl: Running ain't a plan; running's what you do when the plan fails.
The weapon sets (Battle Axe, War Mace) do very well with shield as well.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
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Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
I've got a level 18 shield/energy melee tank that's not doing a lot for me. The shield side of things is fine and he tanks quite well, but the few times I go solo I'm finding it a very hard slog with EM (power usage versus miss ratio combined with slow recharge isn't make it fun). Other than super strength (got 1 tank, 3 brutes with that already), what's recommended for reasonable (as far as tanks go) DPS? Or what just seems to go well with shields?
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L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
If that's true, something is broken. Technically, nothing should out-damage fire and it should be patched if it isn't.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
If that's true, something is broken. Technically, nothing should out-damage fire and it should be patched if it isn't.
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Cuz fire melee is better on a brute then a scrapper *due to fury* but KM is better on a scrapper then a brute/tanker due to CS and crits..
Out-damageing fire melee really depends on what playstyle, and slotting you have. My fire melee tanker gets out damaged by just about anything out there, but I'm a tanker, and i've grown to accept that.
Now, Dark Melee does more damage then fire melee for single target, but fire melee does more Aoe then dark melee.
SS before rage does the lowest damage, but post rage, does almost the highest damage (with 10 seconds of NO damage at all) and post foot stomp, does pretty decent AoE as well *but its all in one power, and again rage crashing a foot stomp makes baby jesus cry*
True, circumstances do apply. I was speaking generally since it offers no control or protection.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
War Mace slightly outdamages Fiery Melee, on a Tanker; and also has better DPA with the high damage attack chain. Not certain on other Archetypes with Fiery Melee, however; and this is also if recharge isin't a factor. None of what I said factors in resistance, either; so against a majority of mobs, FM will outdamage WM. Numerically speaking, extracting resistance, WM outdamages FM.
War Mace slightly outdamages Fiery Melee, on a Tanker; and also has better DPA with the high damage attack chain. Not certain on other Archetypes with Fiery Melee, however; and this is also if recharge isin't a factor. None of what I said factors in resistance, either; so against a majority of mobs, FM will outdamage WM. Numerically speaking, extracting resistance, WM outdamages FM.
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Would Stone work well with Shield on either a Tanker or a Brute?
Early on, you may run into endurance problems, but Stone Melee is one of those sets that does fairly well with anything. Personally, I feel like Stone Melee has better synergy with resistance sets, because mitigation is essentially pseudo-defense.
The OP may have been spoiled by Super Strength's Rage buff. The to-hit bonus from Rage makes all other sets feel like they miss too much. In my experience, all sets without permanent to-hit bonuses will feel like they miss too much until you get accuracy set bonuses from slotting for recharge bonus. This usually doesn't happen until 47-50.
If that's true, something is broken. Technically, nothing should out-damage fire and it should be patched if it isn't.
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That said, a SD/fm tanker is a beast and a half. I dug around in the slush-pile 'o builds and knocked the rust off this one. Check out those resist numbers and hit points when you hit One With The Shield!
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Flaming Wreckage: Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(15), S'fstPrt-ResDam/Def+(25), S'fstPrt-ResDam/EndRdx(48), TtmC'tng-ResDam/EndRdx(50)
Level 1: Scorch -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(3), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(11), Mako-Acc/EndRdx/Rchg(13)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(15), LkGmblr-Def/EndRdx/Rchg(25)
Level 4: Combustion -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(5), Oblit-Dmg(5), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(19)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: True Grit -- Aegis-Psi/Status(A), Aegis-ResDam(17), Aegis-ResDam/EndRdx(19), Numna-Heal(34), Numna-Heal/EndRdx(40), Numna-Heal/Rchg(42)
Level 12: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(37), LkGmblr-Def(42)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(23), GA-3defTpProc(42)
Level 18: Super Jump -- Winter-ResSlow(A)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Build Up -- RechRdx-I(A)
Level 26: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Dmg(27), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31)
Level 28: Fire Sword Circle -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(31), Armgdn-Dmg/Rchg(31), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(43)
Level 32: One with the Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(43), RctvArm-ResDam/Rchg(43), Numna-Heal(46), Numna-Heal/EndRdx(48)
Level 35: Incinerate -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Dmg/EndRdx(37), Mako-Acc/EndRdx/Rchg(37)
Level 38: Greater Fire Sword -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), Numna-Heal(45), Numna-Heal/EndRdx(46), Numna-Heal/Rchg(50)
Level 47: Phalanx Fighting -- GftotA-Def/EndRdx(A), GftotA-Run+(48)
Level 49: Grant Cover -- GftotA-Def/EndRdx(A), GftotA-Run+(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Boost
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(46)
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Mauk, whats this build for? Damage? Softcaps? Recharge? or whaT?
@MachineSlave | Infinity Server | Deepdown Traumahounds Supergroup | Co-Founder
Tankers : Ice/Ele, Fire/SS, Fire/DM, Invul/Fire, Ele/Stone Corrupter : Arch/TA
Scrappers : DM/DA, Kat/SR Brutes : Fire/Shield, Ele/Fire(Villian)
Controllers : Fire/Kin, Ele/Rad, Earth/Cold
Mauk, whats this build for? Damage? Softcaps? Recharge? or whaT?
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It does reasonable damage, I think. With buildup, AAO, shield charge,combustion, and fire sword circle, it can drop about a thousand point-ish alpha on a whole spawn in about 8 seconds, and that recharges in 26-odd seconds. That's more than reasonable pulse damage, I think.
It's got a pretty good single target output, too, with bruising, procs, Incinerate and Greater Fire Sword.
It's got perma-hasten, to keep the party rollin'.
It's soft-capped and more against all positions.
If things get hairy, it can jusssst about hard-cap smash/lethal resistance for two minutes, and conserve power guarantees the crash is not a big deal.
Oh, it also caps hit points with OWTS, and while capped, regens around 50 hp's a second BEFORE Incarnate powers.
It's just a beast.
I rarely design for just recharge, or just caps, or whatever. I usually aim for flexible toons with the largest performance envelope I can squeeze in, without gimping anything.
Why do you ask?
Was just wondering, i am leveling a Shield/Axe, so just doin some research on builds. And i have a Fire/Shield Brute also :P not IOed yet..
@MachineSlave | Infinity Server | Deepdown Traumahounds Supergroup | Co-Founder
Tankers : Ice/Ele, Fire/SS, Fire/DM, Invul/Fire, Ele/Stone Corrupter : Arch/TA
Scrappers : DM/DA, Kat/SR Brutes : Fire/Shield, Ele/Fire(Villian)
Controllers : Fire/Kin, Ele/Rad, Earth/Cold
Was just wondering, i am leveling a Shield/Axe, so just doin some research on builds. And i have a Fire/Shield Brute also :P not IOed yet..
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I have a fire/sd scrapper at 50 I ran up ages ago. I liked the toon, but it's just too delicate for me.
I've been looking hard at a tanker version for ages now, but the Reactive may push me over the top.
Bruising was a HUGE buff for tankers, and Reactive is a larger relative boost to a tanker than it is to any other meleer, and it is stronger on AOE powers than ST.
As a result, AOE-rich tank builds are a very sweet spot right now. I ran up a fire/fire and have been enormously pleased, but would not mind something a bit more sturdy.
I deeply suspect that this build would seriously out-pulse the fire/fire. Granted, with fiery embrace a fire/fire tank out-damages...almost anything. But this toon would output damage better-suited to live combats.
Fast, massive spikes of AOE damage are enormously potent.
Plus, it's just gonna be as hard as a coffin nail, man! Look at those mitigations!
I've got a level 18 shield/energy melee tank that's not doing a lot for me. The shield side of things is fine and he tanks quite well, but the few times I go solo I'm finding it a very hard slog with EM (power usage versus miss ratio combined with slow recharge isn't make it fun). Other than super strength (got 1 tank, 3 brutes with that already), what's recommended for reasonable (as far as tanks go) DPS? Or what just seems to go well with shields?
Matthew 5:14-16
Earl: Running ain't a plan; running's what you do when the plan fails.