Raise the difficulty higher
Quote:
The only person throwing a tantrum is you. And if quibbling over semantics is the sign of a losing argument why are you insisting on doing it?
When you're older you'll learn that behaving like an adult means not throwing these tantrums. In the meantime, though, you need to learn that quibbling over semantics is the hallmark of a losing argument, not a sign of strength.
|
Quote:
The original post is asking for an extension of the part of the game that he enjoys - an extension that requires virtually no dev time - and you opposed it. |
Quote:
It doesn't matter if you call it new content, or just new difficulty, or new smoogligoogli |
Quote:
you're still opposing an extension of the core gameplay of CoX because you don't approve of it. |
Quote:
Thank god we don't have it as bad as some other games.
Ahh, yes, the Unpleasable Fanbase. It seems to be especially rampant in MMOs xD
|
hahahahahahahahahahahahahaahahahahahahahahahahahah a!
Dawncaller - The Circle of Dawn
Too many blasted alts to list, but all on Virtue.
Quote:
It's still around.
And I now feel compelled to go Google for the Real Men/Real Roleplayers/Real Munchkins lists that probably vanished with Usenet...
|
http://home.netcom.com/~shagbert/pages/munchkins.html
Quote:
Adeon all that you have said doesn't change the fact that the primary focus of every RPG is to engage players imaginations with colorful storylines and entice them into playing a role in the game. Whether or not the players embrace the idea or choose to minimize it is a different issue.
|
Now I'll agree that the systems towards the "story-driven" end of the spectrum have a primary focus on actual role-playing but at the other end of the spectrum that isn't always true. Games at that end of the spectrum do tend to be closer to Wargames with the focus less on character interaction and more on beating people up and taking their stuff.
Dungeon's and Dragons is a good example. While it does have a setting it mostly plays like a squad-level Wargame and 4th edition moves even further in this direction. I think this is partly why so many RPGers dislike D&D, in many ways it's made to appeal to the Wargamer more than the RPGer.
My response was more about Forbin's statement. I don't really care about the OP's request one way or the other since it's a feature I'd be unlikely to use but at the same time wouldn't negatively impact me if it were added.
Quote:
I want to take every chance I can get to bring balance to the world and agree with Leo, so here goes:
And yet what's being requested makes little sense.
You gain the alpha slots to become powerful. You become powerful by minimilizing the foes either through sheer damage or sheer mitigation. Asking to make the regular game *harder* will simply make us *weaker* by comparison. What is being requested isn't presenting us with more powerful foes to vanquish, it's just giving us the same stupid predictable AI that underminds your power by means of the purple patch. Now I can get behind foes that have unbelievable power that you need to use tactics to win, but just asking for foes that have more HP, higher damage, resist my debuffs/controls and slice through a portion of my defense...that's just dumb...>_> Here's an idea: How about the ability to turn off all +lvl buffs from alpha slots? You can keep the actual buff/powers but the enemies will show as normal level. |
I agree with this. Asking for regular enemies to be made stronger is exactly the WRONG way to add challenge to the game. We've already seen the wrong way instituted in the Tin Mage TF, where all of a sudden simple Malta grunts can punch holes in supposed Incarnates with their basic Brawl, and Director 11 - SOME GUY - has the ability to lay mines without touching them, and these mines are capable of blowing apart supposed incarnates without doing any meaningful damage to a common warehouse.
What's the point of becoming godlike if we'll still be fighting the same old scum that we were dominating before? Did they become godlike, too? Why aren't we fighting NEW enemies? Even the IDF barely count, since they show up in 45-50 content.
Enemies that scale up with us is a good idea, provided they don't scale up for too long. The regular game makes a point to swap out old enemies for newer, "more powerful" enemies, in storyline if not in practice. This is the right way. Just slapping more levels to Hellions, on the other hand, is not the answer. I'm sure it's a simple task to slap 60 level shifts to a Hellion Slugger and use that as a default enemy, but who will that help?
Quote:
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
I'm not going to babysit you for free. If you can't behave like a grown up then get mommy to hire someone. If you ever do grow up, and you choose to respond to a single point I made, then feel free to do so. I'll be waiting patiently as ever.
Quote:
So when you can't refute an argument you make phony quotes and supply your own dialog so your fragile ego can feel superior.
I'm not going to babysit you for free. If you can't behave like a grown up then get mommy to hire someone. If you ever do grow up, and you choose to respond to a single point I made, then feel free to do so. I'll be waiting patiently as ever.
|
And I'm the one you claim is acting childish. Riiight.
Ahh, yes, the Unpleasable Fanbase. It seems to be especially rampant in MMOs xD