My Brute 2


Amir

 

Posted

I'm starting a new brute under the idea that my primary power debuff's my foes ACC and my secondary powers is total +def. To that end im going to use the alpha Muscular Core Paragon, and the interface Diamagnetic Core Flawless Interface.

On a side note i was wondering whats the difference between Accurate to-hit debuff and to hit debuff. To me they sound like they do the same thing

This is the powers I'm thinking of getting. Need feedback on build and what would be best to slot it as.


Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Smite -- Empty(A), Empty(3), Empty(11), Empty(36), Empty(37), Empty(40)
Level 1: Focused Fighting -- Empty(A), Empty(5), Empty(15), Empty(45), Empty(45), Empty(45)
Level 2: Shadow Maul -- Empty(A), Empty(3), Empty(11), Empty(36), Empty(37), Empty(40)
Level 4: Focused Senses -- Empty(A), Empty(5), Empty(15), Empty(48), Empty(48)
Level 6: Touch of Fear -- Empty(A), Empty(7), Empty(7), Empty(36), Empty(50), Empty(50)
Level 8: Siphon Life -- Empty(A), Empty(9), Empty(9), Empty(23), Empty(23), Empty(37)
Level 10: Practiced Brawler -- Empty(A)
Level 12: Agile -- Empty(A), Empty(13), Empty(13), Empty(46), Empty(46), Empty(46)
Level 14: Fly -- Empty(A)
Level 16: Dodge -- Empty(A), Empty(17), Empty(17)
Level 18: Dark Consumption -- Empty(A), Empty(19), Empty(19), Empty(40), Empty(42), Empty(42)
Level 20: Evasion -- Empty(A), Empty(21), Empty(21)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Empty(A), Empty(25), Empty(25)
Level 26: Soul Drain -- Empty(A), Empty(27), Empty(27), Empty(31), Empty(34), Empty(43)
Level 28: Lucky -- Empty(A), Empty(29), Empty(29)
Level 30: Weave -- Empty(A), Empty(31), Empty(31)
Level 32: Midnight Grasp -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(34), Empty(34)
Level 35: Quickness -- Empty(A)
Level 38: Elude -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-EndRdx/Rchg(39), LkGmblr-Rchg+(39)
Level 41: Superior Conditioning -- Empty(A), Empty(42)
Level 44: Physical Perfection -- Empty(A)
Level 47: Focused Accuracy -- Empty(A), Empty(48)
Level 49: Maneuvers -- Empty(A), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A), Empty(43), Empty(43)
Level 4: Ninja Run



Knowledge is power.
Power corrupts.
Study Hard. Be evil.

 

Posted

Quote:
Originally Posted by Malin0001 View Post
On a side note i was wondering whats the difference between Accurate to-hit debuff and to hit debuff. To me they sound like they do the same thing
Accurate meaning it needs to hit to be applied.


 

Posted

I would get rid of elude and manuevers. I was bored, so I made a build form yours:

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1355;662;1324;HEX;|
|78DA65935B4F5A4110C7F7C0A1C84D4044B4022A60012D474 8FBDEA455531B494C7|
|DEB8D525D9194203960A26FFD0EBDBCF67EFB36BDF703F4FA 506B6D9F5AB574CE7F|
|56ABE104E6B7FBDFDD99D9D9DDE2DAA457881BA784E639532 B379BA5D3E66A4B3A8|
|AE54A75413885107D104A455993D2982C9BD7B9196579522E C97A531AF3AB0D6996|
|CECBA59A5C93CDE04C7D599AB2DE32F61ABEB995959A315DA D2CB7AAF58A877B35A|
|BEB467BBE21E5A21FCD59595E946673B9DA18986A54178CA9 BA342BEBA562B9D992|
|E63AE7D74F898DD2FF9BD8FBDABAB84A28085B19705F03920 B404A022FAC991AA63|
|B845BB324DD03747B81E33E4637C30F6CEC2DA255DAB60D41 7600F72E90FC0BA4DA|
|405AD82DBCA4F9768EA5DBBBA89116BA0E743B809C1398082 38846B5767010BBA34|
|D9F3872C006603769D4A912718611A5AB977196C498F0CE00 7DE718118CBDA68E8B|
|13D15CE3A88397F19DAC47F9F37CB0596BFA3F323E01C9CF4 0FA0B90FD0AB828051|
|FAFD27C49380A30DE90F57324E18F43DA221B44F5DAF6E04D D4A7E716E33657EB0E|
|F096668454B542BF917EEF1FC63690DD0172BB80877208730 E22CCC15F918DA8E01|
|10EFE93EC8086E0FAC043C4397A97711F88DF03461E007672 3AA82ED3A0E52A26A2|
|719C517408488DF0C12580044D8F71405B8C0B1A3F845F648 75479872E086BCDF04|
|5C625C66560E40AA304BC279B50FB48E4E048A748A3AA38A3 BDB82EC7028C1E06DF|
|A1B110E00A0A9151079E1986872CC34D23E3EAFE8F3FC2A62 71E339E0085A78C678|
|CE7809756192A23831DBD239B57529E8B1DD5F79F22FDACEB 3AD6A1E43B94428772|
|A24339D9A14CEBFBEFB83DDB313AA7EFBF57A141D97093A2D 2D5B8A69B07A5143F8|
|7835206D28FFF924DE3AD8F1D822B20ACE78E4CFE01F078E8 F6|
|-------------------------------------------------------------------|


 

Posted

For reference:

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Smite -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(45)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(23), HO:Cyto(37)
Level 2: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(45)
Level 4: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(23), HO:Cyto(37)
Level 6: Boxing -- Acc-I(A)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(9), Numna-Heal/Rchg(9), Numna-Heal/EndRdx(11), Numna-Heal/EndRdx/Rchg(11), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), ULeap-Stlth(13), LkGmblr-Def(21), Ksmt-ToHit+(43), Winter-ResSlow(50)
Level 14: Agile -- S'dpty-Def(A), S'dpty-Def/EndRdx(31), S'dpty-Def/Rchg(40)
Level 16: Dodge -- S'dpty-Def(A), S'dpty-Def/EndRdx(31), S'dpty-Def/Rchg(40)
Level 18: Dark Consumption -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(19), P'Shift-EndMod/Acc/Rchg(19), P'Shift-Acc/Rchg(21), P'Shift-EndMod/Acc(43), P'Shift-End%(46)
Level 20: Quickness -- Run-I(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(37), TtmC'tng-ResDam/EndRdx(46)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(25), HO:Cyto(29)
Level 26: Soul Drain -- C'ngBlow-Acc/Rchg(A), M'Strk-Acc/EndRdx(27), AdjTgt-EndRdx/Rchg(27), GSFC-Rchg/EndRdx(29)
Level 28: Lucky -- S'dpty-Def(A), S'dpty-Def/EndRdx(31), S'dpty-Def/Rchg(40)
Level 30: Aid Other -- Heal-I(A)
Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Dmg/EndRdx(34), GravAnch-Hold%(45)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(36), HO:Cyto(36)
Level 38: Aid Self -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(39), Dct'dW-Heal(39), Dct'dW-Heal/EndRdx(39), Dct'dW-Heal/EndRdx/Rchg(50)
Level 41: Water Spout -- Achilles-ResDeb%(A), LdyGrey-DefDeb/Rchg(42), LdyGrey-DefDeb/Rchg/EndRdx(42), LdyGrey-Rchg/EndRdx(42)
Level 44: Hibernate -- Heal-I(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Confront -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rng(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(43), RgnTis-Regen+(46), Mrcl-Rcvry+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13), EndMod-I(15)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1440;698;1396;HEX;|
|78DA7D93CB52134114867B3213634208C17009D77015086420A5EE2C5D8856A9090|
|402EE2C1C424306A6426A2620EC7C06AF6B573E874BF5157C052F1B570AF1CC7F3A|
|215628A792FACE9C3E97BF7B4EE74F96A342BCB82BB4D83DC7F2BCAD62C9B5AA55E|
|98656ACDA916B39222484186878B7F2D291D25CB6DC033653CD9565B92B2B9E348B|
|47FEDBBADC75E489F4BA1F56CAD295959AD9303A0B87878EF9C0DE2BD7ECCA5E146|
|F396955E98597F272C72ED91519C15BB12AE5CEE8FDAA5D328B35CB39A0DA39796C|
|5BB5B255D9CA5B5E4DBAA7499298A6BFEB6BC5530F8A5D425604F600A30CC46D607|
|C1F583800F27E96862C5DF492911457E29ABFD2D7034CDDA23543175E48C55179ED|
|7700E5FF00C619103F07C6EBC082D07DAC5096AECAEBFF2BAF516090CB8BE020A41|
|D912BA43A866E73D8D5068BC88EAC31368098445E8192C2DC5384E7E1EA235707BB|
|8C0E9611D549674CF4B08CF419AD85457648F7B14AE19D1C1EE80C90312346CF858|
|F993AB046015D2AA0EBB280E714D08DF3AA07BB5FE244AEBD62BC067ADE00E9B740|
|E61DB04E5909A53C9181729D5CBDAA536F3F192362AA0FC8A4A1DCA0807E75C2FDB|
|CB5249F7092B736AC4EF884020758923E7088E2831EE33DBA0F7F008A1437A43A0E|
|5DB6B79190DF9E558E4CA1C229B952EA53A59EC1355662EC30B679F62C9EBD4D74D|
|AA0AC09257D82A54FB2F449963EA9A4A728709ACB1BD3392C5DCF3356198F81EC0A|
|F0953EE22C87EBB31FA95542CC7D42C7B9CF8C2FC02FBAFCF36A23F3BC9109EA64A|
|ACD9B3C3B8BFFE098029638475BDA4799ACC3C76734EF1FFDE81129A379B7EAE9B6|
|D5A5364FB6CD73A3CD73B3CD936BF3148CE655151A3CE1B8F0EF23947C8BD0AA1A3|
|28D87ECC7854BD79EF085D8043277306B8B8F3007DF5B536791FAF3C215D0788AA3|
|3CEFB131BE8D110843EBA72DB6D5626FB7D885849FC5F65FF079EB9F|
|-------------------------------------------------------------------|


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Quote:
Originally Posted by Amy_Amp View Post
Accurate meaning it needs to hit to be applied.
So acculturate means theres a acc check and the to hit doesn't?

Quote:
Originally Posted by Infini View Post
For reference:
Thanks Ill take a better look at it once i get some sleep. The only question i have from my quick glance is why did you get Leviathan Mastery for epic set?

Quote:
Originally Posted by Amir View Post
I would get rid of elude and maneuvers. I was bored, so I made a build form yours:
|-------------------------------------------------------------------|
I can understand getting rid maneuvers since its only +3-10% but why get hover, why get rid of of elude? Another thing is why slot boxing but not slot it?



Knowledge is power.
Power corrupts.
Study Hard. Be evil.

 

Posted

"Accurate" sets are for powers that require a to-hit check to function, heals like Dark Regeneration and to-hit debuffs like your dark melee attacks, for example.

Sets without the word "Accurate" in them can be used in powers that don't require a to-hit check. I know there are some of these for to-hit debuffs, but don't know what they are. Healing sets make it easier to understand since the phrase "to hit" doesn't appear twice:

Accurate Healing: Dark Regeneration, <the dark misama heal>, etc
Healing: pretty much any heal, regen, or +hp power. (Energize, Healing Flames, etc)


 

Posted

Quote:
Originally Posted by MayorOfAngrytown View Post
"Accurate" sets are for powers that require a to-hit check to function, heals like Dark Regeneration and to-hit debuffs like your dark melee attacks, for example.

Sets without the word "Accurate" in them can be used in powers that don't require a to-hit check. I know there are some of these for to-hit debuffs, but don't know what they are. Healing sets make it easier to understand since the phrase "to hit" doesn't appear twice:

Accurate Healing: Dark Regeneration, <the dark misama heal>, etc
Healing: pretty much any heal, regen, or +hp power. (Energize, Healing Flames, etc)
If I slot for to hit will it also lower the chance for accuracy check ones too or just to hit ones?



Knowledge is power.
Power corrupts.
Study Hard. Be evil.

 

Posted

Quote:
Originally Posted by Malin0001 View Post
If I slot for to hit will it also lower the chance for accuracy check ones too or just to hit ones?
Um, seems to me you have become confused as this a problem relating to your understanding of the attack mechanics. As far as i know there is no such this has an "accuracy check" in the same sense as a "to hit check."
I'm not sure where to start so... "requires a tohit check" basically means a power can miss. and it uses this formula to figure out if it will miss or not: (from the wiki)

HitChance = Clamp( AccMods × Clamp( BaseHitChance + ToHitMods – DefMods ) )

* BaseHitChance is what the attack's chance of hitting would be if there were no modifiers at all – no Enhancements, no buffs, no level differences, nothing
* ToHitMods is the sum of all ToHit buffs and debuffs (the debuffs will be negative)
* DefMods is the sum of all relevant Defense buffs and debuffs (ditto)
* AccMods is the product of all Accuracy multipliers
* Clamp(x) limits x to the range of 5% to 95%

ToHitMods and DefMods are 0 by default. AccMods defaults to 1.


BaseHitChance for players is ALWAYS 75% unless modified by the purple patch.
ToHitMods These comes from powers like Tactics, rage/build ups, and yellow insp. Enhancements and set bonus NEVER do this (except for this Kismet: Accuracy, which actually is Tohit not accuracy)
DefMods pretty simple, any def or def debuffs the target has on them
AccMods Now, this is almost ALWAYS from enhancements and sets.
HitChance For final chance you have of hitting your target. You want this at 95% (at which point you still have a 5% chance to miss your target) as often as possible.

Now whats different from Accurate Healing/tohit/debuff sets and Normal Healing/tohit/debuff sets is that the Accurate Healing/tohit/debuff sets will give you AccMods, often at the result of a loss of the other stats. And of course, they can only be used in powers that "require a tohit check," i.e. powers that can miss.

One important thing to take note of is that in Mids where is says all the stats for a power (dmg, rech, end cost, etc) it will say accuracy. THAT IS NOT ACTUALLY ACCURACY, its actually for HitChance. It's even more wrong because it doesn't cap at 95% it might say a power has 200% but its still only 95% HitChance.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by ultrawatt View Post
Um, seems to me you have become confused as this a problem relating to your understanding of the attack mechanics. As far as i know there is no such this has an "accuracy check" in the same sense as a "to hit check."
I'm not sure where to start so... "requires a tohit check" basically means a power can miss. and it uses this formula to figure out if it will miss or not: (from the wiki)

HitChance = Clamp( AccMods × Clamp( BaseHitChance + ToHitMods – DefMods ) )

* BaseHitChance is what the attack's chance of hitting would be if there were no modifiers at all – no Enhancements, no buffs, no level differences, nothing
* ToHitMods is the sum of all ToHit buffs and debuffs (the debuffs will be negative)
* DefMods is the sum of all relevant Defense buffs and debuffs (ditto)
* AccMods is the product of all Accuracy multipliers
* Clamp(x) limits x to the range of 5% to 95%

ToHitMods and DefMods are 0 by default. AccMods defaults to 1.


BaseHitChance for players is ALWAYS 75% unless modified by the purple patch.
ToHitMods These comes from powers like Tactics, rage/build ups, and yellow insp. Enhancements and set bonus NEVER do this (except for this Kismet: Accuracy, which actually is Tohit not accuracy)
DefMods pretty simple, any def or def debuffs the target has on them
AccMods Now, this is almost ALWAYS from enhancements and sets.
HitChance For final chance you have of hitting your target. You want this at 95% (at which point you still have a 5% chance to miss your target) as often as possible.

Now whats different from Accurate Healing/tohit/debuff sets and Normal Healing/tohit/debuff sets is that the Accurate Healing/tohit/debuff sets will give you AccMods, often at the result of a loss of the other stats. And of course, they can only be used in powers that "require a tohit check," i.e. powers that can miss.

One important thing to take note of is that in Mids where is says all the stats for a power (dmg, rech, end cost, etc) it will say accuracy. THAT IS NOT ACTUALLY ACCURACY, its actually for HitChance. It's even more wrong because it doesn't cap at 95% it might say a power has 200% but its still only 95% HitChance.
So if i understand this right:
If i go with the accurate to hit debuff this will kill the AccMods of the formula and the to hit will debuff the final total end product (HitChance)

So the formula would be this:

HitChance = Clamp( AccMods × Clamp( BaseHitChance + ToHitMods – DefMods ) )

HitChance = SO's stoled x (75+Tactics, rage/build ups, and yellow insp- targets total defense values for a particular attack)

With this in mind would it be better to use hit chance debuffs then accuracy to hit debuffs?



Knowledge is power.
Power corrupts.
Study Hard. Be evil.